The Scourge of the Ratmen [Scarred Lands] - Updated 1/26

Issue #9: Milos's Trial. Episode 5 of 5

It is Wildday, the 21st day of Charder, shortly after dawn. We meet up with Goldpetal in the orchard to the south of the freehold. The tracks of the hundred-ratman army are plain for all of us to see, and even Miriel or Telryn could follow them easily.

Chuck and Goldpetal take the lead as we travel south. Chuck keeps an eye out for signs that anyone ran off the main path, or anything else unusual. On the south side of the orchards, he spots their campsite, with the ruins of their catapult. Goldpetal sends the hawks ahead of us, to watch for ambush.

It’s a bright, clear day, and the morning is still cool enough that walking is pleasant. We can hear birds singing all around us, and even Paks and Goldpetal seem to be in good spirits.

About a mile south of the freehold, Chuck stops us. “Look here,” he says, pointing at a particularly beaten-down point on the main trail. The jumbled tracks are meaningful only to Goldpetal and himself. “Several groups of tracks enter the trail from points north,” he explains. “It looks as though a couple of bands of ratmen regrouped here, and fled south.”

“How many?” asks Paks.

“It’s hard to get an accurate count,” he answers, “The majority of tracks lead north, towards the attack, but it seems that the survivors of the rout fled down the same path they came up.” He begins walking again, and the rest of us fall into a ragged line behind him.

By mid-day, it has turned into a hot day. We’re in the middle of a heat wave, and it still hasn’t rained. We can tell that we are approaching the swamp, because we can smell it before we see it.

We hove into view of the swamp a little after noon. At this point, the swamp is a vast expanse of mud and tall grass. There are a few stands of trees, mostly to the east. As we regard the swamp, Chuck munches on his rations; Stone knocks back another swig of ale. Goldpetal studies the swamp carefully, but does not speak. The grasses are very tall, perhaps six feet or more, mostly growing out of some small pools of water. There are some small meres visible, places where no grass disturbs the surface of the water, and he can see a lot of vines. The tracks lead straight into the swamp.

Miriel asks, “Does anybody have advice for traversing a swamp? I’ve never been in one.”

Chuck laughs. “Our trip to SySy’s doesn’t count?”

“I rode in the cart, on a firm path,” she replies.

“Look for firm ground,” Paks tells her, “And don’t stop walking. You’re more likely to sink if you’re standing still.”

Goldpetal’s hawks fly back into the camp; one lands on his outstretched arm, while another lands on a solitary tree a few yards from the edge of the swamp. That one has a mouse in its beak, which it devours quickly. “The hawks report nothing larger than ‘food’,” he says, “And plenty of that.”

We head into the swamp in single file. Stone takes the lead, carrying the 10-foot pole, and prodding with it to find the most firm ground. Chuck follows, with Miriel and Telryn in the middle. Goldpetal again sends the hawks ahead, to warn us of any signs of ratmen, but walks at the rear of the party with Paks. They watch our backs, but can be heard whispering to each other as we slog our way through the swamp. Though most of their conversation is inaudible over the sloshing foot steps of the rest of the party, Telryn and Miriel catch some snippets of it. It sounds as though Goldpetal is teaching Paks elvish, and their conversation also contains a lengthy discussion of the gods and the Titans.

Within an hour we’re up to our knees in mud. Since it hasn’t rained, there are some places where there are long islands of dry, hard-packed dirt, but more often the ground is wet and very sticky. We’re glad we didn’t bring the horses, but we’re moving very slowly.

The tracks are clear to follow. When the ground is firm, the prints are clear to read, and even when water covers our feet, the passage of a hundred ratmen has broken numerous reeds and bent the grasses.

In the early afternoon, Chuck brings us to a halt. “The tracks split, here,” he says, and points out the two paths. “It looks like some fresher tracks, perhaps ten to fifteen rat men, are headed off to the southwest. The tracks of the main army continue to come from the south.”

Goldpetal points out a set of huge tracks, moving with the smaller group. “These might be the tracks of the mauler that I saw at the freehold with their shaman.”

Chuck looks at the large tracks, and adds, “It’s just one creature, whatever it is.”

Goldpetal looks up at the rest of the group. “These southbound tracks look to be about two days old.” Chuck nods in agreement.

“Which set of tracks should we follow?” asks Miriel.

Paks says, “I think we should follow the main body – that’s the group we decimated, and it’s their warren we’re looking for.”

“I disagree,” Chuck says. “We should follow the smaller group, and kill all the rat men. It will be much more frightening to the others if none of them return alive.”

Paks shakes her head, and says, “We should go to the source, before they have time to call for reinforcements.”

“I’m with Paks,” Miriel says. “They might not be going back to the same village, and we’re two days behind them.”

When Stone and Goldpetal agree, we decide to track the army back. As we begin to move again, Goldpetal warns, “They might double back behind us.”

“We should all keep an eye out for that,” Miriel declares.



We continue to travel south, and the ground becomes softer, progressing from swamp to marsh, and eventually nearly to bog. We are forced to move more and more slowly. Insects start biting us ravenously, especially the mosquitoes. The smell is overpowering, it’s humid, and we’re sweating. Paks smears herself with mud to protect against the insects, but it doesn’t seem to help much.

One of the hawks comes back to perch on Goldpetal’s arm. He tells us, “The hawks say that they saw a flock of rat men to the west, just a couple miles as the hawks fly.”

Telryn sends his owl to scout. Before the owl returns, he says, “Yes, they’re not too far away, about two miles west. Chester says they’re on a grassy knoll, a dry spot, in the lee of a ruined human nest. He saw about a dozen of them, one really big. They’re sleeping.”

“We should go after them,” Chuck urges strongly, “And kill them all.” Realizing that we aren’t two days behind them after all, we all agree. We return to the point where we saw tracks branching off, and follow the branching to the southwest.

The going is much easier, and we realize that it’s actually an old path, firmer than the surrounding area. It’s hopelessly overgrown. Goldpetal says that it’s an ancient road; every once in a while we see cobblestones. Goldpetal looks for ruins along the way, but he doesn’t see anything that would tell him what kind of people built the road.

Occasionally, as we walk, the path disappears under water. We travel until we know that the rat men are nearby. We can’t see them, but the birds say we're close, and we can see a little smoke. Stone brings us to a halt, and motions to us to keep quiet.

Telryn whispers, “Chester says that most of them are still asleep, but there are one or two awake, probably sentries.”

We hear a bowstring twang, followed by a cursing. “One of them tried to shoot at Chester,” Telryn tells us, “Luckily, it missed.”

Miriel suggests, “Goldpetal, this looks like a perfect opportunity to use your entangle spell again.”

Chuck whispers, “If we do, we can’t get at them.”

“Why this is bad?” Stone asks, genuinely confused.

Nobody else has any other ideas, so we prepare for our attack.

Stone grabs a bunch of grass and ties it together, making an arrow which points across the road. He then steps off the path, and puts his pack down in the swamp, where the arrow points to it. His boots are even more covered in mud.

