D&D 5E The "Sealed Envelope" Character Campaign. Would you play?

Charlaquin

Goblin Queen (She/Her/Hers)
Something like this might be fun for a one-shot. Have something like 10 pre-gens per player. Run Tomb of Horrors or similar killer dungeon. If your character dies, take a shot and randomly select a new pre-gen, who coincidentally shows up at just that moment. See if you can complete the dungeon before running out of pre-gens or dying of alcohol poisoning
it occurs to me that this game leaves the DM sober… anyone have suggestions for a rule to fix that?
 

log in or register to remove this ad





tetrasodium

Legend
Supporter
Something like this might be fun for a one-shot. Have something like 10 pre-gens per player. Run Tomb of Horrors or similar killer dungeon. If your character dies, take a shot and randomly select a new pre-gen, who coincidentally shows up at just that moment. See if you can complete the dungeon before running out of pre-gens or dying of alcohol poisoning.
sooo.. a DCC funnel with the alcohol front & center. We once played that requiring that you needed to choose someone to make you a mixed drink of their choice & you had to finish it before your next death or just down it. That added an interesting layer of carousel hazard style thing where players who are normally very proactive quickly started pushing another player to do stuff because they were trying not to chug a reverse sazerac sour* or whatever.

*If someone who didn't know any was chosen to make one they could get the GM to mix it,. Really only took one "oh... oh wow... I... I think I'm already drunk" before players started asking their bartender of choice if said bartender knew how to make something with the available stuff.
 

Charlaquin

Goblin Queen (She/Her/Hers)
sooo.. a DCC funnel with the alcohol front & center. We once played that requiring that you needed to choose someone to make you a mixed drink of their choice & you had to finish it before your next death or just down it. That added an interesting layer of carousel hazard style thing where players who are normally very proactive quickly started pushing another player to do stuff because they were trying not to chug a reverse sazerac sour* or whatever.

*If someone who didn't know any was chosen to make one they could get the GM to mix it,. Really only took one "oh... oh wow... I... I think I'm already drunk" before players started asking their bartender of choice if saids bartender knew how to make something with the available stuff.
As an amateur home-bartender*, this sounds a million times better than shots!

*well, I don’t actually have a home bar. I just keep a few bottles around and like to mix myself and my partner a nice drink from time to time. Though having a D&D tavern-themed home bar and game room one day is a dream of mine.
 

tetrasodium

Legend
Supporter
As an amateur home-bartender*, this sounds a million times better than shots!

*well, I don’t actually have a home bar. I just keep a few bottles around and like to mix myself and my partner a nice drink from time to time. Though having a D&D tavern-themed home bar and game room one day is a dream of mine.
We played it during a serious hurricane(like high cat4/cat5). Power went out midway through & we just kept playing. Nobody could leave anyways & had nowhere they needed to go so it didn't matter that they couldn't leave for several hours. It was amazing
 


payn

Legend
sooo.. a DCC funnel with the alcohol front & center. We once played that requiring that you needed to choose someone to make you a mixed drink of their choice & you had to finish it before your next death or just down it. That added an interesting layer of carousel hazard style thing where players who are normally very proactive quickly started pushing another player to do stuff because they were trying not to chug a reverse sazerac sour* or whatever.

*If someone who didn't know any was chosen to make one they could get the GM to mix it,. Really only took one "oh... oh wow... I... I think I'm already drunk" before players started asking their bartender of choice if said bartender knew how to make something with the available stuff.
Oh man, I helped playtest the DCC tourney for gencon this year. It was a funnel and you had a reservoir of like 50 level zeros. If you managed to get through you got points for how many were left standing. We had about 8 out of 50... Thats a ton of drinking!
 

James Gasik

Legend
Supporter
I'm reminded of some of the Ravenloft adventures that take your characters and slap them into other bodies, like The Created (body jacked by puppets!), Adam's Wrath (brains put into flesh golem bodies!), and one I can't recall the name of where you get Quantum Leaped into people in a castle trying to prevent some past event, and each time you fail, you get put into a new person, farther from your goal...
 

Charlaquin

Goblin Queen (She/Her/Hers)
Yeah, shots was back in college 25+ years ago... At this point, I rarely drink, and then only mead when we game.
Shots are for when you want to get drunk but don’t actually like the taste of alcohol. At this point in my life, I mostly drink for the taste and don’t generally want more than a comfy buzz. But making a drinking game out of a killer dungeon seems like a good way to get everyone in the right frame of mind for such an adventure. Makes the random unexpected deaths hilarious and fun instead of frustrating.
 

DND_Reborn

Legend
Shots are for when you want to get drunk but don’t actually like the taste of alcohol. At this point in my life, I mostly drink for the taste and don’t generally want more than a comfy buzz. But making a drinking game out of a killer dungeon seems like a good way to get everyone in the right frame of mind for such an adventure. Makes the random unexpected deaths hilarious and fun instead of frustrating.
Yep, that is why I like to drink mead. Nothing else really tastes very good to me anymore when it comes to alcohol.
 




Magister Ludorum

Adventurer
Absolutely not. No chance. I roleplay to create and play characters I want to play. I am completely uninterested in half the classes and probably 2/3 of the races in the game.
 

That’s how it goes sometimes. I would bet a lot of people would feel just the opposite, willing to play a randomly selected pre-Gen, but not to randomly generate a character from scratch.
From experience of doing both I'd much rather take a pre-gen than total randomization, that's for sure. A pre-gen will be coherent, typically, whereas random generation can end you up with stuff which is very messy and hard-to-like.
 



Dungeon Delver's Guide

An Advertisement

Advertisement4

Top