The Scourge of the Ratmen [Scarred Lands] - Updated 1/26

Issue #6: The Raid on SySy's Compound. Episode 1 of 5

3rd of July, 2002​
Issue #6
The Raid of SySy’s Compound

We have discovered a ring of smugglers, who we believe are sending human slaves to the ratmen in exchange for ratman poisons. In our first raids on the tower, we broke the central links in the chain, capturing the sorceress Delonia and several of her henchmen.

We tried to stop the first link, the de Asuras family connection, by lying in wait at the tower and feigning to be Delonia and her cronies. However, the sorceress escaped her captivity in Southport, and called a warning to the smugglers as they came ashore. The smugglers escaped our trap and fled to the safety of their ship. The only victory we can claim is having recaptured Delonia.

Now, we have decided to raid the final link in the chain, the compound of the ratmen who are willing to trade with humans, led by the witch SySy. Paks has convinced Delonia to serve at our sides, and she is accompanying us on our way from Southport to the Mourning Marsh. Many of the company do not trust the sorceress, but Grilliam, the priest of Hedrada, has laid a geas on her to compel her trustworthiness.



We awake, having camped at the ruined tower, after an uneventful night’s sleep. It’s morning on the 2nd Belsaday of Charder, 150 AV. It’s a gorgeous day; the sun is shining, the sky is cloudless and very blue, and there is a brisk breeze coming off from the ocean. The breeze is welcome, as it promises to be a very warm day.

We are on our way to the Mourning Marshes, to check out the trading post run by SySy, the rat woman witch. It’s still most of a day's travel to our next planned campsite, the ruins of the standing stones, so we get up early and begin preparing to go.

As she serves breakfast, Miriel says to our guide, “Jim, that story you told last night kept me up.”

“Which one?” the tall Vigilant asks.

“About the ravenous halflings,” she says. “I was wondering, can we mix something in the food, to slow them down? You said they took the food first, then the horses...”

Jim smiles at her. “They’re really not that dangerous.”

“Well, you sure scared me with that story,” she says.

“We could probably find something in the swamp, if we had to.”

Milo, the sneaky halfling who followed us to the tower, asks her, “Would we drug the food and leave it around?” He, too, has been adopted into our group, though the general consensus is to keep a watchful eye on him. Chuck, in particular, seems mistrustful.

“No,” Miriel says, “We’d throw it to them, like wild dogs.”

“Sounds like a great idea to me!” says the halfling.

Jim chews his food unconcernedly. “Sure, we can do something,” he says.

“Introduce them to the pleasures of rum,” jokes Paks.

Milo takes her seriously. “Do we have any?” he asks, wide-eyed.

Goldpetal, the elven druid, steps through the door of the tower, returning from his morning meditations. He’s apparently heard some of this as he approached, as he is shaking his head. “Drink makes some creatures more aggressive.”

“I’m just scared,” Miriel says, as she finishes her meal. “I want to be prepared.”

Paks sees that everyone has finished eating. “It’s getting late,” she says. “Let’s continue this while we walk.”



We pack camp and set out. To spare the horses, we all walk, leading the horses and cart. The road ends a little ways south of the tower, along the coast. Looking south, we don’t see anything for miles, just a vast, gently rolling plain. Our destination, a circle of ancient standing stones, lie well to the west, far inland.

Goldpetal inquires, “Is there a high point on the way that we can see the ruins from?”

“No, the ruins are the high point,” Jim tells him. “It’s strange. It’s very flat all around the hill that the ruins sit atop. We can go up there and see for miles, though.”

Delonia shudders. “We never went there,” she says.

Our journey continues through fields broken by the occasional small copse of trees. Once we pass between the two forests, we occasionally see abandoned farmhouses. Jim says that they’ve been abandoned a long time, with the ratmen and the swamp hag in the area.

Around midday, we can see the hill of the standing stones off in the distance. We’ve seen the usual creatures of the sky and fields, but no people, ratmen, or sign of monsters.

We approach the hill in the mid afternoon. As we draw near, Goldpetal looks around for places to hide, in case we have to run from someone at the ruins. There are plenty of little copses.

“We should look for a campsite,” Jim says, “Obviously, we don’t want to enter the swamp at the end of the day, and spend the night there.”

“Definitely not,” agrees Delonia. “We can use our regular campsite.”

“Can it be seen from the hillside?” asks Goldpetal, glancing warily towards the standing stones, which loom ominously above us.

“No,” she answers with a shake of her head. “It’s fairly well-concealed.” Chuck, though he doesn’t say so, thinks that was to be expected, since they were bandits and smugglers traveling with slaves.



When we reach the foot of the hill, a few minutes later, there is a brief discussion.

“It looks too high and steep to bring the horses and cart up,” Chuck observes.

“We’ll leave them down here,” Jim asserts. “It only takes half an hour or so to climb. Who’s coming with me?”

Miriel looks at the horses. “We’ll be able to see for miles,” she points out, “And there’s no cover here. We could just watch the horses behind us as we climb, and all go up the hill.”

Her suggestion is adopted, and we hobble the horses. The way is steep, and we are quickly winded. It takes, as predicted, half an hour to reach the top.

At the crown of the hill, there is a ring of ancient stones, oblong and almost rectangular in shape. Many are standing, and each is at least ten feet tall, as much as five feet wide, and easily three or four feet thick. Some others have been pushed on their sides, and a few are broken, but we can still the circle they once made. In the middle, at the center, the highest point of the hill, there is an old stone table. We are all tired and hot from the climb, but it is quite windy at the top and we cool off quickly.

Goldpetal and Chuck scan the area for tracks, but the top is hard-packed dirt with scattered gravel, and neither of them can find much.

Jim calls Chuck over to the stone table. “Chuck, what can you tell from this?” he asks, in the tone of a teacher with a student. He points at some brown stains on the table.

Chuck looks at it, but the look of confusion on his face is clear indication that he’s not able to tell much from it. “It’s dried blood?” he asks hesitantly.

“Yes. Look here. This blood isn’t very old,” Jim says, “A couple of months, at most.” He explains to Chuck how to judge the age of the blood, gauging its color and how much of it has flaked away due to erosion from the wind and rain.

Chuck asks, “Can you tell what kind of blood it is?”

“Only that it’s from a mammal,” Jim says.

Meanwhile, Milo and Goldpetal examine the stones themselves. Milo counts twelve stones.

Into each of them is carved a symbol, a circle with wavy lines radiating from it. Each stone has a similar symbol, but with different numbers of radiating lines. There doesn’t seem to be any pattern to them. Under his breath, as he examines one, Goldpetal mutters to himself, “This is the symbol of Gormoth, the Warper!”

Milo overhears him. “The Writhing One?” he asks, peering under Goldpetal’s elbow.

Goldpetal looks at him sharply. “How do you know that?” he demands. “I though his name had been forgotten by mortal men.”

The halfling shrugs and looks evasive. “You hear things,” he says, “Things to avoid.”

Goldpetal’s voice grows intense. “Have you met his followers?”

“No, no!” Milo insists, looking around for help. Luckily for him, the others, having completed their investigations, walk up just as he is sweating under Goldpetal’s glare.

Paks, looking at the stones, asks Goldpetal, “Whose symbol is that?” Milo looks grateful, as she has distracted the elf from his intent inquiry.

“Gormoth the Warper,” says Goldpetal, with his favorite lecture voice. “Who took creatures both mortal and immortal, and warped them into vile and hideous forms. It makes sense, for the spider goblins are his … or once were. They might not still be.”

Milo looks torn between the desire to be forgotten about, and curiosity. Curiosity wins out. “What happened to him after the war?” he asks.

Goldpetal says, “He was cleft in half and his two halves were placed on the sides of a giant canyon; they reside there still.”

“Where?” asks Milo.

“No one knows,” Goldpetal says. “His followers have been searching for it for many years, for they hope that by sacrificing creatures they can bring his two halves together again.”