When he returns, Paks whispers, “Why don’t you just leave it on the path instead?” She points to her pack, which she has set on the hard path. Stone shakes his head when he realizes that this will work, and retrieves his, getting even muddier. All the fighters drop their extra baggage with Paks’, and we advance on the knoll.



We sneak up the path, moving as quietly as we can. Goldpetal is in front, with Stone, Paks, and Chuck right behind him. We reach a break in the grass, and Goldpetal stops us with a commanding hand gesture. Everyone slips up beside him, so that we can all peer through the grass.

In front of us is a small rise, the highest point we’ve found in the swamp, maybe two feet above the water level. To the south is a small pond, while the other three directions have the grass and mud which we are accustomed to. On the west side of the rise, about fifty yards away, there stand two crumbling stone walls, the remnants of a building long since ruined. The walls form an L which was formerly the northeast corner of the building. The corner is tall, perhaps eight feet in height, though the rest of the arms of the L are ever shorter, and by the time they terminate, the arms are only a foot high. The rat men are using the ruin for an ad-hoc shelter, and are camped in the cradle of the L. Two sentries are sitting, talking in low voices. They look very bored, and aren’t paying much attention, in the heat of the afternoon. The mauler lays back against the wall with its tongue out, snoring.

“There’s plenty of low vegetation all around,” Goldpetal whispers, “So the entangle should work perfectly.”

“Draw bows,” Chuck says. “We’ll all fire when Goldpetal casts the spell.”

The fighters all ready their bows, and Goldpetal casts entangle. Grasses and vines begin to twine their way around the sleeping ratmen, who wake up screaming in terror. We all loose our bows, while the two hawks plummet from the sky, adding their hunting screams to the sudden cacophony. Three ratmen are definitely out of range of the spell, but one of those is trapped in the corner of the walls. The hawks both claw at the eyes of the nearest rat man, and it throws up its arms to cover its eyes. Stone’s arrow hits it in its unprotected chest, and kills it.

We begin to advance into the knoll, with Stone and Paks in the lead. The mauler, on the far side of the spell’s effect, tries to charge towards us through the entangling vines. It is too strong to be entangled, and tears through the vegetation, though the vines do slow it. The shaman begins to move through the living vines, away from us. He appears completely unaffected – in fact, it seems that the plants move out of his way. The rest of the ratmen try to run, but the entangling vines wrap most of them up before they get far.

Chuck moves to the edge of the clearing and fires at the nearest rat man, putting an arrow through it and killing it. The free rat men draw their short bows, and fire, but their hurried shots are as much a danger to their comrades as to us. One of the ratmen in the spell’s area manages to worm its way to the edge of the spell, but as it stands up, Telryn shoots his crossbow at it. His arrow pierces straight through its eye and into its brain, a double critical hit, killing it. Goldpetal’s second shot wounds one of the archers, putting an arrow into its chest. The hawks dive down to finish it off – one scratches at its eyes, while the other tears at its jugular. The ratman dies.

The shaman starts casting a spell. He seems to have no difficulty casting: the vines and grasses swirl around him, but seem not to touch him. He completes the spell before anyone can shoot him. A swarm of bees appears, making a wall around Paks and Stone. Paks is able to dodge them without getting stung, but Stone is injured. Nonetheless, he steps out of the wall of bees, which moves him towards the mauler. He drops his crossbow and readies his fists, as it continues to labor through the entangling grasses towards him. The ratman in the corner has a bow, and hits the monk with an arrow.

Chuck and Paks take up positions near the end of the ruined wall, taking cover behind it. Paks waits with her sword drawn, while Chuck continues to fire his bow. He directs his arrows at the mauler, but the mauler’s armor protects it, and shot after shot glances off of it.

Goldpetal and Telryn try to deal with the shaman. Telryn takes cover behind Paks and Chuck, and casts his newly-learned sleep spell at the shaman. There is no visible effect – the shaman doesn’t even yawn. Goldpetal works around the clearing towards the right, where the walls provide no cover, firing his bow at the shaman. His arrows have as little effect as Telryn’s spell.

The hawks dive out of the sky to claw at the shaman, but he sidesteps their attack, and one of the hawks becomes trapped in the grass! The shaman reaches the edge of the entangle area, and casts another spell of his own. His skin, which was previously covered in white fur, suddenly hardens and turns a dark ashen color. It looks cracked, like the bark of a tree.

The mauler continues to close on Stone and Paks, but when it is only fifteen feet away, it grinds to a halt. It leans forward, struggling to continue its advance, but a hundred ropy vines stretch out diagonally behind it, holding it firm. It roars in frustration, as arrows rain down upon it from Stone’s crossbow, and the bows of Chuck and Paks. Most of the arrows miss, but Stone’s bolt scratches it.

Most of the ratmen remain entangled. The ratman in the corner has a bow, and continues to shoot at Stone. He hits again. “Ow! Hey, stop that!” Stone yells. Another frees himself enough to shoot at Paks, but his arrow glances harmlessly off of her shield. A third climbs the wall, finally escaping the entangled area.

Telryn casts another new spell, and a small orb of fire bursts into being. It burns the shaman, scorching his bark-like skin. Telryn had only just learned lesser fire orb from Delonia the previous day, but he succeeds in his first casting of it. Goldpetal continues to shoot his bow at the shaman, but misses. The entangled hawk screeches in rage, but it cannot break free of the grasses. The shaman, now free of the writhing vegetation, draws his flail. The other hawk flies at him, but the shaman is ready, and smashes it aside with his flail. It falls to the ground on the far side of him, badly wounded, but Goldpetal can see that it is still alive.

Stone shoots at the archer trapped in the corner, who has hit him twice. He wounds it, and that distracts it enough that its next shot misses. Chuck steps around Paks and shoots at the rat man atop the wall. Both of his shots hit, one to its shoulder, and one critically hits it, piercing through the throat. It crumples, falling from the wall, dead.

Paks shifts her fire to the shaman, but her short bow lacks the power to pierce his barkskin. Telryn’s first flaming orb has already expired, and he casts another lesser fire orb at the shaman. This time, he misses, and the burning orb drifts overhead. The shaman hides behind the taller part of the wall, out of sight of everyone save Telryn’s owl, Chester. The injured hawk picks itself off the ground, and flies away, back towards the party. It hides behind the wall of bees. Goldpetal turns his attention to the archer trapped in the corner.

With a great twang of snapping vines, the mauler breaks free. As it charges to engage the three fighters, Miriel yells, “Madriel! Bless these, your allies!”

The mauler attacks Paks first. He claws and bites, hitting her with both claws. She is still standing, but her shield arm dangles uselessly, and she cries out to Miriel, “Healer!” She tries to bring her sword between herself and the mauler, but she is too wounded to wield it well.

Stone unleashes a flurry of blows at the mauler, pounding it with both hands. Chuck shoots the mauler, but gets tangled in his bowstring. Not only does his shot miss, but he falls to the ground, and the bow flies out of his hand and into the mass of living vines. He is still holding the arrow. Miriel runs over to Paks and heals her: “Madriel, heal this warrior!” The spell takes effect immediately, and Paks lifts her shield back into position.

