The Scourge of the Ratmen [Scarred Lands] - Updated 1/26

Basilisk: Thanks for the kind words regarding: points 2 and 3. I think Amaroq has posted up to July '02. We're still going strong (we just played a session yesterday!), and there hasn't been a total party kill yet. (There were a couple close calls, however. See introduction of Jim the Vigilant, which was a total improvisation that I worked into the story later.)

Broccli: You recognized Kratys Freehold? That was from an issue of Dungeon Magazine from the early 90's! It's about 10 years old!

Amaroq: It's great reading about our adventures. Thanks for writing this. I wouldn't worry about your presentation. I think it's perfect.
 

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joshwitz said:
Broccli: You recognized Kratys Freehold? That was from an issue of Dungeon Magazine from the early 90's! It's about 10 years old!

Yup! Seems like I played it about that long ago too! Great low level adv!
 

Well, points 2 and 3 are entirely joshwitz's fault - I can't take any credit for that! I'm currently designing a world preparatory to starting a campaign in mid-summer; I'll be keeping those points in mind, certainly.

Elder-Basilisk said:
The aspects that I've been enjoying:
1. Characters who seem to have somewhat real concerns and who are on a human scale.
We're lucky enough to have several players who are very much into playing a role; have more thatn once had a player say "Well, as much as I hate to do this, it's what [my character's name] would do..." So writing that has been made easier; I do ocassionally slip in additional external scenes.

1.a. I particularly enjoy seeing a reasonable facsimile of Paksenarrion transplanted into the Scarred Lands.
*big grin* I've very much enjoyed exploring her character development.. in fact, the upcoming episodes begin some of the character changes which you'll be familiar with from other work.

I have to admit though that the introductory attack and the harrowing flight from the rat men was what drew me in to the story hour.
Thank you; that was my most creative work thus far - I took the one paragraph description joshwitz had given us, and blew it up into a complete story.

I'd been rewriting the episodes, but I did it in chronological order, taking less literary license with the early episodes, and taking more literary license with the later episodes; I wrote the Prelude after writing about fifteen or eighteen episodes, so hopefully the story hour will continue to progress towards that style. My editor, a work colleague, has been giving me less and less commentary - last episode, she was joking about, "I don't know if its that the story is more dramatic, or your writing style has gotten better, or if I'm just getting lazier..."
 
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Issue #7: The Red Witch - Episode 1 of 5

28th of July, 2002​
Issue #7

The Red Witch

For two weeks, after the destruction of our caravan, we have been investigating the smuggling ring which passes through the ruined tower, seeking to put a top to the human-slaves-for-ratman-poisons trade. We took out Delonia’s crew, the ones who were using the tower as their base. However, the ship, from House Asuras, escaped our trap at the tower.

In a daring raid, we entered the compound of the rat-woman trader SySy, the final link in the chain. We killed some of her closest guards, and captured the infamous SySy herself. With the witch tied and gagged, we have all piled into the back of the cart. Now, we face a desperate journey through the treacherous swamp, expecting the pursuit to be hot on our trail.



Paks drives the horses at breakneck speed, a dangerous task on the treacherous path through the swamp, but she manages to keep the cart on the narrow road. Chuck and Goldpetal guard our backs, with their bows drawn and an arrow knocked. Delonia, Miriel, and Milo have all been wounded, and ride in the cart, exhausted, with the one slave we managed to free. Beneath them, our prisoner is wrapped in a big burlap sack at the bottom of the cart.

After almost half an hour of madcap flight, our elderly horses are clearly tiring, and we haven’t seen any signs of pursuit. “I’m going to stop for a moment,” Paks calls back, and when she finds a small, solid area, she reigns the horses in. “We’ve been either been extremely lucky,” she says, “Or one of the gods has favored us today, because the cart hasn’t put a wheel off the path. That would have been disaster with all this water and quicksand everywhere. I don’t think we should press our luck further, though; I’m going to get out and lead the horses.” She steps down from the cart.

