The Psionicle, Part XI


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Jansson, Ruth, Animus

Jansson
"Thank you lad, that would be most kind."

He nods, smiling, and takes the reins. "Ya can head inside ta pay." He takes Snack's reins, as well, and leads the horses off to a building behind the Restless Wanderer, disappearing from sight.

-----

Osius

You head to the northeast, and after a minute or two of walking, you can hear a low, constant hum - not enough to be irritating, but enough to be audible.

Another few moments later, a large building presents itself in the middle of the road, the street forking and heading around it. On a sign hanging above two sets of double doors, in large, neatly-printed Common, are the words Cara'nor Airdocks. The roof of the building is larger than the building's base, and triangular supports hold it where it extends over the edge of the building. From here, you can make out shapes of vehicles on top of the building - some vaguely ship-like, while several others that you can see don't resemble anything you've seen before, much less like they could fly.

-----

Syld

You head for the merchant quarters, following only a few signs and walking down a few streets. In no time, you find yourself in a large bazaar.

Dozens upon dozens of merchants hawk their wares in this large, open-air section of the city. Lining the square are more merchants, who appear to have slightly more selection.

It appears that you could find anything you would ever need here - you even manage to spot what looks like an elf trying to sell magic items.
 

Osius

Osius wanders into the building, not bothering to try and look nonchalant. He's obviously fascinated by these airships.
 

"I'll secure us rooms for the night, and pay for the stabling." Jansson says, pushing open the door of the Restless Wanderer and making his way inside. He walks over to the bar, looking for the owner of the tavern.
 

Osius

Inside the building, you see a relatively well-ordered scene. A dozen or so people are walking around, a few of which are in uniform, while several dozen more are seated at tables situated throughout the building. Along each wall of the building - it appears to be a single room, with only wall markings seperating different areas - is a long, wide counter, behind which stand a large number of people in uniform.

One particular counter stands out, with a sign above it reading Assistance in large common.

-----

Jansson

You enter the Restless Wanderer. It appears much like the Ace of Diamonds back in Garanasseur - a small number of tables with a few chairs set around them, a stairway heading up, and a bar. A heavy-set man, washing out a glass with a rag, stands behind the counter.

"You th' one with th' horses out front?" He asks as you approach. "It'll cost ya a gold a horse, a day."
 

"Yes, I am. A gold a day seems a fair price." Jansson replies mildly, not in the mood to protest the somewhat exorbitant fee. "We'll stable our horses here for today at the least, and I and my companions would like private rooms, if you have them. My group numbers six."
 

Jansson

Jansson
"We'll stable our horses here for today at the least, and I and my companions would like private rooms, if you have them. My group numbers six."

The innkeep nods. "Aye, I've got room for ya. A gold a day each fer ya and yer... companions."
 

"Good, good. So, stabling for six horses, and six private rooms... that'll be twelve gold, I believe." Jansson takes two platinum piece from his belt pouch, and hands them to the bar keeper.

"That should cover our bill so far, and be enough for our drinks and meals during our stay." He says confidently.
 

Jansson

The innkeep looks down at the proferred coins, a surprised look crossing his face for a moment. "Aye, that'll do. That'll do just fine."

He then takes the coins and ducks down under the counter for a long moment, and returns with six keys, each with a number poorly embossed in it. He sets them on the counter. "Here's th' keys fer yer rooms."
 

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