The Romance of the River Kingdoms

OOC: I'm back!

Annika's fiery feather strikes the huge spider hard, as it comes under a concerted assault by Three Flowers, Mystal Mar and Growling Ape. The blades of Three Flowers and Mystal Mar fail to pierce its carapace, but finally a lightning strike from Growling Ape brings the beast crashing down without a sound.

Mystal Mar clings to the top of the creature with his feet, but its fall shakes the web violently. Growling Ape keeps his balance with his baboon dexterity, but Three Flowers falls prone onto the webbing.

With a howl of rage, the white girl bounds across the canyon floor, leaps onto the web and rips into Three Flowers with her filthy claws.

Annika, Winter and Shakou stand about 30 ft. away from all this on the canyon floor.

[SBLOCK=OOC]
Annika -Magic missile on huge spider, 7 damage.

Three Flowers - Balance to attack = 20, Attack 5+5=10, miss.

Mystal Marr - Attack huge spider, 3+3=6, miss. (I didn't bother rolling for focussed strike)

Growling Ape - lightning touch attack 7+6=13, hit. 3 damage. Enough to bring the thing down.

Balance checks for Three Flowers (7+1=8, fail) and Growling Ape (17+2=19, success) due to death throes.

White Girl charge attack on Three Flowers with claw, attack=20, damage = 4. Three Flowers Fortitude save 17+7=24, success.

Still to act:

Winter
Shakou

and then we're back to the start of initiative order:

Annika
Three Flowers
Mystal Marr
Growling Ape
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Mystal rides the beast down and as the web bounces back he uses the action to launch himself high in the air and folding himself in tight ball. He drops down on enraged girl and moment before impact straigthens up striking her with foot fists, trying to disable her or at least remove her from Three Flowers. He bounces off and raises his rapier defensively.

OOC: jump using web rebound action to enhance it. Drop down on the girl striking her with unarmed attack. Use focused attack if possible as usual. Mystal rebounds, not wanting to be in grapple with clawed girl. Probably total defense action next round.
 

Falling backwards as the tiger charges in, Winter quickly get to his feet. Astonished as the tiger actually helps, Winter shakes his head and try to collect himself, fear and uncertainty still visible on his face. Taking a short step back, Winter takes his flute to his lips and blows, letting his magic wash over and into the soft tunes. The music is hard to discern, but the thoughts drift to the aftermath of battle and a memory of glory.

[sblock=OOC: ]
Inspire Courage (Su): To be affected, you must hear the bard play and effect will last for so long+5 rounds thereafter. An affected ally receives +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. Inspire Courage is a mind-affecting ability.

Bardic Music: (3-1)=2/day

Winter

HP: 27
AC: 16, Touch: 12, Flat Footed: 14
Fort: +4
Ref: +4
Will: +7
Init: +6
Listen/Spot: +2
Knowledge (Arcana) +8
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Annika's face contorts in visible effort as she musters the last of her spiritual energy and compresses it into one last shot!

(Weaving last two 0 level slots into a magic missile...for a stunning 6 damage to Crazy Girl. :) Roll Lookup )
 

AC 15 (T15, FF13), HP 29/39, F +5,R+3,W+6 (Spells: 0:5/5, 1:3/4, 2:2/3)
Ape Form (AC: 17, Touch: 17, Flat Footed: 13)


[sblock=ooc]
Which enemies are in Ape's sight?

Spells (CL: 3, DC: 13+spell level)
5/Day Level 0: Cure Minor Wounds, Detect Magic, Light, Purify Food and Drink, Read Magic
4/Day Level 1: Produce Lightning, Shillelagh, Summon Nature's Ally I.
3/Day Level 2: Summon Nature's Ally II

Baboon Traits:
AC: 17, Touch: 17, Flat Footed: 13
Fort: +6
Refl: +5
Will: +6
Move: 40', cimb 40'
Init: +4
Listen/Spot: +9
[/sblock]
 

OOC:

Just to clarify the lay of the land:

On the large web are Three Flowers (fighting Spooky Girl), with Growling Ape a fet feet to the left (east). The Huge Spider corpse is next to them, atop this is Mystal Marr.

So, 3F, Ape, MM and the spooky girl are all within easy reach of each other.

On the ground, a short distance south and east of the first group are Annika, Winter and Shakou. They are about 30 ft. from the first group, so can reach and interact in one round.

There are no other enemies about. Most of the spiders are dead, except for the one that was on the Huge Spider's back. This has now climbed out the top of the canyon.

Over to the north and west is the cave where Spooky Girl came from, and there is another wild girl (but not white with fangs and claws) lurking inside it. She does not currently seem to be a threat. Members of the first group could get to her in one round, if desired.
 

Three Flowers shakes the girl from his back and spins around with White Lotus, stumbling to keep his footing and tries to ignore the bleeding wounds that already crisscross his body. But even in such position there is perfect elegance and beauty in his moves.

OOC: So what are the consequenses of my failed balance check? If I can, I'll attack the girl.
 

AC 15 (T15, FF13), HP 29/39, F +5,R+3,W+6 (Spells: 0:5/5, 1:3/4, 2:2/3)
Ape Form (AC: 17, Touch: 17, Flat Footed: 13)


With the biggest enemy fallen, Ape uses his acrobatic abilities to reach the creepiest. Hopefully, it will be harmed by lightning, too.

[sblock=ooc]
Produce Lightning attack attack +6 (touch): dam 1d6+3


Spells (CL: 3, DC: 13+spell level)
5/Day Level 0: Cure Minor Wounds, Detect Magic, Light, Purify Food and Drink, Read Magic
4/Day Level 1: Produce Lightning, Shillelagh, Summon Nature's Ally I.
3/Day Level 2: Summon Nature's Ally II

Baboon Traits:
AC: 17, Touch: 17, Flat Footed: 13
Fort: +6
Refl: +5
Will: +6
Move: 40', cimb 40'
Init: +4
Listen/Spot: +9
[/sblock]
 


OOC: Hmm... Getting up will provoke aoo... but figting prone gives me -4 to ac and attacks... Yeah, I'll get up and then attack.
 

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