Issue #1, The Laughing Ogre. Episode 3
The first Corday of the month of Charder, the first day of autumn, is the first day that all six of us are well enough to assemble in the large common room of the inn. We are enjoying yet another tasty meal, with fine ale and a happy company, and are beginning to think about what to do next.
Over the large and well-appointed fireplace, there is an enormous skull, which we guess might be that of an ogre. Next to it is a sign that reads, “Don't Touch.” We can hardly fail to notice it. Each of us occasionally look at Stone and Chuck, to be sure that they aren’t going to touch it. Stone’s half-orc features - wide-set eyes, a flattened nose, and a sloped forehead – suggest that it is unlikely that he can read, and Chuck seems like the type to reach out and touch when he sees a “Wet Paint” sign. Neither of them touches the skull.
Paks, the only one who had woken up early enough to hear it first-hand, is recounting the story of our rescue. She is a tall woman, with shoulder-length hair, colored between a dark red and a red-tinted brown. She is well-muscled and moves with the precise poise of a swordsman or a dancer. She smiles readily, and her voice is pleasant. She still wears the uniform of a guard of the caravan, mended and patched.
“And then, just as we fell,” she says, leaning forward and putting high drama into her voice, “The militia crested the hill. They’d been searching for a force of ratmen since midnight, and there we were, a quarter mile away.
“Their lieutenant said that, just as he saw us, he heard Miriel yell for Madriel’s aid, and he said, as though in response, the first sunlight of dawn illuminated her. He spurred his troops to action and they rode to our rescue, scattering our pursuers on the points of their lances!
“They think that must be how you broke your leg, Goldpetal, that one of the horses must have trampled you in that initial charge. Anyway, the ratmen scattered and fled into the swamp. Luckily, the militia had a young priest of Corian with them, and he was able to save the six of us – it was too late for the others.
“They carried us on their horses, up the coast – you were right, Chuck, we were only a few miles from the sea – to the nearest town, Southport, laying us here at the Inn and summoning priests to heal us.”
Fergus says, “Well told!” and raises his glass to a toast. We all join in, and Paks sits, almost blushing at the approbation.
As we are finishing our meal, one of the other patrons, a thick-set man with an unintelligent appearance, walks over to the fireplace and touches the skull. It immediately begins laughing, long and loud. Some of the regular patrons call for Fox, and he comes out from behind the bar.
Amid joking cries of "When will you get that thing fixed!?" and “There’s always someone,” Fox walks to the skull and does something, we can’t quite see what, which stops it. When he turns around, he smiles at us, and walks over to our table.
“I’m glad to see you’re all feeling better,” he says. “If there’s anything you need, or you have any questions, just ask.”
“Thank you for taking care of us,” Miriel says. “What can we do to repay you for your hospitality?”
Fox smiles warmly, and says, “I’m pleased that you asked. There is something – I’ll be happy to get to that later – but right now I'd like to answer any other questions that might help you now that you're back on our feet.”
“Where are we?” asks Chuck. He is a young man, human, perhaps nineteen years of age. His eyes are green, and his hair is brown and seems to be permanently tousled.
Fox tells us, “This is the Laughing Ogre Inn, just outside the town of Southport. Southport is about a day's travel south of Lave, along the Hornswythe River. We're not far from the coast.”
Stone holds up his stein, which is empty, and asks, “Can I have another?”
Fox smiles. “Let me go fetch another round of ale,” he says, and turns away.
After bringing a round of beer for the party, he sits down with us, and, after a few minutes of casual conversation, he comes to the point.
“Back in the day,” he says, “My friends and I used to go adventuring about the countryside, before I settled down to run this inn. I’m too old for that sort of thing, now, but I’ve been hearing a rumor that I’d like checked out by a few strong sword-arms.
“Lately, I’ve been hearing some reports of mysterious lights in a ruined tower, down the coast. You asked how you could repay my hospitality, Miriel? I’d like you to go investigate it.”
“How far is it?” Miriel asks him.
“It’s about six hours to the south, perhaps eighteen to twenty miles,” he says. “There’s a road, so it should be easy travel.”
“What do you know about this tower?” asks Chuck.
“I’ve been there several times to clear out monsters that have wandered in,” he says, “Usually undead, ghouls and the like. It’s been used for storage occasionally, but nobody really lives near it, and its mostly ruined. The locals think its haunted, so its usually deserted. I don’t think anybody has lived there in my lifetime.”
