MarauderX
Explorer
TiQuinn said:Shark, Piratecat, and the others -
Given what you said about the effect of magic on a society, and how it would life-altering it would be, give us an idea of what kind of challenges you would propose for such a society.
I have a hard time imagining orcish hordes being much of a bother, and things such as disease and the undead would be lessened quite a bit.
For me, this is the most challenging issue. I can become very creative when it comes to taking an idea such as how continual flame would have an impact on a city and watching the idea snowball, but when it comes time to craft serious challenges for a party of adventurers (why would anyone need adventurers in such a society?), I get stumped.
Also, don't you risk creatures such as demons, devils, dragons, etc. becoming a bit more mundane in such a world? Do you try to counterbalance that (magic as a tool vs. magic as a mysterious/dangerous force)?
BTW, this is one of the best threads I've read in quite a while! Thanks to everyone involved!![]()
You are right about the lower level critters becoming a non-issue normally. They have to live very far from your setting if they want to survive, and it's these 'mildly' threatening critters that low level PCs are sent to fight off. However, in the high level/high magic town, undead are still present, as are all the other unpleasantries, just in a more subtle manner or of higher power. Zombies won't be skulking around the streets at night, but they may be penned up in someone's basement with a lot of magical pine-scented evergreen trees to hide them away.
I wouldn't consider high level monsters as more mundane, just that perhaps people are more aware of them and what they can do. They are certainly not disposeable, as no high level critter/NPC should be, but the magic they all bring can influence how prosperous a town can become.
Disease and such becomes more powerful as well, and lots of diseased people(~1000) become a big hassle for high level clerics, not to mention trying to contain an outbreak in a typical city.
IMC, high magic means that the public is aware of the amazing things magic can do, and sometimes they expect too much from the casters to solve everyone's problems. Look at it like technology... how much has it helped with everyday things, and what hurdles are we expecting to jump with it that still haven't been solved yet? For my campaign, magic still doesn't work for communication that well, nor for travel, and having information at the right time is often a key to success in many adventures, whether a murder mystery or a larger battle.
As far as details, I would think about how clean the streets would be, how farming techniques may have improved, how cities and towns have grown because of safer trade, how the arts have flourished through magic, and how other lands beyond affect one another via trade, i.e. bringing rare materials that make new spells possible. Of course with all of that exposure brings new villans to exploit others and/or steal magical resources to their own devious ends.
Some other challenges would be critters that can get along with a higher magic society, such as Rakshasa or polymorphed lesser dragons, and they try to muscle their way into power or promote a certain quasi-evil group to lead the city/nation. Also keep in mind that just because someone holds a prominant position, like sherrif, doesn't mean they are high level. Perhaps the town council are all just Rogue1/Aristocrat 12. What if the new mayor was a lich that had means to prevent true sight? I think a lot goes into appearances and deception with higher magic, and trying to balance it with the fighter-types (or a forsaker) can be a tough balancing act.