Milo wanders away, looking around on the ground, perhaps to let the others distract Goldpetal, or perhaps to see if there’s anything we’ve missed.

“I know a little about Gormoth, too,” Jim says. “Legend has it that he wasn’t always so twisted and evil. He was once known as the Lifegiver. The story I’ve heard is that he was the first to create the living races, and the other titans were jealous. They were so jealous that they poisoned him. Of course, no poison could kill a titan, but the poison caused Gormoth constant pain, and the pain gradually warped him. Now, his followers are always sadists.”

Goldpetal takes Miriel aside. “Can you consecrate this ground?” he asks.

Miriel shakes her head. “No,” she says. “That’s way beyond me.”

“Oh,” Goldpetal says, looking at her. “I didn’t think it was that advanced.”

“Maybe not,” Miriel says, “But it’s still beyond me.”

“Can you at least detect magic?” Goldpetal asks her.

“Yes.” Miriel takes a moment of prayer to Madriel, and begins casting detect magic.

As she invokes the ritual, the rest of the group gathers around Jim, who points out landmarks in the surrounding terrain. To the east, we can see the ocean and the spider wood, although the ruined tower is too far away to see. To the south, the land slopes down to a marsh, edged with stunted trees. It’s not so far; we could reach it with a ninety minute walk. The marsh goes on as far as the eye can see, a soggy land dotted with lakes. It is covered with trees, twisted and dripping with moss. To the west, slightly to the north of due west, we can see some fields and an orchard or two. Jim identifies this as Kratys Freehold, the only farmstead this far south. He tells us that Taryn Kratys, who fought in the battle of Two Trees many years ago, runs it.

Although the day is sunny and warm, and Paks is wearing chain mail, she shivers. “I feel very uneasy here,” she says. “Let’s go back down.”

Miriel has finished casting her spell, and says, “I can see why. There are faint traces of a strong evil, all around this place. It’s very much the feel of the titans.”

Goldpetal smiles grimly, and says, “I never thought I’d say it, but I wish Stone was here. He could move these stones easily.”

“Maybe we could do it?” asks Chuck.

Jim nods thoughtfully, and says, “With a couple of days of work.”

Milo suggests, in a rapid-fire babble of excitement, “Could we make the earth softer with spells? And tie a rope around one of the stones, bringing the horses up to move it?”

Miriel shakes her head. “Let’s just stick to our mission. Delonia, can you point out anything else?”

Delonia points out the path, little more than a dirt track, which leads south of the hilltop towards the swamp, following the meandering course of a nearby stream. We can’t see much of where it enters the swamp because of the trees. The track looks little-traveled, and would have been easy to miss without her experienced eyes. She points out the area of the campsite in the streambed, but it really can’t be seen easily.

Milo notices a lot of burned areas among the stones. He looks up to Delonia. “Could we see a torch, up here, from the campsite?”

“Certainly,” she says, nodding her head. “The top of the hill is visible for miles around.”

We head back down the hill, and begin walking towards the campsite, which is about half way between the hill and the swamp, less than an hour away. Chuck keeps an eye out for other people, but we see no one.
 

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As we walk down off of the hill, Goldpetal walks beside Jim. “Have there been any unusual disappearances in this area?” he asks.

Jim nods his head grimly. “Yes, ever since the hag moved in.”

“Are you sure it was the hag?” the elf asks.

“Well, that’s what people assume.”

A few minutes pass in silence, and then Goldpetal asks, “How long has it been since someone was seen in the ruins?”

“No one knows,” Jim says, “So few people come this way. We could talk to Taryn Kratys after we visit the swamp. If we could see his farmstead, he could certainly see any lights up there.”

Goldpetal looks determined. “After we get back from the swamp, we should pull the ruins down,” he says firmly.

Jim shakes his head. “I don’t know,” he says. “That’s a big job. And it’s not so smart to anger the titans. Maybe you should get some more druids?”

“They need to be pulled down,” Goldpetal says, grimly, but he says nothing more. We travel the remainder of the hour in silence, stopping only to pick up the horses and cart, from the base of the hill.

When we reach the campsite, Chuck suggests, “Let’s camp in our slave disguise.”

“That’s a good idea,” Miriel says. “If somebody scouts us, we should look the part.”

In disguise, Delonia, Jim, and Paks are “guards”, while Milo, Goldpetal, Miriel and Chuck are the captured “slaves”. The four “slaves” cover their armor with the tattered blankets. We set watches; the watches are shared by one of the “guards” and one of the “slaves,” as it is only the “slaves” who can see in the dark.

“We usually have a campfire,” Delonia says, so Chuck lights a small fire. Milo asks to be woken if any strange lights are seen on the hill. Delonia stands watch for the “guards”.

Goldpetal volunteers to stand the first watch for the “slaves”. To Milo and Jim, he seems grim and distant. Paks and Miriel, perhaps more perceptive, think that he seems almost terrified, after our trip up the hill.



During the third watch, shared by Jim and Chuck, the two Vigilants see a light to the east. It looks like someone holding a lantern. Jim tells Chuck to wake everyone else up, which he does.

“I think that’s the hag,” Jim says. He gives us instructions quietly. “Get in a circle, and keep the fire lit. I think she’s going to cast a spell. She won’t attack us all together, so keep together near the fire and don’t believe in her illusions.”

Miriel performs a quick, quiet, head count, and Milo is nowhere to be seen.

The hag has drawn close enough that everyone can see her by the light of her lantern. She’s over seven feet tall, fat, green, and hideously ugly, with a big nose and an undeniably female figure. She is holding a lantern, and carrying a large sack over her shoulder. Seeing the sack, we remember the story of her death bag.

The rest of us draw our weapons, and throw off the blankets. The hag doesn’t seem to notice us, and moments later, she’s past the camp, walking away quickly towards the swamp.

Paks whispers to Goldpetal, “Remember, that may be an illusion. You’ve the best eyes in the dark. Let’s watch the perimeter of the camp, while they watch the hag.” Goldpetal nods, silently, and they step away from the group, both armed with bows, but neither of them see anything. They both listen carefully, but can hear only the wind.

The hag disappears into the distance, but we can see the light of the lantern for almost half an hour until she disappears into the shelter of the swamp. Nothing else disturbs the silence of the night, and it is only as we begin to relax that Jim notices that we are missing our smallest member.

“Hey,” he says. “Where’d that sneaky guy go?”

“I woke him up,” Chuck says, “So I know he was here.”

“He must have slipped off immediately,” Miriel says, “Because he was gone by the time Jim told us all to stick close to the fire.”

Nobody is interested in searching for him, and we begin to settle the camp for a return to sleep. Jim and Chuck still have the watch, but none of us have found a restful state when we hear Chuck yell, “Halt! Who goes there?”

We all draw our weapons, to discover that Milo has returned to the camp. His shoes are very muddy, and he appears very animated. “C’mon guys, get up! We should follow her,” he says excitedly. “I snuck up behind her in the shadows, and followed her to the swamp. I had to run to keep up with her! She was mumbling to herself. I couldn’t quite make out what she was saying, but it didn’t seem like a spell, just the mumblings of an crazy old witch. Her lantern is the skull of a ratman! Anyway, I followed her as far as I could, but the ground got mushy and started slowing me down, and I didn’t want to sink into the muck. She was going southeast – we should follow her!”

Goldpetal asks, “Was her sack moving?”

“No,” Milo says. “Come on! We should follow her, now, if we’re going to.”

Jim shakes his head. “I don’t think that taking on the hag, with a bunch of neophytes, in the middle of the night, in the swamp, is a good idea.”

“Why?” Milo asks. “She can see in the dark?”

“Have you ever met a swamp hag?” Jim asks incredulously. “Not only can they cast illusions, they also have creatures, great snakes and panthers, that help them out. I think we should just leave her alone.”

“Do you know anything more about her?” Milo asks.

“She’s a monster,” Jim says, but he won’t say anything more.

