Edena_of_Neith
First Post
Fireball
Level: Wizard/Sorcerer 3rd (but it should be 5th)
Upon casting this spell, the mage or magistress chants mighty words of power. His or her lifeforce responds, empowered by and linking to the Weave, and flares up with a roar of power.
A small sphere will erupt from the finger of the mage or magistress, and travel to the set distance stated by said mage or magistress.
This sphere radiates a blinding silvery radiance, but is otherwise harmless so long as nothing gets in it's way (if something gets in it's way, it will impact that something and detonate prematurely.)
Once it reaches the stated distance, the sphere detonates into the Fireball.
The Fireball erupts in a colossal silver-white flash of light. It is so bright it can be seen for up to 20 miles away, and it will light up the sky as if a lightning bolt had gone off.
Those looking at the shining fireball will be temporarily blinded, and the heat flash from it will cause burns and ignite fires for hundreds of feet outward from the center of the blast.
The fireball pushes away the air from the center of it's blast, producing a shockwave that can knock people over, shatter glass, or push over even heavy objects.
Rising into the sky like a hot-air balloon, the fireball will gleam a brilliant white, slowly changing to molten yellow, then fade into scarlet-yellow glory. After about a minute, it will have cooled enough to have turned a sullen red, and after that it will slowly fade and go dark.
All creatures caught within the fireball (within 20 feet of the blast center) will be melted into pools of burning fat within 3 seconds, and the fat will boil away in a few more seconds.
If a creature was only partially caught in the blast, charred bones and smeared and blackened flesh on the ground will give mute testimony to the power of the fireball.
Trees and shrubs (any green wood) will char black within one second, then burst into flame and turn into white ash in another few seconds, then vaporize.
Deadwood will simply evaporate in puffs of sudden smoke.
Metals with a low melting temperature, such as lead, will slump and melt under the incredible heat, forming pools on the ground.
Metals with a higher melting temperature, such as steel, mithril, and adamantite, will glow cherry red after mere seconds of exposure to the heat, and iron will turn white with the heat. Such metals, after cooling, will be structurally ruined (if appropriate) from this sudden and massive heating, and will be useless as armor, weapons, or fortifications for buildings.
The fireball will instantly evaporate the soil, if cast on the ground, and the underlying rock will be exposed, and in a few seconds will heat until it is glowing bright red. Dungeon hallways made of stone will fare better - they will not melt, but they will be glowing brilliant red for long minutes after the fireball has expended itself.
Thus, if a fireball is cast on an armed and armored human standing in a dungeon hallway, the result will be:
Said human will melt into a pile of burning fat, and that fat will pour out of his armor and boil away on the glowing stone floor. A few large bones will last for a few seconds before they crumble into ash.
The fighter's cloak, bedroll, and other such flammable items will simply vaporize, puffing into clouds of smoke.
Belts, weapon harnesses, the fighter's surcoat and his underarmor padding, will burst into furious flame, then evaporate, taking a few seconds longer to do so than items such as cloaks would.
The fighter's scabbards will burn away, revealing weapons glowing crimson or even white with the heat (and the pommels of such weapons will be destroyed, melting away or shattering, as appropriate.)
The fighter's armor will heat to glowing red, yellow, or white with the heat. It will take hours to cool, and the result will be a deformed and twisted mess, permanently ruined, never usable for any good purpose again.
The floor under the fighter will glow cherry red. Anything that survived the fireball, will roast on the superheated floor.
Targets of this spell are allowed a saving throw. Should they make it, they are assumed to have somehow leaped out of the fireball area, before the fireball actually detonated (or, if the fireball expands in a constricted underground area, are assumed to have outrun it's expansion.)
Thus, these lucky folk will only have to deal with assorted third degree burns, the fact that everything flammable on them is now indeed burning, that any armor worn is superheated and must quickly be doffed, and that any greek fire they are carrying is likely to explode in a few seconds.
This will also be the fate of anyone within 100 feet of the center of the fireball's burst, and all buildings of a wooden nature in that area will alight, all deadwood will flare up in lusty flame, trees will wither and their charred leaves drop, the grass blacken leaving the ground exposed, and metal objects will be heated to the scalding point.
