Really? Wow.
Not really that surprising. You've got a power-gamer going up against an anti-power-gaming DM. There are some fundamental incompatibilities there!
Cheers!
Really? Wow.
In my opinion, his build doesn't matter but here goes. They are level 6. He is a 2/4 Swashbuckler/rogue doing (including base weapon damage) 4d6 +15. It's all legal, I've checked although I think some of the feats he is using (Daring outlaw and Kraven) are overpowered. What I am interested in is a way to keep power levels in check without minimal banning of material. I have seriously considered going PHB only but then he would refuse to play. Then the other players would insist that I loosen my rules so he will play.
I'm sorry, but that doesn't work. Barbarians are weak. Barbarians without Whirling Frenzy and Frenzied Berserker or Runescarred Berserker? Very weak. Fighters are very weak, but fighters without Imperious Command, Zhentarim variant, and so on are incredibly weak. Paladins are weak, but paladins without SotAO, Battle Blessing, or Mystic Fire Knight? Almost unusuably so.I disagree. Clerics are powerful. Clerics with nightstick cheese are even more powerful. Wizards are powerful. Wizards with broken PrC are even more powerful.
Core gave us Monk. Mink, which manages to be worse than the Knight class, and almost certainly gets my vote for weakest class in the game, as well as CoDZilla and the Wizard. It is the single most unbalanced book in the game.The core rules have serious balance problems, but letting in everything just makes it worse.
Honestly? An orc with a greatsword will be doing similar damage effortlessly. Honestly, and please don't take this the wrong way, I don't think the problem is with his build. I think the problem is with your expectations. Let me put it this way: A core only half-orc barbarian with 18 strength at level 6 will be doing 2d6+18 on full power attack. That's built on elite array. Were it an orc built on point buy with a NPC WBL, it would be, at the very bare minimum, 2d6+26. This is, once again, core only, with only a +1 weapon and strength gloves. Do you see where I'm going with this? The problem isn't the player, the problem is a failure in communication, or just your expectations for the system at this level.In my opinion, his build doesn't matter but here goes. They are level 6. He is a 2/4 Swashbuckler/rogue doing (including base weapon damage) 4d6 +15. It's all legal, I've checked although I think some of the feats he is using (Daring outlaw and Kraven) are overpowered. What I am interested in is a way to keep power levels in check without minimal banning of material.
And, in my opinion, they'd be right. Banning all other books would weaken everyone's options, detract from 3.5's main draw, and, most importantly, not solve the problem.I have seriously considered going PHB only but then he would refuse to play. Then the other players would insist that I loosen my rules so he will play.
Yes you can. All you need to do is say "Hey, guys, why don't we do a low power campaign?"You have a major problem: you believe you can run a low-powered campaign when you allow all material by default. You can't do it that way.
Why? CoR is quite a good book.Quite frankly, at this point I'd ban "Craven" (its sourcebook is hardly a core one),
I'd suggest against this. I can't speak for anyone else, but as a player, I'd be put off by this. I view trust as an important part of the group, so why go straight to the banhammer rather than just talking it out as a group.and then require the all feat/power choices to go through you before they're added to the character. Your campaign doesn't allow much else - doing low-powered with 3.5E requires a lot of manipulation of the material. There's no way around that.
That's actually the most damning thing about core only games; Wizards still win. They still have gate, shapechange, wish, and so on. Hell, even a full-blown Tippyverse is possible using purely core rules. On the other hand, melee has... the Horizon Tripper. That's it.
Except it really doesn't even then. That's the problem.Check the levels at which you play. Core only tends to work up until 10th level,
Balance problems like riding dogs being stronger than fighters? Problems like the the cleric being the best melee combatant from level 1? Melee has been shafted from the start.after that it really develops the big balance problems.
Grease, Sleep, Color Spray, and Stinking Cloud are all calling me up asking for you. It's kind of awkward.(It has other ones before that, but it's hard to say levels 1-5 have the wizards as more powerful than the fighters).
Except none of the PHB2 fighter ACFs do much of anything. The only really worthwhile ones are Zhentarim, the online Dead Levels one, and maybe Dungeoncrasher, and the first two are entirely free.Personally, if I were running this campaign past level 10, I'd allow the Player's Handbook II and its extra fighter abilities.
All you need to do is say "Hey, guys, why don't we do a low power campaign?"
A little background: I am running a 3.5 game set in the Forgotten realms. Most of the players are great but I have a true Min-maxer.
I'm truly considering a reboot of his, if not everyone's characters.
I know that sneak attack is situational but most of the creatures I can use that are immune are also immune to critical hits and that's bad for the rest of the group.
Any ideas on how to keep the power level down without just flat out going ban-happy?
Probably, in my opinion he plays the game with the mentality that he can "win".Really? Wow. I think your problems are more complex than presented!
Well, I stated at the beginning of the game that I wanted to run a low power campaign. I banned a few books that I think are just broken completely and I keep a tight reign on which magic items come in to the game. I also agree with you that trust is an important part of the group but I don't trust this player.The problem isn't the player, the problem is a failure in communication, or just your expectations for the system at this level.
And, in my opinion, they'd be right. Banning all other books would weaken everyone's options, detract from 3.5's main draw, and, most importantly, not solve the problem.
That's actually the most damning thing about core only games; Wizards still win. They still have gate, shapechange, wish, and so on. Hell, even a full-blown Tippyverse is possible using purely core rules. On the other hand, melee has... the Horizon Tripper. That's it.
Yes you can. All you need to do is say "Hey, guys, why don't we do a low power campaign?"
Why? CoR is quite a good book.
I'd suggest against this. I can't speak for anyone else, but as a player, I'd be put off by this. I view trust as an important part of the group, so why go straight to the banhammer rather than just talking it out as a group.
I've said no to some other things already. I seriously doubt that anyone but him would not play a core only game. My other players would be fine with it.If he'#s playing a Swashbuckler/Rogue, he's not a true min-maxer. Trust me.
Don't do this. You'll very likely end up not having any players as a result.
2. Don't worry about it. Really, just don't. Pick your opponents to challenge your PCs, and don't worry about the power level of those PCs (provided they're not so out-of-whack they're destroying the game for each other), and certainly don't worry about things like Challenge Ratings, Encounter Levels, or similar things.
Honestly, concentrate more on just having fun, and a whole lot less on reining in the PCs.