The Scourge of the Ratmen [Scarred Lands] - Updated 1/26

A few questions:

1. Did you guys continue to game with Noam "Fergus" Chomsky? It doesn't seem like Fergus really fits with the rest of the party.

2. How many PCs are there? If all of the characters are PCs, I count Goldpetal, Paks, Fergus, Brunhilde, Miriel, Chuck, and Stone. That's a lot of players--bordering on the edge of what I've found to be managable.

3. Is this campaign still ongoing? Or did it finish sometime between two years ago and now?

It's a pleasure to read and even more so since it gets updated so frequently. . . .
 

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1. Did you guys continue to game with Noam "Fergus" Chomsky? It doesn't seem like Fergus really fits with the rest of the party.

No. That was the end of Fergus. You don't really get it from this narrative, but he really caused a lot of party dissention, and slowed the game down. The player came back with 2 other characters, neither of which worked all that great, and then gave up the game. He didn't play well with others...

2. How many PCs are there? If all of the characters are PCs, I count Goldpetal, Paks, Fergus, Brunhilde, Miriel, Chuck, and Stone. That's a lot of players--bordering on the edge of what I've found to be managable.

6 to 8 at any one session. And yes, 8 borders on unmanagable.

3. Is this campaign still ongoing? Or did it finish sometime between two years ago and now?

Yup, it's still going stong. We play about once a month. A lot has happened since the spider-eye goblins... From what Amaroq has told me, there's about 400 pages of story at the moment.

It's a pleasure to read and even more so since it gets updated so frequently. . . .

Thanks. I think Amaroq is doing a great job in re-telling our story.
 

On frequency

I was enjoying the shorter, every day format, but I think that would be too distracting from work. I will try a four-to-five post "chunkification" with a weekly drop, for now; feel free to chime in later if you have other ideas.

More XP's for avoiding the combat? Read on, my friend....

Next issue: Fulcan's character makes a brief debut... and a "bonus insert", which we didn't actually play, but may provide some background on the world for those of you who aren't familiar with the Scarred Lands campaign setting.
 
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Issue #4: Southport. Episode 1 of 5

19th of May, 2002​

Issue #4​

Southport​

We were at the Laughing Ogre Inn, when the innkeeper, our good friend Fox Dunharrow, learned that his adopted son, Reginald, was kidnapped by some sort of goblin. We set out immediately to rescue the boy. We found the tracks of the goblins, leading us deep into the Spiderwood in pursuit.

When we caught up to the goblins, we found them hidden in an enclave protected by a wall of thick spider webs. They were spider-eye goblins, a mutant crossbreed of spider and goblin. We fought them to a standstill, only to learn that they did not have the boy any longer. They had left him in a great cave, atop a hill deeper into the Spiderwood.

We advanced into the cave, where we found the boy, and discovered a giant spider. After a vicious fight, which tested us to our limits, the elf Goldpetal slew the spider. We slept the night in the cave, resting and recuperating after the battle. Now, we have a poisoned child to return to his adopted father, and a tribe of twenty spider-eye goblins stands between us and safety.



Dawn breaks on Vanday, the 8th of Charder. Miriel and Goldpetal take their dawn rituals, offering thanks to Madriel and Denev, respectfully. Their prayers are particularly heartfelt after our narrow victory.

When she is finished, Miriel finds the rest of us awake as well. “Let’s head back to town,” she suggests.

As we pick up the packs we have set down, and ready ourselves for the journey, the elf, Goldpetal asks, “What about Fergus?” Fergus MacAllister had been part of our company when we explored the ruined tower, and set out to rescue the boy. He grew frustrated with us when we were determined to attack the titan-spawn spider-goblins, and left us as we prepared to fight them.

Miriel says, “He’s with the horses, if he’s anywhere to be found.”

“Who cares?” asks Stone, bluntly. The pugnacious half-orc’s patience for the argumentative highlander has run out entirely.

As we head away from the cave and down the path to leave the woods, the goblins are peeking with all their eyes around the trees, watching us. We circle the web-walls of their compound cautiously, but neither side makes any move.

When we get to the path that we took into the woods, Chuck looks for Fergus’ tracks, and sees them heading back down the trail. He’s a good choice to lead, being slightly built, with dark leather armor and dark hair that make him tough to see in the woods. We all trail along behind him in single file, with Miriel watching the goblins behind us. Stone, the most muscular member of the party, walks in the middle, carrying the unconscious teenager. Paks, with her chain mail, brings up the rear in case we are attacked from behind. We hurry quickly out of sight of the goblins.

About ten minutes after we pass out of view, we hear a screeching yell from behind us. We’re perhaps a quarter of the way from the webbed enclave to the edge of the woods.

“The goblins,” Goldpetal says.

Paks looks behind her, but she can’t see them. “They sound really upset,” she says with a shudder.

“Pick up the pace everyone,” Miriel calls, and we start walking faster.

“And draw your weapons,” adds Goldpetal grimly. Everyone who carries a bow draws it.

A few minutes later, we hear the ominous beat of goblin drums war drums behind us. We walk even faster. Shortly, we hear all sorts of goblin screams and yells; from the sounds, there may be dozens of them coming after us. “Reinforcements?” Paks speculates.

“They seek revenge for the slaying of their spider god,” says Goldpetal.

We up our pace, jogging now as quickly as we can, down the path. We can hear them crashing through the underbrush, gaining on us, but now we can see the edge of the woods.



We reach the edge of the woods, running for the horses. We reach them just as the goblins burst out of the woods. They’re shouting angrily after us, though none of us understand the goblin-tongue. There’s a small horde of the hideous creatures, too many to count.

“We won’t have time to mount up!” shouts Miriel. “Protect the horses!”

The goblins charge at us, the shaman in the lead. Javelin-sized spears held high, multi-faceted arachnid eyes glittering with anger, they bear down on us. We turn to face them, arranging ourselves in a line between the enemy and our horses. Chuck, and Miriel form the center of our line, with Paks and Stone together on our right, the north side, and Brunhilde and Goldpetal on the left. Behind us, the horses rear in terror, fighting against their tethers.

Paks fires her short bow at the shaman, wounding him. Chuck and Goldpetal also aim for the shaman, but miss badly. Stone sets down the boy and loads his crossbow, while Miriel slings a bullet and hits one of the goblins on the south end. Stone fires just before the goblins reach us, wounding the goblin right in front of him.

As the goblins reach us, Paks drops her bow and steps forward. Her longsword rings as she draws it from its scabbard. She swings it at the shaman, hitting him hard. He jabs at her with his spear, and it pierces easily through the chain links of her shirt.

Goldpetal drops his bow and rushes to meet a goblin with his scimitar, but his wild swing misses. Brunhilde engages the goblin which Miriel hit, fighting at close range with her quarterstaff, while Chucks steps back and continues firing his bow, at the same goblin. They both miss. Suddenly, the left hand side is overrun, as three goblins attack Goldpetal, and two have reached Brunhilde. Goldpetal dodges the javelins of the first two goblins, but the third hits, wounding him badly. Brunhilde parries the blow from the first spear, but a second stabs her. Three more run past the elf and mage, heading towards our horses. Two of the horses break free and bolt.

