WizarDru
Adventurer
True, but you're also not a d20 modern character, trying to escape the Nakitomi towers after Hans Gruber and his terrorists have taken it over, either, where you and your friends have managed to make it to the executive board room, but you're the only programmer who can rewrite the elevator locking routine and knows how to get admin level access to do it.die_kluge said:I do like your suggestion, but I want to avoid the idea that things are there just because there is a rogue. I mean, I'm a programmer. I don't think I've ever been in a situation where a woman has rushed out of a building and yelled, "Is there a program around? I need someone to write a C program!" In the real world, that just doesn't happen. Likewise, I'm not going to just put in traps just to give the rogue some sense of being. Like I said, however, I do like your idea of letting the rogue stay busy while the others fend off creatures. That's a nice balance, and I might have to implement something like that.
In fact, from your description, it sounds like you've done the exact opposite...you've removed the possiblity of traps and similar dangers, specifically to prevent the rogue from functioning, because you don't like the dynamic. I would be expecting death-traps against tomb raiders as a standard fantasy trope. Which is fine, but I think you either need to find other ways to engage the rogue or give her tasks specific to her. Everybody needs a chance to be the star for a little while.