Edena_of_Neith
First Post
Ok, so you wish to play an elven PC in my game?
I'll say yes, and your character will gain a number of special abilities, given in the sblock below:
[sblock]
Here are some elvish extraordinary and supernatural powers:
- Agnakok (Supernatural) as per the 2nd Edition Complete Book of Wizards: the ability to survive comfortably in one of the world's most extreme environments - temperate forest (or, appropriate kind of forest.)
In other words, elves do not sunburn or suntan. They do not overheat in the hot sun. They are blinded by looking at the sun, but their vision returns quickly and they suffer no permanent eye damage of any sort. They are immune to all parasites. Bugs do not bite or sting elves. For that matter, bugs do not get in their eyes, do not fly into elven noses or mouths, bugs do not crawl on elves (even when elves wade into bugs), and bugs do not otherwise bother elves in any way. Poison ivy and oak, and other such plants, do not affect elves. Tree branches do not snap back and slap elves in the face. Elves do not suffer cuts and abraisons, or bruises, from brushing against rough tree bark or roots or scrambling across rocky slopes or in streams with sharp rocks. Elves are immune to most natural diseases, especially water-borne diseases. Elves cannot contract gangrene, flesh eating disease, or similar things from injuries suffered in a forest setting.
Elves can fully sustain themselves by eating leaves. A staple diet of leaves is as good to them as a full diet of fruits, vegetables, grains, and meat is to humans. Not many leaves are required for a full meal, either. Elven waybread, that famous travelling food, is made from leaves and herbs.
- Aging (Supernatural) Elves remain children through 20 years of age. Nothing can force them to be anything other than children (ala Dragonlance kender.) Elves then become teenagish for 100 years after that. Almost nothing can alter this teenaged mindset (ala Dragonlance kender once more.) After that, elves have the vigor and hot blood of young adults for centuries. Elves do not stabilize (ala humans around age 25, in modern society) until around 1,000 years of age. Only after that do elves attain a middle aged and finally elderly state of mind, while their bodies remain healthy (late 20s to 30s.) At 2,000 years of age, the Call of Arvandor begins and slowly intensifies until the elf succumbs to it, years, decades, or centuries later.
- Alignment: Chaotic Good. Now, one must describe what Chaotic Good is. Start with a profound love of life, one's own life and the lives of others. The taking of life is an almost unthinkable horror. Injuring another is a horrific act. Actually harming another elf is out of the question, barring the most extraordinary circumstances.
The profound love of life spills into every attitude, every social custom, every institution of elven civilization, into every law, into daily life.
That's a start. What is the rest? Good question ... elves, like humans, vary greatly in behavior and outlook.
- Immunity (Supernatural) to all natural injected and ingested poisons (even botulism, which is saying something)
- Immunity (Supernatural) to attacks from animals and monsters native to forests, prairies, alpine regions, and inland waterways and lakes. Examples:
- A bear - even an angry bear - will not attack an elf. If the bear is playing with that elf, his swats and bites will not harm her. Even if the bear falls on her, it will not hurt her.
- A skunk will not fire his musk at an elf. If an elf blunders into musk being fired, she will not be affected by it (she will smell it, without ill effects) and will not become odorous afterwards.
- A carrion crawler native to the forest will leave an elf alone. If an elf steps on the carrion crawler, it will try to flee, not attack.
- Green slime will not harm an elf (it would not even irritate her eyes if she got some in her eyes.) It will not fall on an elf. If torn somehow so it must fall on an elf, it will slip off the elf immediately, not hindering her in any way.
- An elf swimming will not be attacked by strangleweed. Swimming through stranglewood, she will not be hindered by it in any way.
- An elf would neither be harmed nor impaired by a school of jellyfish.
- An elf could tap on a hornet's nest all day, and the hornets would remain inside. Even if the elf destroys the nest, the dismayed hornets will not attack the elf.
- A rattlesnake will not bite an elf. If an elf steps on the snake, it still won't bite her.
Elfsight (Supernatural)
Elves can see normally and in color, at any light level from blinding (desert at noon) to just above no light at all. When there is truly no light (an underground cavern) they see in black and white, and their vision is thus less good.
Elven eyes adjust to changing light many times faster than human eyes. They adjust from no light to blinding light, and back, with ease. It is nearly impossible for changes in natural lighting to dazzle or blind an elf (an elf looking directly at the sun for several minutes would be blinded for a couple of rounds: several hours of looking at the sun would blind that elf for a few minutes: several days of looking at the sun would blind that elf for upwards of an hour ... but looking at the sun causes no discomfort or trouble otherwise.)
Elves may choose to see in the Infrared spectrum (they can change to this form of sight and back as a Free Action.) They can see normally out to great distances with this vision, but of course the world looks profoundly different as compared to visible light. Elven eyes are so sensitive to infrared light that it is extremely difficult to hide from them by assuming the same temperature as your surroundings (Arnold could not have pulled his stunt in the film Predator on an elf.)
Appearance (Extraordinary)
Elves appear as extremely handsome youths, or extremely beautiful lasses. They gain +2 to charisma due to this, as their aura of beauty affects all who see them. (All elves, of course, lack beards and mustaches, but they manage to impress dwarves who look upon them anyways.)
[/sblock]
Besides the obvious, can you'all see why my player will be in for a lot of grief, playing this character? Can you see why the character will be difficult to play?
