Issue #5: The Smugglers, Episode 5 of 5
We awake before dawn for our morning meal. It is the 14th of Charder. Fox provides a bunch of old blankets and rags, for our ‘slave’ disguises.
Just after dawn, before we set out, Verenia shows up, unexpectedly, looking for us. “I had a very prophetic dream last night,” she says. “A giant swan came to me and gave me this prophecy, and showed me much about your future.”
Verenia's Prophecy
“Many perils lay before you,
It will be long ere we meet again,
And some of you may not return.
Three titans bestride your path
Mormo, Chern, and Gormoth:
Wicked, vile, and tormented.
Witch of Red, Witch of Green
Serpent mother Mormo
Is their Queen.
Beware the Witch in Green
For she is death!
Beware the Witch in Red
Filled with deceit and lies,
Still the truth will out.
Chern, lord of disease,
His minions fester like
a fouled wound.
Gormoth, the Warper,
Twisted, Lord of Pain
His torments a final test.
Milo, newest companion:
Between light and dark lies shadow.
Your lot has been cast,
But for good for ill?
Goldpetal, Faithful of Denev:
The land is wounded, it cries out in pain!
The marsh is twisted, foul.
All is not what it seems.
Chuck, the Bereaved:
You stand between two great losses.
One behind, one before you.
The trial will make you stronger.
Jim, ever Vigilant:
Beware the twilight and its warden.
Many are seeking you,
Do not be found!
Paks, Brave swan:
Madriel has chosen you,
Tempered in a forge of trouble,
Are you worthy of the Redeemer?
Miriel, the True:
Gifted healer!
Your skills will be sorely needed!
At your time of greatest fear,
Surrounded by suffering and pain
Remember Madriel's Tear!”
We sit in silence for a moment, very impressed. Verenia says to Miriel, “This was a real sign. Our temple has long hidden one of Madriel’s greatest artifacts, Madriel’s Tear.”
She takes a small phial of crystal out of her robe, and gives it to Miriel. There is a glint of gold inside. “Our legend is,” she says, “That after Madriel tricked her mother Mormo, this is the tear she shed for her betrayal of her mother.”
We have all heard some version of this story. Mormo was Madriel’s mother, the queen of serpents, full of magic and lies. Madriel helped the gods fight her by using her powers of healing. Her healing powers were painful and draining to Mormo, since she was full of evil and pain. Madriel regretted having to do it, and it was very traumatic for her, but she was compelled to, to help the people who were being destroyed by the titans.
Miriel asks, “Was there more to the dream?”
Verenia says, “No, this very dire prophecy was all. I wish you the best, and I will ask Madriel’s blessing for you.” She closes her eyes. “Blessed Mother,” she intones. “Grant your blessings to these, who you have chosen, as shown to me in your dream. They travel into darkness; let them always know your light.”
As her words conclude, we each feel a shiver of chills run up and down our spine. The power this priestess possesses is incredible, and we feel the power of her blessing. When the moment has passed, she says. “And here, take these.” She hands Miriel two more healing potions. We already had one; Miriel distributes the three potions, one each to Chuck, Paks, and Jim, who are most likely to need them.
We leave for the Mourning Marsh, following the ever-familiar road south towards the ruined tower. It’s an overcast, grey day. We’re traveling with five horses altogether. Jim’s horse is a fine, bay stallion named Star, which he is riding. The two good horses, which we borrowed from the inn, are hitched to pull the cart. Nobody is riding in it; Paks is driving. We’re trying to spare the two nags which we captured from Delonia, for the trip into the swamp, so the rest of us are walking alongside. Goldpetal is in the lead, while Chuck walks at the back of the company, the better to keep an eye on Milo and Delonia.
As we walk, people try to refine the plan.
Milo suggests, “When we get to the swamp, why don’t some of us ride ahead and scout, while the cart comes behind? We could leave the horses nearby to help with our escape if needed.” The rest of us had been planning on leaving the best horses at the swamp edge, and taking only the slowest nags into the swamp.
Jim says, “The swamp is very dangerous, and your asking for a swift death if you don’t know what you’re doing.”
“We should stick together,” Miriel says, “If it’s as dangerous as Jim says.”