“What if we’re caught?” asks Miriel.

“These nags can’t outrun horserats,” Paks says, “And we’ll never make it out of the swamp if we founder in quicksand.”

As Paks begins to walk the horses along the road, Chuck gets out to walk behind the cart, keeping his bow ready and a sharp eye out along the trail behind us. It’s shortly after noon on the 3rd Corday of Charder.

As we walk, the former slave introduces himself as Nik, and we all give him our names. He again expresses his thanks for our rescue. We had given him a scimitar, but now he sets it aside, saying that he doesn’t know how to use a sword. Miriel loans him her dagger.

Paks urges the horses to make as much speed as she can, but they are tired and can only make a walking pace. Paks must also take care to keep us safely on the path, which is rarely clear. Miriel, Goldpetal, and Delonia have exhausted much of their magical powers, and they try to meditate as the cart bumps and rumbles along. Milo also sits in the cart, resting as best as he can, but he keeps a close guard on SySy, who, manacled, gagged, blindfolded, and wrapped in a big burlap sack, lies still on the floor of the cart.

We are all on edge, jumping at every sound, and even those resting in the cart get little benefit from it. If there is pursuit, we manage to stay ahead of it, and our luck continues to hold, for we encounter none of the denizens of the swamp which had troubled our journey inward.

After seven hours of constant nerves, we are all thoroughly exhausted. The horses have slowed to a near crawl, but we reach the edge of the swamp at sunset, with no incident. We press on to our campsite, a short ways north of the point where the road enters the swamp.



It’s nearly dark when we reach our campsite, and to our surprise there’s a fire burning at it. Chuck is the only one of us who feels well enough to investigate, and he presses forward under cover of the falling darkness. He slips out of view, as quietly as he can. He’s impressively silent, displaying adeptness for it which would have made Milo proud.

He is gone for only a few minutes, and returns with a smile. “Good news!” he exclaims. “That fire belongs to Stone!”

“Really?” exclaims Miriel. We’re all equally surprised. “What’s he doing here?”

“I don’t know,” Chuck says, “But let’s camp with him.”

As we arrive at the campsite, Stone greets us with a wave. Our half-orc companion has been a stalwart companion, and Paks and Miriel exclaim happy greetings. Even Goldpetal looks relieved. Miriel cooks dinner, while Chuck and Paks make camp. Milo is, once again, nowhere to be seen.

As he disengages from Paks’ warm hug, the half-orc looks at Delonia. A dangerous look crosses his face, and he touches one hand to the hilt of his dagger. “Wait. What’s she doing here?” he growls.

“She’s working with us, now,” Paks answers with a smile.

Stone looks at Nik. “And who’s that?” he asks, relaxing from his hair-trigger alertness.

“I’m Nik,” the freed man answers. “These folk rescued me from the ratmen.”

The half-orc sits down. “This sounds like quite a story,” he says, settling back to enjoy the tale. Chuck proceeds to tell Stone the story of our adventures, with helpful interruptions from Paks and Delonia.

When we tell Stone that we’ve captured SySy, he goes to the cart to look at her. He reaches into the cart, and Milo springs up. They are both surprised! The monk nearly punches the halfling, but when he realizes that no threat is being offered, he halts his blow.

“That’s Milo,” Chuck calls. “Milo, this is Stone. Milo’s the little sneak we saw in Southport.” He goes on to tell Stone how we met him in Southport shortly after Stone left. “He’s been pretty useful,” Chuck admits, “But I still don’t trust him.” Stone sizes Milo up, and then looks away dismissively, spitting into the fire.

Over dinner, we ask about Stone’s adventures. He tells us how he accompanied Brunhilde to Lave, and then came back to search for us. He tracked us as far as the campsite, which he had reached this afternoon, but had decided to get a good night’s sleep there before plunging into the swamp after us. Chuck asks him about a fresh scar on his right arm.

