The power of PC's

DDK

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Firstly, if you're playing in RttToEE then there may be a few minor spoilers in this so read it only if you have no conscience! That said, this is not a topic about RttToEE.

I've been running RttToEE as the backbone of a campaign for a while now but it's only been in the last few weeks that they've really gotten into the meat and bones of it, ie. the Crater Ridge Mines.

Now for all those who have played in it or read the module, you'll know that the gates are fairly well guarded, even if the guards aren't very good at their jobs. It's fairly easy for whole sections of the temple to simply fall on the PC's like a wave of destructive force and it can happen quite quickly.

In our scenario, the PC's have spent time doing a lot of other things and so have ended up being 6th/7th level before even attempting to take on the mines. They did a foray into the southern gate and ended up killing Fachish, Poolidib, the Cloakers and two of the gargoyles before being "escorted" out in a mutually beneficial deal between them and Choranth.

A week and a bit later, they strike at the main gate to the north. Now, this is where things get interesting. You see, they annihilated everything. By the time they were there, the party make up was an 8th-level sorcerer, an 8th-level bard, a 7th-level fighter-rogue (2/5) and a half-celestial/dwarven cleric (4 levels).

I had decided that although a week had passed and therefore the temple security had gone back to A (obviously, they had heard of the attack on the other gate), that Mereclar (the guy responsible for the security of this gate) would be extra suspicious of anyone entering.

So, anyway, it ended up being that the entire gate area came down on them (after several warnings had been raised to different areas and not all at the same time, armours being put on, distance etc. but still, within the same combat encounter). That included a CR 6 troglodyte cleric, a 5th-level ranger, a CR 4 Ogre, a CR 5 Howler, 34 humanoids (mixed bag of humans and gnolls) and 10 zombies.

Although a massive combat that took several hours to play through where the PC's were pressed to the wall several times (figuratively speaking), ultimately, they annihilated everything with little more than a few scratches (although one PC got down to 1 hp before curing himself).

I pride myself on playing the enemies as befits their power and intelligence so I certainly wasn't holding back. But ultimately, they wiped out all those critters in the one, massive, combat encounter. Does that sound right to you? Are PC's really that powerful? Do you think it might've just been luck? Bad strategy on my part? Good strategy on their part? Or is this just how the system is designed?

Btw, since the group is mixed, I tend to give roughly half-way between the XP brackets (ie. half-way between 7th and 8th level XP for the encounter) and it ended up being that they each got 3,180XP. I can't even begin to calculate the EL of that scenario...
 

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Anything can happen, once you factor in the randomness of dice. That said, can you give closer to a blow by blow of how the combat played out? It might be easier to give some suggestions on more specific parts of the battle, rather than sweepingly say that it should, or should not, have gone that way... :)
 



Hmm... a blow by blow... well, mainly all I was looking for were opinions on this type of situation. Like has it ever happened to you before? Have the PC's ever wiped out entire camps of orcs without breaking a sweat? That type of thing... but, since you asked :D

