• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Scattered Ones

(OOC:Oops just realised major DM stuff up. Oh well, we’ll all live with it now … and I guess you will never know what it is. :D)

So to summarise:
You are in an storeroom, which contains alchemy supplies. In the corner is a cage which contains some boxes and casks and is locked. The staircase continues down. Namfoodle has some belladonna in his pocket.
 

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I assume there is nothing else to look for on this level (ie we have done all the searching we can and haven't found anything else). If that is the case, I am going to try to open the cage (after checking for traps, of course)...
 
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Amaryllis searches for traps and doesn't find any. Then she attempts to open the lock and fails dismally ... do you want to take 20?
 


Seebor thanks Namfoodle for his help defeating the foes. He then approaches Neblin and examines him. Is he heavy? Has all of his possessions turned to stone too?

Seebor checks for traps on the door and then stands behind Amyrillis when opens the lock with his weapons drawn.
 

Amaryllis takes her time with the lock and eventually it springs open. The cage area contains some boxes and casks are you going to look in them? In the corner is a strongbox which is locked.

Neblin is stone. His possessions and clothing aren’t. Ummm he would weigh as much as a 3 foot high humanoid shaped lump of stone. But it doesn’t say what type of stone. Why don’t I be a nice DM and say he’s turned into some nice light pummous stone so is about the same weight as he was as a gnome.
 


Tomas asks Namfoodle about eating belladonna.

If no response is forthcoming, he assists Amaryllis with the chest.

Time to use the masterwork lockpicks...
 

Searching you discover boxes containing tindertwigs, sunrods, smokesticks, tanglefoot bags, thunderstones, alchemist’s fire and 2 casks of acid.

Amaryllis then tries to open the strongbox, but obviously is still shaken by the last encounter and doesn’t even come close to popping the lock.
 


Into the Woods

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