At the right edge of our line, the goblin next to the shaman strikes at Paks. Both of his javelins pierce her side, injuring her badly. She slumps to the ground, unconscious. Another goblin reaches Stone. He steps forward, letting it stab him in the chest, and hits it with a flurry of blows. His first punch doubles it over in pain, and his uppercut crushes its skull. The shaman steps over Paks and stabs Stone, wounding him again. The half-orc is staggering, but still on his feet.

Miriel steps back from our ragged line of battle. “Madriel!” she calls, standing over the body of the youth. “Bless my allies!” Goldpetal and Brunhilde fall back towards each other, fighting back to back in a sea of spider-eye goblins. Goldpetal cannot seem to connect with his scimitar, but Brunhilde bruises one with her quarterstaff.

Chuck draws both swords, and cuts off the three goblins that are attacking the horses. He disembowels the first with his long sword, and spins forward to the head off of the second one with his short sword. For a brief moment, he loses track of the third; it stabs him in the back. He plunges face forward as darkness overtakes him.

As if things weren’t going badly enough, they take a sudden turn for the worse. One goblin spears Brunhilde, and she collapses bleeding on the ground. Goldpetal, surrounded, is stabbed in the back; he, too, doubles over and slumps to the ground. Miriel reels with a sudden feeling of déjà vu, reliving our collapse at the hands of the ratmen. She looks right, where she sees Stone stabbed through the stomach. He falls as well. In seconds, Miriel is the only one still on her feet. In despair, she can do nothing but pray to Madriel for salvation. “My Goddess… please…”

Even before the words escape her mouth, a man appears from the edge of the woods. He raises a magnificent long bow, and aims for the shaman. He shoots two arrows in quick succession. The first penetrates through the eye of the shaman, while the second takes another goblin through the throat. Both collapse, dead. Miriel leaps to Stone’s side, and calls, “Madriel, heal this monk.” As Stone opens his eyes, she says, “Quick! Give me your healing potion!”

The spider-eye goblins, on the verge of victory only moments before, look from the stranger to their dead shaman, and begin to bolt. Our mysterious rescuer fires several more shots at their backs, killing two more before they get deep enough into the woods to be safe from his bow.

Meanwhile, Miriel performs triage. Chuck is bleeding the worst; she administers a healing potion. Brunhilde isn’t hurt too badly, but Miriel takes a moment to bandage her wounds. Goldpetal needs the other healing potion. When she looks up for Paks, she sees the stranger expertly bandaging the mercenary’s wounds. “This won’t hold for long,” he says. “She needs healing.”
 

Issue #4: Southport. Episode 2 of 5

Miriel has enough energy left to heal Paks’ wounds enough to get the tall woman back on her feet, and a little bit left over to bring Brunhilde back to consciousness as well. Then, she is completely exhausted. All of us are still badly wounded, and the horses are scattered, but at least the boy is safe.

Once we are all back on their feet, we take a good look at the newcomer. He’s a tall man, with broad shoulders, an olive complexion and a goatee. He wears a dark cloak under which we can see chain mail, and he wears the amber medallion of a Vigilant prominently over it.

“My name is Jim,” he says. “As soon as I heard you guys had set off to rescue this kid, I followed as quickly as possible.”

“I’ve been looking for you!” exclaims Chuck.

Jim nods to him. “So I’d heard.”

We thank him profusely. Jim knows an herbal remedy for the spider poison, which he makes. Goldpetal watches, learning. Jim administers to the unconscious child, who begins to look much healthier as pallor returns to his cheeks.

Miriel looks around, considering everyone’s condition with her healer’s eye. “Everyone is feeling a little better,” she says, “And we don’t want to stay here, lest they return. Let’s round up the horses and ride back to Southport.” Her suggestion meets no opposition. Jim, it turns out, has a horse of his own, a large bay with a white diamond on its forehead. He rounds up the two horses which fled, and we wearily mount up to begin heading back to town.

“Man, those spider-eye goblins are a pain in the…” Jim commiserates with us, shaking his head.

Goldpetal spurs his horse up alongside the Vigilant. “You’ve seen them before?” he asks.

“Of course,” Jim responds. “They’re common in the Hornsaw forest, though they’re not seen around here all that often.”

“Where do they come from?”

“I don’t know,” says Jim, “As you can see, they’re unnatural, and deserve to be destroyed. If we didn’t have so many wounded to take care of, I’d go after them and kill them all.”

Goldpetal nods approvingly. “They seemed to be worshipping some sort of spider god,” he explains. “We killed it.”

“Oh, no wonder they were angry,” Jim says. “I was wondering why they came after you so tenaciously. By Tanil! I didn’t realize they had a cult brewing here, so close to civilized lands. I’m going to have to tell my superiors, and we’ll have to root them out.” He looks back to everyone else, and calls, “Thanks for rescuing the kid.” When he looks back to Goldpetal, he says, more quietly, “I’m surprised you got as far as you did.”

“The first time we attacked them, they didn’t fight much.”

“Yeah,” Jim responds, “You must have really pissed them off. They’re not usually very brave.”

Chuck breaks into the conversation to ask, “Where are you bound, Jim?”

“I’ll accompany you guys as far as Southport,” he replies, “But I don’t want anyone to know I’m there. I’m on a secret mission, so don’t tell anyone that I’m around. You guys just take all the credit, and I’ll disappear when we get near to town.”

“Did you see Fergus?” asks Goldpetal, who seems to be the only one really concerned about the highlander.

Jim hasn’t met Fergus, but he says, “I passed some muttering northerner. I asked him if he had seen you, but he just swore at me and stormed off. I think he muttered something like, ‘kid be damned...not attacking unarmed civilians...’ ”

Behind them, Miriel is riding with Reginald, the child. He awakens, for the first time, and she gives him some water as we ride. Goldpetal, who had been observing Jim as he cared for Reginald, asks some questions, to learn more about the herbs. Jim gives him some tips about how to deal with spider poison.



After an hour’s ride, Chuck rides up alongside Jim. “I’m sorry I failed in my mission,” he says humbly.

Jim responds, “Steve has taught you well, but you are not a Vigilant yet.”

Chuck, in a quiet voice, says, “I’m so ashamed. How can I redeem myself?”

“I’ll be in touch,” Jim tells him. “Right now, you need to go out and get some experience. You’re not even close to being ready for the Vigilant’s test.”

Chuck and Jim ride ahead a little from the rest of us, out of hearing range, and have a long conversation on the road back to town.

We complete the journey home without interruption.



As we approach town, Jim covers his face with his cloak and turns off into the wilderness. We ride to The Laughing Ogre. Townspeople, when they see that we have Reginald and that he is alive, start following us; word travels quickly, and by the time we reach the Inn, a large crowd has gathered. Everyone cheers as we arrive, hailing us as heroes as we walk to the inn. Fox is delighted to see Reginald safe, even if not perfectly sound.

We take the child with us, and Miriel leads us to the temple of Madriel for some badly-needed healing. She donates fifteen gold pieces, and Chuck donates five. Fortunately, one of Madriel’s divine gifts is healing, and having rescued the boy, we don’t have to buy our healing. The priestesses cure our injuries, and set to work on the child’s poisons. While the rest of us are cared for, Miriel is taken to see Verenia, the head priestess.

Miriel tells her, “Thank you so much for the healing potion. We really needed it.”