Goldpetal asks, “Are there other dangers?”
“I’d stay clear of the Hag of the marsh,” Fox warns, “Another twenty miles or so to the south. Everyone stays away from her, and even the ratmen seem afraid of her. The people around here leave her alone, even though there are rumors of her chasing children. Any child who misbehaves around here is threatened with her Bag of Death.” He says this last with a smile.
“Why don’t people do something about her?” asks Paks.
“She is useful as a barrier to the ratmen,” Fox says. “They won’t come through her territory, which adjoins the coast, so even when there’s trouble with ratmen elsewhere, we’re usually left alone.”
We look thoughtfully at each other, and Fox rises to his feet. “You don’t have to answer me immediately,” he says, “You can talk it over.”
After Fox leaves, Miriel turns to the rest of us. “What do you guys think?” she asks.
Chuck sets his mug down. “I have nowhere better to go,” he says, blackly.
“I think we owe it to our host, to repay his generosity,” Fergus says.
“I’ve missed the convention I was going to,” Miriel says. “I’d like to get back to Lave, but that could wait a few days.”
“I have nothing else to do,” Paks says, nodding in approval at what the others have said.
“I’ll go,” Stone says.
Goldpetal is the last to agree. He’s been studying the wood of the table while the rest of us talk, and now he chimes in. “I must continue my journey,” he says, “But that can wait. I would repay our hosts as well.”
“It’s settled, then,” Miriel says.
“Let’s go,” Stone says, standing up as though to leave immediately.
“Now?” asks Paks, with a quizzical look.
“Let’s go tomorrow,” says Miriel, putting a hand on Stone’s forearm as though to restrain him.
“If we leave in the morning,” Chuck offers, “We can arrive during daylight.”
We’re all nodding in agreement. Miriel says, “I’ll let Fox know.” Stone sits back down.
While she goes up to find Fox, Chuck mingles with some of the other patrons of the inn, trying to learn more about the tower. He is unable to learn anything more than Fox had already told him.
Miriel informs Fox of our decision, and inquires if there is anything else to know. He tells her nothing more, saying only that he doubts the lights are related to the undead he found there years ago.
.
The first Corday of the month of Charder, the first day of autumn, is the first day that all six of us are well enough to assemble in the large common room of the inn. We are enjoying yet another tasty meal, with fine ale and a happy company, and are beginning to think about what to do next.
Over the large and well-appointed fireplace, there is an enormous skull, which we guess might be that of an ogre. Next to it is a sign that reads, “Don't Touch.” We can hardly fail to notice it. Each of us occasionally look at Stone and Chuck, to be sure that they aren’t going to touch it. Stone’s half-orc features - wide-set eyes, a flattened nose, and a sloped forehead – suggest that it is unlikely that he can read, and Chuck seems like the type to reach out and touch when he sees a “Wet Paint” sign. Neither of them touches the skull.
Paks, the only one who had woken up early enough to hear it first-hand, is recounting the story of our rescue. She is a tall woman, with shoulder-length hair, colored between a dark red and a red-tinted brown. She is well-muscled and moves with the precise poise of a swordsman or a dancer. She smiles readily, and her voice is pleasant. She still wears the uniform of a guard of the caravan, mended and patched.
“And then, just as we fell,” she says, leaning forward and putting high drama into her voice, “The militia crested the hill. They’d been searching for a force of ratmen since midnight, and there we were, a quarter mile away.
“Their lieutenant said that, just as he saw us, he heard Miriel yell for Madriel’s aid, and he said, as though in response, the first sunlight of dawn illuminated her. He spurred his troops to action and they rode to our rescue, scattering our pursuers on the points of their lances!
“They think that must be how you broke your leg, Goldpetal, that one of the horses must have trampled you in that initial charge. Anyway, the ratmen scattered and fled into the swamp. Luckily, the militia had a young priest of Corian with them, and he was able to save the six of us – it was too late for the others.
“They carried us on their horses, up the coast – you were right, Chuck, we were only a few miles from the sea – to the nearest town, Southport, laying us here at the Inn and summoning priests to heal us.”
Fergus says, “Well told!” and raises his glass to a toast. We all join in, and Paks sits, almost blushing at the approbation.
