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The Retaking of Forgehold - 4E


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-''Ouch! Glue!? For crying out loud! This will take forever to clean off my armor! Die, scum!''

Mal attacks the kobold. (1d20+8=15, 1d10+4=5, 1d20=3)

The kobold dodges wildly but Mal manages to nick him right on the throat. Not quite a spectacular decapitation, but the foul git falls nonetheless and Mals shouts triumphantly. His joy quickly fades as he realizes he can't yet unglue his feet from the floor and is unable to move away. And he grits his teeth and tries harder.

[sblock]
OOC : Basing myself on the stats of a skirmisher (AC 15, hp 27), I assumed a hit and kill.

Mal failed his save and is still immobilized.

PS: The glue shot would also have done damage to Mal

Damn kobold slings a stone at Mal (1d6+3=7)

Mal has 27 hp left.
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Intended action: Arden steps forward (move; 1 square) and targets any kobold still alive, for a preference for the skirmisher north; if both skirmishers are down, he targets the slinger. Anyway, he tries to leave the last kobold standing alive if he can (standard; magic missile 19 vs reflex; 8 dmg )

Leave at least one of them alive!

OOC:Apparently, you can choose to knock an enemy unconscious instead of killing it when reducing him to 0 hp. Maybe we can get some information from one kobold if we interrogate him?
 
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[sblock=OOC]for some reason, Angel moved 2 squares left since my last turn. No matter, I like this spot :P[/sblock]

Angel once again releases some dark eldritch magic from her finger tips and graceful shoots a purple bolt at the Kobold Skirmisher to the left of Telsayn, but the bolt flies past the little critter and explodes on the wall behind him.

[sblock=EldritchBlast]Eldritch Blast To the Skirmisher (1d20 4=13, 1d10 4=14, 1d6=1)[/sblock]

"I think I need some practice for this..." She sighs
 





"Stand still and be squashed, rodent!"

[sblock]Fearsome Strike (1d20+6,2d8 4=[3, 6], [2, 1, 4]) - Uh, not sure I'm reading this right, but if I am, I missed. I'm not rolling two dice again in a single roll on Invisible Castle.[/sblock]

The sight of Telsayn struggling against the two kobolds inspires Mal, and redoubles his efforts to free himself, and breaks free. (Channel Divinity: Divine Mettle, target makes a save with +4) Mal's free save (1d20+4=17)

Telsayn, however, is still trapped by the glue. 1d20=9
 

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