Name: Angel Wolfe
Race: Human
Class: Warlock (infernal)
Level: 1
Gender: Female
Age: 19
Height: 5'8"
Weight: 135
Attributes:
Strength: 10 (+0)
Constitution: 18 (+4)
Dexterity: 10 (+0)
Inteligence: 16 (+3)
Wisdom: 8 (-1)
Charisma: 14 (+2)
Alignment: Unaligned
Deity: -none-
Languages: Common, Deep Speech
Initiative: +0
Speed: 6
Passive Insight: 14
Passive Perseption: 9
Defence:
Armor class: 15
Foritude: 15
Reflex: 15
Will : 14
HP: 30
Healing surges: 10
Healing Value: 7
Skills:
Acrobatics: 0
Arcana: +3
Atheltics: 0
Bluff (trained): +7
Diplomacy: +2
Dungeoneering: -1
Endurence: +4
Heal: -1
History (trained): +8
Insight (trained): +4
Intimidate: +2
Nature: -1
Perception: -1
Religion (trained): +8
Stealth: 0
Streetwise (trained): +7
Thievery: 0
Class Features:
Curse (1d6)
Shadowwalk
PrimeShot
Dark One's Blessing
Powers:
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At-Will
Eldritch Blast (range 10)
+4 vs reflex. 1d10+4
Hellish Rebuke (range 10)
+4 vs reflex. 1d6+4 (fire). 1d6+4(fire) if I take damage before the end of my next turn
EyeBite (range 10)
+2 vs will. 1d6+2. I am invisible to my target until the start of my next turn.
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Encounter:
Diabolical Grasp (range 10)
+4 vs fort. 2d8+4. slide target 4 squares
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Daily:
Flames of Phleogethos (range 10)
+4 vs reflex. 3d10+4 (fire). ongoing 5 (fire)
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Feats:
Human Perseverance: +1 to saving throws
Action Surge: +3 hit after using an action point
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Equipment:
Dagger (1lb)
+3 vs ac. 1d4
Leather Armor (15lb)
+2ac
Standard Adventurer's kit: (33lb)
[sblock=Standard Adbenturer's Kit]
Backpack (2lb)
BedRoll (5lb)
Flint and Steel
Belt Puch (.5lb)
Trail Rations (10) (10lb)
Rope, Hempen (50ft) (10lb)
Sun Rods (2) (2lb)
Waterskin (4lb)
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59gold.
49lb / 100lb
Description:
[sblock=Description]
Angel is a tall, attractive young woman with long flowing black hair and deep blue eyes. Her unusual pale skin suggests she spends more time indoor than outdoor, or simply avoids the sun. She doesnt smile much and is generaly pretty shy and will avoid social confrontation unless necessary. Her usual attire consists of tight dark leather pants with high boots decorated with belts and buckles. She wears a finely crafted leather armor, designed like a corset. Most often than not, she wears a hooded cloak on top of she armor. Her eyes can be seen shinning with fiery magic when she fires her infernal powers...
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Backstory:
[sblock=Backstory]
Angel was raised within one of the too many wicked cult of Orcus. She grew up seeing many horrors a child should never see. In her late teenage years, her father, one of the leader of the cult, saw her potential and wanted to prepare her to take over his role when he dies. He had her successfully perform a ritual to make a pact with a demon. Angel did not wait much longer and used her newfound powers to escape the cult and start her life over. For the past 2 years, Angel been traveling, hiding and always on the move hoping that the cult of orcus never find her again.
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Advancement:
[sblock=Advancement]
at level 2:
feat: Linguist (Primordial, Supernal, Abyssal)
UtilityPower:
Fiendish resilience (daily) gain temporary HP 5 + constitution mod.
at level 3:
Encounter Power:
Fiery Bolt. range 10
con vs reflex. 3d6+con (fire). All adjacent creatures take 1d6+con+int(fire)
at level 4:
Feat: Arcane Initiate. Arcana skill training.
Encounter power:
Scorching burst. burst 1 in range 10
int vs fortitude. 1d6+int (fire)
Ability increase: +1 constitution, +1 intelligence
at level 5:
Daily Power:
Hunger of Hadar. Burst 1 in range 10
Zone of darkness, block line of sight. 2d10(necrotic)
sustain (minor):
each creature in the zone. +con vs fort. 1d6+con (necrotic)
at level 6:
Feat: alertness
Utility Power:
Feyswitch (encounter) range 10
me and a willing ally switch place through teleportation.
at level 7:
Encounter Power:
Howl of Doom. Close blast 3
con vs fortitude. 2d6+con (thunder). Push targets 1+int squares
at level 8:
Feat: Improved Initiative
Ability Increase: +1 constitution, +1 intelligence
at level 9:
Daily Power:
Iron Spike of Dis. Range 10
con vs reflex. 3d10+con. target is immobilized (save ends)
at lv10:
Feat: Toughness
Utility Power:
Shielding Shades (daily). personal, immediate reaction.
damage received is reduced to 0.
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