I'll say yes, and your character will gain a number of special abilities, given in the sblock below:
[sblock]
Here are some elvish extraordinary and supernatural powers:
- Agnakok (Supernatural) as per the 2nd Edition Complete Book of Wizards: the ability to survive comfortably in one of the world's most extreme environments - temperate forest (or, appropriate kind of forest.)
In other words, elves do not sunburn or suntan. They do not overheat in the hot sun. They are blinded by looking at the sun, but their vision returns quickly and they suffer no permanent eye damage of any sort. They are immune to all parasites. Bugs do not bite or sting elves. For that matter, bugs do not get in their eyes, do not fly into elven noses or mouths, bugs do not crawl on elves (even when elves wade into bugs), and bugs do not otherwise bother elves in any way. Poison ivy and oak, and other such plants, do not affect elves. Tree branches do not snap back and slap elves in the face. Elves do not suffer cuts and abraisons, or bruises, from brushing against rough tree bark or roots or scrambling across rocky slopes or in streams with sharp rocks. Elves are immune to most natural diseases, especially water-borne diseases. Elves cannot contract gangrene, flesh eating disease, or similar things from injuries suffered in a forest setting.
Elves can fully sustain themselves by eating leaves. A staple diet of leaves is as good to them as a full diet of fruits, vegetables, grains, and meat is to humans. Not many leaves are required for a full meal, either. Elven waybread, that famous travelling food, is made from leaves and herbs.
- Aging (Supernatural) Elves remain children through 20 years of age. Nothing can force them to be anything other than children (ala Dragonlance kender.) Elves then become teenagish for 100 years after that. Almost nothing can alter this teenaged mindset (ala Dragonlance kender once more.) After that, elves have the vigor and hot blood of young adults for centuries. Elves do not stabilize (ala humans around age 25, in modern society) until around 1,000 years of age. Only after that do elves attain a middle aged and finally elderly state of mind, while their bodies remain healthy (late 20s to 30s.) At 2,000 years of age, the Call of Arvandor begins and slowly intensifies until the elf succumbs to it, years, decades, or centuries later.
- Alignment: Chaotic Good. Now, one must describe what Chaotic Good is. Start with a profound love of life, one's own life and the lives of others. The taking of life is an almost unthinkable horror. Injuring another is a horrific act. Actually harming another elf is out of the question, barring the most extraordinary circumstances.
The profound love of life spills into every attitude, every social custom, every institution of elven civilization, into every law, into daily life.
That's a start. What is the rest? Good question ... elves, like humans, vary greatly in behavior and outlook.
- Immunity (Supernatural) to all natural injected and ingested poisons (even botulism, which is saying something)
- Immunity (Supernatural) to attacks from animals and monsters native to forests, prairies, alpine regions, and inland waterways and lakes. Examples:
- A bear - even an angry bear - will not attack an elf. If the bear is playing with that elf, his swats and bites will not harm her. Even if the bear falls on her, it will not hurt her.
- A skunk will not fire his musk at an elf. If an elf blunders into musk being fired, she will not be affected by it (she will smell it, without ill effects) and will not become odorous afterwards.
- A carrion crawler native to the forest will leave an elf alone. If an elf steps on the carrion crawler, it will try to flee, not attack.
- Green slime will not harm an elf (it would not even irritate her eyes if she got some in her eyes.) It will not fall on an elf. If torn somehow so it must fall on an elf, it will slip off the elf immediately, not hindering her in any way.
- An elf swimming will not be attacked by strangleweed. Swimming through stranglewood, she will not be hindered by it in any way.
- An elf would neither be harmed nor impaired by a school of jellyfish.
- An elf could tap on a hornet's nest all day, and the hornets would remain inside. Even if the elf destroys the nest, the dismayed hornets will not attack the elf.
- A rattlesnake will not bite an elf. If an elf steps on the snake, it still won't bite her.
Elfsight (Supernatural)
Elves can see normally and in color, at any light level from blinding (desert at noon) to just above no light at all. When there is truly no light (an underground cavern) they see in black and white, and their vision is thus less good.
Elven eyes adjust to changing light many times faster than human eyes. They adjust from no light to blinding light, and back, with ease. It is nearly impossible for changes in natural lighting to dazzle or blind an elf (an elf looking directly at the sun for several minutes would be blinded for a couple of rounds: several hours of looking at the sun would blind that elf for a few minutes: several days of looking at the sun would blind that elf for upwards of an hour ... but looking at the sun causes no discomfort or trouble otherwise.)
Elves may choose to see in the Infrared spectrum (they can change to this form of sight and back as a Free Action.) They can see normally out to great distances with this vision, but of course the world looks profoundly different as compared to visible light. Elven eyes are so sensitive to infrared light that it is extremely difficult to hide from them by assuming the same temperature as your surroundings (Arnold could not have pulled his stunt in the film Predator on an elf.)
Appearance (Extraordinary)
Elves appear as extremely handsome youths, or extremely beautiful lasses. They gain +2 to charisma due to this, as their aura of beauty affects all who see them. (All elves, of course, lack beards and mustaches, but they manage to impress dwarves who look upon them anyways.)
[/sblock]
Besides the obvious, can you'all see why my player will be in for a lot of grief, playing this character? Can you see why the character will be difficult to play?