Goldpetal and the ratman archer in the corner exchange arrows, firing at the same moment. The ratman hits the elf in the leg, wounding him, but the elf’s arrow flies more true, piercing the heart and killing the archer. The druid surveys the rest of the entangle’s area for another target, and sees two more ratmen break free.

The mauler swings its mammoth right fist at Paks to try and finish her off, but its great arm is literally brought to a halt mid-punch by the iron grip of the vines. Stone takes advantage of its sudden immobility to bring a big roundhouse right at it. He hits it perfectly in the jaw, and knocks it out!

Seeing the mauler slump into the vines, the shaman abandons the six remaining ratmen, running away into the swamp. Telryn calls out, “The shaman’s getting away,” but the wizened grey ratman is quickly out of sight. The young mage, through their telepathic link, asks his owl to follow the shaman, but Chester tells him that the shaman is hidden in the marsh grass, and he can’t see it either.

Of the six remaining ratmen, only two are free, and one of those is in the L of the wall, near the corner. Paks mutters a brief prayer, “Thank you, Madriel,” as she pulls out her bow. Everyone but Chuck has a bow or crossbow out, and firing into the hapless ratmen. Miriel ducks down, taking cover behind the wall, lest one of the archers hit her.

One of the freed ratmen moves into the corner, out of the entangled area, and fires its bow at Stone, further wounding the half-orc. Goldpetal wounds it, in turn, but Paks and Stone carom their shots off the rock wall behind it. The other freed ratman is entangled again. Chuck regains his footing. His bow is too deep in the writhing grasses to use, so he draws his swords.

Paks also draws hers, and moves along the outside of the wall. She stops near the corner, and readies herself in case one of the ratmen climbs over the wall. No sooner does she reach the corner, than the archer on the other side of the wall climbs over the wall and leaps down in front of her. She swings her longsword, but the force of his fall drops him to all fours, and her blow scythes over his head. He leaps inside her guard. She takes his claw stroke across her shield, but he bites her in the shoulder. Miriel backs away from him, moving closer to Telryn, and calls, “Chuck!”

Chuck runs over to where Paks is and flanks the ratman she's attacking. Between them, they have it trapped against the wall. Paks misses with her long sword, but she puts some distance between herself and the ratman. It claws and bites at her, but this time she keeps it at bay with her sword point, looking for an opening. Circling her, it briefly turns its back on Chuck, and he attacks it with both swords. The long sword, in his right hand, kills it, but that unbalances his second attack. He slips on the muddy ground, and flings his short sword off towards the edge of the clearing while he falls.

The ratmen are having no more luck breaking free: they are all entangled, and each time one manages to free itself momentarily, another vine wraps around it before it can escape. Telryn and Goldpetal continue to fire into the area, but without much effect. The vines are as likely to stop their shots as a ratman. Stone, in frustration, steps into the entanglement, where he can try to punch one. The hawk remains entangled – its cries have degenerated from rage to a piteous sound, as though it is asking Goldpetal for help.

Vines begin to wrap themselves around Stone’s legs, and though his arms are still free, he finds the vines are already slowing him down. He cannot seem to hit his target. Paks sheathes her sword, still unbloodied, and moves around the wall to the far side of the L with her bow drawn. That completes the circle, and the ratmen are surrounded. Telryn advances right to the edge of the writhing vines, and shoots at the closest entangled rat men. He gets a critical hit, and his bolt buries itself in his target’s heart. It tumbles backward, dead. Paks wounds one of the entangled ratmen, while Goldpetal’s arrow kills the one closest to the far edge of the vines.

The vines have completely enveloped Stone now, and it is clear that he cannot move. He strains to free himself, to no avail. The ratman Paks had wounded breaks free of the vines momentarily, but he is deep in the heart of the vines, and there is no way out. Paks moves up to the edge of the vines and shoots him again, killing him this time. The three remaining ratmen are all firmly entangled, and it is just a matter of time. Goldpetal wounds one of them with his next shot.

Behind the wall, Miriel rushes over to pick up Chuck’s short sword. Chuck sees that we have things well in hand, and that he cannot reach his bow, so he walks after her. The redheaded priestess picks up his sword, and gives it back to him. She jokingly admonishes him, “Hold on to it, this time.”

While the archers pour arrows in at the surviving ratmen, Goldpetal’s skin suddenly turns to bark! It looks very much like the shaman’s skin had after one of its spells, though Goldpetal’s skin looks like a dark golden wood, rather than the ash of the ratman’s spell. Chuck, re-armed, moves over to the wall and waits for any of the ratmen to work free of the vines, where he can hit them with his swords. Paks kills another one, and, noticing that Miriel is waiting and watching, she calls, “Miriel, go get our packs!” The priestess turns to go.

Suddenly, the archer by Stone breaks free. It draws its dagger to attack the half-orc. With a desperate burst of strength, Stone also breaks free, and parries the blow with his right arm. The vines try to grip him, but he stays free and punches the rat man with his left hand, killing it. A vine trips him just as he connects, and he falls prone. He is quickly entangled again.

The last rat man is trapped and helpless, but we show no mercy for a titanspawn, and it dies under a rain of arrows. The knoll is ours.
 

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Issue #10: "I hate the swamp!" Episode 1 of 5

10th of November, 2002​

Issue #10

“I hate the Swamp”



After the siege of Kratys Freehold, we decided to pursue the remnants of the ratman army as they retreated into the swamp. We caught them sleeping on a grassy mound, deep in the swamp. In a pitched battle, we’ve just finished off the survivors. Their shaman escaped, but all of the other ratmen are dead.



It’s mid-afternoon on the 3rd Wildday of Charder, 150AV. It’s sweltering, and horribly humid and sticky.

Goldpetal had cast entangle on the grasses at the top of the knoll, and we wait for the spell to expire to free Stone, the hawk, and Chuck’s bow. The wall of hornets which the shaman had summoned also dissipates.

Once he’s free, Stone walks around to make sure all the bodies are dead. The mauler is unconscious, but still breathing, so he slits its throat. Chuck, after recovering his bow, searches the bodies, with Telryn’s assistance. Paks searches the mauler. Miriel and Goldpetal check out the ruins to see if they can tell who built them, but they are weathered and moss-covered, so they can’t tell much.

On the bodies, we find 400 silver pieces. They seem to be coins from all over, including some which not even Goldpetal can recognize, which we think is quite odd. The mauler had a big silver arm band, carved in the rat man style, which Paks leaves, but points out to Chuck. He slides it off the mauler’s arm. We divide the coins, giving 66 to each member of the company.

While Miriel and Goldpetal are checking the ruins, the priestess notices that the elf is sweating copiously and seems disoriented. “Goldpetal, you don’t look so good,” she says. “Why don’t you sit down, so I can minister to you.” He complies, sitting in the sun against one leg of the L-shaped ruined wall. When she touches her hand to his forehead, she shakes her head. “You have some sort of fever,” she says. “You’re sweating.”

“I think I have Swamp Fever.”

Miriel recognizes his symptoms and agrees. “Yes, I think you’re right. Let’s move you into the shade.” She moves him to the shade of the other side of the wall, but says there’s not much more she can do for him here.

