I. Because you asked what I would do. This means you invited yourself to my game. I graciously allowed it to see where it would go.
So wait. You "graciously" took what I said (ie my character was beaten by a sheriff and escaped) and then assumed that my character was in jail. Which I never said. And that's okay because... I invited myself to your game, so you get to rewrite my backstory, so you can call it impossible?
Wow, so "gracious" of you to add details so you can veto my idea. Next time I'll say "I was trained as a soldier" so you can say "I'm sorry, it is impossible for your first level character to have wrestled a giant to the ground with only your pinky finger." Or maybe I'll go with "my character is a traveling bard" so you can say "I'm sorry, there are no spaceships in my world, stop making impossible characters"
Me. Again. As you invited yourself.
Weird, thought it was a vote with a group. Guess that was just a lie and you just do what you want...
Even without you being in my game. There isn't much a low level character can do. And with a paragraph or two for a background...
Yeah, can't travel to another village, or survive a few punches. I bet I can't learn magic or read either. 1st level characters are so limited.
Also, I find it bizzare that you are associating length of the backstory with amount of stuff done. I could make more impossible things happen in a paragraph than I did in a three page story of how my character had a religious awakening. Detail doesn't necessarily mean I've done too many things.
Ho... and your own assumptions about domains are ok? Even if they're against the rules. Ok thank you for that clarification.
Huh? So, your point is that you purposefully changed the rules to make one of the options impossoble, so I'm wrong to say it was in the rules?
Additionally, even though this line had nothing to do with domains, I beleive I've stated quited a few times that I don't accept your reading of the rules locking people into such narrow domain chooses. I don't believe that is how the rules are supposed to work.
Me neither. That is why I was confused. That background exist though. If you want to play catch 22, warn me that you are using a "suggestion" in the Acolyte section. Strange that a rule on domain can be ignored by you but a "suggestion" with big "may be" can not be ignored by us.
Suggestions imply choice. Suggested domains mean that you have the option to use them or not use them. They are a player choice, because mechanically it doesn't matter. Saying it is impossible for a character to have a background, because that option doesn't exist... when it is clearly given as a suggested option is not even close to the same thing.
You make a pact with a fiend. Go to fiend, they make pacts to get souls. Come on man. You know it as good as I. You even argued for that explicit thing so that they can be gods! Now all of a sudden, they're no longer interested in souls???? Make up your mind my friend.
And no I did not imposed my will on player's character. You are trying to impose your view on our game. When you join a table, you must abide by the table. AND my table is very democratic. You may call it the tyranny of the majority if you will. But democracy rules. Especially at session zero where the players and I votes on which rules will be applied. You keep ignoring this fact. Are you so open with your players? Or is it just a pretense?
See, this is where I know that you are not interested in having actual discussions. Because to talk with you, someone must first accept that the only thing you will discuss is the game as it is run at your table. And yes, I know you keep saying that there is a vote at your table... but funnily enough when the two of us are talking, you seem to have all the votes. It isn't 1 to 1, it is 1 to "Helldritch wins because the group who never speaks up and isn't part of the conversation agrees with him".
Yes, demons and devils are interested in souls. I'm interested in books. Not every single interaction I have with someone is about books. If I need a plumber, I don't talk to them about how when they mow the yard they need to be careful not to leave the gate open. You, despite harping on me for lacking imagination, have set forth that fiends only have one goal, one situation, and one outcome. But that is just wrong. They have diverse needs and diverse plans, and maybe I ended up with a different deal. You don't get to unilaterally decide what sort of deal my character has.
Nope, I ask you to conform to the parameters of the PHB. You are in no obligation to write a full back ground story. In fact, all you need is to choose or roll under acolyte (if that is the background you wish) on the little tables under Acolyte and here you go. Details will add up as the character progress in the campaign.
And I would definetly not bother with those tables, they are terrible.
But sure, I'm not under an obligation
to write a backstory. I WANT
to write a backstory. That's what helps me figure out who my character is. It helps me establish the types of things they care about. You don't. That's fine, but why should I not be allowed to make my character in the way I want? It's my character, not yours.
Well, you invited yourself to my game with your questions. And yes, the tyranny of the majority applies to my games.
You keep saying I invited myself to your game. I didn't. I'm trying to talk to you about the game in general. I didn't sign any paperwork saying I was registered as playing under Helldritch.
For a first level? Of course it is. For a 4th level thief/monk or any character with lock picking? Much more believable. But as of 1st level. Nope.
Any character with lockpicking... so any character with the urchin background from level 1.
But, wow, I guess the small village jail is impenetrable, all of the guards are immune to bribes, and rotated out of the village every three months so you can't build up a rapport with them, and they use masterwork locks OF COURSE that are enchanted to scream out alarms when someone attempts to pick them. And it isn't until 4th level, when all your bonuses are exactly the same as they were at 1st level that you have the skill to roll high enough, on something that has nothing to do with rolling and is just establishing a background.
A paragraph or two at most. Which include family, some acquaintance and a few other things related to class and race if necessary. 1st level character might not survive past 2nd or 3rd level so why write pages of essay on something that might not even see the glimmer of light of play?
Because not all of us play that way. And some of us enjoy making characters with an actual past.
Again, been there done that. Even you have heard these stories and probably laughed at it. And if you knew how "constables" were truly administering justice, you would simply not do these stories.
So, I'm not allowed to write the story I want to have for my character, because you've decided that isn't how things work. You've been there, you've done that, so there is no reason for me to do it.
No, I just limit them to basic things. And again, players are quite happy with that.
They have all the freedom they want within the parameters that were set by them upon voting. Who am I to contest their will? They do not want to lose hours on character creation (which, again, might not even survive past 3rd level). Story and background will arise from interaction from the world as we keep background opened. It is not a fixed thing as background will evolve over time as the character will grow, so will their background.
And if anyone wants to talk to you about the game, they must understand that this group of people they've never met have already had a vote on how everything will continue to work after 40 years, and you agree to abide by those rules that you had no say in, therefore you can't discuss the game other than in those contexts.
But I'm the one trying to force my view on others.