“You’re quite welcome,” the priestess says. “Thank you for rescuing the boy. Remember that the wedding is on Madraday, two days from now.” Miriel had, in an earlier visit, offered to help officiate a wedding. “We’re expecting you there to help with the ceremony.”

“I’ll be back even sooner than that,” Miriel tells her. “I need to do some studying tomorrow, and I’d like to help with the preparations for the wedding.”



When everyone is well, and Chuck and Stone have been cured of the spider’s poisons, we go back to the Laughing Ogre for a late but well-deserved lunch. Fox offers us free room and board for the foreseeable future, in thanks for saving his son.

From the moment we walk into the common room of the inn, we get a lot of attention. We’re famous at this point. We have to tell our story several times, to an ever-larger group of admiring townspeople, before lunch arrives. We are only saved from further inquiries because Saraya has already composed a song about our adventures! She plays it while we eat; it’s quite a hit, and is requested several times by the regular patrons of the tavern.

During our joking, jovial conversation, everyone notices that Chuck seems much lighter-hearted than he had, as though a great weight has been lifted from his shoulders. He jokes around with Stone and Paks, exchanging witticisms easily.

As we finish the meal, Miriel suggests going to bed. After a sleepless night, this seems reasonable even though it is mid-afternoon, but we decide to divide up the treasure we’ve collected first.

We pool everything we’ve found. Miriel casts detect magic and examines it all. “The scroll is magic, as is the dagger you found, Chuck.”

“Duh,” he says, pulling it out slightly from its sheath. It glows brightly, and everyone in the tavern who isn’t already looking at us glances our way. He re-sheathes it quickly.

“Here,” Miriel says, reaching out for it. “I’ll get it checked out at the temple tomorrow, to make sure it isn’t cursed.” She unrolls the scroll to look at it, but shakes her head. “I can’t make any sense out of this,” she says.

“May I?” asks Brunhilde. Miriel hands her the scroll, which she studies for a while.

Stone reaches for one of the violet gems. “Stone like colored stone,” the half-orc says. Chuck takes the other.

Paks has been counting the gold coins we found. “We each get thirteen gold,” she says. “That leaves two for the party fund.”

Brunhilde looks up from the scroll. “This is an arcane scroll, with three spells on it,” she tells us. “I’ll study it further tomorrow.”

Stone asks “So, who was that guy?”

“A Vigilant,” Goldpetal helps, stating the obvious.

Chuck noticed more. He lowers his voice; we all have to lean forward to hear him. “He had a caterpillar in his medallion, which identifies him as a member of the Acernoth Delta Vigil. Their task is to watch the swamps and rat men.”

“What did you guys talk about?” asks Paks.

“I can’t say,” he says.



We wake around dawn on the second Corday of Charder, the ninth day of the month, well-rested after going to bed so early. We gather in the common room for breakfast.

“You’re up early,” Fox calls jovially. He comes over to the table. “What was the deal with Fergus?” he asks.

Miriel looks at him oddly, and asks, “What do you mean?”

“He stormed into the inn a few hours before dawn, grabbed his things, tried to get some food, and stamped off, complaining about you the entire time.”

“He didn't like how we ran things,” says Miriel, politically polite.

Goldpetal adds, “He was argumentative.”

Chuck laughs. “He had issues!”

Fox says, “Well, he’s gone.”

“He didn’t say anything?” Chuck asks.

Fox shakes his head. “Well, we left it on bad terms. He asked if he could buy provisions, but I told him that he deserved nothing from me after refusing to rescue my son. We had further words, but nothing of any real meaning.”

Chuck says, jokingly, “You didn’t kill him or anything?”

Fox appears not at all amused. “No,” he says, his lips set in a grim line.

Changing the subject, Goldpetal asks Fox if, at some time, there was a sizable population of elves in the area. He notes that there are a surprising number of half-elves but no full elves around Southport. We’ve also noticed a fair number of half-orcs, dwarves, and a few halflings, though Goldpetal doesn’t mention them.

Saraya overhears, and is happy to share her lore. She goes into a long, involved story. The Mourning Marshes, she tells us, where all the ratmen now live, was once known as the Fertile Fields. Before the Titans’ War, it was one of the most fertile areas in the world. Some people say that this is where men and elves came into existence. The area was corrupted by Chern, god of disease and plague, and the men and elves which lived there were wiped out in the Titans’ War.

Fox laughs. “Believe it or not,” he says, “I am one of the last princes of the House of Yorninal. Of course, my ancestral lands are now in the midst of the swamps.”

Only Goldpetal and Chuck seem really interested in the tale. Fox takes them to his office and tells how he and a friend went to the elven ruins in the swamp to find his ancestral home. He shows them a great seal, with the crest of the House on it. Then he pulls out marvelous heirloom of his house: a sword which was clearly made by elves, of a quality that doesn’t exist today. Goldpetal had heard some of this history before, but not in this detail.



In the middle of the long story, Miriel excuses herself, wraps up breakfast and heads over to the temple of Madriel, The First Angel of Mercy. Verenia is there, but she is very busy. She refers Miriel to some acolytes for study and preparation for the wedding. Miriel asks if she can learn to write scrolls, but is told that she’s not yet ready.

Miriel has never performed a marriage, so she focuses on learning the rites. It seems simple enough, and she wonders why Verenia has made such a point of having her there. She does some meditation, then helps with various tasks around the temple, cleaning, cooking, lighting candles, performing the minor rites of the day. She particularly enjoys the noon blessing to the goddess of the sun.

In mid-afternoon, she sees Verenia again and offers to work at the temple. Verenia offers to let her stay at the temple, but Miriel quickly says she should stay with her friends at the inn, in case they have to leave on a mission at short notice.

Verenia nods knowingly. She knows that the accommodations at the inn are much more comfortable than the spartan cells at the temple.

While she has Verenia’s attention, Miriel asks about the dagger. Verenia casts some spells and unsheathes the dagger. It glows like torch, and would probably illuminate a dark room. Verenia says she’s not a loremaster, but it’s obviously very old and magical. She suggests that Miriel take the dagger to the weaponsmith, who might be able to tell more about it. She doesn’t detect any curses on it.



At the inn, after Fox finishes the long elven history, Goldpetal asks if anyone can teach him about local plant and animal life. Fox surprises him by referring him to Chuck. Chuck offers to give him some lessons, if Goldpetal wants to come along while he gets the gems appraised. As they walk, they compare knowledge. Chuck knows much more about the local plants and animals, but he feels that Goldpetal has seen much more of the world, and may know more in general.

They go to Krinsa the trader, and Largo the moneychanger, in turn. Both say that the gems are amethysts. Largo, a corpulent bald man, sweaty, with greasy little fingers, offers five gold less for each gem. Finally, they visit Dusican, the jeweler, who examines the amethysts closely with his loupe. He offers one hundred and eighty gold each, matching Krinsa’s offer.

Chuck thanks him and tries to leave, but Dusican holds him back and starts talking about how they would make nice earrings or rings, then tries to sell them other jewelry.

“I really must be going,” Chuck excuses himself.

Dusican tries one more time to pull them back in, but they firmly step free of his shop. He yells after them, “Come back whenever you want!”

