The proper Fireball

Edena_of_Neith

First Post
Fireball
Level: Wizard/Sorcerer 3rd (but it should be 5th)

Upon casting this spell, the mage or magistress chants mighty words of power. His or her lifeforce responds, empowered by and linking to the Weave, and flares up with a roar of power.
A small sphere will erupt from the finger of the mage or magistress, and travel to the set distance stated by said mage or magistress.
This sphere radiates a blinding silvery radiance, but is otherwise harmless so long as nothing gets in it's way (if something gets in it's way, it will impact that something and detonate prematurely.)
Once it reaches the stated distance, the sphere detonates into the Fireball.

The Fireball erupts in a colossal silver-white flash of light. It is so bright it can be seen for up to 20 miles away, and it will light up the sky as if a lightning bolt had gone off.
Those looking at the shining fireball will be temporarily blinded, and the heat flash from it will cause burns and ignite fires for hundreds of feet outward from the center of the blast.
The fireball pushes away the air from the center of it's blast, producing a shockwave that can knock people over, shatter glass, or push over even heavy objects.
Rising into the sky like a hot-air balloon, the fireball will gleam a brilliant white, slowly changing to molten yellow, then fade into scarlet-yellow glory. After about a minute, it will have cooled enough to have turned a sullen red, and after that it will slowly fade and go dark.

All creatures caught within the fireball (within 20 feet of the blast center) will be melted into pools of burning fat within 3 seconds, and the fat will boil away in a few more seconds.
If a creature was only partially caught in the blast, charred bones and smeared and blackened flesh on the ground will give mute testimony to the power of the fireball.
Trees and shrubs (any green wood) will char black within one second, then burst into flame and turn into white ash in another few seconds, then vaporize.
Deadwood will simply evaporate in puffs of sudden smoke.
Metals with a low melting temperature, such as lead, will slump and melt under the incredible heat, forming pools on the ground.
Metals with a higher melting temperature, such as steel, mithril, and adamantite, will glow cherry red after mere seconds of exposure to the heat, and iron will turn white with the heat. Such metals, after cooling, will be structurally ruined (if appropriate) from this sudden and massive heating, and will be useless as armor, weapons, or fortifications for buildings.
The fireball will instantly evaporate the soil, if cast on the ground, and the underlying rock will be exposed, and in a few seconds will heat until it is glowing bright red. Dungeon hallways made of stone will fare better - they will not melt, but they will be glowing brilliant red for long minutes after the fireball has expended itself.

Thus, if a fireball is cast on an armed and armored human standing in a dungeon hallway, the result will be:

Said human will melt into a pile of burning fat, and that fat will pour out of his armor and boil away on the glowing stone floor. A few large bones will last for a few seconds before they crumble into ash.
The fighter's cloak, bedroll, and other such flammable items will simply vaporize, puffing into clouds of smoke.
Belts, weapon harnesses, the fighter's surcoat and his underarmor padding, will burst into furious flame, then evaporate, taking a few seconds longer to do so than items such as cloaks would.
The fighter's scabbards will burn away, revealing weapons glowing crimson or even white with the heat (and the pommels of such weapons will be destroyed, melting away or shattering, as appropriate.)
The fighter's armor will heat to glowing red, yellow, or white with the heat. It will take hours to cool, and the result will be a deformed and twisted mess, permanently ruined, never usable for any good purpose again.
The floor under the fighter will glow cherry red. Anything that survived the fireball, will roast on the superheated floor.

Targets of this spell are allowed a saving throw. Should they make it, they are assumed to have somehow leaped out of the fireball area, before the fireball actually detonated (or, if the fireball expands in a constricted underground area, are assumed to have outrun it's expansion.)
Thus, these lucky folk will only have to deal with assorted third degree burns, the fact that everything flammable on them is now indeed burning, that any armor worn is superheated and must quickly be doffed, and that any greek fire they are carrying is likely to explode in a few seconds.
This will also be the fate of anyone within 100 feet of the center of the fireball's burst, and all buildings of a wooden nature in that area will alight, all deadwood will flare up in lusty flame, trees will wither and their charred leaves drop, the grass blacken leaving the ground exposed, and metal objects will be heated to the scalding point.

Thus, if a fireball is lobbed into a heavily crowded inn in the middle of a town build of wood, the following will happen:

It is likely that most of the inn will simply cease to exist, turning into a giant torch and evaporating.
If the inn is larger than the area of the fireball, all it's peripheral areas will burn as if soaked in greek fire. (Any barrels of ale in the cellar will burn, rupture, and the contents boil.)
The muddy street in front of the inn will be cooked dry, the water in the inn's horse trough will boil merrily, and those horses stabled out front will perish as their coats burst into flame.
All buildings out to one hundred feet will alight, their windows will shatter from the heat and blast, and objects inside those buildings directly exposed (line of sight) to the fireball (if applicable) will also alight.
Buildings shielded by other buildings will be protected from this heat flash, but the blast from the fireball is likely to rock them like an earthquake, and most buildings immediately around the inn will be heavily damaged or destroyed by the concussive blast.
The earth will shake across the entire town. The fireball will rise up and shed it's glaring red-orange light luridly across the entire habitation, a mute testimony to the carnage and destruction inflicted.
Unless firefighting capabilities are onhand, it is likely the entire town will burn down.

