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The Scattered Ones

If Seebor sees no light upstairs then he waits for the others. If is light upstairs then he accepts the invisiblity spell from Amaryllis and ascends the staircase silently and carefully.
 
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My move involved three components (for what its worth I wish to continue in sequence, i.e. I move immediately after Seebor in Round 4).

1. Send Mouse upstairs to find the imp [Mouse: move silently - 12+12=24; hide - 2+18=20] (free action).

2. Cast invisibility on Seebor if Seebor wishes (based on previous conversation, presumably he wishes to be invisible if there is light upstairs) (action equivalent).

3. Check out the other room on the left hand side of the picture, listening/peering in before entering (which I assume is west) (move equivalent).
 

The encounter is over, so order is important only for marching order.

Namfoodle rushes around to try to and cure everyone from the poison the imp has inflicted. He does fairly well, but unfortunately Tomas received a double dose of poison and it was too much to overcome in the short time available. Tomas feels his agility and quick reflexes become blunted (lose 2 points of dexterity). Could have been much worse … it was 2d4

Moving on …

You can see what looks like daylight at the top of the stairs.

Amaryllis sends “Mouse” up the stairs to see if he can spot the imp.
Amaryllis casts invisibility on Seebor, who then ascends the stairs.
Amaryllis then checks out the rooms on the west … listens, peers, spots whatever doesn’t see anything.

Room 8: A water closet aka the toilet. Yes, the dwarves here must have lived in absoulte luxury, there is a rather snazzy (if primitive by 20th century standards) flush toilet, a sink and a bar of very high-grade soap. There is another room to the south. Through the entryway, you can see what looks like machinery.

Meanwhile ….

Seebor after having been made invisible silently makes his way to the top of the stairs.

Before you reach the top step and enter into the room above, I want a marching order.
Seebor … where is “Mouse” in relation to you? From the order of events, unless you are moving slowly, I’d say you both reach the top of the stairs at roughly the same time.
Tomas … if you are still going up the stairs? If you search for traps (using previous roll) you don’t find any. Where are you in relation to Seebor? Just behind?

Namfoodle?

Neblin?
 

Namfoodle will suggest occupying the centre position, on the basis that the magic circle can continue to protect most or all of the group that way.

He reassures Tomas that Whilesadlyunabletoovercomelargedoseofpoison, amwillbehavingmiraculousrestorationofreflexesspell. Unfortunatelyalso, willbetomorrowbeforeabletoperformsuchrestoration.
 
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Amaryllis and Mouse - pattern of conduct for next few minutes

Mouse, trying to remain hidden, will stay clear of any noisy, visible types. Amaryllis will continue her exploration (remaining cautious ie peaking, listening etc.) Essentially she is doing a fairly large scale search, looking around for baddies tiny or larger. After she has finished the western rooms, she will look through the eastern rooms.

[Amaryllis: search check = 3+2=5; spot check = 13+4=17; listen check = 1+5=6]
[Mouse: search check = 4-1=3; spot check = 18+1=19; listen check = 5+1=6; Let me know the frequency with which I need to update hide and move silently checks]

[OOC - Can I assume that Mouse went upstairs within 6 seconds of the imp's disappearance even though the encounter has finished?]
 

Knowing the mouse is in front of him Seebor would follow slowly. As stated previously he is ascending the staircase carefully - and eyeing any obvious traps/discoloured stairs etc. He would also listen for anything disturbing.

[OOC: btw - I thought I was ascending the staircase before everyone else in order to survey the environment]
 
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Okay, just to be perfectly clear as to where you all are.

"Mouse" ... about to reach the top of the stairs and scurry into a room on the next level to hide
Seebor on the same step as "Mouse", but invisible (if Mouse left 6 secs before Seebor, given that he moves at half the speed they should reach the top of the stairs together) Is Seebor delaying to let "Mouse" reach the top step before him, so he'd then be 5 foot behind?
Tomas 5 foot behind Seebor
Namfoodle 5 foot behind Tomas (or do you want to be behind Seebor)

Neblin ... presume he's still on the main level for the time being.

Amaryllis searching the main level.

Is this reasonable?

Seebor: No obvious traps, no discoloured stairs on the way up.
 
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Okay ... :eek: :eek: :eek:

Amaryllis … My understanding is that “Mouse” has 10 hit points.

“Mouse” lightly runs into the room above and informs Amaryllis through their empathic link that he can’t see the imp, but there is a dwarf in the room.

Seebor: You reach the top step and your heavier step sets of a trap. A flask of acid suddenly drops from the ceiling, spraying acid all over you, "Mouse" and whichever lucky soul is on the next step down (either Tomas or Namfoodle).
There was no way you could make the reflex save to catch the flask (DC=30)

“Mouse”, Seebor and ? all try to dodge the acid as it splashes. Seebor 13 points of damage (reflex half), “Mouse” 4 points of damage (reflex the lot if he makes the save), person on next step down 1 point of damage (reflex half).

Those on the stairway hear a gruff voice say “Die you Rats!!!!!” and suddenly the next floor is filled with fire as the oil on the floor is set alight.

Now …. Testing my ability to work out fire rules.

“Mouse” takes 2 points of burning damage and must make a reflex save to avoid his fur catching on fire.

Amaryllis: You are currently in the water closet, when through your empathic link you get a sense of fire, smoke and pain.

When doing reflex saves, remember to to take 1 off your dex bonus for the low ceilings.

Very OOC: Have a great weekend guys! Will resume on Monday to discover if “Mouse” survives this fun-filled encounter.
 
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With almost supernatural dexterity Seebor moves out of the way of the spalshing acid and avoids its effects completely.

[Reflex save 20 (nat) + 7 - 1 = 26: using the evasion special ability of Rogues I take no damage - what a waste of a natural 20]

[I take it Seebor would still be invisible because he took no damage]

Hearing the voice Seebor turns to locate his opponent.

He then approaches via a route avoiding the oil, jumping and tumbling over the flames if he must in an attempt to get next to the Dwarf.

[Tumble 7+14 - 1 = 20]
[Jump 12+11 - 1 = 22]

When next to his opponent he attacks with his primary hand.
[attack 19+11-1 = 29 (crit ? not confirmed 7+11 - 1 = 17): damage 2+3 = 5; + 8 = 13 if he get sneak attack]

[dodge bonus is against the dwarf]
 
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