The Romance of the River Kingdoms

The Rolling Man said:
Any chance knowledge : spirit would reveal anything here ?

[sblock="Jar'Thol"]
Knowledge (spirits) roll 7 +6 = 13

This is (obviously) some form of water spirit, but unusually hostile. Perhaps the stagnant nature of the water has affected it.
[/sblock]
 

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(meep! Sorry! I must have missed an update. :))

Annika stares in mounting worry as the beast absorbs another of her attacks. Were they even hurting it? She couldn't tell! Truth be told, she'd never been in a situation where she'd had to use more than two blasts to succeed. What kind of monster was this?

She summons her rapidly dwindling energies again, and launches another attack!

(magic missile...cuz...it's just about all I got. :) Just wait until I'm down to Rays of Flame. Then we'll KNOW we're horked. :))
 

Shayuri said:
(magic missile...cuz...it's just about all I got. :) Just wait until I'm down to Rays of Flame. Then we'll KNOW we're horked. :))

Check out the last post on the OOC thread about 'weaving' spell slots, you might find it useful!

[sblock="Shayuri"]
I make it 5/1 for Annikas spell slots remaining (after this MM)
[/sblock]
 

The hair on Xielt's head (the only hair that's still dry) stands up straight in frustration as he lashes out at the creature again. This time he feels his claw-stick bite into something solid, and he growls with self-satisfaction.

[sblock=ooc] attack (1d20+3)=22, damage (1d6+2)=7 Threat confirmation (1d20+3)=16
+1 damage if it's unarmored. [/sblock]
 

[sblock="Redclaw"]
Sorry to take away Xielt's critical, but he's currently being held underwater by the water thing and can't use his claw-stick effectively. However, being a tlaxu he has got natural claws so you can use the same attack roll for that, for a hit.

Damage 1d4+2 = 4+2 =6

Similar damage, and if its any consolation, it has the Elemental type and so is immune to criticals anyway :)
[/sblock]

Xielt twists and rakes at the thing crushing him under the black water, his claws finding something solid-seeming to tear against.

Another of Annika's fiery feathers streaks into the water with a puff of steam.

[sblock="Annika"]
Magic Missile damage 1+1=2
[/sblock]

Xielt feels the thing around him loosen its grip slightly, then renew its efforts to crush him as its watery form writhes about him, wringing him like a damp cloth.

[sblock="Xielt"]
Grapple check Water Thing total =23
Grapple check Xielt 18+3 =21

Grapple damage total = 6.

Xielt loses 6 'grace' hit points
[/sblock]

Jar'Thol slaps his tiny club against the churning surface of the water, to no obvious effect except to almost get swamped by the choppy waves.

[sblock="Jar'Thol"]
Attack roll 5+1 =6
Miss
[/sblock]

Growling Ape tries the same tactic with his charged staff, with much the same effect. The bludgeoning weapons just rebound from water with a wet *slap*.

[sblock="Growling Ape"]
Attack roll 8 +2 =10
Miss
[/sblock]

Finally, Three Flowers see an opportunity to act....
[ie. Blackrat, actions please!]

OOC:
A note on grace/health hit points. I don't think I mentioned this on the OOC post, although I did mention the divide. 'Grace' hp are the 'heroic resilience' points that come from class levels. 'Health' hp are more of a measure of actual physical damage that come from Con. You only lose health hp after all grace hp have gone, but grace hp come back at the rate of 1/minute of rest whereas health hp come back at 1/day. This way, you can be in a fight, get battered about, maybe go down some health hp but then recover your buffer of grace hp quickly. Sort of a Die Hard situation - each time you get battered a little more. Magical healing etc. restores grace hp first.

The beauty of this is that, even as first level adventurers, you can go for longer without 'sleeping' (especially coupled with the spell 'weaving' rules), but you're not invincible. You can, however, go toe-to-toe with a CR4 creature and get away with it. Had it hit Ape in the last round, for example, it would have dealt 11 damage which would have put an ordinary 1st level druid out for the day. In this case he would have lost all grace hp, plus 3 health hp but would still be capable of carrying on.
 

Three Flowers tries to see an opening so that he doesn't hit Xielt and once he finds one he slides the White Lotus gracefully in downward curving stab trying to sink it well to the creature.

[sblock=ooc]Attack +4, damage 1d6+2. *Jedi hand-wave "Roll good"*[/sblock]
 

[sblock="Three Flowers"]
Attack roll 16+4 =20
Damage 5+2=7

Guess the Jedi mind trick worked...
[/sblock]

Three Flower slides White Lotus into the water so gracefully it appears almost casual to the others. The blade passes a hair's breadth past Xielt, but the tlaxu abruptly feels the force holding him dissipate.

A puff of mist rises out of the water, tormented faces forming in its shadows, then it too dissipates into nothing. The choppiness of the water begins to subside.

It would seem to be over at last.
 

Xielt gets his legs under him and rockets to the surface, growling in disgust and anger. He thrusts his claw-stick into the water a few times to make sure the creature is truly gone, then turns to his companions and nods his thanks.

Gathering as much dignity as a thoroughly soaked humanoid feline can, he moves through the water to the other side of the room.
 

With the sunrod in the middle of the room it now becomes clear that there are no other visible exits that were previously obscured by darkness or the pillars. The only door seems to be the one you came in.

The only other features to the room are:

-The pillars. These are about 3 ft. in diameter and made from simple stone blocks.
-The bas relief. Leading all the way around the walls, these look like carvings of people, all facing towards the far wall and the...
-Glowing disc. About 5 ft. diameter in the centre of the far wall, this seems to respond to the light of the sunrod with a cold white glow of its own, like moonlight. In fact, this could be a representation of the moon before it was broken1.
-Something sticking up from the floor that Xielt steps on as he moves forwards. This is between the far pair of pillars, hard and unyielding.

1. The moon of Conclave looks like a chunk has been taken out of it. Small shepherded moonlets trail behind it. Legends vary, but the common opinion is that the moon was once equivalent to the sun, but for the mirror-image Underwater Darkness World that lies beneath the mortal realm. It was damaged in legendary times, its light diminished and the smallest particles formed the stars. Once the sky was fixed, this incident may have started the alternation between day and night.
 

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