For a little while, they wander around the area just outside of town, looking at plants, and discussing animals and weather patterns. They explore the town a bit. There’s a river that comes in from the north, the Hornswythe River. Southport is an important trading port because seabound vessels come here to trade with other ships that go up the river. In years when hurricanes are especially bad, it can rain blood even this far north, and we’re approaching hurricane season now. Even worse than the hurricanes are the blood blizzards of winter, which everyone hopes not to see.

After this, Chuck stops by the smithy to see about getting some lighter armor made, but it’s a small town, and the local smith can’t make masterwork armor. After some exploring, Chuck heads back to the inn to take care of his weapons.



On her way back to the inn, Miriel stops at Saylis the weaponsmith with the dagger. Gruffly complaining that she was about to close up, the dwarf is nevertheless willing to help. She takes the sheathed dagger and pulls it out. She examines the shining dagger very closely, and tells Miriel that it’s obviously magical, a very fine weapon, very ancient, possibly from before the Titans’ War.
 

Issue #4: Southpot. Episode 3 of 5

By late afternoon, all of us are back at the inn. The injured members of the party have come down for an evening meal, looking much better for the day’s rest.

We start talking to Fox about the job Grilliam offered. Mostly, we want to know what's been going on in the area that we might have to deal with. He tells us that there has always been a lot of smuggling, every couple of years the rat men have to be put down, occasionally there are goblins, and to the west, war is brewing with Calastia, which means there are fewer troops to guard the town against invasions of Titanspawn.

Miriel says that we want to help the town, but that we could definitely use some experienced help. Fox says that the men of the garrison are good, and Lamarack is a fine commander, but there really aren't a lot of adventurers in town, and, indeed, most of those that have come through have already joined us. He suggests we might find others down around the wharf, if there are any more. He and Grilliam and Verenia, who are from the previous generation of adventurers, don't really go out anymore, as they now stay to govern the town.

Miriel asks what the government is like. Fox says that there's the Vesh governor, but he is far away, and the town is really run by the council. He also says that when very bad things are going on, eventually adventurers or special forces such as the Vigilants will show up.

Goldpetal asks how long it's been since a druid passed through town. Fox says that there is one every once in a while, but druids don't really like towns, even though they are not unwelcome here. There are some who are seen out in the woods, and the farmers respect and appreciate them, as they make the land healthier.

At this point, Fox says “Oh, I just remembered! Grilliam sent a message, asking you to come see him.” Fox starts going on a bit about how Grilliam is just one member of the council, not the mayor or anything, but he acts as a leader when the town needs one. Fox implies that Grilliam has gotten kind of stuffy since their younger days.

We all get up to go to talk to Grilliam, when Chuck, Miriel, and Goldpetal notice a weird coincidence - there is a halfling at the next table over. They’ve seen him several times at the bar, Miriel saw him at the temple, and Chuck and Goldpetal saw him at the jeweler’s. By the time they have compared notes, he is gone.



When the five of us get to the temple of Hedrada, we go through the usual process of going from the Gatekeeper to the Greeter, and manage to sidestep the Tour Guide. We are taken in to see Grilliam, who is very busy, as usual, but takes time to talk to us.

“You sent for us?” asks Stone.

“Will you accept my offer?” Grilliam inquires. “That’s ten platinum, in advance, to be my eyes and ears.”

Stone nods once, firmly. “I accept.”

The rest of us are not sure. Goldpetal asks, “Would we be working for the town or for the temple of Hedrada?”

Grilliam says, “For me.”

“Under the auspices of the god Hedrada?”

“Yes,” Grilliam answers, “But fully sanctioned by the town Council, of course."

Miriel says “I will accept your job,” and Paks nods in agreement.

Goldpetal is not yet convinced. “How long would we be accepting the job for?”

“At least as long as it takes to sort out the smuggling situation. Who is coming in with goods, and where are they taking them? What are those sheets of paper you found about?

“Also, I have good news and bad news. The bad news is, Delonia escaped - she charmed some of Lamarack’s constables and they let her go. We think she’s hiding out in town, and the guards are performing a thorough search, but they haven’t found her. There aren’t any tracks into the wilderness.”

Chuck asks, “Might she have left by sea?”

“I don’t know. Possibly. It would be good if you could find her, too. We did question the other smugglers. They were selling slaves to the ratmen in exchange for poison. Everyone knows the ratmen like human slaves. They’ll be tried fully quite soon.”

Goldpetal looks perturbed by this statement. “They confessed,” he says. “What do you need a trial for?”

“We must follow the laws,” the priest of Justice explains.

“What was the good news?” asks Paks.

“We got the name of her contact with the Slytherin.” The name he gives us sounds like “Sea-Sea”, but as we learn later, is spelled SySy.

Chuck changes the subject. “Did you send anyone to the tower?”

“No.” Grilliam looks at him as though he is daft. “Didn’t you clear it out?”

“Sure,” Chuck explains, “But obviously someone will be returning.”

Grilliam says nothing to this. After a moment’s contemplative silence, he suggests, “You might try to decipher that parchment you found in the tower.”

“I’d been thinking about that.” Miriel, who had been quietly observing the conversation, speaks up. “We found a lantern; they’re probably lantern signals.”

“Good thinking,” says Grilliam. “Maybe the Harbormaster, Follisan, can help you with that.”

“Chuck was planning to go down to the docks,” Miriel says. “He might get some information at an inn down there.”

“He should try the Conch and Trident; it’s a popular inn near the docks.” He looks at Miriel, and adds, “But I think it’s too rough for a girl like you.”

Chuck asks, “Would the Harbormaster be in his office right now?”

“I don’t know. I don’t keep tabs on him.”

Chuck asks, hopefully, “If we accept the job, we get 10 platinum each, right?”

Grilliam gives him a stern look, that suggests he ought not be trifled with. “No. Ten for all of you.”

We all finally accept the job. Splitting our reward, ten gold coins each, and the advance on our new commission, we wind up with sixteen apiece, plus four more for the party fund.



As we leave the temple of Hedrada, we discuss our next steps. After some discussion, Chuck goes down to the harbor alone. Miriel and Goldpetal don’t feel it would be safe for either of them, and Paks promises Stone that she’ll buy him a drink if he goes back to Fox’s inn and rests some more, no matter how much he wants to accompany Chuck. Goldpetal asks Chuck to ask about or look for tattoo artists, especially elven ones. Chuck takes a copy of the parchment with the signals on it (but not the ‘A’ it is signed with), leaving the originals with Miriel. The others head back to the Laughing Ogre with Chuck’s pack, and all his money except some silver and copper.

Chuck decides to try to find the harbormaster first. After crossing the market square, he finds himself in a much seedier area than those he has so far explored in the town. There are a lot of old warehouses, with bars on the upper floors. As it gets darker, activity in the area picks up; there are a lot of carousing sailors in town. Given that this is the beginning of the week, the area must be really wild on the weekends. He passes some women of ill repute, and quite a few longshoremen.

When he finds the Harbormaster’s office, it has already closed for the evening. He asks a passerby where the Harbormaster might be, and also where he might find a tattoo artist. He’s told that the Harbormaster is probably at the Conch, and that he’s already passed several tattoo shops, most of which were already closed for the night. He’s pointed at one which is still open, just across the way. Within, he sees a drunken sailor getting two crossed anchors with “MOM” across them tattooed onto his upper arm. He doesn’t think this place is what Goldpetal was looking for.