If a fireball is cast in a forest, it will vaporize all those trees within it's blast area.
Branches falling from on high (no longer being supported by vaporized tree trunks) will plummet into the fireball and they also will be vaporized.
Creatures who are in those branches (including assorted elves and humans, if applicable) will also fall into the fireball and vaporize.
The heat from the fireball will dry out everything for some distance sufficiently to start a large fire. This fire will be over one hundred feet in diameter, and it's heat will further dry out all vegetation in the area, ensuring it's further spread.
Furthermore, the concussive blast from the fireball will knock small limbs down from all trees within one hundred feet, and closer in will knock down many trees. (Any treehomes within said trees will be destroyed.)
Unless firefighting capabilities are on hand, or a rainfall is in progress, a forest fire will be the result of this spell.
 
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Not exactly.

Fireball is a pressureless blast of searing heat that can, at best, vaporize a few inches of skin and muscle from someone who doesn't move to cover themselves quickly. No less instantly fatal, though.

You're thinking of the 9th level Hackmaster spell Show-No-Mercy Fireball, which does d10 per caster level.

Or the Epic Spell Vaporize, which does 20d20 points of Fire damage and 4d20 points of bludgeoning damage to everything in the radius of effect.

But that's not a Fireball spell you're talking about.

Great flavor text, though.
 

Heh.

But really, Anabstercorian, I WAS actually speaking of the 3rd level Fireball. (Note I said it should be higher level, with this kind of power.)

I just thought I would put the FIREBALL, back into the Fireball spell! :)
 

GENDER RANT FROM A LINGUIST!!!!!

[rant]
Mage is not a gender specific word so the word "magistress" is just silly and implies that mages are inherently men, thus supporting the ancient men are better shtick that most of the educated people in the word are trying to get rid of.

The same is true of
actor (even many award shows have gotten rid of actress)
doctor (ever heard of a doctress?)
comedian (the term comedienne is simply absurd)
cop (lady cop? why not just cop)
lawyer (see cop, above)
sorcerer (sorceress? whatever)
fighter (fightress?)
rogue (roguess?)
thief (thiefess?)
person (not personess)
teacher (not teachress)
student (not studentess)
cleric (clericess?)
priest (this one is sticky because in the western world of catholicism, only men can be priests but the concept of the word is not inherently gender specific; only within the Christian context)
barbarian (some think Amazon but I think that that is a region of S. America)
bard (bardess?)
druid (druidess is as lame as sorceress)
monk (don't even try monkess; in the western world the equivalent is nun but see priest above)
paladin (I've never seen a paladiness before; which is interesting: historically speaking, chivalry is an inherently chauvenistic concept but no one ever tries to mess with paladin as a word)
ranger (rangeress?)
wizard (wizardress?)
speaker (speakress?)

I think you get the idea. Our historically sexist ideas make us think that the default must be male so we need another word to identify the female. We come up with these words thinking we're being enlightened but we aren't. We are just perpetuating the whole problem by refusing to change the core assumption.

[/rant]

DC
 
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I'd peg it a bit higher than that, actually. How much damage would it do to folks in the blast radius and how much to folks within 100 ft? How long would the heat linger?
 

The proper Lightning Bolt

Lightning Bolt
Level: Wizard/Sorcerer 3rd

The mage or magistress throwing this spell utters Words of Power, and a great detonation goes off within the Weave.
This detonation arches into the lifeforce of the mage or magistress, which amplifies it, then screams out of the body of said mage or magistress (usually a weaker wizard will arch his or her back in a bout of magical ecstasy, writhing from the power flowing through him or her) as the lightning bolt.

The lightning bolt screams forth at lightspeed, it's furious energy starting where the mage or magistress dictates, and leaping onward from there.
The bolt is only half an inch thick at the most, but it is awesomely hot. It is so hot that it dwarfs the legendary heat of the very sun itself. It is so hot there is no known way to even quantify such heat (at least, not in the fantasy world.)
This is heat to make the fireball look like a cool bath in comparison. This is heat that humbles a meteor swarm.
The heat is so great the air around the bolt - out to a 2 1/2 foot radius - instantly heats to incandescence, and glows a brilliant white. This air has been heated to thousands of degrees.
The heat produces a titanic atmospheric shockwave, which will rupture the eardrums of those close to the lightning bolt, which will shake the ground for up to 5 miles away, and which can be heard up to 40 miles away. (In an enclosed space such as a dungeon, this sound will be amplified, and those caught in it will stagger around, blood running from their ears, doubled over in agony.)