“I think we should visit the standing stones,” Goldpetal says. “They’re marked on the map.”
“I’ve been up there before,” Jim says, “But it’s been a while. Maybe we should check them out to see if people are worshipping the Titans again.”
“We should stick to our plan,” Paks says.
“I may be able to extract some information from the land there,” Goldpetal offers.
“Is it out of our way?” asks the warrior.
“No,” Miriel says, “The road marked on the map leads from there.”
Jim nods, “Yeah, that’s how I remember it.”
Milo asks, “Delonia, have you gone there?”
With the threat of a death sentence no longer hanging over her, she is much more cheerful, and has been displaying a sunny, pleasant disposition. “Sure,” she says. “We used the standing stones as a landmark to find the road to the swamp.”
“You never actually got close to the stones?” asks Milo.
“Oh, no,” she answers fervently. “We never climb up the hill. That’s where people worshipped Titans. It’d be crazy to go up there!”
Paks says, “Those of us with metal armor should be guards; that would be me and Jim. Delonia will drive the cart; the other four of you are the slaves.”
Though Milo and Chuck grumble at this, when Miriel agrees with good grace, the plan is set.
We move more slowly at the pace of the cart than we have while walking to and from the tower, so it’s getting dark by the time we reach the tower. We go in to the tower, and begin setting up camp. Milo goes up to the second floor, the roof, to see what he can see. Chuck brings up the ladder from the room below the trap door.
Jim asks, “Should we put a bale of hay over the trapdoor?”
Paks smiles. “We’ve done that before,” she says, “But no. If anybody comes, we want to hear them. Should we set an alarm with something noisy, maybe some chains or manacles?”
Jim looks at her judiciously. “I know an
alarm spell.” He casts it, and then explains, “If any creature larger than a small rat crosses the threshold of the tower, or even enters that room beneath us, the spell will make an audible noise that ought to wake us all.”
After camp is made, and Miriel has cooked dinner – and she is a fine cook, whose meal is as satisfying as most served in the Laughing Ogre – Jim says, “You know, this is the first time we’ve all been just sitting around together. Do you have any questions about the swamp? I’ve been there a lot.”
“Are there rodents of unusual size?” asks Paks, jokingly.
Jim smiles. “Yes, lots.”
“So, what are the worst dangers of the swamp?” she inquires.
“Well, the ratmen, of course,” he replies. “There are many tribes, always warring with each other. There are the Diseased who worship Chern; they infect humans and free them into the population to spread disease.”
“Are they the poison makers?” asks Chuck.
“No, those are the Forge Crawlers. I don’t know them, but I’ve heard about them. Then there are the Gorgers; they feasted on the blood of Gurak the Ravenous, and now they're filled with an unquenchable hunger. They really like to eat people. Then there are the Twisted, they might be even worse, they worship Gormoth the Warped. They’re all mutated, with extra arms, legs, double tails. They like to take human prisoners, torture them, and perform foul experiments on them.”
“You know,” Delonia says, “SySy is part of a tribe of witches. I think they worship Mormo. I know she can cast spells.”
Goldpetal asks Jim, “Are there elves in the swamp?”
Jim looks at Goldpetal thoughtfully. “When I explored the marshes, there were a lot of elven ruins. I think elves used to live there. Once I penetrated deep into the march and I saw this giant tree, swarming with ratmen; I think it used to be an elven city. Now it’s been made into a ratman city.” Goldpetal looks horrified.
“Why is the swamp so terrible?” asks Milo, curious.
It is Paks who answers. “Saraya tells the story that, when the gods killed Chern, they interred his body under the Mourning Marshes, and that’s why it’s become so twisted and vile.”
“That’s true,” says Jim. “And the Diseased tribe has been striving for generations to bring him back.”
“Could they really do that?” gasps Miriel, aghast. “How?”
“I have no idea,” he says. “I don’t believe they could, but, then again, who knows.”
Milo chimes in, “Even if they could, the gods defeated him once, and now it’s nine to one!”
Goldpetal shakes his head. Though his features are young and fine, his eyes look very old and sad. “You are too young to remember, but the Titan’s War is not something any of us would wish to experience again.”
