The Sea's Righteous Might

The pipes are more oval than round, wider than they are tall. The top of the pipe is about 6 1/2 feet from the bottom, but it stretches perhaps 8 feet across. The sides are tiled in roughly carved slabs of limestone, mortared together and treated with some sort of weather-proof lacquer, though over the years this weather proofing has chipped and flaked away.

There is a narow rivulet of water running down the center of these pipes, heading towards the bay. Algae grows freely where the water runs, and in the pools and puddles of standing water that accumulate in the irregularites of the stone. The pipes are wide enough for two friendly people to stand side by side without hunching over, assuming they are short enough to being with, but combat in such a confined space will be close work.

With your lights capped, you press yourselves to the sides of the pipe, waiting for the voices to draw near. "Which one are we getting?" "Finlay's Dream, just to the other side of the Righteous Might, dolt. Pay attention." "Is that to the right?" "By the Siblings! Weren't you listening? Left when it opens!" The pale blue lights from their arcane torches bounce around as they walk, splashing along in the stream.

They come in a line, perhaps 5 feet apart from each other. They appear to be dressed in heavy black cloth or leather, and have grease paint on their faces and hands. Each carries a shoulder bag or pack, and each are armed with daggers and short swords, though none are carrying their weapons drawn.

The first two pass your intersection, arguing with each other about which way to turn once they get to the bay. The third man pauses as he reaches the opening of your pipe, and slows to a stop. He flashes his light to the floor. "Hey, uh... Porter? I think there's some-..." As he says this, he brings his light up to shine down your pipe and lights up Ven, the blue casting a hellish glow to Ven's dark features. The man behind the one who spotted you is quick on the draw, and whips out his short sword and a dagger dropping his back to the ground...

--->The first three are surprised, the last guy will be acting this turn. Give me initiatives and actions, and let the melee begin!
 

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Kragor

Kragor tumbled down the drains, flipping from hands to feet without any regard for the muck and grime he was placing his open hands in.

Landing solidly he front of the lead thug, he grinned briefly. "Nice to meet you, scumball."

Then he lept two feet straight up into the air and hand butted his foe twice in the face...

OOC:
Initiative: Rolled 6, 12 total.

Surprise round: move action next to easiest thug to approach, tumbling as required to get past his friends.

First round: Flurry of headbutts! Who said dwarves aren't from Glasgow?
 

Bran Olvant, Treasure Hunter Extraordinaire

Initiative (1d20+2=11)

<<Bran moves to the unsurprised thug with his surprise action, and feints (as a move action (
Bluff (1d20+6=14)) on his first regular action. Whether or not the feint is successful he will attack (+4, 1d6+2 (+1d6 sneak attack if feint works)).>>


Bran moves swiftly to the unsurprised thug, pressing him with a flurry of rapier feints.
 

Marisa Calathar, Cleric of Wee Jas

Round #1 (the Surprise Round):

Initative 13

Marisa looks around as it appears her party-mates are about to begin an assault, and grabs the holy symbol of Wee Jas from around her neck. She speaks: "May Wee Jas bless us in this fight, and send our foes to a gracious death."

OOC: Marisa casts Bless on the party (assuming they are all within a 50' radius), giving them all a +1 to hit, as a standard action during the surprise round.
 

Jaleph Bigthumbs Halfling Sorceror

1d20+2=3= init
Jaleph was expecting the bandits to get there asbout three seconds later than they did, though he just barely menages to get the drop on them. If he has a clear line of sight to an unengaged opponent, he'll hurl the slingstone at that one. If not, he'll take a potshot at whichever foe is closest to him. In either case, he immediately draws his shortspear as he moves to put a little distance between the big guys and him, preferably ~35'.
Attack roll=13
Damage roll1-1=0 (can't remember if I still do 1 pt. anyway)
 

As Ven comes back to the rest of the group to tell you what he found, splashes are heard coming from the direction of Hugo’s bunker. You all press yourselves up against the wall, dousing your lights and drawing your weapons. Ven peeks around the corner and holds up four fingers, then puts his back to the wall and raises his greatsword for a decapitating swing. Marisa offers a quick prayer to her dark god, and the low chanting fills you all with strength and confidence.

