8th of September, 2002
Issue #8
The Siege of Kratys Freehold
The Siege of Kratys Freehold
Kratys Freehold is besieged. We are trapped within, surrounded by a hundred ratmen, and we few defenders of the freehold are outnumbered three to one.
When we raided the ratman compound of SySy, the rat-woman who was trading poisons for human slaves, we captured her. Interrogating her uncovered a plot by one of the Disease tribes to attack Kratys Freehold, and we rushed there to warn them. We arrived just in time to be besieged within.
A small diversionary raid by dead-eaters in the middle of the night proved almost enough to topple us, and had the ratmen attacked in force at that moment, they might have had us. As it was, the dead-eaters tunneled into the barn, killing a number of sheep and starting a fire which demonstrated just how vulnerable the wooden walls of the Freehold are. It’s about three in the morning, a few minutes after the fight ended. The last remnants of the fire have been stamped out.
Morale is at its lowest ebb, and not all within the walls are convinced that we will live through the night to see the dawn. Our hopes are pinned on two things: a messenger we have sent requesting assistance from Southport, and our desperate race to build a light catapult before the ratmen complete the catapult they are constructing.
Under the direction of Taryn Kratys, the freeholders are cleaning up after the fire. Paks, Chuck, Stone and Miriel have gathered in the center courtyard, near the half-completed catapult. The delay has set back its construction by some amount, but the framework of it is obvious. Outside the walls of the freehold, the rat men in the woods are harrying us with arrows any time they can see our heads over the five-foot-tall walls, so everyone is crouched or seated whenever possible.
As we gather around, Paks looks sharply at Stone. “Stone, you don’t look so well,” she says. The half-orc, injured during the fight with the dead-eaters, was revived by Miriel’s healing, but Paks is right. Now, he is shivering and looks very ill. As everyone turns to look at him, he collapses.
Miriel crouches by his side, and feels his forehead. “He’s feverish,” the priestess says, “And unconscious, but breathing. I’ll take him into one of the sick rooms, but I’m too exhausted to do much for him right now. I need to sleep.”
“The dead-eaters are much feared, for they pass disease at their touch,” Myrs tells us, “Though Corpse Blisters are more common than a fever.” The wife of Taryn Kratys, Myrs is the lady of the freehold.
Two of the freeholders help Miriel carry the hefty monk into one of the rooms off the main hall, which she is preparing for use as a hospital during the expected battle.
After they leave, one of the townsfolk, a guard named Garth, runs up and announces breathlessly, “SySy’s escaped!” We hardly have any chance to react to that news before we get another surprise.
With a quiet clap of displaced air, a tall, brown-haired man appears out of thin air. He has a white owl on his shoulder. He looks disoriented, and asks a townswoman where he is; the townswoman simultaneously asks “Who are you?”
“I am Telryn,” the tall stranger introduces himself. He looks young, a youth on the verge of manhood, perhaps seventeen years of age. He looks about him with his eyes wide. “I was sent this way, seeking someone who has knowledge of an arcane ink. Where am I?”
His mysterious appearance has followed closely upon trouble: SySy’s escape, and the grease fire in the barn, so everyone regards him suspiciously. Chuck grudgingly says, “We’re in Kratys Freehold,” but explains no more.
Paks takes charge of the situation. “Chuck, watch the kid,” she says. Chuck turns to regard the youth, his hand on his hilt, but it doesn’t appear that Telryn is likely to offer any resistance. Paks turns to Garth, and asks “So, what’s this? How could SySy have escaped?”
Garth is an older man, with a grizzled gray beard and a plain, gruff manner of speaking. He tells his tail in brief, clipped words. He was assigned to guard SySy, who was locked on the second floor of the tower. When the alarm bell rang, he ran down to the doorway, where he could see the fight. He claims that he saw Milo, who told him that there was a fire in the barn, which he was needed to fight. When Garth asked who would watch SySy, Milo answered that he would. Garth helped fight the fire, and returned to his charge as soon as it was clear that he was no longer needed. When he went back, she was gone, and Milo was nowhere to be seen.
Paks glances at Taryn, to defer to the lord of the hold, but he seems to be looking at her expectantly, and says nothing. She turns to Chuck. “Chuck, can you please lock Garth up until we can sort out how SySy escaped?”
Telryn looks very nervous, and asks, “Should I be worried about being locked up?” Nobody answers him, which makes him more anxious.
“Should I hogtie him?” asks Chuck, gesturing towards Garth.
“No!” answers Taryn Kratys firmly. It is the first time the lord of the hold has spoken on the issue. He explains, “Garth fought with me at the battle of Twotrees.”
“That may be,” says Paks, “But it was either Garth or Milo who let SySy get away.”
Taryn nods his head, and says, “That is true. But treat him with respect. It should be sufficient to lock him in the tower.”
“Very well,” Paks says. “Chuck?” Chuck nods, and takes the protesting guard away to the tower.
Chuck takes Garth up to the tower, locking him in the very room that SySy was recently locked in. Before he leaves, he examines the room. He sees an untied rope and an empty vial, but no signs of struggle. He examines the vial and thinks it was probably a healing potion.