Firstly, they bluffed their way in using the ochre robes they had gained from previous encounters. Two of them were invisible and did some snooping. The bluffers managed to get in (the doors are not meant to be locked and the guards don't question anyone in priestly garb) and pretty much checked out one of the guard stations unhindered by pretending that they owned the place and by using bardic suggestions and whatnot. It was quite cool... but anyway, they weren't wearing the actual symbols (the elder elemental eye symbols) and so I decided that one particularly attentive gnoll would be allowed an intelligence check to see if he could connect the dots. He passed and so went to speak to Mereclar.
Mereclar (the ranger in charge of the gates), in turn, sent the gnoll to speak to Terrenygit (the trog cleric truly in charge of the gate) due to the fact that the south gate had been attacked a week ago and the forces sent to the Moathouse and Hommlet had been killed almost a month before that, so he was worried that someone might be attempting something.
Terrenygit took no chances and immediately commanded ten of the zombies into following him.
Now, the invisible PC's are currently seeing all this transpire whilst the other two are still negotiating. However, due to it being a crossroads, and due to the bard and sorcerer having see invisibility, once the two bluffers got to one end of the crossroads, they could all communicate via hand signals and whatnot. Essentially, though, what happened was that the sorcerer was close to the large double doors which lead to the crossroads, the two bluffers were down one corridor and the priest was down another corridor when Mereclar began questioning the two bluffers. After about a round of questioning and answering, Mereclar was actually satisfied (successful bluff check) but by that time, Terrenygit and his zombies had arrived.
Now there were about 10 zombies and 10 gnolls plus Mereclar and Terrenygit, conveniently placed in the centre of the crossroads blocking access for all parties concerned. A few tense moments went by but when Terrenygit noticed something moving (a successful listen check against the sorcerers move silently) and began casting a spell, the sorcerer decided enough was enough and so used shadow conjuration to cast Mestil's acid breath on the lot of them.
Everyone failed every save.
Then it was on for young and old. Mereclar dropped in the following round from the bards arrows, having been reduced to 2 hp's by the breath, Terrenygit began casting offensive spells and blinded the sorcerer, taking him out of consideration for targeted spells. All the zombies and gnolls had been killed but some who had been out of the breath, went to summon other forces and the noise of battle brought a couple of gnolls and humans out into the fray.
They all regrouped near the door to the outside and fought the trog for a few rounds before the ogre rode the howler into battle. A few more combat rounds went by in which the sorcerer used shadow conjuration again to summon some celestial bisons (he could tell them to go and attack without seeing the enemy) and he hasted some of his comrades by shouting out, "Hey, come here and I'll haste you!" The rest battled on but once the other forces began coming out, they retreated through the doors and shut them, locking the bard in the chamber with the howler (the ogre and cleric had been killed by now).
So dozens of men gathered in the chamber and milled until an enterprising young human lad decided he was now leader and so ordered them to find the intruders and slay them.
That's when the party opened the gates and one of them (who had a cloak of arachnida) cast web on the entire contingent. Since he was immune to most of the effects of the web and since one of the party was a cleric with the travel domain, they went in and slaughtered, only to come out and get re-hasted. The bard forgot he could sing (by this stage it was 4am...) but otherwise, the party pretty much slaughtered.
By this stage, the only one that was a real problem was the howler. During the entire scenario, the howler only managed to move five feet through the web which wasn't enough to set it free. But everytime anyone came near it to attack it (it got cover from missile fire due to being in the web), it gave 'em a right seeing to. A couple of the humans and gnolls had enough sense to run away when they realized their leaders and most of their companions were being slaughtered, but even that only accounted for seven of the combatants (there would've been eight but we decided that if the sorcerer could touch someone, he could target them, so he reached through the arrow slits and grabbed someone, and shot a magic missile at them, rofl).

So... does that make things any clearer?
 

Saeviomagy said:
Did you and the players have fun?
If the answer is yes, you're playing the game right.

Lol, yes, it was a lotta fun, even though it ended up that we played until 5.30am, lol. It's more that it was a shock to the system, them being able to take out so many, especially when there were four quite powerful opponents making up the scenario.
 

Did you use the errata'd Howler? It's much nastier than the standard (and incorrect) one listed in the module.

I'm DMing it for my group and I'm afraid to say that the party is most likely going to be wiped out when they penetrate the mines... especially if they choose a full-frontal combat assault. It's nasty in there. If you want some ideas on how to make it harder (without bumping up encounters) or are looking for any other good info check out Monte's RtToEE boards. Lots of good stuff there.

http://pub58.ezboard.com/fokayyourturnfrm17
 

Nyarlathotep said:
Did you use the errata'd Howler?


Errata? There's errata for RttToEE? OMG! Where? I've been looking for it for ages (ok, not very hard mind you)!

There's a fair amount of stuff that needs fixin'...
 

Fourecks said:
Hmm... a blow by blow... well, mainly all I was looking for were opinions on this type of situation. Like has it ever happened to you before? Have the PC's ever wiped out entire camps of orcs without breaking a sweat? That type of thing... but, since you asked :D

Well, speaking in generalities, I've certainly experienced this type of situation. Basically, where you try to make an encounter as challenging as possible and your PCs hose your monsters w/ little to no problem.

First off, it kind of sucks emotionally, b/c of the time and effort that you put into the encounter. But the bottom line is, the PCs enjoy this every now and then. The important thing for you is to learn from any tactical mistakes that you made and try to make things more challenging for them in the future.

Recently, an evoker PC in my campaign used Dust of Disappearance coupled with Fly to unleash living hell against my monsters. Basically, the monsters, who should've inflicted heavy damage on the party had to turn tail and run -- but not before many of 'em bit the dust. Since the monsters have lived through this encounter, they will learn to acquire and use the Dust themselves, heh heh.:D
 

You can find the errata file on the RtToEE yahoo newsgroup (can't remember the URL), or just follow the link I posted above. The errata file is located there. I highly recommend that you check out the entire site. I spent about a month preparing for the adventure by reading through every post on that board. The campaign logs are invaluable for giving you ideas on how to run the Crater Ridge Mines and the Fanes, and the rest of the posts are just as good a resource...

Example: What if Facish summoned an Air Elemental, then after giving it instructions, casts Silence on it. Now you've got a highly mobile enemy who can pick up the spellcasters and take away their ability to retaliate ;). It's all so mean! I loved it :)
 

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