The Revised Marvel Universe (M&M2)


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Full character sheet

jkason: According to my amateur eye, your stats are all fine. I'll edit you into the 'complete' section. Regarding your drawback, if you want to make it a character drawback, I'd say a -4 is fair.

Cool. I think I have all I need to finish out the other stats, then, so...

[sblock=Basic Info]Concept: Alien-empowered adventurer
Occupation: Student (college)
Real Name: Kai Pak
Legal Status: Citizen of the US
Identity: Secret (known to parents)
Place of Birth: Richmond, Virginia
Marital Status: Single
Living Relatives: Cecila Pak (mother), Jacob Pak (father)
Height: 5'10"
Weight: 190 lbs
Eyes: Brown
Hair: Black
Age: 19[/sblock]

[SBLOCK=Stats]POWER PAK (KAI PAK) [150pp]
PL 10 Hero


ABILITY SCORES [16pp]
STR 10
DEX 16
CON 14
INT 10
WIS 10
CHA 16

ATTACK, DEFENSE, and SAVES [25pp]
ATTACK +5 (+9 when shrunk)
DEFENSE +5 (+9 when shrunk)
TOUGHNESS +5 (+10 when shrunk)
FORTITUDE +5
REFLEX +6
WILL +5

SKILLS [7pp]
ACROBATICS [5]: +8
BLUFF [5]: +8
ESCAPE ARTIST [5]: +8
MEDICINE [4]: +4
NOTICE [4]: +4
STEALTH [5]: +8 (+20 shrunk)

FEATS [17pp]
DEFENSIVE ROLL [3]
DISTRACT (BLUFF)
DODGE FOCUS [3]
FAST OVERRUN
IMPROVED OVERRUN
INSTANT UP
MOVE-BY ACTION
PRECISE SHOT [2]
QUICK CHANGE [1]
TAKEDOWN ATTACK [1]
UNCANNY DODGE (VISUAL) [1]


EQUIPMENT [1]

Commlink
Flash Goggles
Gas Mask
GPS Receiver
Night Vision Goggles

fluff: Pak's equipment is integrated into the costume / harness his parents designed for him.


POWERS [89pp]

note: free action 1/round to change active discipline (see drawbacks)

Acceleration discipline:

* Flying Charge (Strike 10, limited: must move first -1/r) 5PP
* Spectrum Flight (Flight 6) 12PP
--(linked: Light Control 3 +1/r Action (move), -1/r Range (touch)) 6PP

Density discipline:

Density (hyper-dense) (24 PP) all linked:
* Immovable 1 (1PP)
* Protection 5 (Impervious +1/r) (10PP)
* Shrinking 12 (Feat: Growth strike +1, Drawback: Full Power -1) (12 PP)

Feat: Alternate Power: Density (Cloud Form) (1PP for powers up to 23 pp):
* Flight 2 (4PP)
* Insubstantial 2 (10PP)
* Obscure 4 (All visual +2/r, Flaw: Range (touch) -1/r) (4PP)


Energy discipline:

* Power up (Corrosion 5, Vampiric** +2/r, Distracting -2/r) (10PP)
* Power ball (Blast 10, fades -1/r) Recharge: 'vampiric' corrosion (10PP)

**'Vampiric' seemed the closest extra to my intent: namely, disintegrating something (a successful corrosion attack) recharges the blast power at a rate of 1r/corrosion attack

Gravity discipline:

* Hypergrav (Friction Control Increase 3) (9PP)
* Low-grav jump (Leaping 4) (4PP)
* Applied gravity (Super-Strength 5, duration Sustained -1/r) (5PP)
* Null gravity (Super-Movement: Slow fall) (2PP)
* Directional gravity (Super-Movement: Wall Crawling) (2PP)

DRAWBACKS: Limited power access [-4 PP]: Kai can only access one of the four Kymellian power disciplines (Accelleration, Density, Energy, or Gravity) at a time. Switching disciplines is a free action usable once per round. Very common, moderate limitation

HERO POINTS: 1
COMPLICATIONS:

Family: Especially since they talked him into this hero gig, Pak is especially close with his family. Their approval is important to him. Additionally, since they know his secret, there's always the risk that they might let it slip in the wrong 'proud parent' context.

Alien Intervention: Whitemane obviously felt Kai was fit to transfer his powers to, but that doesn't mean that his home planet would approve. Kymellian power disciplines are something of a 'government secret,' and having a human running around using them may not sit right with the Powers That Be.

Nemesis: Kai rescued his parents and essentially ended the shadow cabal after their secrets, but what he didn't know was who was funding the organization: Norman Osborne aka The Green Goblin. Having recovered footage of a masked Kai using his newfound powers to save his parents, Osborne has sworn to make Power Pak pay for his interference.

