For the sake of convenience, I’m going to assume everyone is where they were at the end of the last combat.
Rolled Namfoodle’s initiative for him … he hasn’t posted in a while, but hopefully he will drop by.
Init order:
Namfoodle
Seebor
Tomas
Bloodbeard
Amaryllis
Speenar
Namfoodle: Listen roll to see if you wake up and some actions if you do. DC=5 to wake up.
Seebor: Deep in dreams of bar wenches, fails to wake up (rolled a 3!) will rule you delay
Tomas: Wakes up. Gets up. Draws weapon (all you have time for this round)
Bloodbeard: A burly dwarf appears and casts a spell. Amaryllis make a will save. He has a dwarven waraxe and a crossbow.
Amaryllis: Shrugs off hte effects of the spell. Kicks Seebor awake ... guess I'll rule that as part of your move rather than an action. Magic missile at Speenar (what damage?).
Seebor: Yells, gets up, draws swords (all you have time for htis round)
Speenar: A weasly looking gnome appears, holding a crossbow and having a shortsword at his waist and also casts a spell.
Anyone who wishes to make spellcraft checks, roll them.
BTW: Move equivalent to stand up, move equivalent to draw weapons.