The Selgaunt Campaign

OOC: Walking around with the arm determines that whatever is drawing its attention is probably pretty far away -- walking a short distance doesn't change its orientation, and walking further only changes it a bit. Of course, it might not even be pointing at anything on this plane...

I interpreted Knowledgebank BardThousand as "bardic knowledge + other applicable Knowledge skills), and queried Cupric's data banks on the following topics (all for Cupric only):

- The pulse-bubbles, non-echoing scream, and portal activation -- bardic knowledge 30 ([18]+12):
Some 4,000 years past, the collapse of a small but powerful elven mythal, Myth Iruror, near what is now Anauroch is said to have "turned the world inside out" in its immediate area. In some cases, this was a horribly literal description. Some sages hold that the rapid expulsion of magical energy could charge wands, return spells to one's mind, or fuel other magical effects -- as well as blowing things to bits, warping reality, etc.

Removing some of the magical anchors that keep a mythal active can damage it, taint it, or destroy it altogether. Extending that lore to the shimmering man, who is apparently a portal network, it's likely that the spots on his arm represented portals that were somehow lost, or taken out of the network -- "wounding" him.
The great roll made that a tough one to answer!

- The "teleportation" of Jaehn, Olo and Milo -- Knowledge (arcana) 9 ([2]+7):
Cupric has never heard of anything like this.

- "Uroboran," "Occulants" -- bardic knowledge 18 ([6]+12):
You think you've heard the term "Uros" in connection with mind flayers -- perhaps as a prefix? -- but just can't seem to dredge up more than that fragment.

Since we've already established that no one knows anything about the shimmering man that hasn't been learned during the campaign (via learn heritage, etc.), that one gets left alone. ;) If I missed anything you had in mind, tdr, let me know.
 

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"I think I'm doing fine, Tal. It's good to see you again." Artemis looks over his shoulder at Tal, and then continues prodding the door.

Artemis turns to the group, eyebrow raised, and gives a shifty glance to the door.

"So...umm...can anyone here use their 'magical hand' on this door now that Jaehn is out of the picture?" Artemis asks questioningly. " I'm having a tough time remembering who can summon which specific magical energies."


OOC: Artemis readies himself with rapier drawn near the door in case anything pops out if/when the door is opened.
 

"I think Tuggle can manage that, sadly it's not in my repertoire.", says Cupric.
Taking a few steps around the room to examine the places where the Shimmering man, Jaehn and Olo/Milo were Cupric seems lost in thought.
After a second he says "I think we should hurry, I fear some of the magic holding the portals to this place may be failing. I don't wish to be trapped here with no way to leave."
 

Tal

"So, this seems like a good time to tell you all a bit more about the vigilance of Torm," spouts Tal, realizing that everyone has just been itching for more tales of Torm's greatness. "Have I told you yet of how Torm defeated the Black Hand during the time of troubles?." Tal walks over to the door that Artemis is standing near. Can probably just push the thing open. Artemis was always a bit on the slight side, as I recall. "It all happened just outside of Tantras..."

OOC: Tal trries to open the door. Strength check is 18 (15 +3).
 

OOC: Tal's been down this road before, and it's called "Groin Strain Way." Except that this time, when he wedges his fingers in underneath it, the door-panel actually moves a little -- but just a little.

There's no way Tal can do this alone, but this is the first door panel you've encountered that one person could move at all on their own.
 

OH GOD, not Torm! He's talking about Torm again! Torm is one thing I didn't miss about Tal. I may need to go nuts on this door! GAAAHH! Artemis, rolling his eyes, starts clawing at the door, looking for a way through.


OOC: I avert my eyes from Tal, but help him pull on the door. Strength check! I rolled a natural 1! Umm, umm... Open Lock! 17+9=26 total!


MUST GET THROUGH DOOR! RAR! Artemis fumbles with the door some more.
"Tuggle, maybe you should cast on this door. It's gonna be a pain to lift." Artemis says with a nervous tremble in his voice.
 

OOC: Artemis finds the catch at the top of the panel, but it's so choked with dust that he doesn't think there's much chance of picking it.

Let's get a quick roundup on where everyone is on the map. I left it in its last state to help jog your memory. Feel free to post your new location over in OOC, or include it with your next post here in IC. :)
 

Time for a song...

At Tal's mention of the Battle of Tantras Cupric unslings his lute.
"Actually Tal, let me try this tale. It's one of the first I learned. Why doesn't everyone help Tal with the door, I think I will be most helpful through inspiration."
With that Cupric launches into a song that he has practiced for as long as he has been practicing music.

OOC: Perform 37! (Natural 20 + 17) Groovetastic. I'm tossing an inspire competence on Tal (or Artemis, whoever is taking the lead) in his effort to open the door.
 

Tal

At the sound of Cupric's well sung tune, Tal feels the power of Torm rush through him. "Artemis, stop playing around and put your back into it man. Let Cupric's song of Torm inspire you to greatness."


OOC: Declaring himself the strongest, Tal takes the lead. Tal waits till all participants are ready and then takes another stride down "Groin Strain Way" with a strength check of 21 [12 + 3 +2 for music o' strength +4 strength domain].
 
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Marduke

“My ol’ bones won’t be of much use to you with yonder door…and it seems a bit cramped in there!” Marduke moves in closer but keeps his eyes on the hall behind them, urgosh at the ready.

Seems like this could go real wrong real fast! Where did that fricken’ Gnome get to? Hope these merry men really are as rough as they smell!

OOC: Marduke moves to O24 and looks for danger lurking behind the party. Search = 13 (11+2)
 

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