Lonely Tylenol
First Post
The prestige class that never was
Howzabout...
The Bartender, a potion-meister who provides excellent short-duration buffs to his party.
The Devourer, a transformational prestige class in which the initiate learns to eat things. First, normal organic objects (rope, leather, sticks), then poisons, inorganics like rocks and such, then more abstract things like spell effects, feats, and class abilities (which "grow back" after a while). He develops a bite attack, with which he can channel his devouring powers, and learns to unhinge his jaw in a disturbing fashion in order to chew his way through walls.
Master of Puppets, who uses strangely enchanted strings to animate objects or control the actions of people, eventually creating a golem duplicate of himself to do the fighting for him.
The Mirror, who can emulate other people's class abilities, but only if he readies an action to duplicate them first. Barbarian rages? So does the Mirror. Wizard casts fireball? So does the Mirror. Rogue sneak attacks? The Mirror has a couple rounds to get into position to emulate that ability too.. His ability to emulate more powerful abilities and for longer durations improves as he advances.
The Legalist, who imposes the rule of law by demanding or forbidding certain conditions on those who fail their saving throws. Reading from his book of laws allows him to change the way reality works for short periods of time. As he advances in level he chooses new laws and strives to achieve ultimate order. Some example laws might be:
-Rectilinearity: creatures affected can only move in straight lines orthagonally (like a rook in chess).
-Order in the court: creatures affected cannot speak
-Practice makes perfect: creatures affected must repeat their last action (like the Deja Vu power)
-Get in the queue: initiative order is reorganized so that the Legalist's side takes its turns in order of their original initiative, then the enemy side goes in original order, then the Legalist's side, enemy side, etc.
-Not on my watch: no creature can be harmed nor harm another in a certain radius around the legalist, neither friend nor foe.
Normality: the legalist creates an antimagic shell around himself that moves with him
That's all I can do off the top of my head this late at night...
Howzabout...
The Bartender, a potion-meister who provides excellent short-duration buffs to his party.
The Devourer, a transformational prestige class in which the initiate learns to eat things. First, normal organic objects (rope, leather, sticks), then poisons, inorganics like rocks and such, then more abstract things like spell effects, feats, and class abilities (which "grow back" after a while). He develops a bite attack, with which he can channel his devouring powers, and learns to unhinge his jaw in a disturbing fashion in order to chew his way through walls.
Master of Puppets, who uses strangely enchanted strings to animate objects or control the actions of people, eventually creating a golem duplicate of himself to do the fighting for him.
The Mirror, who can emulate other people's class abilities, but only if he readies an action to duplicate them first. Barbarian rages? So does the Mirror. Wizard casts fireball? So does the Mirror. Rogue sneak attacks? The Mirror has a couple rounds to get into position to emulate that ability too.. His ability to emulate more powerful abilities and for longer durations improves as he advances.
The Legalist, who imposes the rule of law by demanding or forbidding certain conditions on those who fail their saving throws. Reading from his book of laws allows him to change the way reality works for short periods of time. As he advances in level he chooses new laws and strives to achieve ultimate order. Some example laws might be:
-Rectilinearity: creatures affected can only move in straight lines orthagonally (like a rook in chess).
-Order in the court: creatures affected cannot speak
-Practice makes perfect: creatures affected must repeat their last action (like the Deja Vu power)
-Get in the queue: initiative order is reorganized so that the Legalist's side takes its turns in order of their original initiative, then the enemy side goes in original order, then the Legalist's side, enemy side, etc.
-Not on my watch: no creature can be harmed nor harm another in a certain radius around the legalist, neither friend nor foe.
Normality: the legalist creates an antimagic shell around himself that moves with him
That's all I can do off the top of my head this late at night...