After a minute’s silence, it becomes clear that nobody is interested in Milo’s plan of following the hag, and everyone begins settling back into their blankets for the evening. The halfling sits down, but his curiosity won’t let him rest just yet. “Did Mormo get along with Chern and Gormoth?” he asks, to nobody in particular.

Jim answers him wearily. “Titans don’t get along with each other at all, or anyone else. Right, Goldpetal?”

Goldpetal nods. “Yes. The titans hate each other, and many of them hate everyone else.”

Milo says, “Maybe, then, the swamp hag won’t get along with the ratmen!”

“That’s why the Vigil have left her there,” Jim says. “As a buffer.”

“That’s what Fox said, too.” Paks contributes.

Milo says, “We could ask her to help us against them.”

“Would you trust her?” Goldpetal asks doubtfully.

“As much as you trust me,” Milo says with a level smile.

“Swamp hags don’t like anyone, either,” Jim says, “Except as dinner. Whose watch is it next? I’m tired of this guy Milo.”

Milo shakes his head. “I’m astounded that people aren’t more interested in this idea,” he says, with the overwrought dignity only a halfling can assume.

Miriel speaks with the firm voice of authority. “Milo, we need to rest for the trip to the swamp in the morning. Let’s go to bed.”

“Yes, mistress,” Milo says, his voice instantly meek. He appears cowed, and settles under his blanket.

We return to bed, and the rest of the night passes without incident.
 

Dawn breaks on Vanday, the 16th of Charder, and we begin to break camp. It’s another nice day, still fairly hot for early autumn. We’re not looking forward to being in the swamp in this heat. We leave the two good horses, and Jim’s beautiful mount, Star, at the campsite, hitching the two nags to the cart for the trip through the swamp.

We get back on the road, with the two horses pulling the cart. Paks and Jim walk ahead, in the role of guards. Delonia drives the cart, with Miriel, Goldpetal, Chuck and Milo disguised as slaves, their weapons hidden near them in the back of the cart. Chuck sits at the back of the cart, watching alertly behind us, his hand resting on his hidden bow.

We can smell the swamp before we see it. The land gets damp, and as we enter the swamp, Delonia reminds us that we have to be careful to stay on the path. Jim echoes that sentiment. The road gets muddy, and the cart moves more slowly. The trees themselves look twisted and stunted, and are overgrown with moss, which seems to hang from every branch.

We reach a small stand of trees; just in front of it is a stand of marsh grass. To the east, our left, we see a pair of crossed poles with Slytherin pelts tacked to them. “That’s a territory marker for the hag,” Jim tells us, pointing it out, “A warning to the ratmen to stay out.”

“Who built this road?” asks Goldpetal, curiously, from the confines of the cart.

“No one knows, slave,” Jim answers, “This wasn’t always a swamp, and the road is probably from that time, before the Titan’s War.”

“What comes next?” Miriel asks Delonia, her voice low.

“The trading post is still a couple hours down the road,” the sorceress answers.

The ground gets muddier, and the cart keeps getting stuck. We’re constantly slapping at mosquitoes and bugs. After a time, Jim stops us, moves off to the side of the road, and cuts off a piece of a spiky ferny plant. He says it’s called Hag’s Tongue, and that the sap will repel bugs. We smear it all over ourselves, and it works immediately. He shows everyone how to identify it. Miriel asks about any offensive plants, such as poisonous ones. Jim warns her to keep an eye out for a plant with a blue flower.

After about half an hour, the firm road dips through a small puddle, about a foot deep, with a spit of sand off to one side. Paks is about to step onto the dry sand when Jim grabs her, shaking his head. Without a word, he picks up a rock and throws it into the sand. To her surprise, the rock slowly sinks into it.

“Quicksand. Let’s stay on the path,” he reminds her. “Chuck, you know how to recognize quicksand now, right?”

“What is quicksand?” asks Paks, eyeing it distrustfully as she walks past.

“One of the hazards of the swamp,” he says. “It’s basically just ordinary sand, so saturated with water that it no longer supports any weight. If you get stuck in it, lie still, and let me rescue you. Any movement you make will just dig you deeper into it, but if you just lay still, you should float on it.”



An hour later, we’re still slogging through the swamp. The poorly marked road isn’t straight, winding around over the few dry spots. As we go around one turn, it winds through a large pond.

As we pass between the sections of the pond, a giant frog jumps out of the water. It aims to jump on top of Paks but falls short, landing right next to her. It’s the size of a medium-sized dog, at least. From the other side of the path, another frog shoots its tongue out and grabs Goldpetal with it. He is wrapped up with a sticky tongue, and it starts to pull him in.

The frog next to Paks bites her, leaving a nasty wound. The other one pulls Goldpetal partway into its mouth, and begins chewing on him. He screams in pain and terror.

Jim swings at Paks’ frog with both swords. He wounds it with the long sword, and Paks adds a solid blow with her sword, but it is still moving. Miriel throws a sling bullet at that frog as well, but the stone bounces harmlessly off its thick hide.

On the other side, Milo moves to the edge of the cart, where Goldpetal was, and throws a dart at the other frog. He aims over Goldpetal's head, and his dart sticks into the frog’s side. Chuck pulls out his bow and fires at the frog. The arrow goes right through its head, but it’s still gnawing on Goldpetal. It’s practically swallowed him, although he still has his head and one arm free. Goldpetal manages to pull his dagger out, and tries to slash at the frog. He can’t get a good angle, and his struggles are futile.

Delonia has been chanting and gesturing, and she finally casts a magic missile at the frog swallowing Goldpetal. Clearly hurt, it spits Goldpetal out of its mouth, and makes a huge, sixty-foot leap back into the water, disappearing under the surface. The other one follows suit, disappearing into the water on the other side, and the swamp is quiet again.

Miriel asks Delonia, “What were those frogs? And why didn’t you warn us about them?”

Delonia tells us, “There are monsters in the swamp, but usually, if you can hit them once, they’ll go away. They’re just trying to get a free meal. I’m just happy it wasn’t anything worse!”

“I tried to use animal friendship on them,” Jim tells Chuck, “But it didn’t work. I’m sort of surprised at that.” The Vigilant are rumored to have the ability to temporarily befriend wild animals, but this is the first that any of us had had that ability confirmed, save Chuck, of course.

Miriel invokes the powers of Madriel to heal Paks and Goldpetal, and we begin to move along the path once more. Delonia estimates that we’re about two hours away from the trading post. Miriel meditates in the cart as it moves down the path.



The swamp doesn’t feel at all natural, and we begin to have the feeling that we’re being watched. Chuck looks around to see if he can see anyone, but if there are watchers, they are well hidden.

After about half an hour we reach another wooded area, a little drier. We come to an abrupt halt, as a ratman dressed in leather armor and a woolen cloak, steps out onto the path. He has five amber medallions on his belt, and two long swords, sheathed, one at each hip. His fur is pale grey, and his black, beady eyes regard us implacably.

“Halt, Traitor-Spawn!” he demands. “You are trespassing on the sacred lands of the Slytherin, profaning the holy earth with your presence.” Five more rat-men have appeared out of the swamp, surrounding the cart and cutting off any retreat we might make.

Paks looks at Delonia expectantly, with the dumb look of a guard to her mistress. Delonia takes her cue, and addresses the ratman. “We’re just traders, bringing slaves to SySy, as usual.”

“I’m the Twilight Warden for this sector,” the ratman says. “Why wasn’t I notified? I didn’t hear anything about any humans.”

“We come here every month!” Delonia insists. “Didn’t the trader tell you about us?”

“This is the land of the Slytherin,” the Twilight Warden intones. “You do not belong.” He steps forward, and inspects the cart, sniffing around all of us. When he scents Jim, he gives him a long strange look.

“You’re no slave trader,” the Twilight Warden says.

Jim tries to play innocent. “What do you mean?”

“I’ve smelled Vigilants like you before,” the Twilight Warden says. “I smelled your presence as soon as you entered the swamp.”