The lightning bolt will effortlessly blow a hole through any and all objects in it's way.
Human flesh will instantly evaporate. So will wood, leather, and most assorted things an adventurer might carry.
Metals, from lead to adamantite, will turn white with the heat in an instant, and most metal will then evaporate, leaving a hole blown through items like armor, shields, metal constructs, and even heavy metal bars and fortifications.
Solid rock will suffer a similar fate, vaporizing, a long thin hole blown completely through it up to the length of the lightning bolt (after all, the lightning bolt is 50,000 degrees.)

Around the core of the lightning bolt, the temperature will momentarily reach thousands of degrees.
Flesh will incinerate, leaving a charred mess where assorted organs, muscle, and fat once were.
Leather will burst into flame, while cloaks and bedrolls will evaporate.
Armor, will glow cherry red.
Rock, will heat almost to the molten point, forming a congealed mess around the hole blown through it.

A target of the lightning bolt spell is allowed a saving throw. If he makes the save, he is assumed to have been missed by the bolt - narrowly. The peripheral effects will still afflict him, turning him into a human torch in all likelihood if he is wearing anything flammable. (Of course, he had better not be wearing armor, or the superheated armor will have to be quickly doffed.)

Lightning bolts are not daunted by the presence of many obstacles, and will blow their way merrily through each and every person standing in their line of fire. It does not matter if it is a kobold or an ogre or a dragon ... the lightning bolt has power plenty and to spare to burn a neat hole straight through all of them.
A heavy dungeon door save the target, for the door will be incinerated by the bolt, and then the target will share the door's fate.
No normal building, not even a building made of stone, will protect someone from a lightning bolt. The bolt will blow a nice hole through the building, and another nice hole through the target.
Likewise, a tree - even a large oak or redwood tree - is of no defense against a lightning bolt. The bolt will blast asunder the green wood, then blast asunder the target.
Several feet of solid steel, or several inches of solid adamantite might ... I stress might ... weaken the lightning bolt sufficiently that the target taking cover behind such a formidable defense would be spared. But the target shouldn't count on it.

Magical defenses, such as a Wall of Force, will daunt the lightning bolt. The bolt will rebound from such defenses, directly back the way it came.
This is good for the casting mage or magistress, in that a target already struck by the lightning bolt will be struck again.
This is BAD for the casting mage or magistress, in that - if the lightning bolt is long enough - it will bounce right back through said mage. The lightning bolt in it's fury does not differentiate target from creator, and will gladly blow large holes in both.
Of course, the casting mage can have the bolt start at some distance, and shoot in a direction that is not directly away from him or her ... in that case, a rebound will be of no danger to the caster.

A really clever mage, will throw up two Walls of Force, with his or her enemies caught between, then start a lightning bolt within that area.
It is likely assorted (and charred) pieces of bodies, armor, arms, equipment, dragon scales, monster hides, and other things will be flying in any and all directions within the second, as the eager lightning bolt furiously pummels away, blowing hole after hole in the unfortunates caught in it's path, rebounding over and over again.
 

Anabstercorian, I'm not trying to give dry statistics on actual damage. (There are enough such descriptions available in the Core Books.)

I'm just trying to describe these spells as a casual onlooker - who is not a mage - might see them.
Perhaps I exaggerate ... but then, mages In Character tend to exaggerate what their spells do also, and rumormongering always exaggerates things (and if mages aren't the source of a lot of rumormongering, I don't know what is.) :)

Magistress is a term from the Forgotten Realms supplements.
Do not blame me if the term magistress was invented and used in official products ... I merely use what I have read.
 

Since dry statistics were asked for, though ...

My fireball described above would do 1d6 points of damage per caster level, with a save for half, to all creatures within 20 feet of the blast center.
The creature's items would also all have to make saves against magical fire, or be destroyed and/or ignite to cause additional damage.

All creatures out to 100 feet would take 1d6 points of fire damage, with a save for no damage.
All creatures out to about 50 feet would take 1d6 points of concussive damage, with a save for no damage.
All items and buildings out to 100 feet would have to save versus normal fire, or alight (if flammable) or suffer some heat damage (if not flammable.)

Extra damage would be possible from flying debris, or falling buildings or trees, or other collateral damage from the fireball's effects.
 

Duration: Instantaneous.

Sure, I have no problem with it melting flesh into jelly within 3 seconds, but it doesn't last that long.

I used to treat the fireball as an explosion similiar to a stick of dynamite going off. It threw debris around as well as fire, and was concussive. Now all that has changed, and it is just pure fire that engulfs everything in it's area of effect and cause everything from a light tan to seared bubbling flesh, and knocks nobody down anymore. I miss those days as a player and DM.
 

Re: GENDER RANT FROM A LINGUIST!!!!!

DreamChaser said:
[rant]
Mage is not a gender specific word so the word "magistress" is just silly and implies that mages are inherently men, thus supporting the ancient men are better shtick that most of the educated people in the word are trying to get rid of.

I totally agree. Last time I made this mistake, my dominator made me wear the Leather Mask and lick her shoe.

Daniel
 

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