Stone, Chuck, and Paks walk back up the path to recover our packs. They set them near Goldpetal. Stone sits down in the shade, also. He doesn’t look entirely well, either. He’s noticeably swollen from the hornet stings.

We gather around Stone and Goldpetal, finding what shade we can, and Miriel asks, “So, what should we do next?”

“Should try to follow the shaman,” Chuck asks, “Or continue following the path of the attacking force?”

Telryn asks, “Are we planning an all-out assault on the ratman town?”

Miriel nods, once. “That’s the plan.”

“I’m really worn out,” Telryn says, wiping sweat from his brow. “And I couldn’t face an attack on the town right now.”

Paks gestures to Stone and Goldpetal. “Neither could they,” she says. “Perhaps we should rest here, and recover.”

“I agree,” Miriel says, “The town is still understaffed, since we’ve killed all the ratmen from the army.”

“The shaman got away,” Paks points out. “If we wait too long, he’ll be able to warn them.”

“Waiting shouldn’t be that much of a problem,” Miriel says, “Since he’ll get there way before us anyway. He’s a ratman. He knows the swamp.”

Seeing everyone nodding in agreement that we should rest, Miriel says, “Okay, let’s make camp. Who is still wounded from the fight?” She looks around, and notices that Paks is still visibly injured. The priestess offers, “Paks, let me heal you.”

“No,” Paks tries to protest, “Stone and Goldpetal need it more.”

“Take off your mail and let me look at it.”

Paks can’t even take her chain-mail shirt off without assistance, and her shoulder is badly bitten. Miriel cleans the wound, and then invokes Madriel’s healing on her. Even that magical healing is not sufficient, and it takes healing Paks a second time to close the last of her wounds.

When she is finished, Chuck asks Miriel to detect magic on the mauler’s armband. She casts the spell, but says that she doesn’t detect anything. Chuck was uninjured during the most recent battle, but still hadn’t fully recovered from his brutal wounds at the hands of Xyler Blackfoot during the siege of Kratys Freehold. Miriel summons the healing of Madriel for him, and for the first time in several days, he is completely healthy.

Chuck and Paks don’t want the bodies, which are already beginning to smell bad, to attract vermin. While the others recuperate, they drag the corpses about fifty yards away, up the path, and roll them into the swamp. The mauler is extremely heavy, and takes both of them, together, putting their whole strength into it.



In the late afternoon, Miriel and Telryn wake up. Goldpetal is still sleeping soundly, and has been asleep an uncommonly long time for an elf. He is slumping over and looking very ill, leaned up against the rock wall. Though Stone is awake, but he has not fully recovered from the hornet stings. Paks looks around at our exhausted party, and says, “I think we should stay here and rest, until everyone’s back up to full strength.”

Miriel looks at the sun, already heading towards the horizon, and disagrees. “I have a bad feeling about staying here.”

“I hate the swamp,” Telryn says. “I’d rather not sleep here if we don’t have to.”

“This is still the best place for us to stay.” Paks argues. “It’s solid ground, out of the water, and away from the wildlife, with a wall to our backs.” She thumps a hand on the solid stone wall to our backs. “We can defend ourselves here.”

As she is convincing the rest of us, Goldpetal , who had been asleep, suddenly sits up and yells, “Thief! Stop!”

He’s pointing away from the camp, into the swamp, where a goblin is running away. A glint of glass is visible in its right hand, but only Stone’s keen eyes recognize it as one of Goldpetal’s vials of antitoxin. The goblin runs off in the direction the shaman went, into the grass.

The monk is the first to react, and throws a dagger after the thief, but his injuries weaken his throw, and it falls short. Paks isn't wearing her armor, so she draws her bow instead of her sword. She looses a single arrow after the goblin. This provokes an attack of opportunity, so Stone reflexively punches her in the arm. Chuck also draws and fires, but neither of their arrows finds its mark.

Telryn launches his owl into the air, and within moments, the mage reports, “Chester says that he sees a small flock of goblins to the north.”

Stone and Chuck rush into the swamp after the goblins, followed by Telryn. Paks looks dubiously at the ground, and begins slowly picking her way after them, trying to make sure of her footing. Miriel stays behind to protect Goldpetal, who doesn’t look well enough to get up.

Stone and Chuck quickly see the goblins, who are standing behind some bushes, waving their arms and taunting them in the goblin tongue. Both of them know enough of the goblin language to get the gist: “Nyah nyah nyah! Stupid! Nyah nyah nyah!”

It’s hard to see through the bushes, but there appear to be four to six goblins. Though Stone is normally the fastest runner in the company, he is still suffering from the hornet stings, and Chuck splashes past him and into the lead. As the young Vigilant closes on the goblins, he gets an intuitive feeling that something is wrong – he puts out his hand and stops Stone. He grabs the ten-foot pole, which Llewyn gave him, and tests the ground in front of him. Just in front of him, there is a sudden drop-off, and the water gets very deep.

The goblins start slinging stones at Chuck and Stone. One hits Stone. “Ow!” he says. Telryn catches up to the two fighters, who are stuck while Chuck searches for a path towards the goblins.

The goblins throw more stones at them, and one hits each of them. Stone says “Ow!” again, louder. Telryn drops to one knee – he was hit in the head, and looks partly stunned.

The goblins taunt the fighters again, “Ha Ha! You can’t get us! Stupid orc!” this last directed at Stone, the half-orc.

Finally, Chuck finds solid ground. “That way!” he yells, pointing around to the west. “Follow that grass – the ground is firm beneath it!” Stone begins to run, outpacing the other two, around the edge of the deep water.

Chuck draws his bow where he stands, and shoots at the goblins, but his arrows get lost in the dense foliage. They taunt him again “Gobble gobble! Loser! Gobble gobble!” Paks works her way up beside Chuck with her bow drawn and fires at the goblins, but the arrow flies over their heads.

Miriel abandons Goldpetal to rush over to Telryn. He looks dizzy from the rock hitting his head. She kneels down beside him, but before she can do anything, he shakes his head as though to clear it. With a quick gesture, he points at the goblins and casts magic missile. An iridescent blue bolt streaks from his outstretched finger, through the foliage, and strikes one of the goblins square in the chest. It drops like a rock, apparently dead in an instant.

The goblins look at each other, and scream in terror. “Aaah, aaah!” They run away from us, moving with amazing speed through the swamp. Telryn yells out a rude comment about their mothers, speaking the goblin tongue, as they run away.

Stone runs up to the unconscious goblin, and checks to see if it has the vial. “Got it!” he yells to us, picking up the vial and showing it to us. He picks up the goblin and carries it back, leaving its club.

We all slog back through the swamp to the camp area. The goblin is still breathing, but without aid, it slowly bleeds to death. Stone is the first one to notice. “I think its dead,” he says. “Can I eat it?”

“No!” Miriel says.

“You don’t know where that’s been,” Chuck quips.

Stone dumps the body in the swamp, near the others. Miriel heals Telryn. When he returns from his waste disposal venture, Stone places the vial back in Goldpetal’s bag; the elf has already fallen asleep again.