Stone chuckles. “Oh, yeah, I almost forgot. There were a couple of bandits on my way back to Southport. Hardly worth mentioning, they barely gave me a fight. I got a bit of a knick when I blocked one’s sword with my forearm.” It looks like it’s mostly healed already, and doesn’t need any further healing.

When we have finished our meal, the conversation becomes jocular, with most of us in a self-congratulatory mood after our victory. “That’s enough chatting,” Miriel stops us, with a stern voice. “I don’t think we should stay here overnight. We should get back to town right away.”

Delonia jumps in, saying, “I don’t want to go back to town! Let’s interrogate SySy right here, now.” She begins walking over to SySy, as though to put her suggestion into action, but Paks puts out a hand to restrain her.

“Wait. Miriel’s right, it’s not safe here. Let’s go back to the tower, at least,” the tall warrior suggests.

After a brief discussion, the rest of us agree with Miriel and Paks, and we pack camp to head back to the ruined tower. We switch the two exhausted horses for two fresh ones, and begin riding east towards the coast.

We take turns sleeping in the cart and walking. Stone is tireless and alert, pacing alongside, and Goldpetal drives. Stone and Goldpetal take the majority of the watches, but we all contribute as best as we can. We trudge steadily through the darkness.



We reach the tower, with no incident, at daybreak on Madraday, the 18th of Charder. Although it’s been two exhausting days and nights, when we reach the tower we are all awake, and Miriel starts a new discussion of our plans.

Miriel begins, “Okay, we need to make a decision. Do we interrogate SySy here and now, or should we take her to Grilliam?”

Delonia looks very nervous. “I don’t like the idea of going back to Southport. I never want to see Grilliam again!” she exclaims.

Paks reassures her, “Nobody will make you.”

“I want to interrogate SySy now,” Delonia says.

Paks nods her head decisively. “Okay,” she says, “Let’s do it.”

“No way!” she exclaims in alarm. “It’s far too risky.”

“I can handle her,” Delonia says confidently.

Goldpetal suggests, “Perhaps we should rest first. We are all tired.” Although the spell casters all tried to meditate in the bumpy cart ride, none have fully recovered their powers.

Stone interjects, looking thoughtfully at the burlap sack, “How long has SySy has been in that sack?”

Miriel ignores him, and asks, “Why should we interrogate her at all?”

“I agree,” Milo is quick to say. “We should fetch Grilliam.”

Goldpetal looks at him quizzically. “Why would he come out here?” he asks.

Milo looks up at the elf. “Why wouldn’t he?”

Delonia stands up abruptly. “I can’t take all this arguing,” she says, and begins walking over towards the bound witch.

Before she can reach the sack, Milo throws a dart at her! Stone leaps up, attempting to catch it out of the air, but he is too slow, and the dart hits Delonia in the back. She turns angrily, but before they can come to further blows, Paks restrains Delonia, and Chuck grabs Milo roughly.

“Hold!” Paks yells, and, with everyone in the group now standing between them, the two antagonists relent.

As their tempers calm, Miriel heals Delonia, and then stands to address everyone. “Everyone, please stop fighting,” she implores. “Let’s listen to what Delonia has to say.”

Delonia says, “I don’t want to be involved with Grilliam again. I’ve always had a good relationship with SySy, and I want to find a resolution to this that doesn’t involve handing SySy over to him. I think we can handle SySy – she’s already hurt, she’s manacled, blindfolded, and there are seven of us to her one. Why are you so afraid of her?”

Milo glares at her. “Why don’t we all have our say?” he asks derisively.

Miriel nods at him, and says, “Okay. You first.”

“We have no reason to trust anything she says,” Milo argues. “We can’t compel her to tell the truth. A priest of Hedrada could get a lot of good information out of her. We can’t.”

