Edena_of_Neith said:
- Alignment: Chaotic Good. Now, one must describe what Chaotic Good is. Start with a profound love of life, one's own life and the lives of others. The taking of life is an almost unthinkable horror. Injuring another is a horrific act. Actually harming another elf is out of the question, barring the most extraordinary circumstances.
The profound love of life spills into every attitude, every social custom, every institution of elven civilization, into every law, into daily life.
That's a start. What is the rest? Good question ... elves, like humans, vary greatly in behavior and outlook.
Besides the obvious, can you'all see why my player will be in for a lot of grief, playing this character? Can you see why the character will be difficult to play?
Sure. There's all sorts of problems here, and, surprising no one, they all stem from alignment, or something alignment-like..
First, it appears (although it isn't entirely clear) that elves... heck, these are strange enough that I think calling them "elves" isn't helping anyone, so I'm just going to call them "Edenas", after their creator -- Edenas seem to always have the same alignment. This would make them unique among humanoids and monstrous humanoids (well, excepting lycanthropes, which implies that Edenaism is a disease, which is sort of interesting, but neither here nor there.)
Secondly, as far as the alignment itself goes... it seems that there is either a gross misunderstanding of what Chaotic Good actually is, or that there is a code of conduct far beyond mere alignment.
To suggest that it's inherent in the nature of Chaotic Goodness is to make pacifists out of brass dragons, copper dragons, storm giants, unicorns, and others. This seems a bit more implausible than the rest.
If it's some code of conduct that all Edenas everywhere are, for some reason, beholden to, well, that can result in one of the worst possible situations:
Player: I shoot the monster, hoping to kill it!
DM: No you don't. You don't want to do that. You want to do something else.
Now, if that's not the situation at all -- if the DM will let the Edena characters attack and kill monsters -- then the race becomes much less problematic and more playable.
But if that is the case -- if the DM is set on telling a player what his character may or may not even attempt -- then, yes, that's a recipe for grief.
On the other hand, there's a chance it might be fun to play a pacifist character. If I knew that's what I was going into, I might be inclined to create a pure support character, helping the other PCs. Sanctuary would help here, as would Invisibility a bit later on.
Cheers,
Roger