The "real" reason the game has changed.

Herschel

Adventurer
I had an interesting conversation with my group last night about edition "feel" and felt rather justified in a feeling I've had for a while: time changes everything.

1E and 2E rocked. Why? Well, they were "simpler" and less bogged down by rules and minutia. Stories and settings were great, especially with the emphasis 2E put on them. It was really magical. I played through college and even spent long family afternoons/weekends with the kids when they were young.

Then came the new editions. In 3E prep time went up exponentially when trying to go from 10th level in 1e/2E to 3E. Time I didn't want to spend nor have. I only have a 3-4 hour segment once per week, if that. I especially didn't want to waste it prepping a BBEG who'd just get offed in a 'save or die' spell 3/4 of the time anyway. The system must be crap, right?

Then came 4E. Combat's cooler, more tactical. My prep time is way down. Combat takes longer some times because there's no more "I win NOW" spells. I try to have one combat each 3-4 hour game night we play, maybe two if it makes sense and we have the time. The thing is, the campaign now feels more like a delve string some times. The system must be crap, right?

And change systems? Why should I have to learn a whole bunch of new stuff just to play a game? Why should I spend my precious free time learning to play a game instead of actually playing it? The new system must be crap!

But wait, what really changed? Sure, the rules did, but is that all?

No.

The kids got older. They had other things of their own starting to happen and new interests. Suddenly the neighbor isn't the rogue, she's a girl.

Relationships changed, jobs changed, people got married, people moved away... For a myriad of reasons we didn't have all those long weekends to just hang and play. It's not just a marathon gaming session waiting to happen any more, life gets in the way.

Long prep time? not gonna happen. I have a life.

Story lacking? Why bother, I have a life.

"What happened to the good old days"?

Us. Life. Time.

If you enjoy 3E, you either find more time and/or find more shortcuts.

If you enjoy 4E, you make the conscious effort to give creedence to the story because the system isn't going to push you or remind you.

Otherwise you either go "back" or just give it up all together.

People try to say that young gamers are the future, but we're still the present. Games need both. While editions change, in many cases the bigger changes are actually in us. It's just a lot easier, and sometimes more comfortable, to see the changes in the game.

Thoughts?
 

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Too many damned rules hounds demanding new rules to cover every single situation there is.

And too many damned rules hounds who has to have their own rules and can't accept the rules as is.
 



And change systems? Why should I have to learn a whole bunch of new stuff just to play a game? Why should I spend my precious free time learning to play a game instead of actually playing it? The new system must be crap!

But wait, what really changed? Sure, the rules did, but is that all?

No.
...
Relationships changed, jobs changed, people got married, people moved away... For a myriad of reasons we didn't have all those long weekends to just hang and play. It's not just a marathon gaming session waiting to happen any more, life gets in the way.
...
"What happened to the good old days"?

Us. Life. Time.

You are spot on and you are not alone. Savage Worlds grew out of these same thoughts (and it is not my opinion - this is right from the designer's mouth - http://www.peginc.com/Downloads/SWEX/MakingofSW.pdf ). I don't hate D&D, but it requires more of me than I am willing to give it anymore.
 


Totally agree-

I have a wife (my second, I made a mistake the first time around :D ), an 11 yo, a baby on the way, a full time job, and I just bought a house. Almost every night after work, I go pick up my son from school/his moms, take him back to my house, help w/ homework, cook him dinner, drive him home then come back to my home. I have him every other weekend, and on the other weekends, I have to do all the stuff I could not do the weekend when I have my son and the focus is on him.

And D&D is not even my main hobby.

So I have little time to actually PLAY a game, let alone strive for rules mastery and create tons of mechanical BS through some complicated system. It's a game, and shouldn't be work or a chore- I have enough of that/those already.

And then you have to coordinate with the rest of the players- they have lives too with tons of complications. and responsibilities.

I envy the people who have the time and ability to play regularly for hours, and spend 10s of hours each week creating NPCs and such, but I'm not one of them.
 


Thoughts?

Your experience is... your own?

I've been playing RPGs for over 20 years at this point. Some of my players are the ones I started with. Others are friends that have moved away or found other interests. The new blood are my kids.

Games change, but aside from having stronger opinions about the kinds of games I do, or don't like, and more discretionary income to spend on them little else has changed.

I still need to squeeze prep time amongst competing interests of family, friends, exercise, video games, books, movies, etc.

At the end of the day, however, I'm still coming up with adventures, campaigns, NPCs, monsters, treasure, etc. Judging from my players, old and new, they're having fun -- just like when I started with RPGs.
 

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