The buildings in this area are densely packed and haphazardly arranged. There are a lot of alleys, and he’s directed into one of these when he asks about the Conch and Trident.



The Conch and Trident is hard to miss. It has a large sign, with a straightforward graphic of a conch with a trident superimposed. The sign is swinging slightly, squeaking in the wind off the water front. Even from the street, he can hear the noise of the patrons within.

As he walks in, he sees a big room, dark and smoky, and crowded with sailors and longshoremen. There are many large, rough-looking men, and everyone seems to be drinking. As the door closes behind him, he hears a loud shriek, and the sounds of glass breaking. No one else seems to pay attention, so he ignores it, too.

Chuck walks up to the bar, trying to act casual, but staying alert. The bartender is an ugly half-orc, and is easily the largest man in the room. Chuck orders a tankard of ale, paying for it with a piece of silver. Though this is an enormous overpayment, the bartender returns no change, saying, “Thanks, mate.”

Chuck asks him about the Harbormaster.

“He left already,” grunts the bartender. “Probably went home. He’s getting old, has a wife and kids. Anyway, he had quite a night last night - it was Vansday.” That is the day of Vangal, the god of chaos and havoc, so his day is always a heavy drinking day.

Chuck looks around the bar as he’s drinking his ale. He sees about what he would expect; plenty of fishermen and some women of ill repute. For a moment he thinks he catches sight of the same halfling he had noticed earlier in the day, but when he gets a closer look, it isn’t the halfling he thought it was.

Chuck looks around for a “friendly” game of dice. He sees a heated game in one corner and goes over to watch. They’re playing a game he knows, Cojones. There are some silver pieces on the table, and everyone is drinking. Chuck asks if he can join the game and they welcome him - for five silver pieces. He checks out the pot and it looks reasonable. He learns that they’re a bunch of sailors who just got off a boat, on a long cruise from Hedrad. They’ve been at sea for a few weeks.

When it’s Chuck’s first turn to roll, he breaks even. He makes friendly conversation; they seem nice enough, but he’s a landlubber, and they clearly think they’re going to take him. They tell him newcomers have to buy drinks for the table. With all his silver tied up in the game, and his gold at home, Chuck can’t afford to. Thinking quickly, he says, “I’ll roll ya’ for it.” The first roll is a tie, but on the second, Chuck wins. The sailor who spoke buys a round of beer. There’s more drinking and dicing, but Chuck tries to cut off the alcohol after his second drink.

It’s a doomed effort. After his next roll, where he breaks even, a drunken sailor comes up to him. “Aren’t you that hero guy? Didn’t you rescue that kid?” Before Chuck can deflect his enthusiasm, the sailor insists, “Hey, lemme buy you a drink!” He comes back with strong grog. Now the sailors want to hear the story. Chuck tells it as drinks. As he tells the story, he wins steadily, winding up three silver ahead. The sailors are impressed with the tale; they pat him in the back and buy him another drink.

He has somehow become the hero of the bar, everyone wants to buy him a drink. He can tell that he’s getting drunk, and the bar is getting even rowdier as the evening wears on.

Eventually, Chuck pulls out the copy of the parchment and asks the sailors about the signals.

One of the sailors says, “Ah, these be seamen’s signals. Everyone knows these.”

Chuck, slurring his words, says, “ ’M no sailor.”

“I knew that,” the sailor says. “Look, these dashes are long flashes. This is an X; it stands for a short flash.” They give him the beats for the spacing of the flashes, it takes him a while to learn in his inebriated state. When he gets it down, the sailor orders him another drink.

The signals are:
I: -XXX: is it clear?
II: X-X-: affirmative; coast clear
III: ---: message received; on our way
IV: X-X-: affirmative; coast clear​
Chuck, studies the signals blearily. “Wait a second! Why are there two ‘coast clear’ messages?”

His new friend explains, “Oh, that be standard sailor stuff. To be sure the message got through.”

Chuck thanks him, and tries to bow out of the table. One of the other sailors insists, “You can’t leave, play some more!”

Chuck bets all of his winnings on his next roll, and wins again, winning five more silver. He once again tries to collect his winnings and leave, but as he has not lost once, he gets accused of cheating! One of the men at the table pulls out a dagger and threatens him, while another objects that he couldn’t be cheating, he’s a hero. As if everyone was just waiting for an excuse, the inevitable bar brawl ensues.

The table is flipped over and all the silver goes flying. The beer is spilled everywhere. Someone pushes someone, someone else draws a knife. Fortunately, the two with knives go at each other, and not after Chuck. As he backs away, he gets hit on the head by a chair. The bartender gets up on the bar, pulls out a big club, and starts knocking heads.

Chuck tries to make it out of the bar through the mayhem. He ducks swinging glasses, chairs, and the club the bartender is swinging, but as he nears the doorway, he is hit in the head by a glass and knocked down.

As he pushes himself up onto all fours, he is grabbed from behind and stabbed in the kidney! He hears someone whisper in his ear, through the din of the fight, “This is for the tower!” He slumps to the floor, bleeding profusely.

When people realize that he’s bleeding, the brawl begins to subside. The people around him clear a space, inching out the door. The bartender grabs a vial and pours it in Chuck’s mouth. Though he feels better, he’s still bleeding.

“Who stabbed him?” roars the bartender. “That’s it! We’re closed!”

Chuck, reeling from the shock of the wound, thinks he might have seen a halfling from the corner of his eye. He forgets this as a man in a hooded clock comes over, bends over him, and tells the bartender. “I’m a friend, I can take it from here.”
 

Issue #4: Southport. Episode 4 of 5

Chuck looks up at the hooded figure, and recognizes Jim, the Vigilant. Jim winks at him. As he starts to bandage Chuck’s wounds, he shakes his head paternally. “Chuck, Chuck... it’s too bad Steve isn’t here to take care of you.”

Jim binds Chuck’s wounds and takes him to an apartment nearby, where he heals him further. Chuck takes the dagger, which was still in his back when they left the bar. Examining it, he sees that it has an interesting seal on the hilt. The hilt has a stylized A, just like the one on the parchment.

He tells Jim about the parchment, and how he questioned the sailors to find out about it.

“Yes,” Jim says. “I saw you in the bar. That wasn’t too suave. You’re not going to get to be a Vigilant that way. Maybe you shouldn’t have won so much, or been so obvious in asking questions.” Though he clearly feels that Chuck needs a talking-to about his behavior, he cannot disguise the fondness in his voice.

Chuck asks Jim if he has any more information. Jim asks him about signals, and Chuck tells him everything he knows about the parchment, signals, and map. When Chuck shows him the stylized A on the dagger, and asks about it, Jim answers, “That doesn’t bode well. It’s the symbol of the House of Asuras.”

Chuck, looking unenlightened, asks him, “Who are they?”

Jim seems surprised at that question. “They’re the most powerful merchant family in the world. They back both legitimate and illegitimate businesses throughout the world.”

“Would they deal in poison for slaves? Grilliam told us that’s what the smugglers we found were up to.”

“Poison for slaves?” Jim asks, getting a dark, foreboding look on his face. “I think I have to get involved here.” He thinks for a moment. “Here’s what we’ll do. We’ll signal to them from shore, ambush them, rescue the slaves, and capture the leaders.”

"We've already agreed to do this for the town elders," Chuck informs him.

