The problem with elves (question posed)

shilsen said:
As mentioned above, not necessarily. Check out Eberron. That's a setting where the elves are sticking it to a few people :)
Why are elves peaceful creatures living quietly in an arboreal paradise eating leaves? That's not exactly the flavor they have in 3e, I'm not sure they had it in earlier editions, and they sure as hell didn't have it in Tolkien (since you mentioned him).
Why is fighting back 'playing human'? Elves, dwarves, hobgoblins, orcs, monkeys with sticks and lots of other species fight back when threatened. That's not 'playing human', any more than humans liking gold is 'playing dwarf' or appreciating nature is 'playing elf'. And there's no necessary reason why elves fighting back should necessarily be destroyed. That may occur in a given setting in a given circumstance, but it's not a logical correlation in any way.
Again, as mentioned above, that may be the case sometimes. But it's hardly the only option.

True, but since elves aren't necessarily peaceful, gentle types (and, I'd argue, according to the flavor on elves in D&D are definitely not so), that's not really an issue with elves.

Again, I'm hearing great things about Eberron elves. Can someone explain how they thrive so well? Tell me more of this Eberron Goodness?
Tolkien's Vanyar and Teleri didn't eat leaves. They just made gemstones and laid them out on the shores and walkways and grass, in vast carpets, for everyone to view. LOL. And they were peaceful, gentle beings who always did exactly what the Valar told them to do. :)
When the Numenorians finally invaded Valinor, they all fled to Tanequentil and hid like frightened children, letting the Valar take care of the situation (read: the Numenorians would have wiped the floor with them, but for Divine Intervention.)

Fighting back does not work for elves. Why? I'm not sure. I just know it doesn't, and so do a host of fantasy authors.
It could be because elves reproduce so slowly.
It could be because elves are arrogant and proud.
It could be because elves are lousy at diplomacy and making allies.
It could be because elves ... heck, who knows?
But the result is the same everywhere. Qualinesti, burned. Qualinost, a hole in the ground. Silvanesti, destroyed. Celene, barely holding on. The Duchy of Ulek still around, only around because Keoland is defending it (and Vecna didn't show up.) Evermeet, around only because the Chosen of Mystra protect it and Amlauril is an extraordinary ruler. Evereska, totally messed up by the phaerimm. The elves of Athas, obliterated by Rajak's Knights, except for a few pathetic, savage tribes. The elves of Aebrinis, driven from their lands.
Everywhere, elves on the run. Can the Eberron elves last? What is it that makes them so strong? Tell me more about these special, exceptional elves. Anyone?
 

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Arkhandus said:
Edena:
I'm confused.

Your description clearly describes the elves as pacifists of just about the most extreme sort. They can hardly fathom the possibility of hurting another living thing.

So how come they haven't all been eradicated in your campaign setting? Surely, any random monster, let alone humanoid bandits or armies seeking elven treasures or elven lands, would exterminate a significant chunk of the elven race all by itself. An orcish horde would easily wipe out these cowering pacifists, who stare aghast at their killers, stunned by the bloody rampage of orcishkind, lacking any natural inclination for self-defense.

Clearly your elves are less capable of violence than a timid rabbit, for at least Nature has seen fit to give such a small, herbivorous creature with some amount of fighting instincts to preserve itself. Yet your elves sound like they would be so horrified after mustering the will to strike down a single marauding enemy, that they would freeze up and withdraw into their minds from the shock and despair of what they just did. And then be promptly overrun by the remaining horde of enemies.

The Tarrasque, a mind flayer, a demon, a beholder, or a red dragon would just have a field day slaughtering elves like a giant stepping on helpless ants.

That is the major problem I saw when I read your description. Your elves are completely unrealistic, lacking even the most basic of natural instincts for self-defense. They cannot go adventuring. They would be so horrified by the act of hurting another living creature, that they would retreat and hide for a long time after just one act of very hesitant violence, and likely never want to go through that again, even if their life were threatened once more. They are unnatural.

(considers this ...)

In my version of the Flanaess, the elves had their own civilizations at Highfolk, Celene, the Duchy of Ulek, and the Lendores as per the standard campaign. Elves were found in significant concentrations elsewhere.
A particularly large nation of elves, known as Delrune, existed roughly where the Vesve Forest is on the map, but the Clatspurs were to the east, separating that realm from the Vesve and the threat from Iuz.

The Greyhawk Wars saw serious losses of elven life in Celene (from Turrosh Mak), Highfolk and Veluna (from Ket), the Vesve Forest (from Iuz), and across the east (from the disintegration of Aerdi.) Delrune was defended by the dwarves of Chautosbergen on the east, and the centaurs and humans of Calrune on the west, and was untouched. The gentle, peaceful elves of Delrune remained as they were.
The second war, in which Greater Ahlissa came into being, and Geoff was recovered from the giants, had little effect on the elves.