“Personally,” Jim adds, “I don’t ever want to see Chern. He caused enormous devastation among elves and men; they say he destroyed a whole race of elves.”
Goldpetal says darkly, “He did worse than that.”
A melancholy silence overcomes the party. Not even the warmth of the fire cheers the room. After a time, Jim changes the subject. “Be careful not to stray too far from each other or even off the path; there are some dangerous creatures in there.”
“Do the paths shift?” asks Goldpetal.
“Sometimes,” Jim says, nodding, “Especially near the swamp hag's place. She has all sorts of tricks, and she’s tamed all sorts of nasty beasts.”
Paks starts on her initial line of inquiry again. “We’ve already run into giant spiders and spider-eyed goblins. Are there creatures in the swamp which are unrelated to the ratmen, but equally harmful?”
“Sure, tons,” Jim answers cavalierly.
“Like what?”
“Giant frogs.”
Paks smiles, looking at him quizzically. “That doesn’t sound so bad.”
Jim explains, “They have sticky tongues which can pull you into their maws.”
Paks asks “How big are they?”
“Twenty to twenty-five pounds.”
“I could handle that!” Paks exclaims, confidently, patting the hilt of her trusty longsword.
Jim just shakes his head at her. Ironically, now he is as disgusted by her optimism as she has been by his. “There are also giant lizards, as big as ponies with giant spines. There are mire worms, twenty feet long with poison that will kill you almost immediately. There are snakes, rats, mosquitoes, giant insects, and spider-eyed goblins, but the rat men like to capture and eat those.
“There's also the hag,” he says, “The locals threaten their children with her, saying that if the children aren’t good, the swamp hag will come and put them in her Death Bag, from which no child has ever escaped. Whether that’s true or not, we should definitely avoid her. She knows all sorts of spells, primarily illusions, and there’s rumored to be some connection between her and panthers. We’ll stay away from her.
“And then there's one more thing. Have you ever heard of Swamp Gobblers?” Jim looks around at all of us. We all shake our heads.
“This is another great old legend. They're supposed to be weird creatures; they sort of look like furry bipeds and they’re voraciously hungry. Usually you can get rid of them just by giving them food and they’ll go, but if you fight, they’ll be vicious.” Jim glances at Milo. “The story is that they’re a race of halflings who found themselves in trouble and prayed to Enkili for luck. Enkili answered their prayer, and said, ‘Yes, but you must play a game with me.’ They agreed, and he pulled out a huge die, with many facets – over three hundred sides, and on each was written a different number.
“He told them, ‘I will roll this die once. If I roll anything but 162, I will lead you to a place where you'll be free from trouble. But, if I do roll 162, you'll have to live with my curse.’ The halflings tried the die a few times, and debated whether or not they could trust Enkili. But, the die seemed fine, so they decided to take the bet. What they didn't know is that the die always came up to the number of pimples on Enkili's ass, which he can change at will. So, they lost, and they were turned into hairy bipeds that are always hungry – swamp gobblers! They steal food. At least, they start with food, but then they steal and eat the horses, and then the people.”
This story, too, is met with a lengthy silence, as we all contemplate the wisdom of bargaining with the Trickster, Enkili. Paks glances surreptitiously at Delonia, but the sorceress is staring into the fire, lost in her own thoughts. Finally, Miriel asks Jim, “Do you know the trading post, and that part of the swamp?”
“No, not really,” he replies.
“Why do you go to the swamp at all?” asks Goldpetal. Thanks to Chuck’s keen eyes and knowledge of the Vigil, we suspect that he is a member of a sect of the Vigil whose task is to watch the swamps and the ratmen. The elf, however, wants to see what Jim will tell us.
“I go on missions,” he answers, with apparent candor, “Keeping tabs on the rat men. They’ve been more aggressive and vicious lately.”
Paks asks, “What’s typical in an establishment like the trading post? How well staffed is it likely to be?”
“It depends on the tribe,” Jim tells her. “If it’s the Disease tribe, they’ll be very well organized. The gorgers, on the other hand, aren’t very organized.”
“What if it’s the tribe of witches?”
Jim shrugs. “I don’t know about them. All the tribes have huge warrens underground, though.”
With these fine thoughts, we trail off to sleep, one by one.