James McMurray
First Post
Likewise, for a spellcaster, the rules are specific in that anything but g.p. valued components are to be considered too trivial to track (and likewise trivial enough to replace). So even if you destroyed them in every session, it wouldn't be the same as destroying the fighter's primary weapon.
That's what spell component pouches do. For 5gp they trivialize small spell components without a cost. If you destroy that when they're not near a component salesman then suddenly tracking down bat guano and sulphur for your fireballs becomes a problem.
And while a spellbook may not be an easy target on the battlefield, a wizard's spell pouch is. Hitting him with a sword might stop him from fireballing you. Hitting his bag of tricks will definitely stop him from fireballing you.
Destroying a sword if the fighter has no additional copies reduces him to either creating a new one (which results in downtime for the character), swinging his fists and taking attacks of opportunities or doing nothing with the character for a while.
Fixed it for you.

Replacing a spellbook is ridiculously expensive. Which is why, after a certain point, the wizard usually drops 12,500 on a Blessed Book or takes the feats and crafts his own for significantly less, either as insurance or just as a cost cutter and for it's convenience. Generally, it's in the wizard's best interest to purchase/craft one as soon as he can.
And? You still have to buy all the scrolls to scribe from or rent another person's book, not to mention the time.
I just think it's a sign of a crappy GM to sunder weapons while ignoring all the other class's vulnerabilities. If you're going to be forcing the fighter to rub dirt on it, why does the rest of the party get off scott free?