ABILITIES 16 + SKILLS 7 + FEATS 17 + POWERS 89 + COMBAT 14 + SAVES 11 -4 DRAWBACK = 150[/SBLOCK]

[sblock=Background]Kai Pak always felt alienated, but when an actual alien, a Kymellian calling himself Aelfyre Whitemane, showed up at his bedroom window one night and saved Kai from the shadow cabal trying to kidnap his entire family for his scientist parents' advanced research, things got really crazy.

Aelfyre was mortally wounded protecting Kai, but gave him the ability to rescue his parents by transferring some measure of his otherworldly abilities over gravity, mass, acceleration, and energy to the teen.

After freeing his family, Kai found he couldn't go back to living a normal life. That might have had something to do with his parents insisting he 'owed it to the world.' He never could say no to the folks, especially after they build him a snazzy suit outfitted with some high-tech bells and whistles to help him do the job.

And thus, Power Pak was born.[/sblock]
 
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Relique: Your guess is pretty much spot on. I haven't thought too seriously about which specific events have happened within our continuity, but we can work it all out as we go along.

Voda Vosa: As I suspected.

WD: Farewell! See you in the other two games we're in together.

jkason: Power Pak is totally cool.
 

Relique: Your guess is pretty much spot on. I haven't thought too seriously about which specific events have happened within our continuity, but we can work it all out as we go along.

Voda Vosa: As I suspected.

WD: Farewell! See you in the other two games we're in together.

jkason: Power Pak is totally cool.

I'm kinda surprised there's been no comment on Franklin's background.
 

Ah, yes. I read that part while I was in class and couldn't post. Sorry!

[sblock=Insight]It's exceptionally good. I really loved the comic script format, and having Galactus as a background character gives me a ton of hooks.

In short: I dig it.[/sblock]
 

Though Delta Prime was a Weapon Test subject, I decided that Delta Prime's primary nemesis will have nothing to do with Weapon X Plus. Instead, her nemesis is a "big" time player that is not relegated to the X-Verse, but instead has emnity for all life....

[sblock=Delta Prime's Nemesis]
ULTRON

Did I happen to mention he also has a thing for Androids and Cyborgs?​
[/sblock]
 


Gambit

[SBLOCK=Background]Abandoned at birth due to his burning red eyes, the child who would one day become Remy LeBeau was kidnapped from his hospital ward by members of the New Orleans Thieves' Guild who referred to the child as "le diable blanc" - the white devil. They believed he was the child that had been prophesied to unite the warring Guilds. Soon after, Remy was placed in the care of a gang of street thieves who raised the child and taught him the ways of thievery.

Later, when he was around ten years old, Remy attempted to pick the pocket of Jean-Luc LeBeau, then-patriarch of the Thieves’ Guild. Jean-Luc took the boy in off the streets and adopted him into his own family. As part of a peace pact between the Thieves’ Guild and their rivals, the Assassin’s Guild, a marriage was arranged between Remy and Bella Donna Boudreaux, the granddaughter of the head of the Assassin's Guild. However, Bella Donna's brother Julien objected to the marriage and challenged Gambit to a duel. Remy won his duel and Julien had to recognize Remy's right to the mariage. Julien, enraged by his defeat, left New Orleans.

For the next years, Remy and Bella have been playing the diplomat, trying to maintain the non-aggression pact that have been establish between the two guild. But New Orleans have started to be a target of many Super-Villains. First, the hurricane Katrina, enhanced by the power of a weather control mutant have strike New Orleans seriously. Five years after, the city was starting to grow back when a battle on the oil platform Deepwater Horizon was blown off and create a large oil spill that devastate the sea around the city, striking it's economie. Not a year later, another villain created a tidal wave that strike the city, demolishing all that have been build during the last years, striking a deadly blow at the city.

During those hard years, the two guilds bond have suffered but have been kept by Remy and Bella effort. But Remy was not please by the treatment his home city has suffered and the lack of help it has received from the different "heroes" organization. It is then Remy have contacted by an organization...[/SBLOCK]

[SBLOCK=Nemesis]Julien Boudraux: Julien have been killed by Gambit in the normal Marvel world, so there is very few information about him. But Julien's sister, Bella Donna is a mutant, so it is easy to make him too a mutant, so feel free to make whatever power you wish or need for your plots. [/SBLOCK]

[SBLOCK=Stat]PL 10 [150pp]
ABILITIES: [26pp]
Str 16 (+3) Dex 26 (+8) Con 16 (+3) Int 12 (+1) Wis 10 (+0) Cha 26 (+8)

SAVING THROWS: [4pp]
Toughness +10 (3 + 2 Feat + 5 Protection)
Fortitude +5 (3 + 2 Save)
Reflexes +10 (8 + 2 Save)
Will +12 (12 Mind Shield)

COMBAT: [30pp]
Base Attack +9 (melee +9, range +9, grapple +12)
Base Defense +6 (Defense 20, flatfooted 13)
Initiative +0

SKILLS: 40 ranks [10pp]
Acrobatics 6 (+14)
Bluff 8 (+16)
Gather Information 4 (+12)
Knowledge (Streetwise) 4 (+5)
Language 1 (English - French)
Notice 3 (+3)
Sleight of Hand 8 (+16)
Stealth 6 (+14)