Paks speaks next. “There’s a different issue here,” she tells us. “As Delonia says, what are we going to do with SySy? We could kill her now and not interrogate her..."

“That sounds good to me!” Goldpetal interjects.

Paks continues, “...or interrogate her.”

“She’s a rat thing,” Goldpetal says, with venom in his voice. “She enslaves people. She deserves to die.”

Chuck speaks next. He sounds unusually thoughtful. “I agree that we should interrogate her. I also agree with Goldpetal that we should kill her. You know, I think it’s most important that we find out what’s up with her operation, first.”

Stone speaks. Although some might say that the half-orc is not always the brightest lamp in the street, his words have wisdom which the others hadn’t yet considered. “Delonia doesn’t want to see Grilliam,” he says, “But she helped you capture SySy. She wants to be there for the interrogation, and I think you owe her that much. We should do it now.” After a moment’s pause, he adds, “Then kill her.”

Miriel looks at him a little fearfully. “Kill who, Delonia, or SySy?”

Stone thinks about it for a moment. “The second one.”
 



Issue #7: The Red Witch - Episode 2 of 5

Everyone has had a chance to speak their mind, and the group is about evenly split. Clearly democracy cannot provide an answer, and Miriel has been our moral compass. Everyone looks to her expectantly.

The priestess considers the case, her brow furrowed. The tableau seems to stretch at length. Milo begins to fidget impatiently. Finally, Miriel looks up. “Okay,” she says. “For the peace of the party, let’s interrogate her now, but we need to keep her under control.”

“I can handle her,” Delonia asserts again.

Paks asks her, “Delonia, why don’t you cast charm person on her, first?” The sorceress nods in agreement.

“We’ll keep her tied up,” Chuck says.

Stone and Paks take SySy out of the sack. Chuck keeps his bow ready, Delonia charms her, and we take her gag off.

Miriel says, “Delonia, what should we ask? You started this!”

Delonia says, “I’m just trying to get my obligation over before you return to Southport.”

“Miriel, you do the interrogation,” Paks says, taking charge. “Stone, keep guard.” Stone goes up the tower’s second floor; it's a nice hot clear day, and he can see for miles.

Miriel begins. “Tell us about the smuggling operation,” she says. “Who else was at the compound that we didn’t see, who is expected at the compound, what is the purpose of the slaves, the smuggling, and the poisons, and what do you know about Virilius’s plans?”

SySy talks at length. She says she likes to trade; she's one of the few rat men who actually likes dealing with outsiders. She tells us that the slaves are for rituals, trade, and labor. She made the deal with Virilius to trade poisons and drugs for slaves, as the slaves were so useful.

“Why hasn’t anyone come after us?” Delonia asks.

SySy shakes her head. “I was hoping Eltron would, but he’s dead, isn’t he? I suspect my daughter, Seedar – she’s very ambitious – has probably taken over in my absence. She’ll be pleased to take over, and won’t want me to come back.” She turns to Delonia, and confides quietly, “As friend to friend, you know, friends don’t really keep each other tied up.”

“I know,” Delonia says. “Some of my friends are afraid of you. You wouldn’t hurt them, would you? Please just answer their questions, for a few minutes. Tell the truth – my life may depend on it.”

SySy nods in agreement, and Paks asks the next question. “Where do the slaves go? Do you sell them to other ratmen?”

“Yes,” SySy answers. “I just sent a recent shipment of slaves and weapons to Xyler Blackfoot, a clan leader for one of the disease clans. He’s been gathering a lot of weapons because he’s finally in power, and he wants to avenge the death of his brother, slain by Taryn Kratys in combat these many years ago at the battle of Twotrees. He says that he’s going to go collect his weregild from Kratys Freehold. I think they’ll probably attack any day now.”

Delonia glances intently at Paks, and asks, “Do you know when?”

“No. What day is it? I think perhaps they’ll reach the Freehold tonight or tomorrow.”