Paks looks back and forth from Jim to the Warden. “What do you mean?” she bluffs. “We’re mercenaries. I’ve hired out with him for years!”

Jim and the Twilight Warden ignore this, concentrating on each other. “I’ve heard of you Twilight Wardens,” Jim says. “You’re a shallow mockery of the Vigilants.”

They stand very still, measuring each other. Suddenly they both cross their arms and draw all four swords simultaneously. Jim shouts, “Leave this to me!” and begins trading rapid blows with the Twilight Warden.

The rest of us are not about to let him fight alone. We draw our weapons, and the five other ratmen rush at us. Two of them are at the front of the cart, with three of them near the rear.

Goldpetal gets off the first shot, grazing the one nearest the front of the cart. Paks steps towards that one with her long sword, but he parries her blow with his scimitar, and his counterattack hits her hard. The other one engages her from behind, but she sidesteps his blow.

Milo deftly tumbles out of the cart with his short sword, attacking the one closest to the cart, but it dodges his blow, and hits the halfling hard in return. Miriel steps to the side of the cart and stabs down with her spear at it, but she misses.

Two of the ratmen rush at Chuck with scimitars drawn, as he is slowest to react to the situation, watching his master’s battle. The first gives him a nasty wound across the chest, while the second misses. Chuck finally gets both swords out, but he is unable to counter effectively.

Jim and the Twilight Warden continue to trade blows, almost faster than we can see. Delonia stands up in the front of the cart and casts a magic missile at the Warden. The magical bolt hits him, but he seems unfazed. The Warden whips his tail around, grabs Jim by the leg, and trips him, but Jim rolls back to the side of the cart and pulls the ratman down with him, grappling with him on the ground.

At the front of the cart, the horses are panicking, rearing and snorting. Goldpetal attempts to calm them, but they’re too afraid of the ratmen and all the flashing weaponry, and he can feel his control slipping. Delonia casts another magic missile, this time killing the ratman in front of Paks. Paks swings around, stepping away from the horses, and catching the ratman that was behind her with a big swing of her long sword. It crumples to the ground, dying.

Chuck, Miriel, and the three ratmen at the back of the cart exchange blows. The largest of the three ratmen hits Chuck again. The two heroes, outnumbered, are unable to penetrate the guard of the ratmen, and fight to hold on until help can arrive.

Milo moves toward the Twilight Warden, trying to distract him. Jim stands up, and aims a kick at the Warden, waving Milo away. The ratman rolls away, moving towards the woods. He stands up, and he and Jim start trading furious blows again.

Goldpetal continues to try to calm the horses, but they are frightened by the smell of blood, and start pulling the cart down the path towards Paks! She dives off the path, barely out of their way. Miriel falls down in the cart, but Chuck and Delonia roll out of the cart to land near Paks.

Delonia stands up and casts a magic missile at one of the ratmen that were behind the cart. It crumples to the ground. Paks charges another, stumbling and missing. The two surviving ratmen try to take advantage of her momentary lapse, but she blocks both blows with her shield. Chuck stands up and pulls out his bow.

Milo flanks the Warden and attacks it, hitting, but not doing much damage. Jim hits the Warden as well, and nicks one of the pouches off of his belt. The Twilight Warden steps back and casts a quick spell. Vines grow out of the ground, wrapping Milo up and trapping him tightly.

The cart plunges off the road. Miriel helps Goldpetal as they desperately try to calm the horses. The cart is well off the track into the marsh, but they finally succeed, stopping the horse’s panicked flight. Miriel takes the reigns from Goldpetal, as he turns to regard the rest of the scene.

Delonia has cast some sort of glowing, electric nimbus onto her right hand, and she runs towards one of the ratman attacking Paks to try to shock it. One of the serpent vines trips her, and she stumbles, falling flat on the ground. The ratman buries his scimitar in her back, and she screams in pain and fury.

Chuck fires an arrow at the ratman attacking Paks. It dodges, but takes its eye off of Paks momentarily, and she steps inside its guard and runs it through. At the same instant, Delonia grabs the ankle of the ratman who just hit her. The electrical nimbus on her hand courses through its body. It convulses, eyes open in agony, and falls forward, dead.

The Twilight Warden, all of his assistants dead, dashes away past Jim, towards the pond. Jim swings at him as he passes, but cannot connect. The Warden starts walking across the marshy water. Jim touches his medallion, and he is able to run across the water in hot pursuit. Goldpetal and Chuck both fire their bows at the Warden, but miss. Goldpetal is in the back of the cart, while Chuck is moving slowly along the road, keeping the range to the Warden as low as he can.

Miriel calls out, “Everyone come over to the cart,” as Milo finally frees himself from the entangling vines.

Paks gives Delonia a hand up, saying, “Nicely done, there.” When Delonia is on her feet, Paks goes and picks up the pouch that the Twilight Warden dropped.

Jim catches the Twilight Warden, and they start trading blows yet again. The ratman repeats the trip with his tail, and they are grappling on the surface of a patch quicksand. Suddenly, Jim’s medallion falls off. Fighting furiously with each other, they both begin to sink rapidly into the quicksand!



Chuck howls “No!” in horror, and begins running towards the patch of quicksand. Goldpetal jumps out of the cart, runs to the edge of the marsh, and throws his rope towards Jim. It falls short. Milo, Chuck and Paks reach the edge of the marsh moments later. Paks has drawn her short bow, and she shoots at the Twilight Warden, but her aim is off. As Goldpetal coils his rope back for another throw, Chuck throws a second rope to Jim. This rope reaches the Vigilant, and he grabs it and starts pulling himself out.

The Twilight Warden grabs Jim around the neck, pulling out his dagger and cutting the rope just above Jim’s desperate reach. Milo throws a dart at the Twilight Warden and hits it, just grazing him, while Paks misses again with her bow. Chuck recoils his rope to throw again, while Goldpetal rushes back to the cart to get his bow. While we are all focused on Jim, Delonia starts searching the bodies of the ratmen. Miriel can do nothing but watch, holding the horses steady.

Jim struggles, but his struggles are just costing him valuable ground, and his head slips under the surface of the quicksand. The Twilight Warden takes a big gulp of air before he is pulled under as well. We lose sight of both of them.

Goldpetal picks his bow out of the cart, but since he doesn’t have a target, he looks around to see if any reinforcements are coming. To the east, in some woods, he sees a black panther watching from one of the trees. It gives him a bad feeling, as if it is somehow unnatural. The elf knocks an arrow, and keeps a watchful eye on the panther, his bow aimed at the ground but ready at a moment’s notice.

Milo grabs the end of Chuck’s rope and begins splashing through the marsh water until he reaches the edge of the quicksand. Without hesitating, he jumps into the quicksand, swimming out and diving down. He grabs someone’s hand. Chuck feels the added pressure, and starts hauling on the rope. Paks comes over to help, and the two of them begin reeling everyone in. Milo realizes that it’s not a human hand that has hold of his arm; it’s a claw.

Milo tries to shake the claw off, but it just grips tighter. He feels the rope starts to slip through his fingers. Chuck feels the rope go slack. “Jim!” he screams out, and rushes through the marsh to dive into the quicksand, leaving Paks with the end of the rope. She splashes through the water to reach the edge of the quicksand as well. She sees Milo’s hand poke out of the quicksand for a brief moment, and she grabs hold with her left hand, holding the rope with her right. She tries to pull Milo out, but he slips through her fingers. He tries to take a breath, but he sinks under the surface again.

At the cart, Miriel hands the reins to Goldpetal, jumps out of the cart, and runs over to help Paks hold the rope. It goes slack. Clearly nobody is holding on to it, but Paks and Miriel continue to brace themselves to pull, in case anybody grabs hold of it.

Under the quicksand, Milo feels the claw sliding off his arm. Below him, Chuck finds the bottom and manages to gain his footing, but he can’t find Jim. The quicksand flows like water, and it is very deep. Milo manages to drag himself to dry land, coughing.

