Jansson, Ruth, Animus
Jansson
"Thank you lad, that would be most kind."
He nods, smiling, and takes the reins. "Ya can head inside ta pay." He takes Snack's reins, as well, and leads the horses off to a building behind the
Restless Wanderer, disappearing from sight.
-----
Osius
You head to the northeast, and after a minute or two of walking, you can hear a low, constant hum - not enough to be irritating, but enough to be audible.
Another few moments later, a large building presents itself in the middle of the road, the street forking and heading around it. On a sign hanging above two sets of double doors, in large, neatly-printed Common, are the words
Cara'nor Airdocks. The roof of the building is larger than the building's base, and triangular supports hold it where it extends over the edge of the building. From here, you can make out shapes of vehicles on top of the building - some vaguely ship-like, while several others that you can see don't resemble anything you've seen before, much less like they could fly.
-----
Syld
You head for the merchant quarters, following only a few signs and walking down a few streets. In no time, you find yourself in a large bazaar.
Dozens upon dozens of merchants hawk their wares in this large, open-air section of the city. Lining the square are more merchants, who appear to have slightly more selection.
It appears that you could find anything you would ever need here - you even manage to spot what looks like an elf trying to sell magic items.