Jim nods. “I heard about Delonia’s escape. I can’t believe Lamarack is such a fool as to not gag her! What was he thinking?” As though it were a pejorative, he adds, “Civilians.”

There doesn’t seem to be much Chuck can say to this, and he’s fading quickly. Jim doesn’t volunteer any more, seeming lost in his own thoughts. Finally, Chuck says, “The new moon is in two days. I should get back to the inn tonight.”

“I’ll stay hidden until we’re ready to leave for the tower.”

“Should I meet you here?”

“No,” Jim tells him. “I’ll meet you at noon on the day before the new moon, about a mile south of town on the road to the tower.”

“Thanks, Joe.”

Jim looks at him sharply. “That’s Jim... Jim.”

Chuck puts his head in his hands. “Sorry, I really had too much to drink.”

Jim casts a quick spell, and Chuck is instantly sober – and hung over.

“I should go find a healer,” Chuck says. “Miriel will take care of this.” It isn’t clear whether he means the stab wound, or his sudden, pounding headache.

The older Vigilant scoffs at the suggestion that Chuck might head back to the Laughing Ogre by himself. “You’d better stay here tonight.”

“Okay,” Chuck says, “But I think I could have made it.”

“The person who stabbed you might still be out there,” Jim says. “Do you know you've been followed all day by a halfling?”

Chuck says, “Yeah, I’ve seen him.”

“He’s a wily little weasel,” Jim says. “I keep trying to grab him, but every time I look he’s not there. He’s pretty good, but I’m going to catch that little rat and wring out what his deal is. We have ways of making those pipsqueaks talk.” Before he has finished his words, Chuck is asleep, exhausted from the drinking and his wound.



The next morning, Madraday, the 10th of Charder, Goldpetal wakes us all up shortly after sunrise. He is worried that Chuck didn’t come back, and insists that we need to find him. Stone says he knew he should have gone with Chuck. Miriel has already left to go to the temple of Madriel for the wedding. Goldpetal says he’ll go ask Grilliam to send someone, while Paks and Stone go search the docks, since the elf doesn’t feel safe braving the wharf area.

Goldpetal goes to the temple of Hedrada. He explains to Grilliam, but the priest clearly doesn’t think much of Chuck, and seems to think even less of Goldpetal. He brushes off the elf’s concern, saying he doesn’t have time to hunt down every man in town who stayed out all night. He suggests that Chuck is probably just sleeping it off somewhere, after spending the ten platinum he got yesterday.

Frustrated, the elf leaves, returning to our inn. He asks about to see if he can find a grove of trees, and learns from some farmers taking breakfast that there is a shrine to Denev about a half mile out of town. Many farmers worship there, he is informed.

Goldpetal finds the shrine, a simple stone shrine, properly consecrated. It’s clearly well-kept and, as the harvest is coming up, there’s quite a bit of food left there for offerings. Goldpetal performs his customary rituals with pleasure.

Paks and Stone check around the better parts of town for Chuck, first. He is not at any of our usual haunts, and nobody seems to have seen him. They head down to the wharf area, where they visit the Harbormaster, Follisan. Though sympathetic, he hasn’t seen Chuck, but directs them to The Conch and Trident. When they find the inn, it is closed. When they ask strangers if anyone has seen Chuck, they meet cold, unsmiling faces, and get no answers. Finally, they give up without success, heading back to The Laughing Ogre, arriving shortly after the elf left.



Miriel arrives at the temple of Madriel in time to join the dawn rites which celebrate Madraday. She has painstakingly cleaned her traveler’s cloak, and the hand-embroidered pattern of silk peacock feathers stands out in the rays of the sun. Verenia is similarly attired.

Afterwards, the temple hums with activity, as people bustle about, preparing for the ceremony. The wedding will begin before noon, with the climax at high noon. Miriel helps with the preparations, then joins the other priestesses in a purifying bath.

A sizeable crowd of guests has arrived for the ceremony; townspeople and farm folk from all around the area. The priestesses and Miriel arrange themselves in a circle around the bride and groom, holding hands. Miriel, Verenia, and another priestess are at the top of the circle, near a little shrine of Madriel, while young acolytes stand at the opposite side.

Verenia tells a little story about how marriage came to be. After the Titans’ War, she tells, Madriel gave divine marriage to people as a gift for supporting the gods in the war. Marriage is to bring stability, happiness, light, fertility, and love for the peoples of the world.

The priestesses link hands. Verenia invokes Madriel and chants, while the bride and groom hold hands and make their vows to each other. A priestess leads the bride and groom through more vows, these in honor of Madriel.

As the ceremony reaches a climax, Miriel can feel power flowing through her into the ceremony, as from the other priestesses. She can sense a surprisingly large amount of power coming from Verenia; this is a very powerful blessing on the bride and groom. The ceremony ends precisely at noon, with the bride and groom pledged to each other. Miriel feels very drained, but happy to have participated.

After the wedding, there is a bountiful celebratory feast. Miriel is seated in one of the three seats of honor reserved for the priestesses. By tradition, there is also an empty seat reserved for Madriel, who sometimes sends one of her avatars to attend the most special of ceremonies. The feast lasts all day. A few people come over to thank Miriel for her work in rescuing Reginald and to express their appreciation of having our group in the town. The bride and groom are thrilled that a hero of Southport was there to bless them.



The Hornswythe River flows south to the Blood Sea. Long before it reaches Southport, before it reaches Lave, it passes through Mollis Town. There, an old mage regards his apprentice.

“I have a task for you,” he says. “We are out of glitter ink, and none here in town have been selling it. Do you remember the mage, Delmeron?”

The apprentice well remembers Delmeron; he was with his master when they last dealt with the wizard. He was not pleasant, and it is rumored that he deals in the magic which draws its energy from death. He nods reluctantly.

“I have heard that he either has, or knows how to obtain, this ink. As you have been my apprentice these past two years, I think it is time that you begin to travel outside of these walls. Telryn, you shall go and find Delmeron; bring back a year’s supply of glitter ink.”

Telryn smiles, his fear of Delmeron overcome by the exciting prospect of travel.

“I will give you money for the ink, and some additional for your supplies and expenses.”
 
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BONUS INSERT: A brief history

Paks finds Saraya in the court of the inn with a group of children, teaching them the history of the Titan’s War. She sits and listens.

“Before the Gods,” Saraya tells the youngsters, “There were the Titans. Great elemental powers, they were, and you children should not speak their names.

“In the Time Before, all the world was covered by water. Then came the titan Kadum. Out of stone, he crafted all the lands, gouging great trenches in the ocean floor and lifting vast continents above the waves.

“Then came Gormoth, who created the plants and animals upon the land. He was not benevolent; his creations were his servants. When they say what he had wrought, however, the other Titans became jealous. Though they also attempted to create life, and some succeeded, none were able to create the equal of Gormoth’s creations. In anger, then, Mormo, the Mother of Serpents, poisoned Gormoth. Though horribly wounded, he could not die. Horribly tortured, he divulged his secrets, and the other Titans learned to craft their own beings. He became known as the Writhing Lord.

“The other Titans turned away from Gormoth to practice their new art. Golthain discovered that some of the beings had feelings and thoughts. He nurtured the races, gathering up those cast off by his fellow Titans and gifting them with sanctuary. His creatures, including we humans, prospered. When this was discovered, he was punished by the other Titans, who blinded him and deprived him of his other senses, and destroyed many of his children.

