The Return of House Rules: A Fractured Community

Belen

Legend
It has certainly been a busy night for our community. Of course, we have had a few months of almost constant debate about a single issue: 3.5. The truth about 3.5 is that no one except new players will use the entire rule set. Personally, I had no houserules for 3e. It was a refreshing change from 2e when I needed a whole number of house rules to play a smooth game. The ease of use of 3e made me an avid fan of the system. For the very first time, I could get new players into the game with rules easier enough that they would stay with the game.

I am not saying that 3.5 is a bad system. However, I am saying that for the very first time, I am considering house rules for my 3e game. While I really like a lot of the "clarifications" made to the 3.5 rules set, the sheer number of "new" rules are horrible. No matter what people may say, I have had players in my game take more than a year to learn the current rules! These same players now have to go back and relearn them. Now I have to return to house rules to run a smooth game. Yay for WOTC. They have succeeded with one revision, in fracturing the community of DnD players.

Many of you deride Monte's concept of mastery, stating that in a few weeks masters will develop on EnWorld and that will trickle down to the games? How in the world can anyone make this statement?! I am the only person in my game that knows EnWorld exists. Why? Because as the GM, it is my job to know as much of the game as possible. What am I supposed to tell my players: Go on EnWorld and spend hours reading threads so that you can understand the rules quicker. Please. My players work and attend school, or both. They barely have time to read up on campaign materials much less get on EnWorld to read rules discussions.

The truth is that most players learn rules when needed. Now, we have to relearn and take valuable game time flipping through books AND having those annoying discussions about them for the second time. Whoop...eeee.

Finally, no matter what people say, we are a fractured community. People that had 3e in common, now debate the finer points of 3.5. When most of us used 3e, now we have a hybrid. We will have 3e users, 3.5 users and hybrid game users. New players will not go from one game to another using a single rules set. Instead, they will have to learn hybrid games and pages of houserules.

Some of you already houseruled, but EnWorld is a minority. Our community is made of GAMERS, not weekend warriors. You houserule from experience while a good number of people stick to the rules. I see 3.5 as a nagtive impact on our community.

Of course, I am now ready to be flamed. The trouble is that most of the flamers tend to attack the person rather than make a coherent counter-argument. Those of you who have decided that the 3.5 revision is da bomb probably will not listen and flame as a general course, but I would be pleasantly surprised if we had a good debate.

Dave
 

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The truth about 3.5 is that no one except new players will use the entire rule set.

No, that is far from the truth, it in fact sounds distinctly like a lie or purposeful mis-communication of the facts.
 
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A few points, if I may.

BelenUmeria said:
Personally, I had no houserules for 3e. It was a refreshing change from 2e when I needed a whole number of house rules to play a smooth game.

Personally, we already had house rules - small ones, and ones that fit on a single page or less, but they were there. Our Rangers used double weapons without penalty; our Sorcerers had spell points like Psions; our Paladins looked different. This really won't be that different.

Many of you deride Monte's concept of mastery, stating that in a few weeks masters will develop on EnWorld and that will trickle down to the games? How in the world can anyone make this statement?!

Because unless I am mistaken, the majority of active ENWorlders are DM's, and in most groups that I have seen the DM's are the ones who get the group up to speed on everything from house rules to the way the actual rules work. If the ENworlders understand it, then at some near future point after that, their players will understand it too.

What am I supposed to tell my players: Go on EnWorld and spend hours reading threads so that you can understand the rules quicker. Please. My players work and attend school, or both. They barely have time to read up on campaign materials much less get on EnWorld to read rules discussions.

No, these details will come out in play. And in fact, it will likely be 6 to 12 sessions, but most of the biggest changes will filter in as used. As you say:

The truth is that most players learn rules when needed. Now, we have to relearn and take valuable game time flipping through books AND having those annoying discussions about them for the second time. Whoop...eeee.

It ain't as fun as playing, to be sure, but I don't really think the rules debates are going to be as significant. Last time around, we had many new mechanics to learn, and many paradigms are broken - Op attacks, DC's and reversed AC's, Sorcerers and preparation, Skill points and feats, etc.

In this round of changes, even sweeping changes like the DR system, the spell school revisions, and the Ranger/Barbarian/Bard/Druid changes will be smaller because they already follow the given core mechanics, and are more refinements of them. In truth, the character of 3.5e seems to be that of putting reins on some issues that the designers felt were runaway, and that seems to be the core discontent.

Problems with squares instead of feet? Ranges are still in feet, unless I'm mistaken. Problems with 10' wide horses? The 3e comabt rules have ALWAYS been the "electron cloud" theory of miniatures use, so I have no problem with horses being the same size as their threat ranges, which really all this change seems to do.

Finally, no matter what people say, we are a fractured community. People that had 3e in common, now debate the finer points of 3.5. When most of us used 3e, now we have a hybrid. We will have 3e users, 3.5 users and hybrid game users. New players will not go from one game to another using a single rules set. Instead, they will have to learn hybrid games and pages of houserules.

