Anabstercorian
First Post
The Proper Disintigrate
Disintigrate is the sort of spell that inspires heaving terror in onlookers, not because of how indiscriminate it is but because of how brutally cold. The verbal components are short, sharp, and curt, like stab wounds, and the somatic component is simply to stand perfectly still, one arm at your side, the other arm pointed at your foe, and direct the beam.
The beam itself does not travel in a straight line, and is not even straight. It curves and spirals all about the place, a thin green ray of light the color of a lightning bugs tail. If it the caster successfully locks on to its target (which requires the attack roll), it strikes instantly, like a lightning bolt.
The beam does not bore through armor and clothing. It does not blast holes in walls on the way to its target. It can vaporize a fully armored knight in ritual plate mail without even scratching the polish, leaving a set of mail that has boots filled with dust. Instead, a disintigrate spell merely skates off of surfaces between it and its target, ricocheting off of bystanders like a rock skipping across a pond. When it strikes the target, it flashes along their gear until it finds a route to their flesh, slipping between cracks too small to even allow the passage of air. In more futuristic settings, a disintigrate spell can dust a spaceman without breaching his vacuum suit.
The target, once struck, simply flashes bright white and then vanishes, leaving behind nothing but traces of dust - if he is killed by the spell.
Survivors bleed from their nose, gums, eyelids, fingernails, and rectum as their mucous membranes are shattered. Often their teeth fall out. Those who are very nearly slain by the spell are often blinded and deafened for a second or two, and experience numbness, internal bleeding, and minor seizures.
Disintigrate is the sort of spell that inspires heaving terror in onlookers, not because of how indiscriminate it is but because of how brutally cold. The verbal components are short, sharp, and curt, like stab wounds, and the somatic component is simply to stand perfectly still, one arm at your side, the other arm pointed at your foe, and direct the beam.
The beam itself does not travel in a straight line, and is not even straight. It curves and spirals all about the place, a thin green ray of light the color of a lightning bugs tail. If it the caster successfully locks on to its target (which requires the attack roll), it strikes instantly, like a lightning bolt.
The beam does not bore through armor and clothing. It does not blast holes in walls on the way to its target. It can vaporize a fully armored knight in ritual plate mail without even scratching the polish, leaving a set of mail that has boots filled with dust. Instead, a disintigrate spell merely skates off of surfaces between it and its target, ricocheting off of bystanders like a rock skipping across a pond. When it strikes the target, it flashes along their gear until it finds a route to their flesh, slipping between cracks too small to even allow the passage of air. In more futuristic settings, a disintigrate spell can dust a spaceman without breaching his vacuum suit.
The target, once struck, simply flashes bright white and then vanishes, leaving behind nothing but traces of dust - if he is killed by the spell.
Survivors bleed from their nose, gums, eyelids, fingernails, and rectum as their mucous membranes are shattered. Often their teeth fall out. Those who are very nearly slain by the spell are often blinded and deafened for a second or two, and experience numbness, internal bleeding, and minor seizures.
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