I'm mostly thinking of OSR systems, but the question can apply to all editions...
In a dungeon, what's the breakdown you think is best for encounters, traps, combats, general exploration (pure thematic rooms)?
Like if you purchased a mega-dungeon that had around a 33% split between encounters (split between hostile, possible friendly or neutral), 33% of exploration and theme (empty of traditional challenge), and about a 16%/16% split of traps and empty rooms, would that feel like a good split? Could you and your players be engaged with that?
In a dungeon, what's the breakdown you think is best for encounters, traps, combats, general exploration (pure thematic rooms)?
Like if you purchased a mega-dungeon that had around a 33% split between encounters (split between hostile, possible friendly or neutral), 33% of exploration and theme (empty of traditional challenge), and about a 16%/16% split of traps and empty rooms, would that feel like a good split? Could you and your players be engaged with that?