Thus, if a fireball is lobbed into a heavily crowded inn in the middle of a town build of wood, the following will happen:
It is likely that most of the inn will simply cease to exist, turning into a giant torch and evaporating.
If the inn is larger than the area of the fireball, all it's peripheral areas will burn as if soaked in greek fire. (Any barrels of ale in the cellar will burn, rupture, and the contents boil.)
The muddy street in front of the inn will be cooked dry, the water in the inn's horse trough will boil merrily, and those horses stabled out front will perish as their coats burst into flame.
All buildings out to one hundred feet will alight, their windows will shatter from the heat and blast, and objects inside those buildings directly exposed (line of sight) to the fireball (if applicable) will also alight.
Buildings shielded by other buildings will be protected from this heat flash, but the blast from the fireball is likely to rock them like an earthquake, and most buildings immediately around the inn will be heavily damaged or destroyed by the concussive blast.
The earth will shake across the entire town. The fireball will rise up and shed it's glaring red-orange light luridly across the entire habitation, a mute testimony to the carnage and destruction inflicted.
Unless firefighting capabilities are onhand, it is likely the entire town will burn down.
If a fireball is cast in a forest, it will vaporize all those trees within it's blast area.
Branches falling from on high (no longer being supported by vaporized tree trunks) will plummet into the fireball and they also will be vaporized.
Creatures who are in those branches (including assorted elves and humans, if applicable) will also fall into the fireball and vaporize.
The heat from the fireball will dry out everything for some distance sufficiently to start a large fire. This fire will be over one hundred feet in diameter, and it's heat will further dry out all vegetation in the area, ensuring it's further spread.
Furthermore, the concussive blast from the fireball will knock small limbs down from all trees within one hundred feet, and closer in will knock down many trees. (Any treehomes within said trees will be destroyed.)
Unless firefighting capabilities are on hand, or a rainfall is in progress, a forest fire will be the result of this spell.
Level: Wizard/Sorcerer 3rd (but it should be 5th)
Upon casting this spell, the mage or magistress chants mighty words of power. His or her lifeforce responds, empowered by and linking to the Weave, and flares up with a roar of power.
A small sphere will erupt from the finger of the mage or magistress, and travel to the set distance stated by said mage or magistress.
This sphere radiates a blinding silvery radiance, but is otherwise harmless so long as nothing gets in it's way (if something gets in it's way, it will impact that something and detonate prematurely.)
Once it reaches the stated distance, the sphere detonates into the Fireball.
The Fireball erupts in a colossal silver-white flash of light. It is so bright it can be seen for up to 20 miles away, and it will light up the sky as if a lightning bolt had gone off.
Those looking at the shining fireball will be temporarily blinded, and the heat flash from it will cause burns and ignite fires for hundreds of feet outward from the center of the blast.
The fireball pushes away the air from the center of it's blast, producing a shockwave that can knock people over, shatter glass, or push over even heavy objects.
Rising into the sky like a hot-air balloon, the fireball will gleam a brilliant white, slowly changing to molten yellow, then fade into scarlet-yellow glory. After about a minute, it will have cooled enough to have turned a sullen red, and after that it will slowly fade and go dark.
All creatures caught within the fireball (within 20 feet of the blast center) will be melted into pools of burning fat within 3 seconds, and the fat will boil away in a few more seconds.
If a creature was only partially caught in the blast, charred bones and smeared and blackened flesh on the ground will give mute testimony to the power of the fireball.
Trees and shrubs (any green wood) will char black within one second, then burst into flame and turn into white ash in another few seconds, then vaporize.
Deadwood will simply evaporate in puffs of sudden smoke.
Metals with a low melting temperature, such as lead, will slump and melt under the incredible heat, forming pools on the ground.
Metals with a higher melting temperature, such as steel, mithril, and adamantite, will glow cherry red after mere seconds of exposure to the heat, and iron will turn white with the heat. Such metals, after cooling, will be structurally ruined (if appropriate) from this sudden and massive heating, and will be useless as armor, weapons, or fortifications for buildings.
