Cam Banks said:
It depends on whether you use all of 1st edition AD&D or just the bits you like.
Cheers,
Cam
We never used all of 1st edition, and I never met anybody who did (but I wasn't very well travelled in those days).
I'd be interested to hear if any of you used all of 1st edition.
The bits we never bothered with were :-
[DISCLAIMER I haven't played first edition AD&D for a very long time, so apologies for any errors in the following list]
weapon vs armour adjustments
weapon speeds
bards
psionics
encumbrance
I think the reason for playing 1st edition is it promotes a sense of wonder. You never know what is coming next. Anything could be behind the next door, and one false step could be your last.
The lack of consistency is actually what I like best about 1st edition, and my 3rd edition games have been a lot more fun since I decided to spend more time thinking about cool effects and less time worrying about exactly how the BBEG was able to do the cool thing in the first place. ["3rd edition rules, first edition feel" - that would make a good slogan

]
Half the time in 3rd edition I feel my players are second-guessing me. Sometimes that's handy (i.e. when I've made a mistake!) but at other times its irritating.
Player "What about my attack of opportunity"
DM "No it has improved grab"
Player "Fireballs can't do 14d6 damage"
DM "Its a delayed blast fireball"
Player "I've got too many hit dice to be affected by that sleep spell"
DM "It wasn't a sleep spell"
Player "So he has still spell and silent spell and eschew materials then?"
DM "It wasn't a spell. It was a supernatural ability which mimics the effects of a certain spell. Now if you've finished questioning my running of this NPC can we please get on with the DAMN fight!"