There is a site called Dragonsfoot.org, which is a great example of watching a fractured community still rally around a flag. You have people whose favorites range of Classic OD&D, to Basic D&D, to 1st and second edition, still supporting one another with material ALL can use. Their focus is pre-3rd edition, yet they even support 3E, so this is the kind of model we need to keep in mind when discussing a fractured vs. united community. Gamers have ALWAYS been a Confederacy, it's just that the present always seems worse than the past if there are changes we don't agree with.

Some of you already houseruled, but EnWorld is a minority. Our community is made of GAMERS, not weekend warriors. You houserule from experience while a good number of people stick to the rules. I see 3.5 as a negative impact on our community.[/qutoe]

Which is why more of them will change over to 3.5e without batting an eye. Just as they did with 2nd edition, when first edition was obsolesced.

Those of you who have decided that the 3.5 revision is da bomb probably will not listen and flame as a general course, but I would be pleasantly surprised if we had a good debate.

Dave [/B]

Prepare youself for pleasant surprise. :) Most of us here are not for flaming, though a minority can color the perceptions of the majority. I'm open for debate, but I myself am still waiting to see what the ultimate impact will be. I suspect a closer situation to what happened between 1e and 2e, than what happened between 2e and 3e.
 

My point with regards to a fractured community. With 2e, my gaming community was my group. Places like EnWorld did not exist. EVERY group had a different set of standards and house rules that they playes by. Why? 2e rules stunk without some source of house rules.

My experience is that 3e just does not have the variety or need for a lot of house rules. The rules are good enough that most house rules come from DM/ group style rather than a real need for a rules fix.

If I did use any house rules, they were the flavor variety. I did not have any trouble with the rules or even Harm! Heck, I never had dumb enough major opponents that would let a cleric close, but that is another debate.

3.5 is a hybrid of 3e. Period. 2e was not a hybrid. You played 2e or 3e, but not a hybrid of the systems.

Now 3.5 comes along claiming to be a revision and instead getting closer to a new edition and we WILL play hybrid games. Fractured community. Now we have two official versions of 3e put out by WOTC. We will get hybrid games. And at least 50% of polled users on the WOTC boards are claiming to use a hybrid version of 3e. 2e lovers are not a fractured community. They are simplely people who like 2e and peeled away from the majority.

Now, we have a number of people who will hybridize. The 3e community is fractured.

Better to have 4e than 3.5. The majority would have switched to the new edition. 4e would leave a small 3e community left over, but the majority would not be using hybrid rules.

3.5 by its nature leads to a ton of house ruling. Just the debates we've had to this point show how fractured we have become.
 

HellHound said:


No, that is far from the truth, it in fact sounds distinctly like a lie or purposeful mis-communication of the facts.

Actually, it's a miscommunication, and I doubt it was done through malice. (Probably more naivite)

I have, to this day, never seen someone play AD&D 2nd edition as-written--even just limiting themselves to the rules in the books. Either non-optional rules are ignored, or house rules are used with gusto.

In 3e, having played a bit more in games that are less custom, I still have yet to use most of the rules. I've never seen a player summon a monster, I've never had a player go out and sing for their supper in 3e (I got sick of that in 2e), etc., etc.

In any system, almost no one will use all of the rules--the required circumstances simply don't come up.
 


I have 11 pages of house rules for 3.0. Hopefully, I'll be able to reduce that number with 3.5. I anticipate that I will be able to remove some rules, and I will probably add some new rules (spell focus to +2, not +1, removing the weapon handedness rules, etc.).
 

BelenUmeria said:
3.5 is a hybrid of 3e. Period. 2e was not a hybrid. You played 2e or 3e, but not a hybrid of the systems.

Back in the days of 2e, we played a hybrid of 1e and 2e - because we did not like some of the changes to 2e. And this is with no less than 3 separate game groups over a 10 year time span.

3.5 by its nature leads to a ton of house ruling. Just the debates we've had to this point show how fractured we have become.

However, I cannot see a difference between the debates over 3e rules that we have had over the past three years, and the recent debates over 3.5 rules. People are going to debate rules whether they are sound or not; rules debates do not imply fracturing by themselves.

Frankly, if I had a dime for every time the past three years I've read the phrase, "Well, I'm house ruling that," or "That looks like the first house rule for 3e I'll ever use," I could afford to take every single member on this board to Gencon.

All expenses paid.

Twice.

:)
 

It does seem to me that there will indeed be a period (maybe months, maybe a couple of years) where folks in our community won't all be "playing the same game" in a sense. But you know what -- in my opinion, having seen the new rules, the two are not so far apart, really. We'll mostly be talking the same language. And even if we're not always on the same page rules-wise, that's no reason to think we won't be able to still be able to hang together as a community.
 

Again we're thinking of EnWorld. I know far many more GMs that never use EnWorld than I do who do. Most of the weekend warrior GMs stick to the rules. Sometimes they have a rules lawyer in the group who reads through EnWorld.

The EnWorld community now has to deal with two versions of the same game.

I'd say that most will hybridize with the fringe groups either playing strict 3e or 3.5.

This is just not a good effect. Some people will write rules based on 3e, some on 3.5, some on hybrid designs.

4e would be better. 3.5 is a mess.
 

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