A row of men dressed in black leggings and tunics file by, one at a time. You wait for the third man trudge past, ensuring their party will be split. With a mighty roar Ven swings around the corner, bringing his greatsword down on the third man with devastating force and he goes down, his scream deafening as it echoes through the pipe. Kragor takes the opening and leaps through, bouncing off the far wall and flinging himself head over heels down the pipe, landing with a splash in front of the lead man, arms spread wide and ready for battle. Bran slips behind Ven, whipping his rapier in a blinding series of feints and jabs at the last man, driving him back into the shadows. Jaleph, caught off guard, lets fly a sling stone only to bounce it off the limestone tiles and sending it caroming down the pipe, sparking as it goes. Jaleph drops his sling and backs down the side tunnel, bringing his shortspear up.

The second man in line, the first to get his wits about him, instantly draws a shortsword and lunges at Ven, catching him in the side (-3hp). Marisa, her prayer still resonating through you, clutches her morning star and moves to flank Ven’s attacker, hoping to divide his attention. Kragor leaps up with a kiai, headbutting his opponent under the chin so hard the man’s teeth clack audibly in the tunnel. Just as fast Kragor snaps his head foreward again, trying to connect with the man’s nose, but the thug stumbles backward, blood pouring from his mouth. The last thug, Bran’s opponent, tries to find an opening in Bran’s defense but mistimes his lunge, allowing Bran a quick thrust into the thug’s side. The thug’s mouth opens in a silent "O” of pain as Bran pulls his rapier from the wound, and bright red blood gushes forth.

Kragor’s opponent backs up against his companion and the two stand back-to back with Kragor in front of them and Ven and Marissa behind them. The leader, Porter, begins swirling his hands before him, gathering arcane energies into a single point of coherent force. Shouting, he flings the bolt at Kragor. The missile slams into Kragor's chest, knocking him back a step and singeing his beard. (-2hp).

Jaleph runs at the swordman, jabbing at him with his short spear, but the thug easily dodges the thrust and prepares to fight for his very life.

<<< Thus ends the surprise round and first round of combat. The third man went down quick, the last man fell to Bran’s sword, and Kragor has wounded the leader. The leader and the second man now stand back-to-back between Kragor and Marisa/Ven.>>>
 

reddist said:
The leader, Porter, begins swirling his hands before him, gathering arcane energies into a single point of coherent force. Shouting, he flings the bolt at Kragor. The missile slams into Kragor's chest, knocking him back a step and singeing his beard. (-2hp).

"You... singed my beard?" Kragar sounds incredilous as he momentarily goes cross eyed trying to view the splendour of his black wiry facial hair. "This ones dead, lads - save the other one for questioning."

Kragar's fist slams into the spellcaster's solar plexus.

<ooc: Stunning Fist, no Flurry

Status: 17/19 HP, 1 Stunning Fist used>
 

Marisa Calathar, Cleric of Wee Jas

Round #2:

Marisa raises her morningstar on the thug next to her, and gives him some comfort before she brings it down: "Worry not, for Wee Jas will embrace you in her arms."

OOC: Marisa attachs with her morningstar 1d20 + 5 + 1 (bless) = 14. If it actually hit, which I doubt, then she does 1d8 + 3 = 6 points of damage
 


Jaleph Bigthumbs Halfling Sorceror

On his turn, Jaleph will once more try his standby. He smiles charmingly at the leader as he chants out loud.

OOC: I'm trying to get the non-spellcaster, as Kragor seems to have a definite dislike for the one that MMed him :) Jaleph casts Charm Person one more time, save DC 15.
 
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