The (prestige) class that HASN'T been crafted yet ...

The prestige class that never was

Howzabout...

The Bartender, a potion-meister who provides excellent short-duration buffs to his party.

The Devourer, a transformational prestige class in which the initiate learns to eat things. First, normal organic objects (rope, leather, sticks), then poisons, inorganics like rocks and such, then more abstract things like spell effects, feats, and class abilities (which "grow back" after a while). He develops a bite attack, with which he can channel his devouring powers, and learns to unhinge his jaw in a disturbing fashion in order to chew his way through walls.

Master of Puppets, who uses strangely enchanted strings to animate objects or control the actions of people, eventually creating a golem duplicate of himself to do the fighting for him.

The Mirror, who can emulate other people's class abilities, but only if he readies an action to duplicate them first. Barbarian rages? So does the Mirror. Wizard casts fireball? So does the Mirror. Rogue sneak attacks? The Mirror has a couple rounds to get into position to emulate that ability too.. His ability to emulate more powerful abilities and for longer durations improves as he advances.

The Legalist, who imposes the rule of law by demanding or forbidding certain conditions on those who fail their saving throws. Reading from his book of laws allows him to change the way reality works for short periods of time. As he advances in level he chooses new laws and strives to achieve ultimate order. Some example laws might be:
-Rectilinearity: creatures affected can only move in straight lines orthagonally (like a rook in chess).
-Order in the court: creatures affected cannot speak
-Practice makes perfect: creatures affected must repeat their last action (like the Deja Vu power)
-Get in the queue: initiative order is reorganized so that the Legalist's side takes its turns in order of their original initiative, then the enemy side goes in original order, then the Legalist's side, enemy side, etc.
-Not on my watch: no creature can be harmed nor harm another in a certain radius around the legalist, neither friend nor foe.
Normality: the legalist creates an antimagic shell around himself that moves with him

That's all I can do off the top of my head this late at night...
 

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How about a Curseweaver?

A master of Baleful magic and skilled at crafting cursed magic items. At higher levels, can use cursed items with no harm.
 


I once started working on this one... the Accursed, which has amongst its prerequisites "the character must have suffered from at least three curses at once..."

It would give abilities centering around surviving and redirecting misfortune... soak the first point of ability/damage each time you suffer some, transfer the effects of a curse you're under to another by touch, etc.

*Sigh...* That poor character. Love him.
 

One of the AEG single word title books has a druid PrC where you attract a pack of wolves and become their leader. Looks kind of like the wolf girl from Princess Mononke (sp?). I forget which one.

the Jester said:
One that I think would be interesting that I haven't seen would be a Master of Hounds, who has a pack of dogs that are special companions (like a bonded mount or animal companion)...
 

fredramsey said:
Jester said:
One that I think would be interesting that I haven't seen would be a Master of Hounds, who has a pack of dogs that are special companions (like a bonded mount or animal companion)...
One of the AEG single word title books has a druid PrC where you attract a pack of wolves and become their leader. Looks kind of like the wolf girl from Princess Mononke (sp?). I forget which one.

Not technically D&D, but there is also the Wolf Brother PrC from Wheel of Time d20.


glass.
 

Sandain said:
Master Villain Prc

The master villain is the master of dastardly plots and nefarious schemes. He has a master plan to dominate an area, world, or even entire planes of existance.
:):):):)
Can I just say that when I started D&D I thought there was just one specific class that Evil people had to take- they changed appearance and forms, but all just had one class..... In my defense, I was young... -ish.
 

The Unbeliever

Make a save to disbelieve anything that you don't believe is possible to dispel the effect or banish the creature.
See a wizard flying toward you? Rubbish, everyone knows people can't fly. *Poof!* A dragon? Nah, they're only fairytales. *Poof!* A demon summoned by a sorceror? Come on, what do you take me for? *Poof!*
 

Dioltach said:
The Unbeliever

Make a save to disbelieve anything that you don't believe is possible to dispel the effect or banish the creature.
See a wizard flying toward you? Rubbish, everyone knows people can't fly. *Poof!* A dragon? Nah, they're only fairytales. *Poof!* A demon summoned by a sorceror? Come on, what do you take me for? *Poof!*
I actually have a much-toned-down version of this in my current game. One of the PC's is a non-believer in deities (she believes they exist, but thinks they should leave people alone). So I gave her a small SR against divine magic which she can't lower. :)
 

Gez said:
The Ubiquist. Weak everywhere, except that she can create simulacra (as the spell) of herself at will and re-absorbate them into herself as well. Have an upper limit of, say, one simulacrum per ubiquist level, or something like that. Hivemind between her and each of her active simulacra.

The "Pygmalion." An artsy class, like the Bard, this one makes sculptures and paintings, and bring them to life. Can make portals to other places by painting a landscape, can create beings by drawing or sculpting them.

Wow. Both of these ideas are suberb, highly unusual but yet very creative spin-offs from the norm! I prefer the Pygmalion a bit more, and it'd take a Mike Mearls-type to design it balanced and yet still fun....but the Pygmalion is a great idea!!!

Simply wonderful--and consider it officially "yoinked'!
 

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