“The other Titans had learned to have children, however: and from their children were the Gods. Vangal was the eldest of the gods, wrought by Chern, Thulkas, and Lethene. Two of the female Titans, Gulaben and Lethene, bore Enkili the trickster. The other Titans had children in the normal way. Denev the Earth Mother had three children: Corean, son of Kadum; Hedrada, son of Golthain; and Tanil, daughter of Hrinruuk. Mormo, the Mother of Serpents, also had three children: Chardun, son of Gormoth; and the twins, Belsameth and Madriel, daughters of Mesos, the Sire of Sorcery.”

One of the children had started speaking to his neighbor, and Saraya stopped to stare at him. He stopped, blushing. “Whose telling this story, you or me?” she asks, her eyes laughing despite her stern tone.

“So,” she continues, when she has silence again, “Golthagga took many of the creatures which were created, changing them and crossing them with others. Thus he earned the name “The Shaper”, as he created many of the strangest creatures: creatures half owl and half bear, creatures with the head and body of a lion, but the wings of a great eagle. Corean learned the art of forging from Golthagga, and the dwarves tell that they learned their smithing from him as well.

“I will not tell you children of the years which followed; you are too young, and what little is known is terrifying. You need only know that over many Epochs, the Titans nearly destroyed the mortal races: Chern with his great plagues; Gaurak with gluttonous insects; the Serpent Queen with poisons; Lethene, when she blanketed the earth in darkness; Gulaben’s ice age; the Fire of Thulkas; and the many predators unleashed by Hrinruuk the Hunter.

“Finally, Mesos, the Six-Armed One, taught the mortals the arcane arts. Previously, only sorcerers had access to the arcane, thanks to their titan blood; now, Mesos taught wizards. This was not good, or evil, by itself: for every good wizard, there was also a necromancer. However, the rise of arcane magic allowed us mortals to discover the Gods.

“Many had worshipped the Titans, but the Titans spurned their worship. The Gods accepted worship, and in fact seemed to seek it. As the divine races worshipped them, they grew in power, eventually gaining enough strength to appear visibly on the earth. Seeing the way in which the Titans treated the divine races with such disregard, and hearing the many prayers of their supplicants, the Gods turned upon the Titans, and the Titans’ War began.

Great armies marched across the land, while Gods and Titans strove against each other. Great civilizations were destroyed, lands were knocked into the sea, and great mountain ranges grew where once there had been plains. The very Sands of Time were stilled, I know not how. The key to victory, however, was that the Titans were unable to work together, while the Gods made alliances, and strove together against them. Finally, Denev the Earth Mother sided with her children, and eventually the other Titans were struck down, one by one.”

The children cheer.

“They could not be killed, remember,” she says, “But each was trapped for eternity in different ways. Beneath the Mourning Marshes, forty miles south of us, Chern is entombed, which makes it a festering stinking wasteland, filled with disease. The Blood Sea runs red with the blood of Kadum, who is imprisoned beneath its surface.

“With the defeat of the last Titan, the world was suddenly silent. Battles taking place at that very moment stilled, storms quieted, and fires seemed to pause and wait. Then, the Gods began The Great Remaking.

“Madriel started the sun along its course through the skies, while Belsameth did likewise with the moon. Chardun bound the seasons with chains, balancing winter with summer, and ordaining that each shall give way to the next in its time. Vangal rekindled the fires of the earth, while Corean plucked sparks from his Forge to light the stars and Enkili restored the winds to their courses.

“Denev was horribly wounded from the war, and Tanil helped her mother to lay down within the earth. She made a solemn oath that she would look after the plants and animals while she rested.

“When all was ready, Hedrada touched his Hammer of Law to the Hourglass of the All, and set the Sands of Time in motion again. And that, children, was only one hundred and fifty years ago; it is that day from which we mark our calendar.”

The children look suitably impressed. One child, however, the one who had spoken before, and been chastised, raises his hand in tentative question. “So what’s a titanspawn?” he asks.

Saraya smiles at him. “Some think,” she tells him, “That it means ‘a creature created by the Titans.’ But all creatures were created by one of the Titans. It has come to mean, ‘one who worships the Titans,’ as opposed to we, ‘the divine races,’ who worship the Gods. You should not speak it, especially around the elves, for they worship Denev, and hear it as a slur. And you do not want to make an elf angry.”
 

Issue #4: Southport. Episode 5 of 5

Chuck wakes up in an empty apartment. He feels hot, and very thirsty. His stomach roils from the ill effects of the night before, but at least his headache is gone. From the light slanting in through the slats of the shutters, he judges that it is late afternoon. Jim is nowhere to be seen, so he pokes around a little bit. He finds a note from Jim, some bread, and a half-round of cheese. The note reminds him of the meeting and warns him to keep an eye out for the halfling. Chuck takes the bread and cheese, and heads back to inn, eating on the way.

Chuck gets back to the inn without incident. He looks battered and ill. Rian, the innkeeper’s daughter, reacts with solicitous concern, summoning the cook and Paks. Together, Rian and Paks help him upstairs to bed. He asks where Goldpetal is, but seems too weak to understand the answer when Paks tells him that the elf is looking for the shrine of Denev.

When Miriel gets back to the inn, after the festival, Paks asks her to check on him. Miriel finds Chuck wretchedly sick, and she runs back to the temple to fetch a healer. The healer ministers to Chuck, and Madriel cures his disease. Within minutes, he is feeling completely healthy. In return, he gives the healer a generous donation. She thanks him very much and takes her leave.



Goldpetal returns to the inn after sunset, and tells the rest of the group that he plans to spend his nights in the forest; he’ll show us where so that we can find him if we need him. He does stay for dinner and drinks with the group, as we discuss what we’ve learned.

Chuck tells us how we're supposed to meet Jim on the path to tower on the 12th. He also tells us about his experiences at the bar (“Ow!”) and shows us all the dagger. He asks Miriel for the parchment to confirm that the symbol is the same, and he explains the signals. He tells us of Jim’s plan to trick the smugglers, and how he lost his money and the copy of the signals while he was gambling. Goldpetal suggests talking to someone to learn more signals, and Chuck says he still plans to find the Harbormaster, but that he’ll need someone to go with him - maybe Stone will be able to go tomorrow.

“Did you see the halfling?” asks Miriel.

“No,” he answers, “But Jim saw him following me all day, and warned me to look out.”

We have some dinner; Fox eats with us. We tell him about our various adventures of the day. Chuck asks about the seaman’s signals, but Fox has never spent much time on the water and doesn’t know them.

Goldpetal and Chuck surreptitiously look for the halfling, but neither sees anything. Chuck asks Fox, “We’re looking for a halfling. Have you seen one?”

“No,” Fox says, “But I’ll keep an eye out. I like ’em, they drink and eat a lot.”

Saraya has become the house bard. The old house bard wasn’t very good, and couldn’t compete with her. Everyone clamors for the Goblin Hero song and buys us drinks.

