The Romance of the River Kingdoms

I think, Growling Ape has the most tinkered class...

monk abilities instead of wild shape

skill bonus instead animal companion...


Suggestion: We keep

Gain
Bonus to Armor Class when unarmored (as monk, including Wisdom bonus to AC), fast movement (as monk), favored enemy (as ranger)*, swift tracker (as ranger), Track feat (as ranger).

Lose
Armor and shield proficiency, wild shape (all versions).

* we changed this to for martial arts bonus feats.


and change the spiritual guide to access to the air domain (nature bond in Pathfinder).

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I would also like to keep the spontaneous casting, with just adding the domain spells to my spells known list.
 

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Races: Probably wouldn't change. I know all races get an extra +2 to ability scores in PF, but I'd probably leave them as they are. I may ignore the "favoured class" mechanic since I wasn't using favoured classes anyway. Everyone has a greater than normal number of hit points, so no need for the extra one.

I think the biggest changes would hit Annika (all the extra Sorcerer stuff), Shakou (who would gain a rogue talent) and Growling Ape (where the Nature's Bond feature replaces animal companion, although I'd be happy with keeping the spirit companion). Swordsage obviously would remain the same, and I think most of the alterations we did with Ape would stay the same. Three Flowers would be unaffected - any paladin changes come at later levels. Bloodline levels will probably be unchanged, save for skills.

Otherwise, some feats might alter, and skill will need a bit of re-jigging.
 

I have to admit, most of my enthusiasm comes from the prospect of not running out of 'ammo' every single combat. :)

But that's a significant amount of enthusiasm there. Plus, you know, the chance to mix it up a bit. Fire bolt here, magic missile there, a splash of Burning Hands... That appeals more than spamming magic missile.

Which I admit, is to some extent my own fault for having made a sorceror instead of a wizard. But I like sorcerors. *pout*

(^_^)
 

Shakou will also get a die size HP bump. D6 becomes D8.

3F will be unaffected until he takes his third Paladin level.

So, yeah. I'm down for a conversion, methinks. Let's me stack more nasty stuff on my charging pounce flank attacks! "By the way, not only did I hit you for 2d6 extra damage 5 times, but you'll be bleeding for 2HP a round now until you heal yourself..."
 

...
Growling Ape (where the Nature's Bond feature replaces animal companion, although I'd be happy with keeping the spirit companion)...

We could keep the spirit companion as an narrative element. Or we could convert the 'Spirit' domain and allow it for druids:

[sblock=Pathfinder Spirit Domain]

Spirit Domain (free to Shamans, available to Clerics and Druids for a shamanic-flavored cleric/druid).

Granted Power: You gain the aid of a spirit companion and talk to spirits in their tongue. Free proficiency in Speak Spirit Speech.

Spirits Advise (Sp): You can communicate with your spirit companion as a swift action, getting a sacred bonus on on Handle Animal, Knowledge (nature), Knowledge (spirits), Perception, and Survival checks equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

(Still working on 8th level power)
Spirit Warrior (Su): Starting 8th level, any weapon you hold gains ‘Ghost Touch’. Also incorporeal creatures attempting to make a Touch Attack on you must hit your normal AC instead (i.e., all your bonuses to AC are ‘Ghost Touch’ too).

1-Detect Spirits*
2-Protection From Spirits*
3-Magic Circle Against Spirits*
4-Dismissal
5-Commune (with Spirits)**
6-Forbiddance*
7-Ethereal Jaunt
8-Etherealness
9-Astral Projection

*These works as Det./Prot from Evil etc. except that they work specifically against creatures with the Spirit descriptor
**As Commune, but the caster is communing with powerful spirits rather than a deity. In Conclave, there's little difference.[/sblock]
 
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Rules for bloodline levels are now posted in PDF form on the Creative Conclave website (follow the World of Conclave link in my sig). Go check 'em out if you're interested in this option for your character. Any comments/suggestions welcome.
 

lol, I saw the beast bloodline, but then was like, "Aww... it doesn't help if I can ALREADY get nat weapons..."

Well, maybe, since I can get INA as a feat. It's a shame I cannot get multi-attack, however.
 

lol, I saw the beast bloodline, but then was like, "Aww... it doesn't help if I can ALREADY get nat weapons..."

Well, maybe, since I can get INA as a feat. It's a shame I cannot get multi-attack, however.

Hm, Multiattack probably ought to be on that list. The difference with the claw and bite features would be that they are available in all forms (as this isn't a class purely for nai-nek-chai), but it's probably a very minor enhancement for a tiger nai-nek-chai. I'm still pondering a sort of "nai-nek-chai master" prestige class, although the shapechanger from OA might work, allowing multiple forms, expanded types of alternate form and other such boosts.
 

Hm, Multiattack probably ought to be on that list. The difference with the claw and bite features would be that they are available in all forms (as this isn't a class purely for nai-nek-chai), but it's probably a very minor enhancement for a tiger nai-nek-chai. I'm still pondering a sort of "nai-nek-chai master" prestige class, although the shapechanger from OA might work, allowing multiple forms, expanded types of alternate form and other such boosts.

Warshaper from Complete Warrior is also one to look into.

And yeah, I got the change, but Shakou would use her shortswords in close combat in her human form if she had to, but chances are if she's caught in melee, she'll swap into her tiger form.
 

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