The Selgaunt Campaign

Tal

Torm's servant leaps forward into a jog, trying to catch up with Artemis "the nimble".

"Uhh, why are we running. I don't think anyone has been here in a long, long, time - as Tuggle confirmed." Not to mention you shouldn't run with your weapon out like that...
 

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I'm not running, I'm striding. More of a double move. I see how you could get confused though, with all that heavy banded mail armor slowing you down.

Edit: Changed "plate" to "banded mail."
 
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"Hey long legs, slow down," Tuggle stage whispers. "Just remember, my "recent occupant" just tells us that noone has come from our direction, not the other way. And your "striding" is sprinting to those of us built a little closer to the ground."

Tuggle will trail Artemis using the same criteria: Ie forked passage, critter, or other problem.

 


OOC: Just so I'm clear, the door to the spelleaters' room is still up, and no one has said anything to them since establishing what the siphon was -- are both of those things correct?

If so, they haven't made any attempt to follow you, and I'll move on. If not, let me know!
 

OOC: Yes, I left it in the up position. So, when we are dissolved by the ocean of acid flushing down the hallway, they'll still have their precious siphon to feed on.
 

Woooooosh! goes the ocean of acid...

Leaving the spelleaters behind, the Follies head up the hallway. Each time someone passes a statue, it beats its drum -- and as the stragglers catch up with the others, the drums go off at odd intervals. Enveloped in this ongoing cacophony (which would be pretty impressive if one was coming down the hall, towards the muster room), they wind through three lazy spirals and eventually reach a door-panel.

As Cupric pulls up with everyone else, the last of the drums falls silent. A moment after that, its ghostly echo fades too far down the corridor to be heard anymore.

Much like the far end of the hall, Marduke finds this section to be completely devoid of recent tracks -- or even non-recent tracks, for that matter. Either the spelleaters' last victims didn't come this way, or they did not touch the ground.

Artemis motions everyone back, and checks the door-panel for traps. He finds none. Between them, he and Cupric try the runekey arms on the door, and fairly quickly hit on the right combination: the panel slides up, revealing the cylinder room.

It looks much as it did when the Follies last saw it: filled with a few inches of ankle-deep water, and otherwise unoccupied. A quick look around the room shows no signs that the stone flyers -- or anything else -- has been through the room since the Follies passed through.

With the panel open, water begins to sluice slowly down a crack on the threshold -- much as it did in the ooze room. Apart from that, the room is silent.

OOC: A little DM fiat to keep things moving -- searching for traps, trying the arms, and opening the panel all seem logical for the Follies. I hope that's okay with everyone.

When you respond to this one, speculate ahead a little ways in terms of actions. You know this room often contains concealed dangers, so I can't just move you all in and continue. ;)

What do you want to do?
 

"Well for all the commotion on the way up the passage, this is sort of a let down. Why would this room be the area that leads into the space below? "

Artemis steps into the room on guard with rapier drawn, checking to see if anything has changed. He also checks around the doorways, seeing if any of the symbols match anything on the arms.

"I wonder if the weasels below would get more hungry for the magic cylinder in this room than they would for the siphon? Maybe the magic cylinder here powers some of the stuff below?"

OOC: Which of the doors did we come in through this time?
 

Tal

"Perhaps this is akin to a throne room?" asks Tal. "Isn't the same room that allowed me visions of the areas surrounding this place - as well as areas within? If so, it would be commanding place indeed."


OOC: H, could you confirm that this is indeed that same room? Also - is a map available? I realize this equates to work for you - so if you don't think it's needed, don't go to the trouble. I think I mostly remember the layout.
 
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Marduke

"Well, it seems as some of you have been here before."


OOC: After this little blurb marduke keeps quiet and follows the group's lead (if they choose to enter the room). He would like to make a KnowPlane (15 [5 +10]) on the cylinder at some point (now or when he is closer if need be)
 
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