“How will they attack?” asks Paks.

“They’ll attack with weapons and diseased slaves. The disease clans love to unleash plagues on their enemies.” The thought of ratmen using human slaves to breed diseases, and then unleashing those diseases on a human settlement is deeply revolting to all of us. Everyone begins to ask SySy questions, one after another. Stone, hearing the commotion, comes back down the stairs to find out what we have learned.

“How large is this clan?” asks Goldpetal, his voice grim.

“I don’t know,” she says, looking above Delonia to look up at the elf standing behind the sorceress. “Maybe a hundred or so in his clan.”

Milo inquires, “Do any of the rat men use the standing stones to worship Gormoth?”

SySy looks at him as though he is strange. After a moment, she gives a brief shake of her head. “I don’t know anything about those stones. The disease clans worship Chern.”

Chuck asks, “Do you trade with any of the Asuras besides Delonia?”

“Only Delonia. We were friends. Hey!” Her voice turns sharp and she gives Delonia a cutting look. “Why did you attack me?”

“We heard of a plot against you,” Paks lies glibly, trying to keep up the charm’s pretense that we are SySy’s friends. “We had to save you.”

“Oh,” SySy digests this for a moment. “Thanks. Will you take me back now?"

“Not yet,” Paks tells her. “Your daughter is still there.”

Miriel turns to the rest of us. “An attack on Kratys Freehold is imminent,” she says. “Should we head over there immediately? How long will it take to get there?”

Milo asks, of nobody in particular, “Do rat men clans usually travel and attack at night?”

SySy glances at Delonia. Still charmed, she appears to feel compelled to answer. “Of course. We love to attack at night, ’cause you humans can’t see much in the dark.”

Paks answers Miriel’s question. “We can probably all get there by sunset. If I took one of the horses, I could get there more quickly.”

Milo, ever curious, asks another question. “SySy, how long have you been trading?”

“Oh, for years,” SySy says.

“How many?” he persists. The rest of us have fallen silent, waiting to see if the halfling’s line of questioning turns up anything new.

SySy thinks about it for a moment. “More than ten years, now, at least.”

“What are the names of the people you trade with?”

“I don’t remember,” SySy says. “I’d have to get my ledger.”

“SySy,” Goldpetal asks, “Were you an independent, or one of a network of traders?”

“We red witches have a loose confederation of trading posts,” she tells the elf, “But they’re competitive; particularly myself and my daughter.”

Stone diverts us from further questioning. “Someone should run to town to get reinforcements for the hold,” he says.

“I can go right away,” Paks says earnestly.

Milo looks her up and down, with a sneer. “Will they believe her?” he asks. “She’s a mercenary.”

“Why not?” Miriel asks rhetorically. “She has corroborating details.”

Paks looks at the priestess. “Can we get help from Southport to the freehold?”

Miriel nods. “Let’s send Nik to town to fetch help,” she suggests. This suggestion meets universal acclaim, and it seems we have our plan.

“Okay,” Paks says, “Chuck, Goldpetal, Miriel, would you please step outside with me for a moment?”

The four of them step outside of the tower, and Paks asks, in a lowered voice, “Can I use the slush fund to hire Delonia to help at the freehold?”

Everyone agrees, and they rejoin the group. Paks approaches Delonia with her idea. “Delonia,” she says, “I think you’ve completed your obligation to us. But you’ve been amazingly useful, and this freehold is in danger. Can we hire you to help defend the freehold?”

Delonia nods with a thoughtful look on her face. “You're clearly lucky,” she says, “So I might be willing, but I’m not going back to Southport with you afterward.”

“I wouldn’t ask you to,” Paks says with a smile. “I can offer you one platinum piece, plus a share of any treasure, to assist us at the freehold, for however long this attack may last.”

