The Scout Class: How is it in play?

Mercule said:
Mainly, that's because I think one of the defining characteristics of Ranger is that they're tough.
And... they cast spells :\
And they have an animal friend. And they're good with two-weapons...

Um, well, looks like the Ranger archetype doesn't know where the hell it's going, guess I'll just dump it and use the Scout.
 

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Pants said:
And... they cast spells :\
And they have an animal friend. And they're good with two-weapons...

Um, well, looks like the Ranger archetype doesn't know where the hell it's going, guess I'll just dump it and use the Scout.

Well, you got the spell part right. :p
 

Rangers were originally designed as the ultimate power-gamer's class. There was no reason to play a fighter if you had the stats to play a ranger. (What the heck is a "giant-class" creature?)

2e's designers saw that the ranger was a munchkin-type class, and stripped back some of its abilities. Two-weapon fighting was added as a desperate tactic to give the class some reason to exist.

3e was too influenced by 2e, but at least separated out the ranger's spells.

3.5e finally made a class that is distinct enough to stand on its own.
 

Rangers were originally designed as the ultimate power-gamer's class. There was no reason to play a fighter if you had the stats to play a ranger.

That's because the fighter was weak, not because the ranger was overpowered.

(What the heck is a "giant-class" creature?)

Any giant or evil humanoid such as orc, kobold, etc. They were called "giant class" because they all had the bestial features of the giant and were roughly humanoid.

2e's designers saw that the ranger was a munchkin-type class, and stripped back some of its abilities. Two-weapon fighting was added as a desperate tactic to give the class some reason to exist.

The stupidest idea ever, imo.
3e was too influenced by 2e, but at least separated out the ranger's spells.

The magic user spells were there because of Aragorn, and to a lesser extent, Faramir. They allow the ranger to be a nice fighter/mage without the need to multiclass. I always thought the ranger was a better "Jack of all Trades" than a bard, actually.


3.5e finally made a class that is distinct enough to stand on its own.

No, 3.5e took the ranger and made him into the oft maligned wilderogue. A decent enough class in it's own right, but hardly a ranger.
 

JRRNeiklot said:
Any giant or evil humanoid such as orc, kobold, etc. They were called "giant class" because they all had the bestial features of the giant and were roughly humanoid.

I know of a storm giant that would resent being likened to a kobold, and especially being deemed "roughly humanoid with beastial features". ;)
 

Sir Brennen said:
I'm not sure what you mean here... you mean you would rule that movement on a mount wouldn't count toward making a skirmish attack? That it would have to be movement under one's own power? Not disagreeing, just wondering.

No, I mean, that the bonus only applies, if you move prior to making the attack.
First you move, then you attack.

On a mount, the bonus would then only apply, if you only take a standard action to attack, waiting for the mount to have moved, just as if you rush into melee.

I certainly see how moving *during* the attack could also be seen as viable, and it most probably is according to the description of the skirmish ability.

Bye
Thanee
 

Old Rangers had magic-user spells because casting Magic Missile is so Aragorn.

The Scout is a fascinating class. It's definitely not the potential combatant that the Rogue or Fighter is, but is much more defensive than the Rogue is as it can stay out of the thick of melee and still get the benefit of its extra damage dice. (Spring Attack is the feat for Melee Scouts).

Cheers!
 

IMHO, the D&D Ranger is the druidical version of the Paladin. It not only knows nature, it knows the magical side of nature (after all, in the average D&D world nature IS magical).

The Scout is a more military-oriented Rogue, without the rogue's "thief" baggage.
 

MerricB said:
2e's designers saw that the ranger was a munchkin-type class, and stripped back some of its abilities. Two-weapon fighting was added as a desperate tactic to give the class some reason to exist.

Two-weapon fighting was added because of Drizzt, who was a ranger (and a drow, which is what gave him the two-weapon fighting, but so much for that).

Cheers,
Cam
 

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