The Return of the Grell?

Piratecat said:
Dude, it's a giant flying brain. With a BEAK. And tentacles.

I mean, what's not to love?
Stop it! You're making me tingly all over :D

Imret said:
Why is it that the most ridiculous monsters (grell, flumph, etc) from old editions inspire such love?

Seriously speaking, a whole lot of monsters which are generally iconic are equally stupid. Take the vampire, for example. It's a dead guy who sucks blood. And can climb on walls. And turns into a bat or a wolf. Or a cloud of gas. And gets repelled by mirrors and garlic. It's a totally ludicrous concept, but since it's been around for centuries, few people notice that.

And don't even get me started on flying eyeballs with tentacles with more little eyeballs on them, which shoot rays at people. Or flying lizards which breathe fire and spend all their time sitting around on piles of gold. Most definitions of what's "ridiculous" are arbitrary and based on habit, more than anything else.
 

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shilsen said:
Seriously speaking, a whole lot of monsters which are generally iconic are equally stupid. Take the vampire, for example. It's a dead guy who sucks blood. And can climb on walls. And turns into a bat or a wolf. Or a cloud of gas. And gets repelled by mirrors and garlic. It's a totally ludicrous concept, but since it's been around for centuries, few people notice that.

And don't even get me started on flying eyeballs with tentacles with more little eyeballs on them, which shoot rays at people. Or flying lizards which breathe fire and spend all their time sitting around on piles of gold. Most definitions of what's "ridiculous" are arbitrary and based on habit, more than anything else.

And those short, stout guys that like to drink, and those skinny tree huggers with pointy ears...
 

A combination of Draconomicon and the Dune books made dragons make sense for me. Confused a touch? Lemme explain.

First, let's redefine a few things. Let's suggest that both food and all products of civilization are, in this terminology, "energy"; wealth (coins, art, trade goods, etc), magical power, the ability to move armies and seize territory, etc. So the constant struggle of Prime Material life produces 'energy'. This energy accumulates, slowly but surely, in a never-ending escalation; inflation, larger and larger armies, better and better weapons, more powerful spells. In our own history, deleting magic from the argument, this has taken us from throwing rocks at our own shadows to exploring the vast gulf between the stars (admittedly, in a very narrow line through it...).

Now, enter the dragon. Spellcasters almost without peer. At the height of their power, there is very little on the Prime Material that could match them in any regard. They covet wealth almost to the point of insanity, their unending arrogance means they lead or they're not interested, and when they're about to die, they devour their hoards and leave nothing to their descendants.

They're the ultimate energy consumers of a planet, and likely why civilizations have been around for 10,000 years (say, FR's elves) without significant advancement. They're like conduits that dump all that accumulated energy off-world.

But hey, I might simply be talking out the wrong orifice. Works for me, though.

/hijack

p.s. I agree with you on beholders. What the hell were they smoking that night? Nevertheless, it wouldn't be D&D without them...despite the fact I'll bet about 10% of DM's ever actually USE them. YMMV.
 

shilsen said:
*quick-draws a pun and shoots Remathilis*

Now he's out in the street, checking the sun,
And gets killed by a car as he goes for his pun...

And thus ends the saga of the last punslinger...

The Auld Grump, anybody read Barbara Hambly's Time of the Dark? Suspisciously grell like creatures in there...
 


The Flumph is mostly popular as an in-joke on the Internet.

Though I use the Flumph as an extraplanar critter, coming from a weird alien world full of fungus, oozes, formians, and araneas (somewhat inspired by Dendri from BCD).
 

Darkness said:
I doubt the flumph is that popular.

Sez you, hippie.

This thread actually inspired me. I have a "psychal" template that I wrote for the 3.5 conversion of Of Sound Mind; it's a psionic template that gives physical, psi-warrioresque powers to normally non-psionic creatures. Last night I advanced a grell to 16 HD and dumped the psychal template on it, then spent a minute figuring out exactly how badass it would be.

It's pretty darn scary.
 


Wisdom. For it to be a true D&D campaign, you have ten commandments that must be respected.
  1. At the first levels, kobolds and goblins you shall slaughter.
  2. Orc barbarians with greataxes, you shall encounter.
  3. Dungeons you shall plunder.
  4. At least one Beholder you shall fight.
  5. Your mind flayed by Illithids you shall experience.
  6. Befriend Flumphs, you shall do.
  7. Your campaign shall feature a fight with a dragon.
  8. Your campaign shall feature a negociation with a dragon.
  9. A damsel in distress you shall save.
  10. A severe paranoia with regard to traps you shall have.

When you've checked all ten boxes, congratulations, you've played in or run a true D&D campaign.
 


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