Garthanos
Arcadian Knight
Something wicked this way comes.... Halloween Tropes are sometimes but not always built in to D&D I have seen a very cool witch class for True 20
How would you build a Witch for D&D? or a Jack 'O Bear for that matter?
How would you build a Witch for D&D? or a Jack 'O Bear for that matter?
Seline, level 6
Human, Witch
Build: Malediction Invoker
Divine Covenant: Covenant of Malediction
Background: Forest Warden, Gray Vale (Gray Vale Benefit)
Deity: Sehanine
Languages: Primordial and Elven
FINAL ABILITY SCORES
Str 13, Con 16, Dex 10, Int 15, Wis 17, Cha 8.
STARTING ABILITY SCORES
Str 13, Con 13, Dex 10, Int 15, Wis 16, Cha 8.
AC: 23 Fort: 19 Reflex: 18 Will: 19
HP: 46 Surges: 9 Surge Value: 11
TRAINED SKILLS
Arcana +10, Intimidate +7, Religion +10, Insight +11, Endurance +11, Nature +13
UNTRAINED SKILLS
Acrobatics +3, Bluff +4, Diplomacy +2, Dungeoneering +6, Heal +6, History +5, Perception +6, Stealth +3, Streetwise +2, Thievery +3, Athletics +4
FEATS
Invoker: Alchemist
Learned Spellcaster: Ritual Caster
Human: Learned Spellcaster
Level 1: Distant Advantage
Level 2: Arcane Familiar (Serpent)
Level 4: Armor Proficiency (Scale)
Level 6: Baleful Malediction
POWERS
Bonus At-Will Power: Hand of Radiance
Invoker at-will 1: Visions of Blood
Invoker at-will 1: Grasping Shards
Invoker encounter 1: Astral Terror
Invoker daily 1: Invocation of Ice and Fire
Invoker utility 2: Miraculous Fortune
Invoker encounter 3: Word of Ruin
Invoker daily 5: Deluge of Blood
Invoker utility 6: Solid Fog
ITEMS
Ritual Book, Rod of Hope Triumphant +2, Cape of the Mountebank +1, Adventurer's Kit, Arcane Signet Ring, Black Iron Drakescale Armor +2, Earthroot Staff +2
RITUALS
Hand of Fate, Animal Messenger, Brew Potion, Simbul's Conversion, Unseen Servant, Wizard's Curtain, Tree Shape, Summon Winds, Commune With Nature, Cure Disease, Magic Circle, Transfer Enchantment, Enchant Magic Item, Pyrotechnics
FORMULAS
Drowsy Dust, Antivenom, Clearsense Powder, Tanglefoot Bag, Bloodstinger Poison