FEATS: [4pp]
Dodge Focus [Rank 4]
Defensive Roll [Rank 2]

POWERS: [74pp]
Charge
..Corrosion [Rank 10 : 22PP]
....Power Feat: Trigger [Damage dealt after 5 round]
....Flaw: Limited [Object only]
....Linked: Strike [Rank 10]
......Power Feat: Trigger [On destruction of item]
......Extra: Area [Blast]
......Flaw: Limited - Rank by Weight

AP: Card Throw
..Power: Blast [Rank 5 : 1 PP]
..Extra: Area [Shapeable]
..Extra: Autofire

Mind Shield [Rank 11]

Enhanced Ability [20PP]
..Deterity [Rank 10]
..Charisma [Rank 10]

Emotion Control [Rank 10 - 10 PP]
..Limited - Love

Device: Armor [Rank 1 - 4 PP]
..Protection [Rank 5]

Device: Telescopic Staff [Rank 2 - 6 PP]
..Strike [Rank 7]
..Shrink [Rank 4 - Limited: Staff only]
..Power Feat: Migthy

HERO POINTS: 1

Abilities 26 pp + Skills 10 pp + Feats 6 pp + Powers 74pp + Combat 30pp + Saves 4pp = 150 pp[/SBLOCK]

[SBLOCK=Power Deatil]I based Gambit power on the description I found here.

For his charging power, I decided to use Corrosion:

When he charge the item, his structure weaken (Toughness is reduced). After a moment (thus, Trigger: 5 rounds), the item explode (Corrosion damage kick in and destroy the item). When the item explode, it create a blast. (Area Blast, center on the item, which I choose Strike) The blast is limited to the item weight (Flaw: Rank limited by weight), limiting the damage done by the blast.

For his card throwing, it is both from power and precision, thus Rank 5 Blast. He can quickly throw many card (Autofire) and can spread them through a small area (Extra: Area Shapeable)

The source above state he has supernatural agility (Enhanced Dex) and his charging power also ward him from telepathy (Mind Shield)

He can also charm people (High Charisma) and easily convince them (Emtion Control - Love only).

Also, we always see him with his flexible armor (Device: Armor) and usually fight with his telescopic staff (Device: Staff). The staff can be reduce in size to the size of a club, allowing him to more easily hide it within his trench coat.

Does all that sounds reasonnable?[/SBLOCK]
 

Work in progress, posting so I can finish.

Mechanics are up (except skills)...suggestions/comments welcome.

[sblock=Sheet]Name: Valeria Richards / Von Doom
Gender: Female
Age: 16?
Size: Medium
Height: 5' 5"
Weight: 124lbs
Hair: Blonde
Eyes: Blue

Power Level: 10
Power Points: 150
Experience Points: 0
Hero Points: 1

ABILITIES 22
STR 10 (0 PP)
DEX 12 (2 PP)
CON 12 (2 PP)
INT 20 (10 PP)
WIS 14 (4 PP)
CHA 14 (4 PP)

SAVES 11
Tough +10 (+1 Con + 9 power)
Fort +5 (1 +4) 4pp
Ref +5 (1 +4) 4pp
Will +5 (2 +3) 3pp

COMBAT 20
INIT +1
BASE DEF +4 (8 PP)
DEF 20 (10 + 4 Base + 6 Power)
FLAT-FOOTED 12
BASE ATT +6 (12 PP)

SKILLS 40 SP (10 PP)


LANGUAGES (0 ranks)
--English

MOVEMENT
SPEED 30/60/120

FEATS (5 PP)
Attractive 1
Inventor 1
Improved Initiative 1
Equipment (10pts) 2

POWERS (82)
Create Object (PF Subtle 2, Stationary, Extra: Movable) +10, 33pp
Blast (PF Accurate 2) +8, 18pp
Flight (PF Subtle 2) +4, 10pp
Shield +6, 6pp

Device (Hard to lose Armored Suit, 15pts) +3, 12pp
- Protection +9, 9pp
- Enhanced Strength +6, 6pp

Gadgets (Flaw: Action, Flaw: Limited - Workshop Only, Drawback: 1 min action, 5pts) +1, 3pp

DRAWBACKS

EQUIPMENT

COST
Abilities [22]
Combat [20]
Saves [11]
Skills [10]
Feats [5]
Powers [82]
Drawbacks [0]
Total [150]
Unspent [0]

NOTES


DESCRIPTION


HISTORY


[/sblock]
 

Relique: Wonderful choice for Nemesis. I'm ashamed to say I didn't have any plot ideas using that character until you mentioned it. But now...we'll have to see.

Voda Vosa: Dare you challenge the GM!? I'll have Galactus show up and eat your character, young man.

Velmont: Love the background. I like your choice of nemesis. It gives me a lot to work with! I'll make sure Gambit is added to the Complete list.

Shayuri: Looks good so far!
 

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