The fireball will instantly evaporate the soil, if cast on the ground, and the underlying rock will be exposed, and in a few seconds will heat until it is glowing bright red. Dungeon hallways made of stone will fare better - they will not melt, but they will be glowing brilliant red for long minutes after the fireball has expended itself.
Thus, if a fireball is cast on an armed and armored human standing in a dungeon hallway, the result will be:
Said human will melt into a pile of burning fat, and that fat will pour out of his armor and boil away on the glowing stone floor. A few large bones will last for a few seconds before they crumble into ash.
The fighter's cloak, bedroll, and other such flammable items will simply vaporize, puffing into clouds of smoke.
Belts, weapon harnesses, the fighter's surcoat and his underarmor padding, will burst into furious flame, then evaporate, taking a few seconds longer to do so than items such as cloaks would.
The fighter's scabbards will burn away, revealing weapons glowing crimson or even white with the heat (and the pommels of such weapons will be destroyed, melting away or shattering, as appropriate.)
The fighter's armor will heat to glowing red, yellow, or white with the heat. It will take hours to cool, and the result will be a deformed and twisted mess, permanently ruined, never usable for any good purpose again.
The floor under the fighter will glow cherry red. Anything that survived the fireball, will roast on the superheated floor.
Targets of this spell are allowed a saving throw. Should they make it, they are assumed to have somehow leaped out of the fireball area, before the fireball actually detonated (or, if the fireball expands in a constricted underground area, are assumed to have outrun it's expansion.)
Thus, these lucky folk will only have to deal with assorted third degree burns, the fact that everything flammable on them is now indeed burning, that any armor worn is superheated and must quickly be doffed, and that any greek fire they are carrying is likely to explode in a few seconds.
This will also be the fate of anyone within 100 feet of the center of the fireball's burst, and all buildings of a wooden nature in that area will alight, all deadwood will flare up in lusty flame, trees will wither and their charred leaves drop, the grass blacken leaving the ground exposed, and metal objects will be heated to the scalding point.
Thus, if a fireball is lobbed into a heavily crowded inn in the middle of a town build of wood, the following will happen:
It is likely that most of the inn will simply cease to exist, turning into a giant torch and evaporating.
If the inn is larger than the area of the fireball, all it's peripheral areas will burn as if soaked in greek fire. (Any barrels of ale in the cellar will burn, rupture, and the contents boil.)
The muddy street in front of the inn will be cooked dry, the water in the inn's horse trough will boil merrily, and those horses stabled out front will perish as their coats burst into flame.
All buildings out to one hundred feet will alight, their windows will shatter from the heat and blast, and objects inside those buildings directly exposed (line of sight) to the fireball (if applicable) will also alight.
Buildings shielded by other buildings will be protected from this heat flash, but the blast from the fireball is likely to rock them like an earthquake, and most buildings immediately around the inn will be heavily damaged or destroyed by the concussive blast.
The earth will shake across the entire town. The fireball will rise up and shed it's glaring red-orange light luridly across the entire habitation, a mute testimony to the carnage and destruction inflicted.
Unless firefighting capabilities are onhand, it is likely the entire town will burn down.
If a fireball is cast in a forest, it will vaporize all those trees within it's blast area.
Branches falling from on high (no longer being supported by vaporized tree trunks) will plummet into the fireball and they also will be vaporized.
Creatures who are in those branches (including assorted elves and humans, if applicable) will also fall into the fireball and vaporize.
The heat from the fireball will dry out everything for some distance sufficiently to start a large fire. This fire will be over one hundred feet in diameter, and it's heat will further dry out all vegetation in the area, ensuring it's further spread.
Furthermore, the concussive blast from the fireball will knock small limbs down from all trees within one hundred feet, and closer in will knock down many trees. (Any treehomes within said trees will be destroyed.)
Unless firefighting capabilities are on hand, or a rainfall is in progress, a forest fire will be the result of this spell.
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