moritheil said:
Gee, let's take out 3.0 haste and then put it back in! Given that haste boots are 12k, and this is half a feat and cost-free celerity on top of that . . . 300,000 gp.
(regarding Belt of Battle)
That's nearly twice the cost of a Mirror of Mental Prowess. Do you really think it's worth two near-artifact items?
I agree it's nice, but you only get an extra action once per day. Since extra actions are most questionable in terms of spells, I agree with an earlier poster who compared this to a Greater Metamagic Quicken rod, and one of those only costs 170,000 for three extra spells per day, rather than just one. I stand by my earlier assessment of around 50,000.
1st level spell. About 1000 gp.
(regarding Belt of Growth)
Agreed that's the right general range.
So this is like a contingency for low level spells. I'm having a hard time figuring out what 3rd level spell is going to save your bacon, though at least it allows you to choose at activation, not beforehand. 50,000 gp.
(regarding Desperation Chain)
For only third level spells, and limited to arcane spells at that? 50,000 seems steep. That's more than the cost of a Lesser Metamagic Quicken rod. You could get an Amulet of Natural Armor +5 for that kind of money.
Remember too the idea is to underprice these items a little so that people will actually buy and use something besides the boring old standbys.
Oh look, it's a My First Cleric! It's comparable to an eternal wand of CSW. Off the top of my head, 3 x 5 x 2000 = 30,000 gp. I'm sure it's cheaper than that, though. After all, they want to sell these books.
(regarding healing Belt)
30,000 for an average of 27 points of healing per day? (Assuming you use the three charges separately.) Geeze, for that amount of money you could hire a 2nd level cleric to follow you around at 50 gp a day for an entire campaign and get more utility. You could buy 40 wands of cure light wounds.
Who would ever pay 30,000 for that minor amount of healing? This is a nice low level item and should be priced as such.
A total waste of a belt slot except at very low levels. For that reason, no more than 2k - I bet they'll cost it at under 1000 gp.
(regarding Belt of One Mighty Blow)
Sometimes you want one big hit, so I think you're underpricing a little but not by much.
Well, that's pretty wild. I have no idea what sense motive, which priests use when dealing with shopkeepers, witnesses, and converts, has to do with divine favor, which IIRC improves your attack bonus. It could just be to reduce the odds of being feinted, but they should restrict it to combat if so. 3,000 gp.
(regarding Cord of Favor)
This would actually be pretty handy for druids, who like to engage in melee but can't otherwise cast divine favor. Still, your price doesn't seem terribly off.
I'm not a big fan of instant 20s. Also, normally one has to play a +LA race in order to get the ability to take 10 on such checks. 50,000 gp. (I bet they priced it at less than half that, though.)
(regarding Belt of Ultimate Athleticism)
Do you really think that a player would pay 50,000 for the privilege? 50,000 is some serious change. It's going to be a big chunk of character wealth for a long time. You can get a +7 armor equivalent for 50,000.
I think you're right that they priced it less, because the Compendium is looking at it from the perspective of, "What is the price at which players will pay to buy this thing reasonably often?" The goal isn't to price it so high that only one character in a hundred would pay that much for it.
Very strange; this adds teleport to all casters. It's not as good as boots of teleport, though. 40,000 gp.
(regarding Belt of the Wide Earth)
Still a little high, I think, though you're right about the utility. It should probably be priced so that a 12th level character or so might reasonably buy it.
Redundant for priests. I can only figure that this is useful at very low levels. Accordingly, 3500 gp. Though if it IS really cheap, the best use of it will turn out to be the creation of wights. Hm, I'd better make a note of that for my next low-level campaign.
(regarding Belt of Priestly Might)
It's a combo of Gauntlets of Ogre Power and an Amulet of Natural Armor +1. Logically, the price should be equal to those two items added together.
It's a feeble version of the "get out of jail" cards that people like to use. Given that FoM rings are only 40k, this can't be more than 8,000 gp.
(regarding Silkslick Belt)
Pretty much agreed.