Chuck looks at Garth with compassion, and apologizes to him for locking him up. “I’m sorry, but I have to do this.”
“Just save the hold from the rat men!” Garth implores him.
As he stands in the doorway, Chuck considers offering him a dagger to use on himself, if the worst should befall us. With a shake of his head, he decides against it. He closes and locks the door.
When Chuck returns, he finds that Telryn is even more confused, given the hostile reception he has received so far. Some of the townspeople want him locked up, as well. Paks explains roughly where the freehold is located. Telryn does not seem pleased. When Chuck explains the situation, and how we are surrounded and outnumbered by the rat men, he begins to look very grim.
Telryn starts to tell his story. “I am but an errand boy,” he says, “Sent by my master to fetch glitter ink…”
Before Telryn can even finish the sentence, Chuck darts away again. This time he runs after Miriel. He finds her just turning in to bed. He tells her that there’s a guy looking for glitter ink. Miriel refers Chuck to Paks, and rolls over to face the wall.
Telryn continues, “…a special ink used in some of my master’s arcane work. He sent me to a mage named Delmeron, who told me he would send me to a place where I could find some. He cast a spell, and suddenly I found myself in this courtyard.”
He looks around, and sees Paks and Taryn nodding thoughtfully. Encouraged, he adds, “Obviously, this is not the best situation to be in, but I’m willing to help however I can.”
“Who is your master?” inquires Paks. She is suspicious, but not confrontational. A mage’s help, if Telryn should prove trustworthy, could be invaluable.
“He’s a powerful mage in Molistown,” Telryn says, just as Chuck returns. “His name is Loowys Strangeblood.” Not all of us have heard of Molistown, but Paks and Chuck have. They know that it is a large town up-river from Lave, built at a place where riverboats must pass through a series of locks, and that the town’s wealth comes largely from the taxation they are able to place on river traffic.
“Very well,” Paks says. “We’d be glad of your help.”
Chuck pulls Paks aside, to explain what happened with SySy. He tells her that Milo probably gave SySy a healing potion, so it was also probably Milo who freed her. She responds by asking him to keep a weather eye on Telryn in case the mage turns on us.
Paks begins giving orders. She sends some people to check the integrity of the wall around the stable. She calls to Goldpetal and the guard on the tower, telling them that Telryn is friendly, and that he has offered to help. She sets some of the children to search for Milo and SySy, taking the two guard dogs and a number of sheepdogs, with an adult supervising. She sends Chuck back to reinforcing the exterior walls, and asks Telryn to help him, while Myrs and her work party resume their work on the catapult we are building in the center of the courtyard.
Paks goes, with a few of the townsmen, to check the barn for tunnels. About half the livestock are dead, and she starts the townsmen on moving the live ones out of the building, and treating their wounds. When she investigates the ground, she finds some tight tunnels into the barn. Though they are too small for a man in armor, she thinks that an unarmored woman or youth could slip through them. She suspects that they’re probably big enough for rat men.
She calls Chuck and his work party over, and tells him to fill the ends of the tunnels with bricks.
While they work, Chuck summarizes the situation at the hold for Telryn. He tells the story of how we captured SySy, and learned of the impending attack, and arrived just in time to be trapped with the freeholders. He explains how Nik, the slave we rescued from SySy’s complex, has gone to Southport, but that we are not sure whether we can count on assistance from them or not. Telryn looks increasingly nervous as Chuck’s description of the predicament makes it clear how precarious our position is.
About an hour after the dead-eater’s attack, at the darkest part of the night, all is quiet. The sound of Brand, the smith, hammering away in his forge, rings across the compound. The sound is reassuring: he is working on repairing the five suits of chain mail, which will let us armor some of the freeholders for the fight to come.
Without warning, a bolt of fire splits the night, and arcs above the walls. It streaks towards the watchtower, where Goldpetal stands watch with one of the best archers in the hold. They both dive aside at the last minute, and it hits the spot where the archer was standing, leaving a scorched and steaming area.
Paks tells everyone to hold their places and watch the woods carefully. Goldpetal calls down a description, saying that it came out from behind the trees, as though launched from hiding in the orchards, but that he couldn’t see who had cast the spell.
Several minutes of tense waiting pass, but no further attack is forthcoming. The children have finished their search for Milo and SySy, without success, and Paks sets a guard to patrolling inside the walls and buildings with a dog, watching for more burrowing attacks.
As the first hint of daylight begins to creep into the sky, turning it dark blue, Chuck’s work party finishes filling the tunnels with bricks. Telryn is exhausted from the backbreaking labor, and has to retire to catch some sleep. After a brief rest, Chuck puts the remainder of the group goes back to work reinforcing the walls.
Miriel wakes up and checks on Stone. He stills looks very sick. She warns everyone to stay away from him, saying that he is diseased and contagious, and brings him some food and drink herself. He has trouble eating or drinking, and doesn’t appear coherent. Fever rages through his body.