Chuck also climbs out. He says nothing, determinedly stripping off his armor. He grabs the rope, loops it around his body, and dives in again. Goldpetal joins the group, holding the rope with Paks. Chuck feels around, but he cannot find anything. He keeps searching until he can't hold his breath anymore, but he finds nothing. Paks pulls him back up out of the water.

Chuck lies there, gasping for air. Paks says, with deep compassion, “Chuck, I think he’s dead.”
 

Issue #6. Episode 4 of 5

We regroup beside the cart, at the side of the quicksand and marsh. Miriel tends to the injured, cleansing wounds and bandaging as best as she can. The rest of us wrestle the wagon back onto the path. It takes several minutes, even with Chuck and Paks lending their full strength. We’re lucky it didn’t get any deeper into the fen, or it might have been permanently mired.

Milo and Chuck are covered in muck, and both have numerous leeches. Goldpetal and Miriel help pull the leeches off, while Paks and Delonia keep watch. While they work, Miriel asks, “What is our point in going to the trading post?”

Paks says, “We’re trying to stop the trading in slaves.”

“We’re battered, and tired,” Miriel says, “And we’ve lost Jim. Can we really do it?”

“We should try,” Paks answers, firm with her conviction. “Do you think we should we rest for a while?”

“We haven’t seen anywhere safe,” Miriel says, shaking her head. “I don’t want to rest here in the swamp, that’s for sure.”

“We’re still being watched,” Goldpetal says ominously, though he doesn’t mention the panther.

“How many ratmen are there at the post?” Miriel asks Delonia.

“I’ve seen maybe ten or so,” Delonia says. She hasn’t mentioned any of the things she found on the bodies, and doesn’t tell us now. “But I’ve never been underground, and there are probably more there. I think there’s a warren underneath.”

Chuck, who has said little in his grief, suggests, “We can subdue SySy, and get information from her.” He winces Miriel pulls off another leech.

Paks growls, “We’re going to kill SySy.”

Miriel shakes her head. “Can we do this alone? Remember, we have to get out of the swamp again. We left our other two horses, and Jim’s horse Star, at the camp, and these two horses aren’t going to let us move very fast through the swamp.”

Milo says, “Our only chance is to do it now.”

Paks asks, “Are you sure we shouldn’t spend the night in the swamp, to rest and recover?”

“We don’t have time to recover today,” Miriel says. “We’d need to spend the night in the swamp to be well rested.”

“I don’t want to spend the night in the swamp,” Chuck says.

“Nor I,” Miriel adds. “It isn’t safe.”

“We could find a place as far from the water as possible,” Paks says. “If we set watches, I think we can survive a night in the swamp, and regain our strength.”

“How are we doing on food?” Miriel asks, considering the insistent warrior’s suggestion.

“I can find fish and waterfowl,” Chuck says. “Jim…” At the mention of his mentor’s name, he breaks off with a sigh. After several seconds of silence, he finishes his sentence, “Pointed out some mushrooms we could possibly eat.”

“We could just camp here,” Milo suggests brightly.

Paks looks surprised, but as she looks around, she sees that the ground that the Twilight Warden first accosted us on is a small hillock, up out of the water. It’s large enough to camp, and could even provide a small grazing spot for the two horses. “Actually, yes,” she says. “This area seems fine. Chuck, what do you think?”

“Whatever,” he says, glumly.

“We have a long time to wait for dawn,” Miriel says, shaking her head, and plucking another leech off of Chuck’s back.

“Also,” Milo says, “I think we’re being watched by that panther.” The halfling points at the black panther which Goldpetal had noticed earlier.

We all stare at the panther. It blinks, and yawns lazily, but stares back unabashed.

“Jim mentioned a connection between the hag and panthers,” Chuck reminds us. “Remember how we saw all those Slytherin pelts on the crossed poles as we came along the path? Her domain is probably fairly near by.”

“Whatever,” Milo says, “We’re still being watched. Hey! Ow, watch it!” This last, as Goldpetal plucks one last leech off his calf.

“I think that’s the last of them,” Goldpetal says, and Miriel concurs.

Chuck begins the long process of cleaning his armor. “This close to the trading post,” he asks, “Isn’t it likely that we’ll be spotted?”

“Delonia,” Miriel asks, “What kinds of patrols did you encounter on trips before?”

“I’d never seen a ratman patrol before,” Delonia answers. “We never met much other intelligent life. We usually just ran into a giant snake or spider or something.”

Goldpetal says, “The Twilight Warden might come after us...”

Delonia laughs. “The guy who we just saw drown in the swamp?” she asks derisively.

After a bit more discussion, we decide to rest where we are for the night, and continue to SySy’s in the morning. Miriel uses Madriel’s blessing to heal Paks and Chuck.

Milo searches the bodies and takes five full waterskins. Delonia detects for poison in the water and finds none, though it’s not very pure. Milo starts washing with the water from the waterskins. Milo sniffs the ratmen’s clothing; it smells musky.

Chuck and Paks stand watch, while Miriel, Goldpetal, and Delonia settle in the cart and start to meditate. Milo tries to clean his armor in the cart, but Miriel asks him to move, because of the smell.

“Hey, Paks,” Milo calls, “What was in that pouch?”

She looks in the pouch. “Just this vial,” she says.

Milo takes the vial and examines it. “It looks really similar to the potion of neutralize poison we found earlier,” he says.

We rest and meditate for about four hours. When he is finished with his meditation, Goldpetal scans the brush for plants with healing properties, poisonous plants, or anything edible. Paks settles down to sleep.

When Goldpetal returns, Chuck asks, “Did you find anything good, Goldpetal?”

“No,” the elf says, looking down. “I’m out of my element.”

“Let me look,” says Chuck. He and Miriel both check all of the plants on our little island, but neither of them can find anything useful, either. Goldpetal climbs a nearby tree for his watch. He looks around, and sees nothing but swamp, as far as he can see. There are lots of trees, ponds, and birds.

“Yuck, these bodies are starting to smell pretty bad,” Milo says, looking at the corpses of the ratmen. “Let’s throw them in the quicksand.”

Milo and Chuck dump the bodies. Milo keeps a cloak, and they toss all the scimitars into the cart. We discuss the watch order. Goldpetal says he can watch all night, and Chuck doesn’t trust Milo to stand a watch, so the other three take turns. Since she just finished meditating, Miriel draws the first watch with the druid. Milo goes to sleep in a tree, hanging a Slytherin cloak in a tree further away, while Paks and Chuck sleep in the cart. Goldpetal stands watch from a tree, while Miriel sits on the cart. The night passes slowly, quietly, and although we hear insects and occasional hunting noises when a predator finds prey, we are not disturbed.



Dawn breaks on the 3rd Corday of Charder, the 17th day of the month, and we prepare to break camp. We refill the waterskins, and Miriel asks her goddess to purify the water.

“Is it too early to show up at the trading post?” Paks asks.

Delonia looks dubious. “I’m not sure,” she says. “We always showed up sometime after noon.”

Miriel says, “We can tell them a story of how we were attacked by frogs. Several of the slaves died, and we had to rest before finishing the trip.”

“Delonia, what is the trading post like?” Milo asks. “Is it a stockade?”

“It’s a small compound,” she tells us, “In a little U-shaped clearing, with hills on three sides. There are a couple of little buildings, which I don’t think they live in, given how they talk about the warrens. SySy’s representative usually meets me in one of these.”

“Wait,” Paks says. “We don’t get to meet SySy?”

Delonia shrugs. “Not usually.”

“I can sneak up on the outpost,” Milo offers brightly.

“They might just see you and get their guard up,” Goldpetal says. As Milo shakes his head vigorously, Goldpetal stares at him sternly. “We saw you when you were following us,” he reminds the halfling.

Paks doesn’t like the idea. “It would be more suspicious to come in with two slaves than with three,” she points out.