We all move into the corner of the L, where we are protected on three sides, and set a watch. Paks, Stone, and Chuck rotate the watch while Miriel and Telryn rest. The owl is perched on the wall, watching our backs.
 

Issue #10: "I hate the swamp!" - Episode 2 of 5

The sun is setting, three hours later. It’s been unbearably hot all day, and there is no cover against the swarms of flies buzzing around our heads. Goldpetal is still sick. Most of us are asleep, and even Chuck and Paks, on watch, are dozing slightly from the heat.

Suddenly, the owl squawks a warning. We all start awake as six bat-like creatures fly over the wall. They are rusty-red, with a bulbous, furry body about a foot long. They have bat-like wings, with a two-foot span, and a huge proboscis and insectoid yellow eyes.

They swarm onto Miriel and Telryn. As they attack, we see that they have four small, pincer-like legs which they use to clamp onto the necks of their victims. Four surround Miriel as she sits up, and two attach themselves to her and start sucking her blood. Two attack Telryn, and they both latch onto him.

Telryn panics, screaming, “Get ’em off me! Get ’em off me!” He struggles to pull one off, but its yellow feet have a firm grip. Its yellow eyes glare malevolently, unblinking, at him, mere inches from his own, and he can see it swallowing.

Stone appears horrified, and yells “Oh no! Stirgies!” He steps over to Telryn and tries to let loose a flurry of blows at the ones attached to the mage, but the half-orc appears ginger, as though afraid of them, and misses. None of us have ever seen Stone look scared before, and that worries us.

Chuck pulls out his two swords, steps over to Miriel, and swings at the two stirges attached to her. His first blow wounds one of them, but his second swing almost hits Miriel! Paks rushes around the other side of the priestess, and, taking care not to threaten her friend, she thrusts at the same one Chuck hit. She runs it through, and drags it away from the priestess. Miriel pulls out her dagger and stabs at the other one, wounding it.

The stirges suck on Telryn and Miriel, who are visibly weakening. The other two flying around Miriel both land on her back and latch onto her. The one impaled on Paks’ sword is dead, and the warrior steps on it with one muddy boot, pushing the body off of her sword. Goldpetal weakly casts a spell, and his skin becomes the thick bark of a tree as the barkskin takes effect. He backs away from the combatants.

Chuck swings his longsword the injured stirge on Miriel and hits it. It bursts with blood, which spatters all over her beautiful peacock cloak. Paks stabs at another of the stirges attacking the priestess, delivering a fatal blow. That leaves only one left on the priestess, and Miriel stabs at the last one, wounding it with her dagger.

Telryn makes a tremendous effort of will to calm himself and concentrate, and he casts a magic missile at one of the two on him. A brief flash of blue illuminates the battle, but the malicious creature continues to suck blood through its proboscis, regarding the mage with its unblinking stare. Stone grabs the other, and squeezes it with both hands. It pops like a balloon, spattering them both with gore.

The wounded stirge on Telryn detaches itself and begins to try desperately to fly away. Heavy with its bloated belly, it lumbers through the air, beating its wings furiously to gain altitude. Before it can get far, the mage casts magic missile a second time. The bolt of blue energy kills it, but even as it falls from the sky, Telryn collapses to the ground.

One stirge is still sucking on Miriel, and Chuck uses his short sword carefully, piercing its head. Its is clearly a lethal strike, and the dead stirge falls at her feet.

Miriel goes to tend to Telryn, and, after binding his wounds as best as she can, she asks Madriel to heal Telryn. Though his wounds close, and his flesh is healed, he still looks weak and pale, almost on the verge of death, from the bites he has suffered.

“What were those things?” Paks asks Stone, who seemed to have seen them before.

The half-orc shudders. “Stirgies,” he utters, as though it were an oath, but will say no more.

After a brief silence, it is Goldpetal who answers. “They’re called stirges,” he says, “Not ‘stirgies’.” Though his voice starts weak, it gains a bit in strength as he finds his lecture tone. “They’re like very large mosquitoes – they drink mammal blood. Two of them together can kill a man in less than a minute, completely draining his blood. Although their wings resemble a bats’ and they have a mammalian body structure, they have an insectoid appearance and eyes, and live in large colonies. They may be one of the Titan’s creations, or they may be a natural relative of the vampire bat. They can sense the heat of a warm-blooded creature, even in pure darkness.”

He pauses, exhausted. This is the longest he has spoken since coming down with the fever, and it seems to be costing him a great effort to speak. “Chuck,” he continues, when he catches his breath, “If ever you find a dead animal, mysteriously drained of blood, that’s frequently a sign that a colony of stirges may be nearby. It is not uncommon for a colony to drain all of the mammals nearby of their blood, eliminating its food source, and forcing the colony to move.”

“I hate the swamp,” Telryn says when Goldpetal has finished. Miriel is examining him, and she looks perplexed.

Goldpetal looks at her. “Miriel,” he says, “I don’t think your usual cure wounds spells will help Telryn, there, even with the blessing of your goddess.”

Miriel looks very confused. “But, why not?” she asks.

“His problem is the loss of blood,” explains the druid, “Not an injury of the flesh. I think there are other blessings you may be able to provide, such as a restoration, which can heal him.”

“I have not yet been taught that rite,” she says, looking frustrated that she cannot help her companion.

Paks says, “I think this means we’ll have to spend the night here, so everyone can recover.”

Chuck looks at the sunset, and agrees. “We certainly can’t get anywhere safer before dark,” he says. “I just wish there were a way we could build some sort of shelter.”

“We could make a tent,” Stone suggests. He had been carrying the stirges over to throw them into the swamp near the dead ratmen; that chore is now complete.

“How?” asks the Vigilant. “I don’t think any of us are carrying one.”

“I have four square yards of canvas,” Stone says, “In my pack, there.”

He does, indeed; Chuck finds it folded neatly at the bottom of Stone’s pack, taking up about half the room. He also notices that there is no change of clothes, just an extra pair of boots. The tunic and kilt which are the monk’s normal attire are in fact his only attire. Chuck and the half-orc make a makeshift tent, using the canvas for a roof and the rock walls to put two sides of the tent up. The ten-foot pole, at a slight angle, props up the far corner, and everything is lashed in place with Chuck’s rope.

After dark, Stone lights a fire to cook some food. Miriel has normally done the cooking on our travels, but she is sleeping to recover, and to everyone’s surprise Stone turns out to be a competent, if not spectacular, substitute.



Paks takes the first watch, while everyone else sleeps. About halfway through her watch, she notices some flickering lights off to the southwest, through the swamp. She watches them closely for a little while, ready to wake the party if they appear threatening, but nothing happens.

An hour before midnight, she wakes Miriel for her watch, and mentions the lights to her, but says that they’ve been visible for over an hour and have done nothing overtly hostile. Miriel finds that it takes an act of will not to look at the lights. They’re glowing in weird and interesting patterns, but she finds that they are less compelling if she does not look directly at them.

A few hours later, Chuck joins Miriel on watch. He, too, manages to resist the lure of the dancing lights. In the darkest part of the night, a few hours before the dawn, they hear some splashing and squeaking nearby. It sounds as though it is coming from where the bodies of our victims were dumped. Miriel walks around the edge of the wall to look in that direction to see if she can see anything. She sees a small swarm of giant rats, each almost three feet long, feasting on the bodies.