Then the Solistarim struck. This confederation of lawful evil beings, armed with great military power - physical, magical, and psionic - swept down from beyond the Black Ice and overran the entire western half of the Flanaess. Their goal was primarily extermination, and they swept entire lands free of sentient life.
Highfolk and Celene were destroyed. Most of the Lortmil and Velunish elves were killed. The Vesve elves were swept aside as Iuz's forces fled southward from holdings taken by the Solistarim. And half of Delrune was obliterated. The other half was untouched (the Solistarim simply passed it by, saving it for later, then had to retreat before they could exterminate the remaining elves.)

It sorta happened exactly as you describe it in your post, Arkhandus. Almost word for word. Rabbits before the slaughter. Yes, they put up a desultory defense, these elves of Delrune. And their pitiful defense was swept away, and then they were swept away.
Or, as the Solistarim would have said: We have no use for weak elves, so we removed the pests.

The remaining elves of Delrune and elsewhere in the Flanaess attempted to 'play human.' Some turned to the darkness for power. Others turned even to Lolth, and she answered them.
Delrune became an armed camp, a nation of fortress cities. Most of the other elves of the Flanaess fled to the Lendores for safety.

Then Vecna came forward with his Army. Kas and Iuz were slain trying to stop him.
Vecna decided to exterminate a number of races. Drow and elves were priority targets. With his might and the size of his army, nobody could stop him - and a weakened, divided, and shattered Flanaess could never have done so.
Vecna killed practically every last drow and elf in the Flanaess, down to Nippon, deep into Hempmonaland, through all the Baklunish lands, and through the Celestial Imperium. He conquered all the other nations. He then set himself up as God Emperor at Greyhawk City.
The Lendores were swept clean of elves in that war. Vecna shattered the gates to Arvandor there, and broke the elven magic.
In Delrune, all elves were killed. Except in one place, a city known as Haldendrea. Vecna overlooked it, like one might overlook one ant when stepping on thousands, feet covered in ant-goo.

So it went exactly as you said it would have to go.
It would have happened that way eventually anyways, considering the warring powers of the Flanaess. The Solistarim (they surrendered to Vecna) and Vecna simply speeded up the process.

From Haldendrea arose a nation of elves, that became unlike typical elves, that became quite atypical. But they alone survived - out of all the elves of the Flanaess, they were the last - and then they thrived, and eventually they became a military superpower that rivalled Vecna himself. Vecna and Haldendreeva (as it was later called) had many wars, but Haldendreeva lasted for the entirety of Vecna's many hundred years of power.
How did they do that?
They changed all the rules. They remade reality over to their suiting. Magic made it possible. The game mechanics made it possible.

Did they remain elves, as in Elven elves? That's a good question. I thought they partially did so. But others might disagree.
 

I have a GREAT DEAL of respect for Mr. Moorcock.
I also have respect for Elaine Cunningham, R.A. Salvatore, Margaret Weis, Tracy Hickman, Gary Gygax, Ed Greenwood, and all the others who worked to set up the campaign settings we know. Certainly, I respect Tolkien.

Do *not* mistake anything I've said as disrespect.

I merely point out that elves have had a hard time of it, in the stories in question.
I am trying to explore the Why of this. And how it could have gone otherwise, had the elves been different. And trying to imagine just how the elves could have been different.

I'm not trying to be disrespectful to the elves in question, to the concepts laid down by the authors. I wouldn't be in this thread, if I wasn't fascinated by the elven concepts laid down, inspired by what I've read.
 

Edena_of_Neith said:
(considers this ...)

In my version of the Flanaess, the elves had their own civilizations at Highfolk, Celene, the Duchy of Ulek, and the Lendores as per the standard campaign. Elves were found in significant concentrations elsewhere.
A particularly large nation of elves, known as Delrune, existed roughly where the Vesve Forest is on the map, but the Clatspurs were to the east, separating that realm from the Vesve and the threat from Iuz.

The Greyhawk Wars saw serious losses of elven life in Celene (from Turrosh Mak), Highfolk and Veluna (from Ket), the Vesve Forest (from Iuz), and across the east (from the disintegration of Aerdi.) Delrune was defended by the dwarves of Chautosbergen on the east, and the centaurs and humans of Calrune on the west, and was untouched. The gentle, peaceful elves of Delrune remained as they were.
The second war, in which Greater Ahlissa came into being, and Geoff was recovered from the giants, had little effect on the elves.

