• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Scattered Ones


log in or register to remove this ad


Knowing that not many of his Rogue skills are going to come in useful against such an adversary, Seebor prays to his god and asks for some of the cunning, courage and mind set of his legendary Barbarian hero - Dorin Fireblade.


He then contemplates the relatively cowardly but extremely intelligent act of the party running away ......
 
Last edited:

Amaryllis said:
Exactly what do I know about Earth Elementals (for in game purposes). Can they be hurt by magic missiles, burning hands, etc.?

You know nothing about earth elementals ... failed your knowledge check. You may have heard Neblin saying something about magic weapons and spells only.
 

Round 2:
Complete and everyone still alive.

General info which I think may be about to become relevant. If a square is 50% or more in the tower than you can move into it. If it is 50% or less then you can only move into it if you are tiny.

Round 3:

Seebor:

Namfoodle:

Amaryllis:

Neblin:

Mr Friendly:

Tomas:
 

{Round 3 action}

Seebor moves to Mr Friendly [D4] and attacks with his primary hand.

[Attack: 17 + 11 - 1 - 5 = 22: damage 5 + 3 = 8]

As he approaches he exclaims:

"Withdraw and regroup!! Run!! Get behind me!!"


[current AC: 21 + 1 + 5 - 1 = 26]
 
Last edited:

Round 3

Amaryllis, seeing no way she can do as Seebor suggests right now, either

(a) slinks back to the wall, desparate to get some distance between her and the earth elemental. The move it to square A4 [I think this is not possible given the 50% thing but as I am small, I thought I might have some advantage over medium things]; or

(b) positions herself between A4 and B4 and behind the door such that F doesn't get an extra attack [can I do this?]

(c) steps back to A5 [again, not sure if possible]

To Seebor, she says cynically - "Good idea but maybe later"

Assuming that magic missiles are of no effect, she draws her wand of burning hands, and casts hoping that a different element might be of more effect (after all, she did hear the word elemental mentioned - loose associations are about all she can manage being adjacent to a dangerous looking thing that she has never seen before). [If damage is done, it is 1, 4, 1, 2, 3 = 11 or reflex save for half damage; if anything is made of "thin wood" within 10 feet, it burns; Seebor, being 15 feet away, is safe]

[OOC - Sorry about the question but I thought my knowledge check was for recognition on sight as opposed to knowing anything about earth elementals once named; am happy to let the roll cover both.].

If there is no position to which Amaryllis can move without provoking an attack, Amaryllis draws her dagger, screams, and goes on full defense.
 
Last edited:

Okay, let me clarify. Mr Friendly appeared untroubled by the magic missiles, but you can see burn marks … ie they did him damage, but he has lots more hit points. Conversely, Seebor’s sword though it hits Mr Friendly does absolutely no damage.

Amaryllis: no you can’t really slink around the wall. A5 contains the toilet … I know it’s a bit of a scary situation and you might be scared about wetting your pants, but do try to contain yourself.

Amaryllis, bear in mind that if you cast a spell within Mr Friendly’s threatened area you provoke an attack of opportunity. Or are you casting defensively? In which case let me know if you make the concentration check.
 

Thanks, very helpful, (I did not know about casting defensively to avoid attacks of opportunity). Amaryllis decides that defensive casting is a GOOD thing when big scary earth thing is next to her.

[Concentration check = 15 + 9 = 24]

Amaryllis moves to C3 and defensively casts magic missiles.

[2, 3, 2 +3 = 7+3 = 10 damage]

Comments to Seebor are as above.
 


Into the Woods

Remove ads

Top