If game designers want to include creatures and peoples from another culture, esp. one which has been oppressed by imperialism is simply to hire authors from those cultures.
To me, this doesn't sound like a real solution to the problem, it's just trying to buy your way out of it. People from "those cultures" can promote stereotypes just as well as imperialists can, especially when their job depends on it.
I will agree that employing from the cultures you want to depict is a big step. But there's no guarantee it's a step in the right direction. You still need to do all the important work, starting with paying them properly, and ending with making a conscious effort to depict the culture appropriately. But simply hiring a few minority authors and claiming you're in the clear? Nope. That's a blatant diversity hire, and it's just a band aid on a systematic illness.
You're putting a lot of word in my mouth here.
Exactly this. If you're going to have an evil monstrous race that is explicitly based on a certain real world culture or race, then you need to have actual people of that culture represented as well.To me, at least in 5e, problem isn’t so much that there are monsters that are derived from stereotypes or caricatures of non Western European cultures, that’s not exactly great, but redoing those monsters isn’t the fix. The real problem is the lack of non-western European societies in 5e. Forgotten Realms is huge, there are areas for the Chinese, Aztec, Zulu, Arabic, etc cultures to be represented like Europe is on the Sword Coast. It’s a shame that is’t happening. Like once you have those cultures represented and developed in not just a one off sourcebook but in adventure books and stuff, the Yuan-ti become less problematic, when the cultures they’re inspired by also hate those evil snake people it becomes better.
Which, in the case of Eberron not having cultures that are derived from real world cultures, would mean genies and coutals and raksashas and oni are an issue. That means effectively:Exactly this. If you're going to have an evil monstrous race that is explicitly based on a certain real world culture or race, then you need to have actual people of that culture represented as well.
Likewise, the problem isn't putting evil monsters in culturally specific clothing. The problem is that that culturally specific clothing isn't seen on any good/neutral characters as well.
Let's go with this one!1. They can't be part of Eberron, betraying the first rule of "if it exists in D&D, it exists in Eberron".
Eberron is owned lock stock and barrel by WotC. At best, the consult with Keith on how to change things to match the new vision, at worst they go ahead without his blessing. There is no scenario where Eberron goes back to Keith and he, unshackled from WotC's mandates, makes a non-all-inclusive "focused" Eberron.Man, if they could be trusted to do Asian, African or American cultures in the first place, we wouldn't be here.
Let's go with this one!
Set Keith Free! Set Keith Free!
Actually, maybe Eberron just gets put on ice with Athas, Krynn, and Mystara as settings too toxic to publish anymore.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.