A caveat. I own MIC. I don't specifically remember how much any of this stuff costs, and I'm not looking it up, but I think I have a feel for pricing. We'll find out, I suppose.
GROUP THREE "THINGS FOR YOUR NECK"
1. Chronocharm of the Horizon Walker
Single daily usage of OK battlefield movement. Now divide by 4 cuz it's MIC. 1250 gp.
2. Scarab of Invulnerability
Mind-boggling. Must call price from the wind. 35,000 gp.
3. Brooch of Stability
750 gp.
4. Amber Amulet of Vermin, Giant Bee: Standard command action 1/day summons a giant bee, as summon natures ally spell, for 1 minute.
This is the giant bee that dies after a single attack, right? Can I ask to be paid for the item?
I wouldn't buy at any price, but the MIC probably charges 600 gp.
5. Amulet of Retributive Healing
Oops. Abstain, as I have a character who owns this one.
6. Amulet of Second Chances
I refuse to use this in a game. Not because it is necessarily too powerful, but because it would take the rest of the session to resolve, potentially. But it must be expensive, so we'll say 45,000 gp.
7. Torc of Displacement
2500 gp.
8. Scarab of Stabilization
4000 gp. (I'm bored of justifying myself)
9. Heartseeking Amulet
5000 gp.
10. Amulet of Emergency Healing
1500 gp.
--
gnfnrf
GROUP THREE "THINGS FOR YOUR NECK"
1. Chronocharm of the Horizon Walker
Single daily usage of OK battlefield movement. Now divide by 4 cuz it's MIC. 1250 gp.
2. Scarab of Invulnerability
Mind-boggling. Must call price from the wind. 35,000 gp.
3. Brooch of Stability
750 gp.
4. Amber Amulet of Vermin, Giant Bee: Standard command action 1/day summons a giant bee, as summon natures ally spell, for 1 minute.
This is the giant bee that dies after a single attack, right? Can I ask to be paid for the item?
I wouldn't buy at any price, but the MIC probably charges 600 gp.
5. Amulet of Retributive Healing
Oops. Abstain, as I have a character who owns this one.
6. Amulet of Second Chances
I refuse to use this in a game. Not because it is necessarily too powerful, but because it would take the rest of the session to resolve, potentially. But it must be expensive, so we'll say 45,000 gp.
7. Torc of Displacement
2500 gp.
8. Scarab of Stabilization
4000 gp. (I'm bored of justifying myself)
9. Heartseeking Amulet
5000 gp.
10. Amulet of Emergency Healing
1500 gp.
--
gnfnrf