Then the Solistarim struck. This confederation of lawful evil beings, armed with great military power - physical, magical, and psionic - swept down from beyond the Black Ice and overran the entire western half of the Flanaess. Their goal was primarily extermination, and they swept entire lands free of sentient life.
Highfolk and Celene were destroyed. Most of the Lortmil and Velunish elves were killed. The Vesve elves were swept aside as Iuz's forces fled southward from holdings taken by the Solistarim. And half of Delrune was obliterated. The other half was untouched (the Solistarim simply passed it by, saving it for later, then had to retreat before they could exterminate the remaining elves.)

It sorta happened exactly as you describe it in your post, Arkhandus. Almost word for word. Rabbits before the slaughter. Yes, they put up a desultory defense, these elves of Delrune. And their pitiful defense was swept away, and then they were swept away.
Or, as the Solistarim would have said: We have no use for weak elves, so we removed the pests.

The remaining elves of Delrune and elsewhere in the Flanaess attempted to 'play human.' Some turned to the darkness for power. Others turned even to Lolth, and she answered them.
Delrune became an armed camp, a nation of fortress cities. Most of the other elves of the Flanaess fled to the Lendores for safety.

Then Vecna came forward with his Army. Kas and Iuz were slain trying to stop him.
Vecna decided to exterminate a number of races. Drow and elves were priority targets. With his might and the size of his army, nobody could stop him - and a weakened, divided, and shattered Flanaess could never have done so.
Vecna killed practically every last drow and elf in the Flanaess, down to Nippon, deep into Hempmonaland, through all the Baklunish lands, and through the Celestial Imperium. He conquered all the other nations. He then set himself up as God Emperor at Greyhawk City.
The Lendores were swept clean of elves in that war. Vecna shattered the gates to Arvandor there, and broke the elven magic.
In Delrune, all elves were killed. Except in one place, a city known as Haldendrea. Vecna overlooked it, like one might overlook one ant when stepping on thousands, feet covered in ant-goo.

So it went exactly as you said it would have to go.
It would have happened that way eventually anyways, considering the warring powers of the Flanaess. The Solistarim (they surrendered to Vecna) and Vecna simply speeded up the process.

From Haldendrea arose a nation of elves, that became unlike typical elves, that became quite atypical. But they alone survived - out of all the elves of the Flanaess, they were the last - and then they thrived, and eventually they became a military superpower that rivalled Vecna himself. Vecna and Haldendreeva (as it was later called) had many wars, but Haldendreeva lasted for the entirety of Vecna's many hundred years of power.
How did they do that?
They changed all the rules. They remade reality over to their suiting. Magic made it possible. The game mechanics made it possible.

Did they remain elves, as in Elven elves? That's a good question. I thought they partially did so. But others might disagree.

That's an interesting story, but I'm not sure how it illustrates your theories about elves. It seems that pretty much everyone and their goat fell before the onrush of these super powers you established. How does that speak to your theory?
 

Edena_of_Neith said:
...Just my take.

I think that is worth remembering. The elves you have set up in this discussion are a unique extrapolation of a variety of sources in which they appear. I think you've tailored them to suit your theory and as presented are pretty difficult to make viable. You ask how elves can resist the barbaric hordes and remain "elven", and others point out that in the sources your refer to, they are generally militarily capable. You counter by providing examples where they could not resist their opponents; I'd counter that by suggesting that that is because most authors are infatuated with the tragedy of a beautiful and sophisticated civilization (ie. the elves) slowly declining and fading away. That is just the way those authors choose to write their stories and has nothing to do with the viability of the race as they appear in those settings. How would they survive? Diplomacy and military might. Same as any other nation in that kind of context.

As far as your own take on elves, I see them as an evolutionary dead-end. If you look at nature, those creatures that are relatively docile (ie. prey) compensate through sheer strength in numbers combined with defensive characteristics (speed, horns , camouflage, etc.). Those creatures that can't reproduce in great numbers either have some other advantage (eg. whales and elephants rely on their size) or they go extinct. But you've presented elves as as a docile race that reproduces slowly and has no useful defensive mechanisms. How on earth would a race like that survive?

Well, as far as I can see, they'd have a few options (that are long-shots at best IMO):

1) They have something that other nations need, but can't take, so they have to leave them alive. Of course, this could just lead them to a life of slavery.
2) They somehow manage to survive to a more modern age where genocide is not tolerated and they are defended by someone more capable to do so (I hope this one doesn't open a political can of worms that goes against the Forum policies).
3) They use diplomacy flawlessly to set themselves up in such a web of allegiances and intrigue that they are essentially untouchable.
4) They get together and cast some big magic spell that protects them or pacifies the other races or such. Really, in a fantasy world you can justify just about anything with magic (although that is quite the cop-out IMO.
 