She wakes everyone up, quietly. “There’s a swarm of giant rats,” she warns everyone, “They’re feasting on our victims, for now, but we should stay alert.”

Stone says, “I’ll get my curry powder,” and starts rummaging through his bag. Instead of coming back with cooking supplies, however, he pulls out his crossbow. Paks and Chuck draw their bows as well.

The rats are making an awful noise now. “Those rats are feasting on blood,” Stone warns. “In a minute they’re going to frenzy.” He goes over to the fire and stokes it up.

“No,” Chuck says, “Rats, even giant ones, don’t usually attack people who are aware of them and have fire. However, if we were sleeping they might come over and start eating us.”

As the fire flares up, the rats pause and look over at us, but after a moment, they return to their feast. Goldpetal, still lying at the deepest part of the L, goes back to sleep, as do Telryn and Paks.

Miriel, Chuck and Stone keep watch the rest of the night. The rats gradually quiet as their food is consumed, and before first light, they have finished eating and dispersed, giving us a wide berth, as Chuck predicted.
 

The swamp

Josh did such a great job DMing the swamp with relentless encounters, constant sicknesses, and monotonous terain that I didn't have a problem roleplaying Telryn's dislike for the swamp at all. By the time we got out of it, I was just as relieved as Telryn. We were almost never at full strength for long because the swamp would just wear us down.

What a great time *grin*.
 

Re: The swamp

It certainly poses a dilemma for an author: if I portray it as gloomy and grey as it was, will anybody read it?
 

Issue #10: "I hate the swamp" - Episode 3 of 5

It is dawn on the third Charday of Charder. Goldpetal, though still quite ill, gamely forces himself through his dawn ritual, at the far end of the island. Miriel also salutes her goddess as the sun rises. By the time they are finished, the rest of the camp is awake, and Stone is preparing a quick breakfast.

Paks and Chuck feel very much refreshed, and Stone seems to have fully recovered from the hornet stings. Miriel is still weakened from her harrowing encounter with the stirges. Telryn, likewise weakened, wakes up with a fever to rival Goldpetal’s.

We discuss whether or not to go after the rat man town. Paks, Miriel, and Telryn want to go onward. Stone and Goldpetal both think we should abandon our quest, and go back home. When Miriel convinces Stone to continue on, Chuck joins the quorum, and we are agreed. We break camp urgently, eager to make ground before the heat of midday.

We slog through the mud, back up the path to rejoin the tracks of the main army. Stone is half-supporting Goldpetal, who is moving very slowly. By the time we get to the point where the two tracks diverge, Telryn has gotten worse. He has a high fever and seems completely disoriented. Miriel diagnoses it as another case of Swamp Fever, and suggests that he won’t be able to cast any spells. Telryn doesn’t feel that he can go on, and Chuck says that we can’t carry two sick people. With two party members down with illness, we finally decide that we must head back to the freehold. We head back north, towards the edge of the swamp, in the direction of the freehold.

We get out of the swamp safely, by midmorning. It’s becoming another sweltering day. Chuck finds a good place for a campground near the edge of the swamp, and we take a brief rest in the shade of a small stand of trees. Telryn doesn’t look well at all, and Goldpetal is exhausted by the travel we’ve done that morning, so we decide to stay there for the remainder of the day, and into the night.

The oppressive heat builds through noon and into the afternoon; even the healthiest members of the party want to do little more than rest in the shade. Stone stands guard, while Miriel and Paks tend to the sick. The only one of us who wants to do anything is Chuck; he paces restlessly for a short while, announces that he is going ‘hunting’, and strides away from the camp.

While watching over Telryn and Goldpetal all day, Miriel tries to talk with Paks. She gets the feeling that the earnest warrior is struggling with something; however, despite several attempts to draw out whatever it is, she is met with silence or noncommittal answers.

Chuck comes back in the mid afternoon, carrying two dead rabbits, which he tells Miriel she might cook. In the evening, Miriel cooks a fine coney stew, and we all gather around to share the meal.

As the smell of stew permeates the campsite, Telryn awakens. He is coherent for a little while. After greeting the rest of the group, and eating a bowl of stew, he suggests, “I think I’m well enough to cast a spell or two. I could try to cast identify on the ‘shield’ ring you’re carrying, Miriel.” Seeing some of the others nodding, he continues, “The spell normally requires a pearl, but I think that I could substitute the violet gems we found, and sacrifice some of the cooking wine, and have a chance of succeeding.”

When everyone agrees, he takes the wine and one of the gems. He crushes the gem to a powder, and mixes it with the wine. He begins to gesticulate and chat, while the others watch the arcane ritual with amusement. He continues for several minutes, before abandoning the attempt and shaking his head. “I don’t think I did that right,” he says. “I’m going to have to try again.”

He leans back and closes his eyes. Miriel glances at him with concern in her green eyes. “Are you okay?” she asks.

“The effort has tired me,” he tells us, eyes still closed, “But I will try again in ten minutes or so.”

“How long does the spell take to cast?”

“About eight hours,” he says.

“Eight hours?! You’re not well enough to cast a spell which takes eight hours! You need to rest!”

“I’ll be fine,” he says.

Sure enough, a few minutes later, he sits up, and begins again, crushing the second purple gem into a fine powder, and mixing it with the remainder of the wine. As before, he begins gesticulating with his arms, and chanting a long sonorous chant.

With his voice as a background, the rest of us set a watch rotation, and prepare for sleep.

Paks and Miriel are on watch together, shortly after midnight, when Telryn abruptly ceases chanting. They both turn to him expectantly, but he is focused in deep concentration, and they are afraid to speak lest they distract him.

Finally, he looks up. “Success!” he says, and his voice is exhausted from the effort, sounding thin and reedy. “It is a ring of force shield. When you say the activation word, an invisible disc of force appears around the ring. You can use it as though it were a normal shield, Paks, though neither you nor your enemies could see it. It has no weight, and will barely impede your movement. The ‘magic word’ is the Slytherin word for ‘Shield,’ as inscribed on the inside of the ring.”

Miriel, who learned how to speak the word from Myrs at Kratys Freehold, teaches Telryn and Paks how to say it. She gives it to Telryn temporarily, although they plan to give it to Paks later, so she can use it instead of her real shield, and wield the masterwork bastard sword instead of her usual longsword.

Telryn falls asleep immediately, and everyone rests until the next morning.



When Telryn wakes up the next morning, his fever has broken and he’s doing much better. He still hasn’t fully recovered his strength, between the fever, the stirges, and the exhausting spell, but he’s willing to continue on now. It is Belsaday, the twenty-third day of the month of Charder.

Miriel checks on Goldpetal, and the elf says, “I am feeling better as well. I can walk with you,” he tells her, “But I doubt that I would be much use in a fight. I am unable to concentrate enough to cast a spell, and am too weak to be useful with my bow.”

We consider waiting for both of them to recover further, but the idea that our quarry may have time to reinforce if we do not hurry guides our decision. We decide not to wait any longer, and after breakfast, we pack and head back to the swamp.

