The RogueHalfling In Detail

ren1999

First Post
I have reworded this character sheet as to not violate the site rules or the NDA. But this organization is how I prefer the characters to be presented. Please tell me if I understand this character's features correctly and what I'm missing.

In order to collect all the related information from the character sheet, I spent 43 minutes preparing this and reorganizing it all in one place.

The Rogue Halfling can;

Throw a Dagger/Use a Sling [JANAXSTRUShttp://www.enworld.org/forum/members/janaxstrus.html[20ft.]] 4 squares versus armor class at 1d20+5(dexMod:+3, someTo-HitBonus+2)damage 1d6+3(1d4-->1d6? dexMod:+3, noSomeTo-HitBonus?)

Melee Dagger versus armor class at 1d20+3(strMod:+1, someTo-HitBonus+2)damage 1d6+3(1d4-->1d6?, strMod+1, someTo-HitBonus+2)

[[TERRADAVE] Melee Dagger vs ac 1d20+3(finesse dexMod+3)damage 1d6+3(1d4-->1d6? finesse dexMod+3)]

Sneak Attack versus armor class, use every time the rogue has combat advantage and do 1d6 extra damage.

Feats, Powers, Class Features, Racial Traits

someTo-HitBonus+2,

daily X2 reroll any roll and use the higher, (assume the player always smartly chooses the higher roll)

hide behind larger creatures,

roll 2 dice and take the higher when hiding during the rogue's first turn (assume the rogue always hides the first round)

skills
Animal Handling+3,
Commerce+3,
Folklore+3,
Open Locks+3,
Find/Remove Traps+3,
Stealth+3,
Trade Farmer (roll 2 die take the higher roll when asking other farmers for information)
 
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For the melee dagger, I am guessing this is dex based (a "finesse" weapon), so that should explain the mods.

Do you have the "take 10" on skill checks class feature there?
 

Should be :

Throw a Dagger/Use a Sling 20 feet versus armor class at 1d20+5(dexMod:+3, someTo-HitBonus+2)damage 1d6+3(1d4-->1d6? dexMod:+3, noSomeTo-HitBonus?)

5e uses feet, not squares.
 



Take 10? I read about it but I don't understand it. Can you give me an example of how it would work in play?

Whenever you make a skill check using one of the six skills you are trained in (the three from the background and the three from the rogue scheme), whenever you roll between a 1-9, you are considered to have rolled a 10 instead.
 

Take 10? I read about it but I don't understand it. Can you give me an example of how it would work in play?

The rogue rolls a hide check, with a result on his d20 of 7. Since he is trained and has mastery, he is able to change that result to a 10, for a total result of 10+3+3=16.

In the next fight, he rolls stealth again. This time he gets a 14 on his d20, which means mastery doesn't come into play. The result is 14+3+3=20.

Basically it sets a floor for his trained skill rolls; they are never lower than 10.
 

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