The Rules of Character Engagement

  • Thread starter Thread starter Bhryn Astairre
  • Start date Start date
Dontella said:
*eyes 320.* Does that go double for goodly clerics?

Oh but of course. :D

333. Regardless of how many crippling injuries a character sustains at the start of a battle, they'll always be fine to fight with superhuman ability at the end.

334. When some people say, "Duel to the death" what they really mean is "Poke each other visciously and call it a draw."

335. When being threatened by someone it is considered extremely rude not to cower in fear, even more rude to threaten them back. Such behaviour is considered an "iggy stick" offense by some.

336. Just because a character is a slight elf who wants to be able to move around easily doesn't mean they can't carry six crossbow, four quivers, two katanas and a backpack.
 

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Hmmm.

There's no way in any plane I'm going through all of the preceding remarks, so please bear with me if some of these are repeats ;)

337: The Crossroads Tavern has n+1 dark, shadowy corners, where n is equal to the number of people in the room, minus a given newcomer, when said newcomer first enters.

338: Regardless of the setting being enforced, there will at any given time be 2 characters who are actually making an effort to play according to it, and 99% of the time one of them is a WizO who is required to. Of the remaining characters present, 1/3 play at being from another setting, but throw creatires, items, and so forth that specifically don't exist in that setting... from the proper setting... and call it "playing by the setting rules." The remainder either don't give a damn, or don't have a clue... and probably can't spell 'setting' or 'character' anyway.

339: 99% of the Drow on Oerth are Vampires.

340: Opposites attract. If there is a single demon, and a single celestial in the room, at any given time, they're cuddling.

341: Like does not repel like; like and like cancel each other out. Example: Drow hate the sun. Vampires hate the sun. Drow Vampires are, therefore, naturally, frequently active aboveground and during the daytime.

342: All I Need to Know about Greyhawk I Learned from Chapter 4 of the Player's Handbook.

343: When attempting to start a bulletin-board based game, which begins with an announcement similar or identical to "This is a v.3.5 D&D game; the Player's Handbook is required to participate," the first 1d4 replies are guaranteed to be queries as to whether or not character sheets, dice, or knowledge of Dungeons & Dragons are necessary to play.

344: Tying in with #343, when attempting to begin a bulletin-board based game which is proclaimed as being setting-specific, the first 1d8+2 replies received are from people who don't know anything about said setting other than its name.

345: Characters who adhere to the alignment tendencies of their race are almost as common as people who have the proper body mass index, according to their height, as stated by that funny little chart in your doctor's office.

346: Two out of every three Paladins are mysteriously mis-aligned, whilst retaining their powers. The third has Lawful Good down-pat, but there's a 66% chance that they can't spell Paladin correctly to save their life.

347: A character who attains, earns, manifests, or reveals a secondary focus, such as a Fighter who learns to play the lute or a Rogue who studies magic, immediately becomes just as proficient in their new area of study as they are in their original specialization.

348: Misery (a) loves company, and (b) is contagious.

349: In an activity which is widely regarded as being pursued due to its fantasy-escapist element (i.e. "I wish I could be...") there is an alarming number of vampires, slavers, murderers, thieves, cutthroats, and... most alarmingly of all... helpless maidens whose only apparent purpose in the tavern is to be victimized by one or more of the aforementioned.

350: Tying in with #349, in an activity which is widely regarded as being escapist, a fair number of guys with macho, powerful primary characters, have a list of secondary characters... all of whom are female.

351: Demons, Devils, Angels and other spiritual entities... embodiments of philosophies who are only what they are, because that's what they embody... can change their outlook on life, without changing form (i.e. a fallen angel is a fallen angel, not a demon; likewise, a demon can not only reform, but remain a demon after doing so).

352: 99% of the orcs, giants, trolls, etc. portrayed in the Crossroads Tavern are of above-average (i.e. human-level) intelligence and general mental capacity for their race.

353: The most popular and frequently-used features of the Tavern, such as its 'rafters,' don't actually exist.

354: Despite the fact that the Crossroads Tavern has built-in portals to Juxta, which in turn has built-in portals to just about everywhere, 99% of those who portal in do so obviously under their own power, wasting an ability which is only possessed an unlimited number of times per day by Gods.
 

Hm...

355: No matter how many new races, new classes, class specializations, new skills and skill uses, spells, magic items, or feats are introduced... playing any character which doesn't have a bizarre, exotic, and/or otherworldly appearance, along with at least half a dozen spell-like abilities, is boring and mundane, unless they're completely unbeatable at what they do.

356: Immunities always come in pairs. Creatures immune to fire, are immune to cold as well. Beings immune to unholy magic are strangely immune to holy magic also.

357: New organizations, of any sort, regardless of their premise, are 90% likely to be (or become within three days of their inception) thieves' guilds.
 

358. Any spellcaster can cast any spell they know an infinite number of times without having to prepare, memorize, meditate, or pray for them.

359. All spells are automatically cast using all of the following Metamagic Feats simultaneously: Still Spell, Silent Spell, Quicken Spell, Eschew Material Components. Even 9th level spells can be "souped up" with Metamagic Feats, without any sort of added penalty.

360. Anybody who can warble a song in a tavern, however badly, is deserving of the title of "Bard." All Bards are required to have a monstrous ego, a flamboyant style, and questionable taste in wardrobe.
 

361. Low-level spells are unheard of.

361b. Using metamagic with low-level spells is unheard of.