Delonia accepts readily, and Paks has begun to saddle Star, Jim’s warhorse.
Miriel explains the situation to Nik, asking him to go to town to fetch help, and he agrees. The priestess writes a note to Fox, and gives Nik a peacock feather from her spear as a token to identify him as coming from us. She also takes her dagger back, as nobody expects Nik to need weapons on the way to town. Chuck gives him some money and food.

Nik is about to leave when Milo stops him. “Wait,” Milo says, and turns to the rest of the group to ask, “Before he goes, what should we do with SySy?”

“I think we should kill her,” Goldpetal says. His purple eyes flash with loathing for the ratman witch.

“I don’t think Grilliam would agree,” says Milo.

“Stone?” asks Chuck. Unnoticed by any of her guards, the witch has begun testing her bonds. She finds Chuck’s iron manacles too strong to break, and too tight to wriggle out of.

“I dunno,” Stone says, “But she deserves death.”

Milo unveils his plan. “Why don't we send SySy back to town, as well?”

Miriel shakes her head. “No,” she says, her tone somewhere between incredulous and indignant. “Nik shouldn’t have to deal with that.”

“One of us can go, too,” Milo says, too quickly.

“Are you volunteering?” Miriel asks dangerously.

“Yes.”

Miriel looks away dismissively, without answering. When she speaks, she addresses the rest of the group. “I think we should take SySy with us to the freehold, and let Nik go by himself. Maybe Delonia can even get SySy to help us.”

“I don’t feel comfortable traveling with the witch,” Milo says, although he has just offered to do so.

“Let’s just kill her,” Goldpetal says.

Milo looks perturbed, but Miriel tells him, “Milo, it’ll be okay.”

Delonia says, “All this talk of killing SySy has certainly counteracted my Charm spell.” She replaces the gag in SySy’s mouth as we talk.

Paks says, “I think we’ve learned all that we can. I’m ready to leave – I trust you all to decide what to do with the witch.” She swings up into the saddle for the long ride to Kratys Freehold. Miriel offers a quiet blessing, asking Madriel to keep an eye on the young warrior. As soon as she is finished, Paks rides away at a gallop.



Stone, Delonia, and Goldpetal begin packing our little campsite – the second camp we’ve made without sleeping in. Meanwhile, Miriel takes Milo outside for a stern talking to.

“Look,” she says sternly. “You say you’re here to serve me? No matter what is happening, I don’t want to see you pull a blade on one of my friends ever again.”

“I’m sorry, mistress,” he says, careful not to make any promises.

“We need harmony in the party,” she continues, “I think the gods have brought us together for some purpose, but your incessant arguing threatens to break that up. You need to learn to pick your battles; if you have a problem with somebody in the group, bring it to me.”

“I’m worried about Goldpetal or Chuck killing SySy,” he argues, his tone as much as his stature reminding her of a child complaining about a sibling to their mother.

She rolls her eyes. “Listen, I promise that I’ll do my best to keep that from happening, but we must stop arguing and leave, immediately.”

Milo can only agree, “Yes, mistress.”

While they are outside, and the others are packing, Chuck checks to see if anyone else has been in the tower. He can’t tell for sure; although there are no signs that anyone has been, we have disturbed too much of the upper levels to be certain.

When Miriel and Milo rejoin the party, and all of our gear is in the cart, Miriel takes Goldpetal and Chuck aside. She explains her promise to Milo. “I promised him that I’d do my best to keep either of you from killing her out of hand. I want you to give me your promise, as well.”

“Fine,” Chuck says. “I won’t kill SySy.”

Goldpetal looks her in the eye. “I can only agree to wait as long as I can stand to,” he says.

When they return, they find that Stone and Delonia have loaded SySy into the cart, and are ready to leave. Nik heads north along the coast road, with Miriel’s message for Fox and our request for assistance. The rest of us, bearing SySy in the cart, follow behind Paks towards Kratys Freehold.
 



