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The Psionicle, Part VII

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Desimus runs and climbs into the first carriage, training his crossbow on the jungle they just left.

"Get these things in the air!" he yells nervously.
 

Syld takes the Staff, making sure to only touch the wrapping, and then gets to the driver's seat of the second carriage.
"All aboard! Divide equally between the carriages!"

Syld waits that everybody is ready and then speaks the command word to active the carriages.
 

Escape!...

Jirlai and Tori'shel run along with you, and both board the first carriage.

As the last of you enter the carriages and Syld speaks the command word, shapes form in the distance over the jungle in the distance. Roughly twelve of these shapes come hurtling towards the carriages. As they near, you can make out what they are.

Illithids.

As they come even closer, you can see that they are not true illithid, but more like the illithidkin you encountered outside of Garanasseur two weeks ago. They are flying at high speeds towards your location, and are coming right at the carriages.

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Those who are directing the carriages have half-cover in regards to the position of the illithidkin. Those inside have full-cover, and cannot see what is occuring outside (though you are all aware that the illithidkin are coming).

Opening a door in the carriages and firing at the illithidkin from out of it gives you quarter-cover, and requires a Balance check of DC 15 to remain inside the carriage. Characters who fall out take 1d6 points of damage.

The top of the front carriage has been half torn out. Medium-size characters can stand in that area and fire at the illithidkin, with half-cover.

The carriages move at 90 feet per round, but cannot be made to go any faster or slower than that.

Characters who are driving the carriages have total control over where it goes, direction-wise. Controlling a carriage takes no effort if that is all a driver does, but if the driver takes any other action then they must make an Intelligence check at DC 5 to control the carriage. Failure means that the carriage either spins out of control, or continues on its current course (depending upon the degree of failure).

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Initiatives and actions, please.
 

"You know, just once I'd like to leave a town without people trying to kill us..." Jansson pulls Niko's pistol out and takes a shot at the pursuing illithidkin.
 

Osius

Osius will grab ahold of a something inside the carriage -- anything solid - and try to form a living brace across the door, to try to keep one of the range experts from falling out

(Maybe treat it as Aid another, for a Synergy bonus to their Balance check? If needed, Osius has a Balance Score of +5.)

If any of the illithidkin approach within melee range, Osius will prepare to repel them with a readied Stomp.
 

OoC: Heh, can't miss that Int check with my +4 mod. :p
They are flying at high speeds
Literally flying?
And Initiative 5(rolled)+2=7

IC: Syld concentrates on bringing forth an astral construct II with fly and extra attacks to slow down at least some of the illithidkin.
 
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Animus will move into position to fire an arrow out of the carriage if that is possible. Initiative is 14. If Animus falls out he will tumble +14 to avoid taking damage too severe.

Animus will also think "I certainly hope these are not as deadly as that last one..."
 

Dalamar said:
OoC:Literally flying?

Yes, literally flying.

At the moment, they appear to be around 5-10 feet above the tops of the trees. They have no apparent supports.
 
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Desimus will open the door of the carriage and he will cast sleep on the illithidkin, being careful to not fall out.

Init: 8 + 2 = 10
 
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