As we are finishing our meal, one of the other patrons, a thick-set man with an unintelligent appearance, walks over to the fireplace and touches the skull. It immediately begins laughing, long and loud. Some of the regular patrons call for Fox, and he comes out from behind the bar.
Amid joking cries of "When will you get that thing fixed!?" and “There’s always someone,” Fox walks to the skull and does something, we can’t quite see what, which stops it. When he turns around, he smiles at us, and walks over to our table.
“I’m glad to see you’re all feeling better,” he says. “If there’s anything you need, or you have any questions, just ask.”
“Thank you for taking care of us,” Miriel says. “What can we do to repay you for your hospitality?”
Fox smiles warmly, and says, “I’m pleased that you asked. There is something – I’ll be happy to get to that later – but right now I'd like to answer any other questions that might help you now that you're back on our feet.”
“Where are we?” asks Chuck. He is a young man, human, perhaps nineteen years of age. His eyes are green, and his hair is brown and seems to be permanently tousled.
Fox tells us, “This is the Laughing Ogre Inn, just outside the town of Southport. Southport is about a day's travel south of Lave, along the Hornswythe River. We're not far from the coast.”
Stone holds up his stein, which is empty, and asks, “Can I have another?”
Fox smiles. “Let me go fetch another round of ale,” he says, and turns away.
After bringing a round of beer for the party, he sits down with us, and, after a few minutes of casual conversation, he comes to the point.
“Back in the day,” he says, “My friends and I used to go adventuring about the countryside, before I settled down to run this inn. I’m too old for that sort of thing, now, but I’ve been hearing a rumor that I’d like checked out by a few strong sword-arms.
“Lately, I’ve been hearing some reports of mysterious lights in a ruined tower, down the coast. You asked how you could repay my hospitality, Miriel? I’d like you to go investigate it.”
“How far is it?” Miriel asks him.
“It’s about six hours to the south, perhaps eighteen to twenty miles,” he says. “There’s a road, so it should be easy travel.”
“What do you know about this tower?” asks Chuck.
“I’ve been there several times to clear out monsters that have wandered in,” he says, “Usually undead, ghouls and the like. It’s been used for storage occasionally, but nobody really lives near it, and its mostly ruined. The locals think its haunted, so its usually deserted. I don’t think anybody has lived there in my lifetime.”
Goldpetal asks, “Are there other dangers?”
“I’d stay clear of the Hag of the marsh,” Fox warns, “Another twenty miles or so to the south. Everyone stays away from her, and even the ratmen seem afraid of her. The people around here leave her alone, even though there are rumors of her chasing children. Any child who misbehaves around here is threatened with her Bag of Death.” He says this last with a smile.
“Why don’t people do something about her?” asks Paks.
“She is useful as a barrier to the ratmen,” Fox says. “They won’t come through her territory, which adjoins the coast, so even when there’s trouble with ratmen elsewhere, we’re usually left alone.”
We look thoughtfully at each other, and Fox rises to his feet. “You don’t have to answer me immediately,” he says, “You can talk it over.”
After Fox leaves, Miriel turns to the rest of us. “What do you guys think?” she asks.
Chuck sets his mug down. “I have nowhere better to go,” he says, blackly.
“I think we owe it to our host, to repay his generosity,” Fergus says.
“I’ve missed the convention I was going to,” Miriel says. “I’d like to get back to Lave, but that could wait a few days.”
“I have nothing else to do,” Paks says, nodding in approval at what the others have said.
“I’ll go,” Stone says.
Goldpetal is the last to agree. He’s been studying the wood of the table while the rest of us talk, and now he chimes in. “I must continue my journey,” he says, “But that can wait. I would repay our hosts as well.”
“It’s settled, then,” Miriel says.
“Let’s go,” Stone says, standing up as though to leave immediately.
“Now?” asks Paks, with a quizzical look.
“Let’s go tomorrow,” says Miriel, putting a hand on Stone’s forearm as though to restrain him.
“If we leave in the morning,” Chuck offers, “We can arrive during daylight.”
We’re all nodding in agreement. Miriel says, “I’ll let Fox know.” Stone sits back down.
While she goes up to find Fox, Chuck mingles with some of the other patrons of the inn, trying to learn more about the tower. He is unable to learn anything more than Fox had already told him.
Miriel informs Fox of our decision, and inquires if there is anything else to know. He tells her nothing more, saying only that he doubts the lights are related to the undead he found there years ago.
.
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