Chuck, Stone, and Miriel plunge into the swamp, but Telryn balks at the edge, staring at the swamp with clear loathing. “By the gods, I hate the swamp,” he says, with a shudder. After a moment’s hesitation, he stands up straighter and resolutely presses after the others. Goldpetal and Paks bring up the rear.

Chuck leads, following the trail of the army. Though the trail of a hundred ratmen should be easy to follow, but he warns us, “We cannot delay much longer. The swamp is already beginning to heal itself: the flattened grasses and broken branches which mark the trail are well on the way to rebounding.”
We reach the point where the tracks split around mid-morning, and continue south along the trail of the large army. We can see the knoll, off to our left, where we killed the mauler.

Late in the morning, as we’re walking through the swamp, Chuck notices a multitude of small lizards darting out of our way, hiding in the edges of the swamp. He points it out to Stone, who comments, “That’s very odd.”

A few moments later, Chuck brings us to a stop. We see a stump in front of us with a foot-long blue-green lizard sitting on it. It has large horns that sweep back, like spiky ears, and a long spiky tail. It hisses at us. As we look at it, trying to figure out what it is, we notice that it's sparking and swathed in electricity. We’re very close to it, practically right on top of it.

Telryn is the first to react. He’s been jumpy and uneasy all morning, and he quickly fires his crossbow at it, but his hurried shot misses. Paks and Chuck draw their bows, but both their arrows miss. Goldpetal stumbles back behind the rest of the group, out of the way, while Stone hurriedly tries to load his crossbow.

Miriel steps up next to the half-orc and yells, “Madriel, inspire fear in the hearts of our enemies!” Accompanying the prayer with a gesture, she casts cause fear on the lizard. It turns and leaps off the rock, away from her. It darts into a heavier patch of brush, out of sight.

A few moments later, we hear a splash, and Paks says, “I think it jumped in the lake.”

As we begin to relax, another lizard, possibly its mate, rushes out from behind the stump. Before anyone can react, she reaches Chuck, and a bolt of electricity shoots from her body. The Vigilant dodges it, feeling the hair on his arms stand on end and the slight tingle of a mild shock: he can only imagine how painful catching the brunt of it would have been.

Stone has just finished loading his crossbow, and he shoots the lizard. His bolt hits her hard, burying itself in her flank, just above the hind legs. Telryn casts a magic missile at her – the bolt of magical energy hits her, just as Paks’ arrow scratches her.

Finally, Chuck steps forward, just three feet away from her, and takes a point blank shot. From that range, he is deadly, and his arrow passes into her brain and kills her.

Telryn and Stone load their crossbows. Everyone looks warily around, but there seems to be no further danger. Stone asks Chuck, “What were those?”

“That’s a shocker lizard,” Chuck says, still scanning the surrounding marsh for other danger.

“Are they poisonous?” Miriel asks.

Chuck shakes his head. “I don’t think so.”

“Right, I’ll take some of its meat with us.” Miriel pulls out her dagger, and carves some meat off of the dead lizard to bring it along.

Not seeing any further threat, the rest of us begin to lower our bows. Chuck says, “Miriel, I’m really glad you scared the first lizard off. Shocker lizards aren’t so bad alone, but if two of them surround you, they can cooperate to create some major electrical bolts.”
 

Issue #10: "I hate the Swamp" - Episode 4 of 5

We push our way further into the swamp. Though the army seems to have followed a fairly dry route, there are numerous points where we have to slog through water at least knee high, and we are all spattered with mud. The trail of the ratman army is becoming more difficult to follow. When we first entered the swamp, all of us could see the track clearly, but the swamp is already beginning to swallow every trace of the doomed army, and it takes all of Chuck’s tracking skill to keep us on the trail.

In the mid-afternoon, Chuck notices a pond of clearer, fresher water covered in lily pads off to our right. The lily pads appear to have brilliant blue jewels on them. He points them out to the rest of us, saying that he’s never seen or heard of anything like this. Though the jewels might have been tempting treasure under other circumstances, we are all convinced that everything in the swamp is malicious, and we move past them, watching them warily as we pass by.

As a little lizard bends down to drink from the clear water, it comes too close to one of the lily pads, which suddenly grabs it and pulls it into the water. Telryn shakes his head, muttering, “I hate the swamp” under his breath. We move on, staying well clear of the pond.



In the late afternoon, the land gets very marshy and wet. The tracks we’ve been following seem to lead through a large pond, almost a lake, although at the edges, it doesn’t appear too deep. It is covered in some sort of reddish-brown bracken, which looks like it hasn’t been disturbed in several days. The swamp is quiet, except for the constant buzz of insects.

The pond is long, and looks wider at other points, but where the tracks enter the pond it is fairly narrow. Chuck gestures at the pond scum, which appears much thicker to either side, but where the tracks enter, it is fairly scarce. “See that?” he asks, pointing. “It looks like they crossed here, across the narrowest part. I think we can probably cross it ourselves.” He takes his pole, and tests the depth. As far as he can reach from the relative firmness of shore, the pond is only three feet deep.

We have a brief but heated discussion about whether to cross it, or to go around. It is hard to see the borders of the pond, so it is impossible to judge how long it would take to circle around it. Miriel casts detect magic on the lake, and when she doesn’t find anything, we agree to cross.

Stone takes the pole, ties the end of Chuck’s rope around his waist, and gives Chuck his pack. He walks into the lake, testing the depth as he goes. We chain ourselves together, with the rope looped around our waists.

We wade through the scummy lake, which is increasingly covered in red algae. When we’re about halfway through, Miriel feels a stinging wire lash across her thighs, and she shouts “Hurry up! Something is grabbing me.” We all start rushing through the murky water, Stone dragging us from the front. He sweeps the bottom with his pole as we go, trying to avoid falling into any sudden pits on the lake bottom.

As we push through the slime, we realize that it’s the algae itself that has tendrils grabbing at us. The tendrils burn with acid, and as we rush across, it whips itself across our legs, injuring Miriel, Telryn, and Stone. Chuck, in desperation, drops some pepper on its surface, but that does not seem to have any effect.

The algae’s acid is very strong, and Telryn passes out from the pain. Paks, bringing up the rear, grabs him before his face hits the acidic bracken. She picks him up, throws him across her back, and staggers after the rest of the group, barely able to keep up.

The algae begins to thin out as we near the far shore, and everyone else makes it safely across. We gratefully make our way clear of the lake, up a slight incline.

We’re on a small spit of mostly dry land, but we’re still covered in acid. Stone rolls around on the ground to rub it off. We all follow his example, and clean ourselves off. Miriel and Paks work at cleaning Telryn, who is by far the muddiest. Our boots and clothes, already muddied from days in the swamp, are quite damaged. They’ll need to be replaced.

Miriel prays to her patron, Madriel, for healing for Telryn. It seems that the sun pokes through the overhanging trees for a moment, and the young mage wakes up. His legs, bleeding when she started, now show the pink of fresh scars.