“Maybe he could go in just a little way,” Chuck offers, “And then come back?”

Miriel vetoes the idea. “We should just stick to the original plan,” she decides.

“But I like Chuck’s plan!” the halfling exclaims.

Paks admonishes, “We should just go straight in, slowly.”

“Yes,” Miriel agrees, and that settles it. With Jim dead, we defer to Miriel, and there is no further debate.

Chuck and Goldpetal search for breakfast in the swamp. They find some edible snails and drinkable water. The rest of the group looks dubious about having snails for breakfast, but when Miriel cooks them, she turns them into something which smells so good, everyone winds up trying them.

Before we leave, Miriel meditates for an hour to learn a spell which she says will cause fear in our enemies. Goldpetal also meditates.

While they meditate, Paks and Delonia discuss ways to ensure that SySy meets with Delonia. They finally agree upon a plan. They also decide that Chuck should take over Jim’s role as the second “guard”, even though that leaves us with only three “slaves”.
 

When everyone is ready, we pack camp and begin to proceed along the road. After an hour and a half deeper into the swamp, Delonia says that we're just down the road from the compound. In quick whispers, Milo again offers to jump out, but Paks insists that he should stay in the slave role. Paks asks Chuck to set up quick release ropes attaching the horses to the cart. Miriel reminds us that only Paks, Chuck, and Delonia can talk once we reach the clearing – everyone else is a slave.

As the cart pulls into the trading post, we see a few longhouses, made of local reeds and such, and one surprising house, of Veshian architecture. The house wouldn’t have looked out of place on any of the streets of Southport. Though it’s a little run down, it might have been made by a good Vesh carpenter. There is a well, near the entrance, an old-fashioned well with a pump handle and some sluices. Past the well there are a number of trees, and some farmlands beyond that, where there may be some tubers growing. To the other side of the road, there are seven giant rats, fully the size of horses, grazing. Two ratmen, their fur a dark reddish-brown, and a few human slaves are herding the giant rats around.

“Don’t worry,” Delonia says to Paks, “They’re just grazing the horserats.”

Paks looks very worried. “Don’t the horserats fight?”

“Yes,” Delonia says. “The ratmen ride them when they raid caravans. Surely you must have seen some, when they raided yours?” We had, in fact, and that’s what has Paks so worried. The horserats will be much faster than the two old nags we have, pulling a heavy cart through the swamp.

Delonia waves, and calls out, “Ho!” The two ratmen recognize her, and wave back. “The Veshian house is the trading house,” she says to Paks in a low voice, and she guides the cart up near the door. Some slaves come up to the cart and offer to stable the horses.

Paks shakes her head. “We’re not going to be here very long.”

“Now we wait,” Delonia says out of the corner of her mouth.

After a short wait, a tall ratman comes out of house. He, like the herdsmen, is a different color from the ratmen we’ve seen before, either on the caravan or in the swamp. He has some jewels beaded into his fur, and he’s wearing human clothing. Two ratmen warriors, armed with scimitars, stand behind him.

“Hey, Delonia,” he says, stepping up to us.

“Hello, Eltron,” she says.

“We’ve been expecting you,” Eltron says congenially. “Come inside.” His voice has a rich, cultured accent which comes as a complete surprise to Paks and Chuck, who were expecting him to sound more barbaric.

The two ratmen warriors guard the slaves, while Eltron, Delonia, and her two “guards” step into the meeting house.

Inside, it’s just like a cozy Veshian house, with a nice fireplace, though there is no fire. The table is set out with mushrooms, potatoes, and a pitcher of wine. Over the fireplace there is a banner, with a red and black design of a skull and serpent inside a star.

“Always a pleasure to see you, Delonia,” says Eltron. “It’s nice doing business with you. What have you got for us today?”

Delonia sighs. “I’m afraid we ran into trouble in the swamp,” she says, “and lost some slaves. I have only three to offer.”

Eltron looks sympathetic. “Yes,” he says, “It’s tough for you humans in the swamp.”

“Yeah, the giant frogs attacked, and escaped with two of my slaves!” she says. Casting a dirty look at Chuck, she says, “These new guards aren’t so good.”

“Hey,” Eltron says, “What happened to those other guys? They were good drinking buddies.”

“We had a bit of a falling out,” Delonia says, “And had to part ways.” As they chat, Chuck takes the opportunity to surreptitiously look around the house. He notices some knotholes in one of the side walls, around eye level. He can’t tell if there are eyes in them, but there is no light shining through them.

“How’s Virilius?” the ratman asks.

Delonia nods. “He’s doing well.”

“Good. It’s always good doing business with the de Asuras. So, anyway, for only three slaves I can only give you half as many poisons as I gave you last time. Maybe I can throw in some glitter ink; you seemed to like it.”

Delonia looks disappointed, but nods again. “That’s fair. My losses aren’t your problem,” she says. “Speaking of Virilius, he asked me...” she pauses, and appears to consider her words. “He has a deal he wants to discuss with SySy. I’m afraid I have to negotiate with her and her alone.”

Eltron looks hurt. “You can’t talk to me about it?”

Delonia shakes her head. “I was instructed to talk to her alone for this one.”

Eltron looks her in the eye for a moment, considering, then agrees with her request. “Okay,” he says, “But only because you represent one of our best customers. Virilius is Virilius, after all. I’ll go ask my mistress if she’ll talk to you.”

“Thank you,” Delonia says.

“Enjoy the refreshments,” Eltron says, and leaves the three of them alone in the guesthouse. Delonia nibbles politely at the food, but Paks and Chuck, in their role as guards, do not.

Chuck peers through one of the holes, but it’s dark on the other side and there is nothing to see. He examines the floor, looking for tracks in the dust. He sees footprints leading to one of the panels in the wall with the knotholes, and suspects that it might be a hidden door. He didn’t get a good look at the house from outside, however, and can’t discern where it might lead.



Eltron returns after about ten minutes, with a large ratwoman. She is a little bigger than Eltron, and her fur is also reddish, with strange patterns shaved out it, and little trinkets woven into the rest.

“Hello, SySy,” says Delonia, as they step through the door.

“It’s nice to see you again, Delonia,” the witch replies. “Let Virilius know we’re very satisfied with our business. Now, what is it you want to discuss?”

Paks steps forward, between SySy and Delonia. “I’m sorry to tell you this, but we’re here to put a stop to this business. We’ve already put a stop to Virilius.” Without further preamble, she draws her sword and leaps forward to attack.

Despite her obvious surprise, SySy dodges that first blow. Chuck rushes over, with his longsword in one hand, and the glowing magical dagger in the other. He steps between SySy and the door and attacks her. He also misses, but the two guards have bought enough time for Delonia to cast a spell, and a color spray, a rainbow fan of brilliant light, bursts from her fingers and sprays across SySy and Eltron.

SySy appears to be blinded, but Eltron can still see. Though unarmed, he rushes forward to attack Delonia, the source of the spell. He tries to claw her with his claws and bite her, but she nimbly escapes his clutches. Paks swings at SySy again, and the blinded trader cannot see to dodge the blow. The young warrior hits the rat woman, wounding her deeply.

Outside, everyone can see magical light streaming out of the doorway of the house. The two ratman guards turn to look, turning their backs to the slaves. They talk to each other quickly in rat language. From their body language, the three “slaves” guess that the conversation is something like, “Holy Mormo! What’s going on?”

The ratmen draw their weapons and step towards the door to investigate. As soon as they pass the cart, Goldpetal draws his scimitar to pursue them.

One ratman steps inside, while the other looks in from the door way. Chuck turns and attacks the one which steps through the door, and kills him. The other one tries to slash at Chuck from the door, but hits the doorframe instead. Chuck turns to SySy to swing again, but when he swings at her, he slips and falls to the ground, barely hanging on to his weapons.

As Chuck falls, clearing her field of fire, Delonia casts burning hands on the three surviving ratmen. Jets of flame spray from her fingers, scorching each of them. Eltron screams in pain and collapses to the floor, and the ratman outside the door dies as well.