After finishing our lay, Saraya launches into an interesting ballad. On the surface, it sounds like many love songs we’ve heard before, but it carries an analogy to the current political situation. A Veshian girl has lost their heart to a callow Callastian youth; in other songs, both would be Veshian, or both Callastian. As the song proceeds, it turns out that the Callastian youth just pretends to care about others, and the Veshian girl gets her heart broken. Some patrons in the bar clearly get the cautionary point, and there are mutterings about how Vesh may get its heart broken.

We ask Fox about Callastians, and he tells us about the House of Asuras. “They are well known for trading in illegal goods,” he tells us. “The head of the house, Telos Asuras, is at least a hundred years old now, but still runs things actively. He has an enormous family, with over two hundred children, grandchildren, and great-grandchildren, throughout the continent. The family has powerful chapters in every big city.”

“Is there a family chapter in Southport?” asks Goldpetal, his purple eyes flashing.

“There is not,” Fox says, “But their agents come to town occasionally.”

Chuck tells Fox about the bar fight and the symbol on the dagger. Fox shakes his head. “It could have been them,” he says, “But it also could have been someone else. I hope, for your sake, it was someone else. House Asuras is very powerful and influential, and are not a good enemy to make.”

“Could someone be trying to frame them?” asks Chuck.

“It could be. I’ll keep my ears open, for you,” Fox promises.

The rest of the evening passes quietly, and we go to bed early after our long days.



The next day is Taniday, the 11th day of Charder. Chuck plans to go get the dagger appraised. He asks Fox to come down to the docks with him, and Fox agrees enthusiastically; he doesn’t get out as much as he used to. He goes back to his office, gets a dagger from his desk drawer, and slips it into his boot.

They reach the Harbormaster’s office with no trouble. The docks are bustling with activity in the morning, with lots of boats being loaded and unloaded. They find the Harbormaster’s office, easily enough, but are told that Follisan is very busy. They have to wait quite a while for an audience.

When Follisan is free, they are ushered into his office. “Fox!” the old salt exclaims. “How have you been?”

“Well enough, well enough. My friend, Chuck, here would like to be instructed in seamen’s signals.”

“Well now,” Follisan says, eyeing Chuck dubiously. With his leather armor, and two swords at his belt, the Vigilant does not look much like a soldier. “There are a lot of signals, and it takes a long time to learn them. They aren’t written down in books, son. This is seamen’s lore.”

“All I really want is to learn this sheet,” Chuck says, offering the original copy of the signals.

Follisan confirms the original interpretation, including the repetition of the ‘All clear.’ He wanders around the subject a bit more, but the long and short of it is that he is not willing to teach more. “The signals on the sheet are really all a landlubber like yourself should need, but if you really want to learn, you could sign up on a boat.”

“Thanks,” Chuck says dryly. “I’ll keep that in mind.”

“You’d best,” Follisan says warningly. “If you keep drinking like you did the other night, you’re going to pass out at the Conch and wind up on a boat anyway.”

Chuck shakes his head.

“It’s not a good idea to win too much, at first,” Follisan says, and clearly he knows much of Chuck’s activities at The Conch and Trident.

“I tried!” Chuck exclaims. “I can’t help how the dice fall.”

Follisan raises an eyebrow in disbelief. “If you two will excuse me, I have a great deal to do today.”



As they leave Follisan’s office, Chuck and Fox see the mysterious halfling loitering about.

Chuck yells, “Hey, you!” The halfling acts casual, and pretends not to notice. “You, sir,” Chuck shouts, walking towards him, with Fox behind. “Halfling!”

“Me?” asks the halfling, looking about as though Chuck must certainly mean somebody else. “What do you want?”

Chuck is now within a few feet of him, and looks him over. The halfling appears to have leather armor on beneath a cloak. Like all of his race, he is about the size of a child, little more than waist high on the Vigilant. His brown hair is short and tousled. “I’ve been seeing you around a lot,” Chuck says.

“I don’t know what you mean,” says the halfling, smiling disarmingly. “I’m just going about my daily business.”

“Sure...” Chuck sneers. “Would you like to come to the inn this evening and join us for a drink?”

“Really, I don’t know what you’re talking about,” the halfling protests. “I don’t have time for this!” He turns on one heel and stalks away indignantly. Chuck watches him go, without following.



When Chuck and Fox return to the inn, Goldpetal invites Chuck up to the shrine he has found. They’ve bonded well, in the last few days, even though they have differences in religion. Goldpetal worships Denev, the Earth Mother. Chuck, like most Vigilants, worships her daughter, Tanil the Huntress, goddess of good luck. Chuck takes Goldpetal’s invitation as a sign of great trust between them.

Miriel spends a quiet day helping around the temple, which is much appreciated by the priestesses.

That evening, we gather at the Laughing Ogre for dinner. Paks and Stone are feeling much better, and quite ready to set out on our task the next day.

Miriel shows the map we found at the tower to Fox. He points out a number of features on the map; we’d already recognized Southport, the tower, the Spiderwood, and the Mourning Marsh. It shows a path running west from the tower to a circle, which none of us recognize, and then south from that into the Marsh. “Those,” the half-elf tells us, “Are a great circle of standing stones, which local legend says were once dedicated to the Titans. They stand on a great hill, overlooking much of the land between these hills…” He traces a line of hills, not marked on the map, which run east to west behind the Spiderwood. “… and the Marsh.”

Goldpetal seems very interested when Fox mentions the standing stones. “How long have they been abandoned?” he inquires.
“Since the Titans’ War, naturally,” Fox says. “No people worship there now.”

Goldpetal looks at the rest of us. “We should check it out,” he says firmly.

“Beyond,” Fox says, “A few hours’ ride, you would come to Kratys Freehold.” He points at a spot west of the standing stones. “They’re good folks.”

Miriel looks up at him. “What about SySy? Have you ever heard the name?”

“SySy sounds like a female name,” Fox says thoughtfully, “Possibly Slytherin. There’s an old swamp hag who lives over closer to the shore. I don’t know her name, but that might be her.”

“Were there goblins who used to live near here?” asks Goldpetal.

“Well,” Fox says thoughtfully, “I’ve seen those spider-eyed goblins before...”

“What about regular goblins?”

“Sure,” Fox says with a shrug. “They’re everywhere. They breed like cockroaches, so even when you haven’t seen any for a while, suddenly they’re everywhere.”

“In town?” the elf asks with keen intent.

Fox shakes his head. “Not that I know of. Once in a while those spider-eyed goblins come up to the Spiderwood. I’ve fought them before. The ones you encountered sounded kind of small, actually.”

“They looked big enough to me,” Paks whispers to Chuck, shaking her head at the memory.

Goldpetal says, “There are still some in the forest.”

“Well, their Shaman is dead,” Miriel points out, “But we might want to check it out, when we’re done at the tower.”

“Indeed, they’re never up to any good.” Fox says. He looks at Paks and says, “You know they weren’t going to live up to their bargain with you.”

Paks shakes her head. Goldpetal asks, “Really?”

Fox looks like he despises the goblins. “They can’t be trusted.”

We tell Fox the general plan, not mentioning Jim. We plan to go talk to Grilliam in the morning before we go.

As the rest of us head upstairs to bed, Goldpetal goes out of town to mediate, saying he will be back a little after sunrise.
 

Coming up

I'll be out of town through Christmas, so that will have to tide you through the holidays; next post will be near New Year's.

Coming in Issue #5: Verenia's Prophecy.... and the plot speeds up...
 
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