Chuck grabs a couple of vials, empty bottles that we have left over from healing potions, and goes to the water’s edge. He carefully brings one of the algae clumps to the side of the water, exposing its long pink tendril. Being careful not to get any on himself, he squeezes acid out of the tendril, and into the vials. He gives one of the flasks of acid to Telryn, and keeps the others.

Goldpetal, looking around us, warns us, that it won’t be safe to stay on the spit, and we keep moving, looking for a dry spot to rest through the gathering gloom of evening.
 
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re: The Swamp

Amaroq said:
It certainly poses a dilemma for an author: if I portray it as gloomy and grey as it was, will anybody read it?

Oh, I wasn't suggesting that it's not currently written dark enough. I was just sharing the experience we had during play. I think you've captured the details quite well. As always I'm lovin reading it.
 

Issue #10: "I hate the swamp" - Episode 5 of 5

It is nearly dark when Chuck finally finds a larger dry spot. It’s on slightly higher ground, with a few trees, off to the side, several yards off to the side of the army’s track.

We’re all exhausted, and when Chuck looks around the clearing and says, “This is as good a place as any,” we’re all grateful. Goldpetal and Telryn both look completely played out, and have been splashing along in silence: they both sit down, abruptly, looking as though they never want to move again. It occurs to Miriel that if Chuck is as tired as the rest of us, she’s not sure he would have seen anything dangerous, even though he checked it out. She says nothing, however.

Stone lights one of our lanterns, and Paks, Stone, and Chuck set up camp, again using the canvas to rig a make-shift cover. We’re too tired to light a fire, and after an unsatisfying meal of dry rations, we lay out our bags to sleep. We pair those who can see in the dark with humans, and set a two-man guard rotation. Chuck and Stone take the first watch.

It has only been dark for an hour when they notice that they are getting eaten up by mosquitoes. More and more of the annoying vermin are flying out of the darkness towards our camp, and they hear a horrible buzzing approaching.

Even as they wake the others, a swarm of mosquitoes enters the campsite. Stone and Chuck are covered in mosquitoes before they can react. The rest of us wake up, to find the air so thick with mosquitoes that we literally cannot see each other. Paks, Miriel, and Goldpetal bury themselves in their blankets, protecting their heads and faces as best as they can, trying to completely cover themselves.

Chuck runs to the edge of the swamp and begins trying to cover his exposed skin in mud. Telryn gets up, and starts searching his pack for a flint and steel and torch. He is engulfed by the swarm and bitten repeatedly as well. Stone makes a pile of wood and opens up the covered, lit lantern, pouring some of the oil on the wood to set it on fire. Telryn helps him.

Chuck finishes covering himself in mud, and Stone has a fire going. The stocky half-orc picks up one of the burning brands, and swings the flaming log around through the mosquitoes. It works, and with Telryn and Chuck copying his methodology, they quickly disperse them.

With the exception of Chuck and Stone, the rest of us settle down into our bedrolls and go back to sleep. Stone keeps the fire going, and he and Chuck continue their watch.

An hour later, Chuck wakes Miriel up. “I don’t feel so good,” he says.

She checks him over, and tells him that he’s got Swamp Fever again. While she’s awake, she examines Stone and Telryn as well. The half-orc is resilient, and says he feels fine, but Telryn isn’t feeling well, either. She can’t tell whether it was brought on by the mosquito bites, or a relapse of his earlier illness, but he is falling victim to Swamp Fever yet again.

Miriel replaces Chuck on the watch, staying up to tend them. Goldpetal, who is feeling better, gets up, and searches the immediate area for hag’s tongue, an herb which he says may help work against the fever.

We go back to sleep, continuing the watch schedule as best as we can.



Miriel is the only one on watch at two a.m. Telryn would have been watching with her, but he is too ill. Between the owl and the hawks, however, we are reasonably confident that one guard is sufficient.

It isn’t.

The first thing Miriel realizes is wrong is that the night noises, a constant chirping and croaking, have all stopped. She thinks about waking the others, looking around to see if she can figure out what is wrong.

Suddenly, the priestess sees a giant menacing shadow, a blacker patch looming out of the darkness of the swamp night. It towers above her. She has time for nothing but a scream of terror. Two giant arms sweep out of the darkness at her, crashing across her face in a powerful slap. It picks her up and throws her viciously to the ground, where she bounces sickeningly, and lays crumpled in a limp heap.

Everyone else is woken by Miriel’s screams. We see an eight foot tall mound of rotting vegetation, somehow animate and turning towards the others. It is about eight feet wide at the base, tapering to about two feet wide at the “head”. Two long ropy arms flail about the night. The thing smells putrid.
We all scramble for our weapons. The first thing Chuck grabs is a vial of his new acid, which he throws at the creature. It is impossible to miss it, and the acid starts eating away at it, but that’s just making it angrier.

Telryn yells, “Is this thing intelligent?”

“No!” Chuck hollers back.

Telryn casts a magic missile at it, tearing a small crater in the decaying vegetation. Stone charges it and punches it, creating a huge dent which nearly envelops his fist. The monster swings one ropy arm at him, hitting him hard.

Paks isn’t wearing her armor, but she grabs her long sword and runs to Stone’s aid. She gets around the other side to flank it, but when she swings her sword, the blade cuts right through it. It doesn’t even appear to injure it.

“It’s a shambling mound!” Goldpetal yells to us. He tries to cast a spell, but it doesn’t appear to do anything.

The swamp thing’s right arm swings at Stone, catching him with a great backhand. We can hear bone break. He flies through the air and lands on the ground, his neck bent at an impossible angle.

Chuck picks up a flaming log from the fire, and throws it at the shambling mound, hitting it and setting it on fire. Telryn grabs another log and throws at it, but misses. Paks starts to run back around it. She pulls out her unlit lantern and throws it at the mass, hoping to cover it with oil, but she misses. The lamp flies over the mound and shatters on the ground.

The shambling mound, wounded and suddenly finding itself fighting fire, retreats quickly towards the water, submerging quickly and disappearing out of sight.

Chuck runs to Miriel’s side, and amazingly she is still alive. He stabilizes her wounds as best as he can. Paks rushes to one of the packs, and begins looking for something.

Telryn goes to stabilize Stone, but Goldpetal is already there. “Its no use,” the elf tells him, with one finger to Stone’s throat. “He has no pulse.” He straightens the orc’s broken body, and reaches out to close the corpse’s eyes.

Paks has been rummaging through Miriel’s pack, and now she pulls out Madriel’s Tear. Motioning Telryn and Goldpetal aside, she steps to Stone’s side, and kneels beside him with her eyes closed. She prays deeply, for many minutes, over him, begging the gods to help the young monk, if his work on this earth is not yet done. She invokes Madriel, and Corean, and Hedrada, and as she prays the others can feel a great power growing, until it almost fills the clearing. The gold liquid contained inside the crystal of Madriel’s Tear glows with a bright light, illuminating us all with the golden warmth of the sun.

When she stops speaking, the power subsides, and the golden light fades. Stone makes a rattling, ragged gasp for air, and starts breathing again.

Paks opens her eyes, and looks around as though she does not know where she is, or what has just occurred.

The others stare at her in stunned silence.
 


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