SySy, blinded and burned, yells, “I surrender! Please, spare my life!”

Goldpetal, outside, couldn’t hear her. He rushes through the door, unaware, and swings at SySy with his scimitar. Paks leaps forward to parry his blow with her long sword. “Hold!” Paks yells in a commanding voice.

When Goldpetal relents, Paks takes her sword and puts it to SySy’s throat. “Don’t speak, don’t move, don’t look at me funny,” she growls in SySy’s ear.

Milo runs to the door of the house. “Miriel,” he calls quietly. “Get inside and close the door!” Miriel, still sitting in the cart, is watching the ratmen in the fields. None of them seem to have noticed anything strange, so she walks casually over to the house, enters it, and shuts the door behind her.



Inside, Chuck improvises a blindfold and a gag, and manacles SySy with her hands behind her back.

“Let’s take her back to Grilliam,” Miriel says.

“Yes,” Milo agrees quickly.

“We’re in good shape,” Paks says. “Do we want to clear out this place?”

Goldpetal says, “Do we know we knocked out the leaders?”

“I think so,” Paks says.

Milo asks, “Do we want to take that chance?”

“Let’s get ’em while we can,” Paks says.

“If we stay,” Miriel says, “We should question SySy to find out about the defenses here.”

Paks shakes her head. “We can’t trust what she would tell us, and she might try to cast a spell.”

“Why press on?” Delonia asks. “We got what we came for.”

“I want to kill as many as we can,” Paks says.

“As do I,” Goldpetal says firmly. “They’re unnatural.”

“There will be fewer chasing us,” Paks points out.

Milo glances at the door, a clear reminder that time is precious. “Let’s vote,” he suggests. “I vote we leave immediately.”

“So do I,” Miriel says.

“Me too,” Chuck adds.

Delonia adds, “And I.”

It’s clear from their shaking heads that Goldpetal and Paks do not agree, but Milo says, “That makes it four to two.”

“Three to two,” Chuck corrects. “You don’t get a vote.”

“Very well,” Paks says. She steps over to search Eltron, SySy, and the dead ratman. She finds some vials in a pouch and two rings on SySy. The rings are both silver; one has a gold circle mounted on it. She also finds three polished rocks and some spell components, which she takes away. Eltron has forty silver pieces and nothing else on him, even weapons.

While Paks searches the bodies, Chuck examines the far wall, with the suspicious knotholes. He finds a secret door, and figures out how to open it.

Milo turns to Delonia. “We voted to leave,” he says, and gestures to SySy. “Help me get her in the cart.”

Delonia glances at Paks, but nods, and tells him, “Okay, give me your cloak.”

Behind the secret door, Chuck sees a small standing area, with a ladder going down. He stares down into the darkness below. Delonia helps Milo get SySy wrapped in the cloak, looking like a large parcel.

Miriel calls, “Chuck, shut that door. Block it, and come out with us.” She looks around at the rest of us, and says, “We’ll have to hurry.” SySy struggles and makes some noises, until Paks puts a blade to her throat. We ready ourselves at the front door for the dash to the cart.



Miriel throws open the door, and Milo and Delonia carry SySy outside. The slaves in the field turn to look at us. One of the ratmen herding the horse rats, seeing “slaves” leaving with us, becomes suspicious. He yells to us, “What’s going on?”

Paks yells back, “She gave us a rug!” She still has her long sword out, pointing at the bundle.

The ratmen don’t buy it. They attack.

Milo drops SySy’s feet, and runs towards the charging Slytherin. He throws a dart at the leader, killing it with a perfect shot through the eye. As the second reaches him, Paks interposes herself, blocking his blow, but their first cross of swords unbalances her, and he knocks her to the ground. He is quick to capitalize, hitting her while she’s down, and injuring her badly.

The ratman shouts something in Slytherin with a commanding voice, and the largest three horserats raise their heads. As the rest of the group step out of the house, the three horserats charge to attack. The slaves look like they’re in shock.

Chuck draws his bow, and shoots at the ratman above Paks. He hits it in the side, and it yells a battle cry, enraged. Miriel guards Chuck’s back, putting her back to the outside wall of the house and watching to see if reinforcements arrive, either from the slaves or from the other buildings.

Goldpetal comes out and casts entangle at the horserats and slaves. The grasses come alive, firmly wrapping two of the horserats, and all but one of the slaves. The last slave runs for the hills.

Delonia is still carrying SySy by the shoulders, dragging her to the edge of the cart. Once there, she finds that she can’t lift the bound rat woman alone. “Someone help me get SySy into the cart!” she shouts.

The leading horserat charges clear of the entangled area. It leaps into the air and lands on Milo, pinning him beneath its horse-sized body and biting him. He is badly mauled, and lies unconscious and bleeding on the ground.

Miriel runs over to Delonia and tells her, over the sounds of battle, “Drop her! Get that rat off of Milo so I can heal him!”

Delonia responds, “Convince the slaves to help us!”

“In the name of Madriel,” Miriel calls to the slaves, “Join us!” They are firmly entangled, and look very frightened; none come to our aid.

As Paks, badly wounded, staggers to her feet, five more ratmen come running out of the house behind us. They, too, bear the wickedly curving scimitars which have become all too familiar. Paks swings weakly at the Slytherin who had wounded her, but she is barely able to cross swords with him.

Chuck shoots his bow at the horse rat on top of Milo, but his arrow flies too high, going over it into the fields. Goldpetal steps up to the horserat and slices it deeply with his scimitar. Keeping Milo pinned beneath one claw, it whips its head around with lightning speed and bites the druid.

Delonia bravely steps between us and the approaching ratmen. She yells a word of power, casting burning hands. A fan of flames burst from her fingers, burning and wounding them, but then they are upon her. The first one misses wildly, but the next two to reach her connect. Scimitars savagely tear at her unarmored body, but somehow she stays on her feet. The other two run around to strike at Miriel, who is invoking Madriel. Just before they can reach her, she casts cause fear on the horserat, but her attention is so focused that she cannot dodge. The first critically wounds her, knocking her back, and she is very lucky that the second one misses.

Paks finally connects with her tormentor, and a solid blow slays the wounded ratman. As she frees her sword from his body, she can see that the slaves in the further fields have seen the battle, and are running away from it, towards the largest building, one of the long lodge huts.

As the terrified horserat leaves Milo’s broken body on the ground and flees away from Miriel, Chuck and Goldpetal step to the rescue of the two wounded spellcasters. Chuck’s bow fires at one of the three ratmen attacking Delonia, and the arrow slices through its rough armor and penetrates its heart, killing it instantly.

Goldpetal furiously charges the two attacking Miriel, killing one in his initial rush and interposing himself between her and the second one. Delonia drops back behind the two men, and casts another magic missile. Two glowing energy bolts streak from her fingers, connecting, one each, with the other two ratmen who had injured her. They both collapse to the ground, dead.

The fleeing horse rat reaches the edge of the entangle field and is quickly trapped by the writhing grasses. His fear has transmitted itself to the other two, which are struggling to break free. The further one does so, and flees rapidly across the fields.

Paks runs over to Milo to perform first aid. He is bleeding badly, and she can see that he is on the verge of death. In desperation, she mimics what she has seen Miriel do, and invokes Madriel. When she says the name of the goddess, she feels a healing power coursing through her hands, and Milo’s wounds seem to knot beneath her. Within moments, he has stopped bleeding, and then his eyes open. He is conscious, but barely so, and clearly groggy and disoriented. Nobody else witnesses this miracle.

Miriel stabs at the last remaining ratman with her spear, but she is not well used to the weapon yet, and her miss leaves an opening for his scimitar. He slashes her across the chest, and she collapses at his feet. He raises his scimitar above his head, perhaps to yell in victory, perhaps to deliver a coup de gras. We will never know, for Chuck’s arrow buries itself into his throat, and he falls backward, dead.

