AbdulAlhazred
Legend
I agree..... but thats central to the whole archetype of what a theif IS. D&D has always had times when:
the bard having the fun charming a princess to get some vital info while the party lounges
the rogue is having fun, slicing throats while the party waits
the fighter is having fun, charging straight at the big boss, or intimidating weaklings in the tavern while the party supports and heals him
the wizard rains fire down on the enemy minions, while the party waits and stays away from the fireball
This is central to D&D. Sure there are times when thats annoying but its the DMs job to MANAGE it. There are sooo many ways to manage it. Maybe you invite the theif player to come an hour early one night, or maybe you tell the party, he guys, this is his moment to shine, have some nachos, dont worry theres some you moments soon. Or maybe you "timeslice" and make sure theres some thing interesting for everyone.
What you DONT DO is completely change a central tenant of the game by
making everyone equally useful at all times, and rejig the game based on assumptions that its a miniatures game that everyone can autoheal to stay in combat. We tried that it was ok, but it didn't feel like D&D to a lot of people.
Again, show me the rules that don't let you do all of those things in 4e. They don't exist, and we do all these things all the time in our game. Every one of them is included in 4e, so I just don't get what it is you guys want to bring back that doesn't already exist, except maybe for very specific mechanical implementations. I'm honestly just stumped.
I mean, I'd be fine if the 5e rogue's sneak attack works a bit differently and is harder to set up but does more damage in one shot for instance. I think that could be engineered and it sounds fine to me. Likewise I'm all for there being some mechanism to say one PC is especially good at picking a pocket and another guy is especially good at opening a lock. I just don't see where there's a really significant difference between editions overall on the main points of being a rogue/thief/whatever.