Issue #7: The Red Witch. Episode 3 of 5

Paks rides at a hard gallop. Star is a magnificent beast, and they ride at a legendary pace. The warhorse has a great heart, and excellent stamina, and seems to understand that this is a race. There is no road, and she lets him pick his own path west through the rolling fields, a great sea of grass. Far to the left, the trees of the Mourning Marsh make a dark line on the horizon. Well off to their right there is a ridge of hills, and the nearest trees that direction

By mid-morning, the horse is lathered with sweat, and Paks gives him a quick breather. There is no road, and she is worried that he might catch an ankle in a gopher hole or other unevenness, but there seems nothing to do but hope. He is still going strong, so far, and after a few minutes, she mounts up, and they continue their breakneck ride.

As Paks rides, she offers prayers to all of the good gods. “Corean,” she prays under her breath, “Let me arrive in time! Tanil, goddess of the hunt, grant this horse strength! Madriel, shine your light on me!” Field mice dodge out from under his thundering hooves, and a hawk circles far above, but she sees no other signs of life, neither human nor ratman.

Shortly after noon, they come upon a small stream, and she has Star halt there for another breather. She lets him drink, but leads him away before he has drank his full, lest he cramp. Her body is sore from the incessant pounding, and blisters are beginning to form where her chain mail is ill-suited to such a ride. “You’re going to last longer than I am,” she jokes to the horse, as she mounts up again. He whickers, as though amused.

The ride continues, stretching endless ages, as formless plain passes under the gait of the great horse. As afternoon arrives, she can see the hill which contains the standing stones. She considers, for a brief moment, heading up the slope to see what she can see from the top of that tall hill, but she remembers that it took nearly a half hour to climb, and decides she cannot spare the time. She does turn aside, very briefly, to find water for the tiring horse, and give him one final breather before the home stretch.

She knows that from the top of the hill, you can see Kratys Freehold, and she keeps a sharp lookout for ratmen, unlimbering her shield in case she is accosted. She buries her head close to Star’s neck, trying to make as small a target as she can, and offers a final wordless prayer as she gallops ever westward.



In the late afternoon, Paks turns onto a dirt path leading to the freehold, without ever seeing a ratman. She finds most of the farmers out at work in the surrounding fields and orchards. They stop and stare as she gallops past; some smile and wave. It’s a sunny day, and the sun is still well above the horizon. The pastoral scene offers a strong contrast to the urgency which drives her and the great horse onwards; they do not slow, even in sight of their goal.

The compound is at the top of a low hill, and consists of a wooden wall, about five feet tall, in an oblong shape perhaps two hundred feet by a hundred twenty feet. Five wooden buildings lie around the perimeter, with the wall covering the gaps between them. It appears that only a few of the freeholders are within the walled confines of the compound.

The path Paks has been riding on leads directly up to the main gate, which stands wide open in the east wall of the complex. To the left of the main gate, nearest her, in the southeast corner of the complex, the cornerstone of the freehold is a large, two-story hall, close to twenty feet tall. It extends for most of the south edge of the complex. The ground floor is sheer and windowless, but there are windows on the second story. In the southwest corner of the complex, adjacent to the hall, and with a door to it from the roof of the hall, is a narrow tower, perhaps three and a half stories tall. At the top story of the tower is a bell, while on the roof there is a protective wooden crenellation, and the lone guard stands watch from that pulpit.

Along the west wall, on the far side of the complex, there is a second, smaller back gate near the tower, and a low, long building, perhaps a barn or a stable. The complex is narrowest at the northern edge, which is another barn or stable building. Between it and the next building, in the northeast corner of the complex, there is a well. Along the near wall, on the eastern side of the main gate, there is a single-story building with the distinctive chimney structure of a forge.

Paks rides straight to the open main gate. “Ahoy, the Hold!” she yells to the guard, reigning Star to a halt a few feet outside the gate. Star is breathing hard beneath her, his flanks heaving as he gasps for air.