None of the ratmen are standing, and for a moment the field is ours, quiet. We see that the two horse rats have worked their way to the far side of Goldpetal’s entangling grasses, and are running away from us.



Paks runs to Miriel’s collapsed form, and she pours the healing potion down the priestess’ throat. She looks better; stable, but still unconscious. Chuck gives her the other, and she wakes up.

As Miriel summons the healing powers of Madriel to further heal her injuries, Paks calls to the entangled slaves, trying to rescue them. “We’re here to free you,” she yells.

The closest slave yells back, “We were well treated here, much better than in human society! Why should we want to be freed?”

Paks looks very surprised. “You want to stay?” she asks, in utter confusion.

A second slave yells, “People are poor and hungry in human society!”

“We’ll take you to a temple,” Paks promises. “They’ll feed you and clothe you.”

“A temple?” asks the first slave. “Who leads the prayers to Mormo?”

“They pray to the gods,” Paks says.

“Traitor gods!” yells the slave, his voice filled with passionate venom.

Paks looks very concerned. “I think you’ve heard a distorted story,” she tells him.

“Well, that’s not what SySy told us,” the second slave insists, struggling to free himself. All of the slaves are firmly entangled, however.

Miriel says to the others, “Let’s get SySy into the cart, and get ready to get out of here.”

Paks gestures behind her, where Chuck and Goldpetal are lifting SySy into the back of the cart, and Miriel is helping Milo up. “We’re taking SySy with us,” she tells them. “Would you like to come with her?”

Two of the slaves looks frightened, as though the thought of SySy leaving is terrifying to them “What are you doing with SySy?” the bravest one asks, the first time he has spoken.

“She needs to come talk to Grilliam,” Paks says, firmly, but as though it were a social call.

“Grilliam?” the first slave asks, “What are you talking about?” As the entanglement subsides, the two frightened slaves drop their tools, and back away and bolt.

“Don’t listen to them,” the last slave says, walking towards us “I’m coming with you! I remember what it was like. Get me out of here!”

As he reaches us, Miriel heals Delonia, who clearly needs it, and Goldpetal. Milo is still in bad shape, and lies in the bottom of the cart, barely able to recognize his surroundings.

Paks asks the slave, in a more normal voice, “Are there any other slaves who want to come?”

He shakes his head. “I don’t know. There are maybe twenty-five others.”

“How many ratmen?” Paks asks.

“I don’t know that, either,” he says. “There’s a complex under here, but it’s very dark and I can’t see in there.”

“Are there hundreds?” Paks asks, nightmare visions of pursuit in her mind.

“Not hundreds,” he says, “Maybe twenty, maybe fifty. It’s all the same to me! They smell like rats, they look like rats, and they serve us rat food. Please get me out of here!”

Paks helps the freed man into the cart, where Goldpetal gives him a packet of trail rations. He looks extremely grateful, and begins ravenously devouring it as though it were a noble’s feast. “People food!” the freeman exclaims, “Thank you!"

Paks gives him one of the scimitars. “They will chase us,” she warns. “Use this to defend yourself as best you can.”

We leave the encampment with our prisoner, SySy, manacled, gagged, blindfolded, and wrapped in a sack in the bottom of the cart. Paks drives the horses, while Chuck and Goldpetal watch out the back with their bows ready to discourage pursuit.
 

Dang! What's with Chuck and his mentors? They keep dyin' on him :(

Nasty fight, that. Are you using many house rules for your fights? They seem bloodier and lots of the fighters fall down.

Love the story and am loving the Scarred Lands. Is it really as tough as they say?
 


Broccli_Head said:
Dang! What's with Chuck and his mentors? They keep dyin' on him :(

It sure makes it tough to find somebody who's willing to train him. ;)

Seriously, that was Verenia's prophecy, after all:
Chuck the Bereaved:
You stand between two great losses.
One behind, one before you.
The trial will make you stronger.

From which we players can only presume that Jim's death was scripted..

The one that really cracked us up was in this most recent session, when, for the second time in his career, Chuck gambled in a bar and, for the second time, a bar brawl ensued in which he got stabbed with a dagger...

Nasty fight, that. Are you using many house rules for your fights? They seem bloodier and lots of the fighters fall down.

Not particularly; we have two interesting house rules, which you can find detailed at the group's site

http://www.ave6.net/joshwitz/dnd/
See (http://www.ave6.net/joshwitz/dnd/house_rules/) for a discussion of this topic.

Basically, we have a spell point system instead of individual spell slots; you can memorize the same number of spells, but you use the spell points to pick and choose between them. It winds up being a great advantage for a low-level caster, a great disadvantage at medium-levels (when you have to choose between dropping, say, three third level spells in an orgy of casting, or spacing it out with a bunch of low level spells), and coming back strong at very high levels. It also puts a great premium on, say, having an 18 int as a Wizard.

We also play with a custom fumble/crit system. Fumble check on a 1, crit check on your threat range. The roll to confirm looks something like this:
Fumble
1 ==> Stunned, prone, loses weapon DC20, and generates AoO
miss ==> Stunned, off balance, loses weapon DC15 and generates AoO
hit ==> off balance (init=0, flatfooted)
20 ==> saved yourself, normal miss​
Critical
1 ==> Normal hit
miss ==> Max damage
hit ==> Max damage + (Multiplier - 1) * Die roll
20 ==> Max damage * Multiplier​
The fumble-on-a-1 system typically winds up generating attacks of opportunity, and dropping somebody to the bottom of the initiative order. Other than that, nothing dramatic.

Chuck goes down a lot because he uses the two-weapon fighting, with only leather armor, so his AC wasn't too impressive at low levels. Paks got pretty unlucky on her hit die rolls for 2nd and 3rd levels, which didn't help; Stone missed a few sessions and fell behind in XP, relative to the rest of the group. And, of course, our wizard support at this point was spotty at best: Brunhilde? Delonia?

The Scarred Lands. Is it really as tough as they say?

I think our DM made it a tougher world by putting us on a 25-point ability buy system.. its been a while, but I think Paks started with something on the order of 16-13-12-10-10-10. Which doesn't net much in the way of bonuses.. some of the other players went with something like 16-14-13-10-10-8, but nobody went all-out for those 17's and 18's, and I don't think anybody had two 16's, either. (That's certainly the answer to, 'Does nobody make their saves?', from an earlier post... if a fighter put a 16 into strength, he doesn't have exceptionally good saves.)

Also, most of this far was very low-level; primarily first and second. We got a little bit better at staying on our feet when we bumped up a few levels... and the plot started to feel much more epic. In particular, I like the way characters and plot elements from these early episodes show up even two years later, it very much makes the world feel like a living breathing place.

Love the story and am loving the Scarred Lands.

The Scarred Lands world offers much more scope for divine-level plots... if the Gods themselves physically walked the earth only 150 years ago... you expect them to continue to take an interest in what happens there today.

I've very much been enjoying writing it; our DM is quite creative, and was responsible for one of my all-time favorite 'My god, that was evil' plotlines... which I shan't spoil for you by describing here!
 
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One question for you readers, as well. What aspects are you enjoying hearing? In general, is there anything you'd like expanded on, or anything you'd like compressed into summary form instead of detailed? Or shall I just carry on the course I'm on?
 
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The aspects that I've been enjoying:
1. Characters who seem to have somewhat real concerns and who are on a human scale. I particularly enjoy seeing a reasonable facsimile of Paksenarrion transplanted into the Scarred Lands.
2. A world that seems to have a history before the arrival of the characters and events occuring in the background (every episode doesn't hit the reset button).
3. Plots that seem to take reprecussions of events and ideas into account.

I have to admit though that the introductory attack and the harrowing flight from the rat men was what drew me in to the story hour. (However, I wouldn't recommend that your DM kill the party again just to make me happy :)

Oh yeah, I enjoy the level of detail and attention right now. Don't change anything unless it's to make it better.
 
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