362. Reasoning stands that your basic Magic Missile will confuse any given player at any given time.

362b. A Magic Missile will always connect, for just this reason.

363. For a Fae to not be crying her heart out or bounding with energy reduces them to very small halflings.

364. Having a ' in your screenname makes you naturally better than everyone else.

365. All characters have an uncountable amount of the same outfit.

366. You are a known member of any given "Click" present in the room if you make conversation with them.

366b. You are a known member of any given "Click" present in the room if you aren't making conversation with any other given person in the room.

367. Water is Poison.
 

303. If you do catch the common cold, there are a dozen clerics on hand on aid you.. How dare you sniffle in front of them.

*blushes deeply* Dontella... I am so guilty of that. It was just the other day, in fact, when Dontella told her of a cold and, low and behold.. didn't my cleric offer to get rid of it for her? Oye! I'm such a cliche! LOL

368 No matter the fact that WizOs are trained to know the settings, there is always someone who tells you they know it better, or just don't care about it anyhow. ~ I know there's no rafters in the CRT but my character's nuts and goes there anyhow~, I know I said I was walking into the CRT but I meant into the portal. What do you mean I have to *say* that? *Everyone* knows it (even the new players trying to learn} :confused:

369 Descriptions do not matter. No one bothers to read them anyhow. I can guarantee at some point someone will ask me what my character is wearing or looks like, then tells me they can't be bothered to read descriptions. (Never mind the fact I've just spent 15 minutes getting the right wording for it..)

370 Bhryn is crazy... :) Daft as a bird, she is... Maybe it's the wings? (kidding Bhryn! You know I love ya)

371 Chocolate is the Be All and End All to Everything... Just ask Dontella!

372 If you have done a LOT of research on your character, taken a table top character and brought it to the chat rooms, have been playing said character for 10 years offline, you are automatically pegged a Godmonger. It doesn't matter how good you are or how legit your character is, you're still a Godmonger.

373 Watch out for Simon... he'll arrest you for looking at him wrong.. uh huh...really!

374 Reesa is guaranteed to have something bad happen to her whenever her player goes AFK for a while. Just look at when her player went off and got married IRL.. Reesa went to war and returned all depressed and such.

374a 9 times out of 10, you can tell how Reesa's player is just by looking at the way Reesa acts.

*giggles* I had to pick on myself a bit. If you can't laugh at yourself, who can you laugh at?
 

375. The more original the character the more likely she/he will be ignored because REALLY who wants to see something different?

376. If your character lacks a mouth, people will either ignore the character all together or automatically assume they have telepathy, because honestly who wants to "write" down what you want to say and make people read it.

377. The newer the character the more chance of the character having rumors about them. Geesh who honestly wants to spread rumors about Dontella or Reesa, we know their nice. Lets get the new girl!;)

378. If your character is evil, you must accept the rumors, fights to the death (or pokes til your annoyed like said above), and verbal spars because if you don't your not really "evil" now are you?

379. If you have a child in the tavern the child will be fine laying on the table for the three hours your in there drinking brandy and looking for a new mate. Because of course the father of your child died a horrible death or left you for the new girl he heard some good rumors about.

380. It is a known fact Ethera and Lestat have been married 5 years on site/real life time so you should try to break them up at any cost and hook up with them in character because who wants to see someone married THAT long it's unnatural and against the laws of the land that state.....

380A- "All characters must be rotated in marriage and companionship at least 3 times a year. By the time your done rping on site your character should have been married to every male/female who holds any position or title."

381. If a female character has a beard or has hair where none should be (Minotaur, Centaur..etc) she must not ever be looked upon as a potential mate. Your reputation could be tarnished marrying a nice dwarven lass instead of a really cute but nasty drow.

382. No metals are precious, no gem too rare, you can always snap your fingers and get 1 million steel pieces from Krynn, or moonstones kissed by the gods themselves! Bank notes are frowned upon because honestly if you don't have the 1million steel pieces in 500 pouches on your person you are a bad bad person for taking time to do such a thing like ....banking!

383. Mimes aren't always nice!:D
 

373 Watch out for Simon... he'll arrest you for looking at him wrong.. uh huh...really!

*Eyes Reesa*

Well Fine! Since were on the topic, here is the "Simon" list of rules. In his mind at least.

373 a. Simon has authoritah.
373 b. Simon expects you to respect his athoritah.
373 c. If you don't respect his authroritah, Simon has a lawful mace to back up his authoritah.
373 d. Simon knows most people are chaotic and don't respect authoritah, hence the lawful aligned mace.
373 e. If Simon says simon says, you should do it. See 373 a.
373 f. If Simon does not say Simon says, you should do it. See 373 a.
373 g. Simon likes puppies.
373 h. Simon likes people that respect authoritah.
373 i. Simon has napoleonic syndrome. Therefore Simon is required on a daily basis to reinforce the fact he has authoritah.
373 j. Simon doesn't care who started the fight, but he will insist on finishing it.
373 k. Simon does not care if you are temporarily insane.
373 l. Simon likes to hit things.
373 m. Simon considers bribes a disrepect of his authoritah.

There we go...that should let you in are the how Simon thinks in case you were curious. hehehe
 

384. Naming names in the OOC section is a good way to start wars.

385. Admiting to a dubious profession openly will get you strange looks. Shouting it out proudly will get you applause and acceptance.
 


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