PallidPatience
First Post
It only has 3 charges per day. How is everyone getting to use it?
ThirdWizard said:But, you can take your two full attacks, then pass it to the wizard who does two spells in the next encounter, then the cleric who... heals twice? I don't know! But, its stroooooong! *pick pick pick*
See, I get around this problem by not wearing pants.Mistwell said:No you can't. It has three charges a day, renewable at dawn. You cannot pass it to anyone!
Well okay you could pass it to them, if they need to hold their pants up or something with a belt.
Mistwell said:No you can't. It has three charges a day, renewable at dawn. You cannot pass it to anyone!
Well okay you could pass it to them, if they need to hold their pants up or something with a belt.
I didn't even mention the pricing. I was pointing out that his explanation for the pricing was wrong. It would be like if I made the Desperation Chain cost 100000 and explained "Meteor Swarm when you drop? Or a Teleport Without Error to safety? Inconceivable!" when the item actually doesn't allow spells over level 3. It's the same as when you corrected ThirdWizard on the other belt. Maybe he would increase the price by x3 if he knew, I don't know? (it would still be way too low at that point in my opinion, but that's his prerogative.) I dunno, I think 200,000 is fairly reasonable. I would rather have that belt than a +5 Vorpal Sword (or other +10 equivalent weapon) by a longshot with any of my characters in any game where I'm a player because the belt is devastating and throws off the character's power by huge amounts.Mistwell said:And you do realize that not everyone is as all hyped up about that issue as you? That nobody picked on you for your outrageous pricing, so you shouldn't pick on others for theirs?![]()
Rystil Arden said:I didn't even mention the pricing. I was pointing out that his explanation for the pricing was wrong. It would be like if I made the Desperation Chain cost 100000 and explained "Meteor Swarm when you drop? Or a Teleport Without Error to safety? Inconceivable!" when the item actually doesn't allow spells over level 3. It's the same as when you corrected ThirdWizard on the other belt. Maybe he would increase the price by x3 if he knew, I don't know? (it would still be way too low at that point in my opinion, but that's his prerogative.) I dunno, I think 200,000 is fairly reasonable. I would rather have that belt than a +5 Vorpal Sword (or other +10 equivalent weapon) by a longshot with any of my characters in any game where I'm a player because the belt is devastating and throws off the character's power by huge amounts.
Don't forget that it is 3/day Hustle if you want it to be, or 1/day 3.0 Haste & 1/day Hustle, or 1/day Time Stands Still (is that the one that gives a full-round extra?). I think that it is comparable to a Ring of Spell Storing, Major (stronger, in fact, if admittedly less versatile), so I picked the same price.Mistwell said:Between your guess of 200K and his guess of 3k, he is much closerIn my opinion, your guess is far more of a reach and exaggeration of the usefulness of this item, than his guess is an exaggeration of the uselessness of this item. 1 x day 3.0 haste is not a near-epic item in my opinion
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Isn't Con usually an Amulet? Also, the MIC lets you add slot-appropriate abilities onto the same item for no price increase, so they could have this belt AND the Con if they pay for both.evilbob said:Well, I guess I should probably chime in here...
Rystil Arden: You're right; I did not think the item through, in that you could get 3/day "half pounces" if you moved only your normal movement. I was still thinking about full-on charges, but this is effectively the same for most battles.
That said, I don't think I will move my price up much. Maybe 6000g instead of 3000, with a "book guess" of about 2500. The bonus to init is undervalued but actually quite good (as a DM I think players underestimate how good just a couple extra points of init really are), and the extra pouncing is amazing, but it is still limited to a very few uses. And it's good for casters, too (possible 3 spells per round, finally!), but only once a day for most spells (standard action). So the question remains: is this item worth +1 HP/level and +1 Fort - because really, that's what we are going to replace (+2 con belt) if we get it. I'd say yes, but probably not a whole heck of a lot more. Probably not +2 HP/level and +2 Fort. The difference is that the Fort and HP are always-on, vs. a very limited use otherwise (well, and the init).
I'm sorry, but I just can't justify 200k, or really even 20. No one is going to buy the thing for a one-shot big hit (or even three "really good shots") and give up that much HP. The only time it'd be that useful is for a high-level wizard who's planning a "scry-and-fry" and doesn't think there will be any retaliation whatsoever; then it's great for a 3rd spell in your opening round (and I'm still not 100% sure it can even be used this way).
evilbob said:That said, I don't think I will move my price up much. Maybe 6000g instead of 3000, with a "book guess" of about 2500. The bonus to init is undervalued but actually quite good (as a DM I think players underestimate how good just a couple extra points of init really are), and the extra pouncing is amazing, but it is still limited to a very few uses. And it's good for casters, too (possible 3 spells per round, finally!), but only once a day for most spells (standard action).