“Who goes there?” demands the watchman, from his post atop the narrow tower. Inside the compound, a few children come out to stare and point at the warrior atop her great horse.

“It is Paksenarrion, a warrior,” she yells. “Where is your master? I have an important message for him, and can brook no delay!”

“Taryn Kratys,” he yells back, “Is my master, but he is out in the fields, I know not where! His wife, Myrs, is here. She is the lady of the hold.”

“I must see her,” Paks says.

“Come inside,” says the guard, and she rides into the compound. A boy of about thirteen offers to take her horse to the stable; the guard directs her into the largest of the buildings.

Paks enters a large feast hall, and there she finds the woman who must be Myrs Kratys. She is middle-aged, but carries herself with the regal air of a noble, for her husband and she are liege and lady to the freeholders. Her hair, once dark, has been streaked with grey, and her face shows the wrinkles of laugh lines overlaying a once-beautiful countenance.

“Milady,” Paks says without introduction. She is still out of breath from the ride. “You must sound the alarm at once! Ratmen approach!”

“What is this?” Myrs demands, “And who are you?”

Paks introduces herself, and briefly tells the story. “I am Paksenarrion, milady, though most call me Paks. I and my companions were commissioned by Grilliam, the Priest of Hedrada in Southport, to disrupt a ring of slave-traders who were buying slaves and trading them to the rat-men of the swamp for drugs and poisons. Our investigation took us into the swamp, where we captured a red witch.

“We interrogated her, under a spell to compel the truth from her, and she warned us that one of the disease clans is preparing to attack Kratys Freehold either tonight or tomorrow night. You must sound the alarm, and bring your people inside!”

“We have had little trouble with the ratmen this year,” says Myrs. “I believe you, but I’m not sure I believe her. Are you sure that your spell was effective? Did she say why they would attack us now?”

“I am no wizard, milady, to assess a spell,” Paks says, “But she sounded sincere and offered several corroborating proofs. She said that Xyler Blackfoot had become clan leader of this particular clan, and that his brother who was slain by your husband at the battle of Twotrees. Now this Xyler seeks weregild, and will attack the Freehold to wreak his vengeance.”

Myrs nods her head. “Taryn did fight at the battle of Twotrees, and killed a great ratman chief there. Very well.” She rises, and cups her hands to her mouth. “Thomas!!” she yells. A young lad, redheaded and freckled, enters.

“Fetch Brand to me,” Myrs commands the youth. As he scampers off, she steps outside, where she yells up to the guard, “Red! Sound the alarm! Bring everyone inside the gates, and shut them!”

Myrs returns to the hall as the redheaded lad returns leading a large young man. “Paks, thank you for your warning,” Myrs says. “This is Brand, my eldest son.” He is a tall lad, in his early twenties, with the musculature of a smith or a warrior. “Brand, Paks brings us warning that a ratman clan is coming to attack us. Help Red sound the alarm.”

“My companions ride behind me,” Paks tells Myrs. “There are six: four humans, an elf, and a halfling. They fight stoutly. Make sure they are let in!”

“Brand, relay this to the watch,” Myrs instructs. “Shut the back gate, and to be ready to shut the main gates at the first sign of the ratmen, but do let Paks’ companions in if they should arrive before the ratmen.”

Her message delivered, Paks looks completely fatigued, on the verge of collapse. “Milady,” she says, “May I beg leave of a place to sleep?”

“Certainly,” Myrs says. “Thomas, set up a cot for her.”

While the boy prepares a resting place, Paks goes to the stable to see to her horse, Star. The stable is the northernmost building, while the other low building is a barn housing cattle. Star is well-fed and taken care of, with oats and water already provided.

The alarm bell begins to sound, and the farmers hurry to return to the safe confines of the compound. Paks gives Star a thorough rubbing down before she allows fatigue to overcome her, and she falls to sleep in a hastily prepared cot.
 

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