Hm. Well, the #1 way for elves to be viable would be for the DM to not stack the deck so horribly against them. But, barring that...

Biological warfare - all those things the elves are immune to can be rendered into passive weapons. If they can manage the rationalization of defensive systems (I am not directly harming them with my own hands, and they are only harmed if they come after me anyway), then they can be made safe - there's only so many spells avialiable to cure disease and poison, right?

When you can't beat 'em, join 'em - interbreeding. Since they're all comely, they can do the trick of Tolkien elves, interbreeding with humans so all the human ruling lines have some elven blood, so that those nations have similar prhibitions against spilling elven blood.

When in dou bt, cheat - rewite the rules in game. The idea that "these powers don't work against X, or in this other environment," is only for those without imagination. Get whatever preternatual power gave them all these abilities on their side. Talk to the god, or do magical research, to extend those powers so that they do work against X.

And, by the way, Edena, if you have a preferred solution to your question, please just get it out now.
 

Darth Shoju said:
That's an interesting story, but I'm not sure how it illustrates your theories about elves. It seems that pretty much everyone and their goat fell before the onrush of these super powers you established. How does that speak to your theory?

That part of the story is about how, to use your point, the pacifistic and slowly reproducing elves collapsed in the face of aggressors.

Haldendreeva was about how the elves twisted reality, twisted themselves, did some rather wierd things, in order to survive.
Think of the munchkin things some players do, then extrapolate it to a whole city.

For example, the elves Lifeproofed their entire population, then hid the gems in an extradimensional reality.
The elves used a spell they found to change their enemies into ... Haldendreevan elves. The former enemy kept all his powers and abilities excluding racial ones, and gained the elven racial abilities. The elves used this spell a lot.
The elves created a resurrection spell that didn't cause experience point drain. They then used it endlessly to resurrect their own fallen, and the spirits of the fallen wanted to return.
The elves created stasis clones and hid them all over the multiverse.
The elves found ways to cast astonishing numbers of spells, and astonishing numbers of spells all at once.

But what is most twisted is why the elves did all this.
The elves became like maniacal kender. You know Dragonlance kender? Well, think of kender whose sole joy and obsession in life is battle, war, strategy, tactics, and how to twist magic ever more oddly to do their bidding. And to obtain ever more powerful magic and more powerful weapons of war.
Think of kender unafraid of injury or death, innured to torture, expecting all this and wanting it as the primary joy in life. Repeatedly dying, repeatedly raised or wished back, dying again, raised again, cloned, duplicated, contingencied, messed up until life and death become meaningless, and war is the sole purpose of a surreal existence.
As this madness continued, the elves grew more and more powerful (higher in level) which in turn fueled the madness, which fueled their power, which fueled the madness. And enabled the madness to branch out into new and ever more bizarre realms as the elves discovered higher and higher orders of magic. And this enabled them to start ever new forms of warfare, growing ever more creative about how they planned to destroy the enemy.
Like kender, the elves remained 'nice people' when they weren't fighting. They never started a fight. Heck, they even crafted a pact which kept them from accidentally fighting each other.
The elves were 'merry, frivolous, and flighty' when they weren't fighting, especially when they were discussing warfare (which was nearly always.) They even 'danced, sang, and drank' when one of those rare times occurred that they were not fighting.
In otherwords, they were totally demented, a nightmare out of the worst of munchkinland. They retained as much of their former elven selves as perhaps they could have, but in the face of literally constant war with numerous enemies they began strange critters.
Then they started fighting Vecna and his legions, and the strange meter broke, as the elves became supermages and superclerics and used magic to twist reality beyond all recognition, in their efforts to beat this titanic enemy.

The elves of Haldendreeva failed to remain elves, despite all their efforts.
One must wonder, if another, more creative group of elves, in their place, could have come up with a better answer?
I think a better answer could have been found. But what that answer is, I don't know.
 

Umbran said:
(snip)

And, by the way, Edena, if you have a preferred solution to your question, please just get it out now.

I don't have an answer.

If someone else does, I'd like to hear it. Or, rather, them, for I'm sure a lot of imaginative and creative people might want to chime in on this issue.

Just because I can't figure out how to keep elves, elves, in the face of the odds, doesn't mean someone else can't think of a way.
 

Edena_of_Neith said:
I don't have an answer.

If someone else does, I'd like to hear it. Or, rather, them, for I'm sure a lot of imaginative and creative people might want to chime in on this issue.

Just because I can't figure out how to keep elves, elves, in the face of the odds, doesn't mean someone else can't think of a way.
It's fairly simple. First thing you do is not use the things that you listed in the first post. They aren't necessary.
 

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